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Posted

 Zone/Mission: SmoothCaves-Rikti_45_Layout_02

Position: [628.0 0.0 128.0]

 

There is an invisible block at the specified coordinates.

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  • 3 weeks later
Posted

i was roleplaying a dead cicada at the foot my tree in ouroboros, and i would like to formally declare here that it's MY TREE 😎, when i noticed that my tree and its base is not actually touching the surface. in fact, none of the trees that ring immediately around the pool are correctly touching the surface. the trees on the upper ring are properly grounded. 😁

 

[464.6 666.1 -825.0]

image.jpeg.a71537cccbdae4713e397ce229e4a812.jpeg

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"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

Posted

Atlas Park near 535 0 355

 

Phone box has its blinking light detached and floating above it.

 

Small, but used in Susan Davies' patrol mission, so fairly visible.

floating-light.webp

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Posted
On 11/28/2022 at 3:18 PM, Six-Six said:

This one's near the Driller Badge in Port Oakes. It's from Oct. 12. Haven't seen it again since.

Urchins.png.bbfef062d16aea9c5452172cbd8ad5c3.png1368832312_Urchins2.png.fdf92fc273edb59fc527f0fa5da77a5e.png

 

Just bumped into this.  Maybe it's event based?  Roughly above coordinates [365.4 0.0 1714.0]

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Posted

This is new, I think.

 

Kallisti Wharf, location: 3092.9 94.5 2558.3  Indomitable shard

 

There are two trucks that just keep looping in circles over, and over, and over again.  It's reminiscent of the great traffic jam of 2019, except I don't remember it happening here before.

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Posted

Doing Mr. G's mission: "Send the Family a message" and while fighting Vitto, he ducked under a wall around [-4132.1 -34.9 -635.5] and ran off for a bit.  Turns out, players can follow and explore a copy of St. Martial.

 

 

stmartial.jpg

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Posted

Zone: Steel Canyon

Location: [-3552.9 -61.8 762.1]

 

This specific sign in Steel Canyon seems to lose its physics after a few seconds of swinging. Interacting with the sign makes it swing, but it will shortly get stuck mid-swing instead of continuing to sway until rest like the other physics-having signs. It doesn't even seem an issue of it clipping into the building it's attached to because it's not close enough, neither is it clipping with the metal parts that it's attached to the pole with.

 

image.png.1039b4bdcf123d711b18ffd62864e9b8.png

image.png.dd8922f5d2a06b987e70d2616d0cdbf7.png

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Posted

Rikti War Zone

[4104.5 32.0 -1037.4]

 

Similar to the one I found in The Hollows a couple years back, I've found another ventilation system that's floating a foot above the roof it's installed on.

image.thumb.jpeg.5e742ef748c6c462794524c03c3ffdfd.jpeg

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Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted

Mission Map: SmoothCaves-Rikti_60_Layout_02

Location: [-126.6 73.0 1375.1]

 

Another instance of invisible geometry in a Rikti base.  Did these guys steal Romulan cloaking tech before invading Earth?

image.thumb.jpeg.26b695a43a07bd140f56823bff14c3b8.jpeg

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Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted

I'm not sure if it just burped in my specific instance of it, but part of the wall is too high, here:
Server: Everlasting
Zone/Mission: V_Arachnos_45_Layout_02_02p
Position: [-259.0 0.3 -440.0]

image.thumb.png.8cb4ecb66c7250cdd7994e7cc74faf3e.png

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MSRs on Everlasting, 3:30pm Eastern on Mondays, sponsored by the GEMINI supergroup, and alternating Saturdays at 5pm Eastern for the Sisterhood of Naughty Space Vixens. Come to the RWZ and call out in /Broadcast.

Hit, Heal, Buff, or Debuff. MSRs are not farms, there is no sitting.

Posted

There appears to be a missing utility pole .. or, something using these power lines is invisible 😉

 

[Torchbearer].[Steel Canyon].[-3587.0 30.0 2341.6]

screenshot_240613-09-58-00.jpg

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Posted

Map: V_Sewer_to_Ofc_45_layout_02

The transition room between the office part and the sewer part is bugged to Hell and back. The connectors/doorways on both ends aren't quite properly connected, resulting in views of a black void when looking at them. Collision works fine, but texture culling doesn't.

image-2.png

image-3.png

image-4.png

image-5.png

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  • Developer
Posted

Digging into some of these map bugs from the bottom-up, will use an emoji when I've fixed them.

Pineapple = Fixed.
Pepperoni = Was not fixed, either due to it not being actually being a map issue, not being something I can fix by myself, or not without a significant time investment that exceeds the scope of quickly getting as many of these done as possible.

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Posted

Zone: Atlas Park

Location: [448.0 0.3 -1070.6]

 

Some minor clipping involving the handrail and the nearby wall.  More pronounced on the right side compared to the left.

image.thumb.jpeg.cc588ed751b22867d0d8b0689c04ff74.jpeg

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted

Window detached from overhead walkway. Crey's Folly, [7339.1 155.1 15.5]

image.png.fff34f8479b1ca3f270067fbcdd3bc1d.pngimage.png.5f9bd1d7342f4a41edefa159fa046bb9.png

MSRs on Everlasting, 3:30pm Eastern on Mondays, sponsored by the GEMINI supergroup, and alternating Saturdays at 5pm Eastern for the Sisterhood of Naughty Space Vixens. Come to the RWZ and call out in /Broadcast.

Hit, Heal, Buff, or Debuff. MSRs are not farms, there is no sitting.

Posted (edited)

 Server: Everlasting

Zone/Mission: SmoothCaves-Rikti_45_Layout_04

Position: [-448.9 64.0 1244.6]

Invisible object on map. (Edit: Middle of corner/turn.)

 

Edited by Rudra
Posted

Dunno how likely this is to change in an Echo zone, but:

 

[964.6 -46.2 327.4]
Server: Excelsior Zone/Mission: Echo: Faultline Position: [964.6 -46.2 327.4]

 

When approached from below, from inside the crevasse, this allows a player to fly up into the geometry of the building above.

Posted (edited)

Yet another invisible object on a Rikti map.

 

 Zone/Mission: SmoothCaves-Rikti_45_Layout_07

Position: [325.7 0.0 478.5]

 

Edit:

It actually has two....

 

 Zone/Mission: SmoothCaves-Rikti_45_Layout_07

Position: [256.0 0.0 916.4]

Edited by Rudra
Posted

Zone: Founder's Falls

Location: [1042.2 12.0 2132.6]

 

Misaligned texture on top of this wall.

image.thumb.jpeg.a0adfa0b26c237d0fbfc02e891a783c2.jpeg

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted

someone on a penny yin tf pointed this out, but the bushes near penny yin and aurora borelis, [-1640.3 0.0 -5774.8], seem to be floating. but on closer inspection, sometimes the bush trunks seem to be very transparent. looking even closer to try to get pictures, if viewed from one angle, unfortunately it seems to be the directions from closest to the walls, the trunks are plainly visible. when viewed from the center of the courtyard, they mostly appear invisible or transparent. it might be as simple as turning the bushes 180° for most of them to appear correctly, as a temporary solution.

 

image.png.cea03c291b6a5afdf3b614dff1ebae4c.png

 

image.png.475ab50dfa0682792c7f26f9862f9948.png

 

image.png.0a063e355b4ebbe647539179bf14122a.png

 

image.png.62e7ea8d3cc19061963a5b0796f543b3.png

 

sorry, it was sort of difficult to get the correctly angled pics, as well as get myself in the photos... 😁

"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

Posted

Mission Map: P_TECH_BIO_30_LAYOUT_01_01

Position: [157.1 0.0 42.5]

 

Here's an odd one.  Entering this hallway, nothing seemed out of place.

image.thumb.jpeg.edf0a80b888351e6424329842a9809d8.jpeg

 

Positioning the camera just right reveals that there's a doorway immediately to my left.

image.thumb.jpeg.fb2ecf5ddb5dfdb49e66b47b406a265b.jpeg

 

Although the door frame is invisible under normal circumstances it does have collision. and I can walk into it and get caught on it.

 

You can stand on top of it and cause a camera glitch i've never seen in my 20 years of playing the game.

image.thumb.jpeg.14b0afc2e76f66c562cb2f92bd5c8366.jpeg

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted
On 7/14/2024 at 7:12 PM, Laucianna said:

In Twinshots second arc when you go back to Manticores mansion, you can fly through the inner chambers celling hole and get out the map ❤️

 Server: Excelsior Zone/Mission: MANTICORE_MANSION_2

 [6.3 57.2 -681.8]

 

i can confirm this. i can also confirm that it does not happen in the first arc, nor the third arc. i tried them all. so i am assuming that MANTICORE_MANSION_1 and MANTICORE_MANSION_3 maps do not have this geometry error. only in the second arc mission: complete proton's combat tests. you can fly/ around the outside and under of the room. if you exit the room by the door, you will arrive outside, in front of the door, as expected. 🙂 

 

image.png.d9c6218ba09541e69c69b670a008bdca.png

 

image.png.2b7b252516637aa2cceae0f799ff1e5e.png

 

image.png.a2f97b874703fa91d8416fea0270c2bc.png

  • Like 1

"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

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