Arc-Mage Posted February 28 Share Posted February 28 On 2/25/2024 at 5:25 AM, DemonSeed said: Croatoa is cursed. A piece of terrain is misaligned along the entire riverbank on the right of the map near the next geometry hole. A geometry hole with a tree that rotates to follow your camera next to it at: [-2692.4 9.6 1113.1] Slightly unrelated but shouldn't this badge be somewhere...better? It mentions the beautiful view of the lake but you can barely even see the lake from it's location. If you scroll up a bit this has been pointed out multiple times. It was like this on live before shutdown. Not sure why it’s never been corrected. 1 Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet. Link to comment Share on other sites More sharing options...
ZorkNemesis Posted February 28 Share Posted February 28 (edited) Does this count as a geometry error? It's more of a model error but might have something to do with the see-through windows. Independence Port [-2021.0 220.0 -7101.4] - Inside the AE Building second floor This guy standing on the balcony on his phone has a completely transparent torso when looking at him from inside the building. If you go outside he looks fine. The shirt/torso doesn't seem to render when viewed through a window. His own reflection in the window from the outside is also fine. Edited February 28 by ZorkNemesis Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
DemonSeed Posted February 29 Share Posted February 29 23 hours ago, Arc-Mage said: If you scroll up a bit this has been pointed out multiple times. It was like this on live before shutdown. Not sure why it’s never been corrected. Yeah I saw it after I had posted. Figured I'd keep it up since it implies more people notice it. It is a really large map error after all. Link to comment Share on other sites More sharing options...
Mallador Posted March 13 Share Posted March 13 In Port Oakes, near the East-side Ferry, the stairs are shifted up/out a little, [-1366.6 48.0 1476.6] 1 Link to comment Share on other sites More sharing options...
Rudra Posted April 3 Share Posted April 3 Zone/Mission: IOM_PRAETORIA_RUINED_CITY Position: [-1447.7 252.0 3208.4] Cross-barred girders are floating in mid air. Link to comment Share on other sites More sharing options...
Lockely Posted April 3 Share Posted April 3 Captain Mako's statue is floating in Grandville. [2671.7 -1044.0 894.1] 1 Lockely's AE Tales: H: The Rook's Gambit (Arc ID 49351), P: Best Left Buried (WIP) Link to comment Share on other sites More sharing options...
ZorkNemesis Posted April 5 Share Posted April 5 Zone: Striga Island Location: [-3568.4 -31.4 -602.4] Found this grave sitting on a mound not connected to the earth beneath it. 1 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
SnoBahr Posted April 9 Share Posted April 9 Bad NPC pathing inside the basement of City Hall, in Echo: Atlas Park. They move overhead in the air from ELITE to MAGI, then come back out through the walls of DATA, ignoring the doors entirely, as they walk into Seraph and walk through the walls there. There's some manner of pathing going on behind the player-visible areas, but they eventually come back to walk through the air from ELITE to MAGI again. That was taken with me at [-26.4 -784.0 -912.9] in Echo: Atlas Park. Instanced MSRs on Everlasting, 3:30pm Eastern on Mondays, Wednesdays, and Fridays. Come to the RWZ and look for Barky McBarker for who to /T. Hit, Heal, Buff, or Debuff. MSRs are not farms, there is no sitting. Link to comment Share on other sites More sharing options...
srmalloy Posted April 9 Share Posted April 9 21 minutes ago, SnoBahr said: Bad NPC pathing inside the basement of City Hall, in Echo: Atlas Park. That's been there since Live, and you can find more NPCs walking through walls in the Portal Corps buildings. 1 Link to comment Share on other sites More sharing options...
Night Posted April 10 Share Posted April 10 Zone: Talos Island Location: [-2070.5 160.2 7295.1] One of the large chunks of floor/geometry is moved slightly to the side into the other chunks, creating a slight gap along the ground. You can target through the gap with placeable powers, but not teleport through. 1 Link to comment Share on other sites More sharing options...
ZorkNemesis Posted April 11 Share Posted April 11 Zone: Grandville Location: [3470.2 -449.7 2289.6] This angled support structure doesn't seem to be fully aligned with the wall next to it. You can see through a crack behind it that seems to get wider the lower to the ground the support structure is. I can also use location powers through it, so I assume you can teleport through it if you had it. 1 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
Night Posted April 23 Share Posted April 23 Zone: Crey's Folly Location: [1225.4 8.7 1984.8] A floating cardboard box ignoring the laws of gravity 1 Link to comment Share on other sites More sharing options...
Rudra Posted April 24 Share Posted April 24 Zone/Mission: SmoothCaves-Rikti_45_Layout_02 Position: [628.0 0.0 128.0] There is an invisible block at the specified coordinates. 1 Link to comment Share on other sites More sharing options...
Ridiculous Girl Posted May 13 Share Posted May 13 i was roleplaying a dead cicada at the foot my tree in ouroboros, and i would like to formally declare here that it's MY TREE 😎, when i noticed that my tree and its base is not actually touching the surface. in fact, none of the trees that ring immediately around the pool are correctly touching the surface. the trees on the upper ring are properly grounded. 😁 [464.6 666.1 -825.0] 1 "I'm not crazy, my reality is just different than yours" the Cheshire Cat "Ce n'est rien de mourir; c'est affreux de ne pas vivre" (It's nothing to die, it's terrible not to live) Jean Valjean "وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب” (Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz Link to comment Share on other sites More sharing options...
Kai Moon Posted May 13 Share Posted May 13 Atlas Park near 535 0 355 Phone box has its blinking light detached and floating above it. Small, but used in Susan Davies' patrol mission, so fairly visible. 1 Link to comment Share on other sites More sharing options...
ZamuelNow Posted May 18 Share Posted May 18 On 11/28/2022 at 3:18 PM, Six-Six said: This one's near the Driller Badge in Port Oakes. It's from Oct. 12. Haven't seen it again since. Just bumped into this. Maybe it's event based? Roughly above coordinates [365.4 0.0 1714.0] 1 AE Arcs: Search for @ZamuelNow Dhahabu Kingdom and the Indelible Curse of Hate [60044] and Dhahabu Kingdom and the Unfathomable Nightmare of Sand [61528] Link to comment Share on other sites More sharing options...
Lunar Ronin Posted May 26 Share Posted May 26 This is new, I think. Kallisti Wharf, location: 3092.9 94.5 2558.3 Indomitable shard There are two trucks that just keep looping in circles over, and over, and over again. It's reminiscent of the great traffic jam of 2019, except I don't remember it happening here before. 1 Link to comment Share on other sites More sharing options...
lemming Posted June 2 Share Posted June 2 Doing Mr. G's mission: "Send the Family a message" and while fighting Vitto, he ducked under a wall around [-4132.1 -34.9 -635.5] and ran off for a bit. Turns out, players can follow and explore a copy of St. Martial. 1 Link to comment Share on other sites More sharing options...
Night Posted June 4 Share Posted June 4 Zone: Steel Canyon Location: [-3552.9 -61.8 762.1] This specific sign in Steel Canyon seems to lose its physics after a few seconds of swinging. Interacting with the sign makes it swing, but it will shortly get stuck mid-swing instead of continuing to sway until rest like the other physics-having signs. It doesn't even seem an issue of it clipping into the building it's attached to because it's not close enough, neither is it clipping with the metal parts that it's attached to the pole with. 1 Link to comment Share on other sites More sharing options...
ZorkNemesis Posted June 9 Share Posted June 9 Rikti War Zone [4104.5 32.0 -1037.4] Similar to the one I found in The Hollows a couple years back, I've found another ventilation system that's floating a foot above the roof it's installed on. 1 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
ZorkNemesis Posted June 9 Share Posted June 9 Mission Map: SmoothCaves-Rikti_60_Layout_02 Location: [-126.6 73.0 1375.1] Another instance of invisible geometry in a Rikti base. Did these guys steal Romulan cloaking tech before invading Earth? 1 1 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
SnoBahr Posted June 10 Share Posted June 10 I'm not sure if it just burped in my specific instance of it, but part of the wall is too high, here: Server: Everlasting Zone/Mission: V_Arachnos_45_Layout_02_02p Position: [-259.0 0.3 -440.0] 1 Instanced MSRs on Everlasting, 3:30pm Eastern on Mondays, Wednesdays, and Fridays. Come to the RWZ and look for Barky McBarker for who to /T. Hit, Heal, Buff, or Debuff. MSRs are not farms, there is no sitting. Link to comment Share on other sites More sharing options...
Calculator Posted June 13 Share Posted June 13 There appears to be a missing utility pole .. or, something using these power lines is invisible 😉 [Torchbearer].[Steel Canyon].[-3587.0 30.0 2341.6] 2 Link to comment Share on other sites More sharing options...
Vic Raiden Posted June 14 Share Posted June 14 Map: V_Sewer_to_Ofc_45_layout_02 The transition room between the office part and the sewer part is bugged to Hell and back. The connectors/doorways on both ends aren't quite properly connected, resulting in views of a black void when looking at them. Collision works fine, but texture culling doesn't. 1 1 Link to comment Share on other sites More sharing options...
Developer Cobalt Arachne Posted June 14 Developer Share Posted June 14 Digging into some of these map bugs from the bottom-up, will use an emoji when I've fixed them.Pineapple = Fixed.Pepperoni = Was not fixed, either due to it not being actually being a map issue, not being something I can fix by myself, or not without a significant time investment that exceeds the scope of quickly getting as many of these done as possible. 1 3 1 1 2 Love this game and its community? Want to give back? Volunteer as a Game Master! Help make Homecoming the best it can be! Writer of the Patch Notes Red side, best side! Link to comment Share on other sites More sharing options...
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