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Report Zone Geometry Errors Here!


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On 2/25/2024 at 5:25 AM, DemonSeed said:

Croatoa is cursed. A piece of terrain is misaligned along the entire riverbank on the right of the map near the next geometry hole.

Capture2.thumb.PNG.8813b75eac615e05c253db11117e9837.PNG

 

A geometry hole with a tree that rotates to follow your camera next to it at: [-2692.4 9.6 1113.1] Slightly unrelated but shouldn't this badge be somewhere...better? It mentions the beautiful view of the lake but you can barely even see the lake from it's location.

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If you scroll up a bit this has been pointed out multiple times. It was like this on live before shutdown. Not sure why it’s never been corrected.

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Does this count as a geometry error? It's more of a model error but might have something to do with the see-through windows.

 

Independence Port

[-2021.0 220.0 -7101.4] - Inside the AE Building second floor

 

This guy standing on the balcony on his phone has a completely transparent torso when looking at him from inside the building.

 

image.jpeg.7968af6700c98103807021340825cf70.jpeg

 

If you go outside he looks fine.  The shirt/torso doesn't seem to render when viewed through a window.  His own reflection in the window from the outside is also fine.

 

image.jpeg.e88d4ff94f103835aaf10056ba01f5c2.jpeg

 

Edited by ZorkNemesis

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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23 hours ago, Arc-Mage said:

If you scroll up a bit this has been pointed out multiple times. It was like this on live before shutdown. Not sure why it’s never been corrected.

Yeah I saw it after I had posted. Figured I'd keep it up since it implies more people notice it. It is a really large map error after all.

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Zone: Striga Island

Location: [-3568.4 -31.4 -602.4]

 

Found this grave sitting on a mound not connected to the earth beneath it.

image.thumb.jpeg.bccc18f828406aede1a7235af8176681.jpeg

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Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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Bad NPC pathing inside the basement of City Hall, in Echo: Atlas Park. They move overhead in the air from ELITE to MAGI, then come back out through the walls of DATA, ignoring the doors entirely, as they walk into Seraph and walk through the walls there. There's some manner of pathing going on behind the player-visible areas, but they eventually come back to walk through the air from ELITE to MAGI again. That was taken with me at  [-26.4 -784.0 -912.9] in Echo: Atlas Park.

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Instanced MSRs on Everlasting, 3:30pm Eastern on Mondays, Wednesdays, and Fridays. Come to the RWZ and look for Barky McBarker for who to /T.

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21 minutes ago, SnoBahr said:

Bad NPC pathing inside the basement of City Hall, in Echo: Atlas Park.

That's been there since Live, and you can find more NPCs walking through walls in the Portal Corps buildings.

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Zone: Talos Island

Location: [-2070.5 160.2 7295.1]

 

One of the large chunks of floor/geometry is moved slightly to the side into the other chunks, creating a slight gap along the ground. You can target through the gap with placeable powers, but not teleport through.

 

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image.thumb.png.92589cb75fec4247142b467769e07c01.pngimage.thumb.png.c0a02fe180c41111c062994741f4ae37.png

 

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Zone: Grandville

Location: [3470.2 -449.7 2289.6]

 

This angled support structure doesn't seem to be fully aligned with the wall next to it.  You can see through a crack behind it that seems to get wider the lower to the ground the support structure is.  I can also use location powers through it, so I assume you can teleport through it if you had it.

 

image.thumb.jpeg.ab4fe0083299f942bc8599972b457ecf.jpeg

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Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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i was roleplaying a dead cicada at the foot my tree in ouroboros, and i would like to formally declare here that it's MY TREE 😎, when i noticed that my tree and its base is not actually touching the surface. in fact, none of the trees that ring immediately around the pool are correctly touching the surface. the trees on the upper ring are properly grounded. 😁

 

[464.6 666.1 -825.0]

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On 11/28/2022 at 3:18 PM, Six-Six said:

This one's near the Driller Badge in Port Oakes. It's from Oct. 12. Haven't seen it again since.

Urchins.png.bbfef062d16aea9c5452172cbd8ad5c3.png1368832312_Urchins2.png.fdf92fc273edb59fc527f0fa5da77a5e.png

 

Just bumped into this.  Maybe it's event based?  Roughly above coordinates [365.4 0.0 1714.0]

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This is new, I think.

 

Kallisti Wharf, location: 3092.9 94.5 2558.3  Indomitable shard

 

There are two trucks that just keep looping in circles over, and over, and over again.  It's reminiscent of the great traffic jam of 2019, except I don't remember it happening here before.

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Doing Mr. G's mission: "Send the Family a message" and while fighting Vitto, he ducked under a wall around [-4132.1 -34.9 -635.5] and ran off for a bit.  Turns out, players can follow and explore a copy of St. Martial.

 

 

stmartial.jpg

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Zone: Steel Canyon

Location: [-3552.9 -61.8 762.1]

 

This specific sign in Steel Canyon seems to lose its physics after a few seconds of swinging. Interacting with the sign makes it swing, but it will shortly get stuck mid-swing instead of continuing to sway until rest like the other physics-having signs. It doesn't even seem an issue of it clipping into the building it's attached to because it's not close enough, neither is it clipping with the metal parts that it's attached to the pole with.

 

image.png.1039b4bdcf123d711b18ffd62864e9b8.png

image.png.dd8922f5d2a06b987e70d2616d0cdbf7.png

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Rikti War Zone

[4104.5 32.0 -1037.4]

 

Similar to the one I found in The Hollows a couple years back, I've found another ventilation system that's floating a foot above the roof it's installed on.

image.thumb.jpeg.5e742ef748c6c462794524c03c3ffdfd.jpeg

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Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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Mission Map: SmoothCaves-Rikti_60_Layout_02

Location: [-126.6 73.0 1375.1]

 

Another instance of invisible geometry in a Rikti base.  Did these guys steal Romulan cloaking tech before invading Earth?

image.thumb.jpeg.26b695a43a07bd140f56823bff14c3b8.jpeg

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Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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I'm not sure if it just burped in my specific instance of it, but part of the wall is too high, here:
Server: Everlasting
Zone/Mission: V_Arachnos_45_Layout_02_02p
Position: [-259.0 0.3 -440.0]

image.thumb.png.8cb4ecb66c7250cdd7994e7cc74faf3e.png

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Instanced MSRs on Everlasting, 3:30pm Eastern on Mondays, Wednesdays, and Fridays. Come to the RWZ and look for Barky McBarker for who to /T.

Hit, Heal, Buff, or Debuff. MSRs are not farms, there is no sitting.

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Map: V_Sewer_to_Ofc_45_layout_02

The transition room between the office part and the sewer part is bugged to Hell and back. The connectors/doorways on both ends aren't quite properly connected, resulting in views of a black void when looking at them. Collision works fine, but texture culling doesn't.

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image-3.png

image-4.png

image-5.png

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Digging into some of these map bugs from the bottom-up, will use an emoji when I've fixed them.

Pineapple = Fixed.
Pepperoni = Was not fixed, either due to it not being actually being a map issue, not being something I can fix by myself, or not without a significant time investment that exceeds the scope of quickly getting as many of these done as possible.

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