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Martial Arts/Willpower Scrapper Build Help


gamelink

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Hello I am a player returning from live and just started playing a MA/WP Scrapper for fun.  I am currently level 35 and struggling a little on the character planning at this point.  I keep questioning my existing decisions and therefore am finding it hard to plan what I should invest in next.  (or what I should fix about mistakes I've already done)  I am just playing solo for now in case that matters.  I barely even remember details from live much less homecoming, so I'm not sure the proper way to slot things (like 6 slotting no longer being a thing, etc) or what powers I should be prioritizing.  I just know I hate running out of stamina 🙂

 

If any experts are out there and had a few minutes I was hoping you could review what I have done so far and perhaps help me fix/plan this build out to 50?  I am kind of just blundering through it so far.

 

Any help is greatly appreciated!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Innocent Girl: Level 35 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Thunder Kick -- Acc(A), Dmg(3), Dmg(11), Dmg(17)
Level 1: High Pain Tolerance -- ResDam(A), ResDam(5), ResDam(19)
Level 2: Storm Kick -- Acc(A), Dmg(3), Dmg(9)
Level 4: Fast Healing -- Heal(A), Heal(5)
Level 6: Mind Over Body -- EndRdx(A), ResDam(7), ResDam(7)
Level 8: Cobra Strike -- Acc(A), Dmg(9), Dmg(17), Dmg(23)
Level 10: Super Jump -- Jump(A)
Level 12: Indomitable Will -- EndRdx(A), DefBuff(13), DefBuff(13)
Level 14: Hasten -- RechRdx(A), RechRdx(15), RechRdx(15)
Level 16: Rise to the Challenge -- Heal(A)
Level 18: Crippling Axe Kick -- Acc(A), Dmg(19), Dmg(23), Dmg(33)
Level 20: Quick Recovery -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Kick -- Acc(A)
Level 24: Tough -- EndRdx(A), ResDam(25), ResDam(25)
Level 26: Dragon's Tail -- Acc(A), RechRdx(27), RechRdx(27), Dmg(31)
Level 28: Heightened Senses -- EndRdx(A), DefBuff(29), DefBuff(29)
Level 30: Weave -- EndRdx(A), DefBuff(31), DefBuff(31)
Level 32: Eagles Claw -- Acc(A), Dmg(33), Dmg(33)
Level 35: [Empty] 
Level 38: [Empty] 
Level 41: [Empty] 
Level 44: [Empty] 
Level 47: [Empty] 
Level 49: [Empty] 
Level 1: Brawl -- Acc(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run 
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(11)
------------

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Edited by gamelink
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Rise to the challenge is your big regen power.  So add slots to that soon. 

 

You can put Kinetic Combats (- the proc) in those 4 slotted attacks for a big 3.75% S/L defense gain each.  

 

If you can't afford those, Smashing Haymaker can do the job.

 

If you run into end problems, looks like you haven't slotted stamina yet. 

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7 minutes ago, Haijinx said:

Rise to the challenge is your big regen power.  So add slots to that soon. 

 

You can put Kinetic Combats (- the proc) in those 4 slotted attacks for a big 3.75% S/L defense gain each.  

 

If you can't afford those, Smashing Haymaker can do the job.

 

If you run into end problems, looks like you haven't slotted stamina yet. 

I just updated the post so it should show the Stamina slot now, not sure why that didn't make it there with the original export sorry.  (I also am not sure if I should continue slotting Stamina and/or Quick Recovery either since I don't know what the general consensus is on these nowadays, or if one is a lot better than the other)

 

Also, are you saying that what I have done so far is not sub-optimal or anything?  I can just make those adjustments you mentioned?  And finally.. I am really not sure what to take for my powers at 35+ either so was hoping to get some advice. Thank you

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2 hours ago, gamelink said:

I just updated the post so it should show the Stamina slot now, not sure why that didn't make it there with the original export sorry.  (I also am not sure if I should continue slotting Stamina and/or Quick Recovery either since I don't know what the general consensus is on these nowadays, or if one is a lot better than the other)

 

Also, are you saying that what I have done so far is not sub-optimal or anything?  I can just make those adjustments you mentioned?  And finally.. I am really not sure what to take for my powers at 35+ either so was hoping to get some advice. Thank you

Yeah, you are doing fine for a level 35 build.  

 

For Epic/ patrons there are a few choices

 

One that works great with willpower is Soul Mastery because of Shadow Meld a big defense buff power that can help soak up alphas.  

 

Weapon mastery is nice because Caltrops can slow down incoming damage quite a bit, allowing your regen to work. 

 

Body mastery is popular because it helps with End issues.  But usually WP does fine there. 

 

My first goal with WP on scrapper builds is to get around 30% S/L defense and 60% S/L resist.   I find this level lets me compete with the /SRs and /invuls on the Alpha soaking at high level.  (Due to the huge Regen of RTTC) 

 

For MA attacks I like to 6 slot mine.  And since you seem okay with crippling axe kick, you can probably move towards removing Thunder Kick and picking up Crane Kick.  But what you have also works.  A lot of people skip CAK for Crane Kick for Animations even though CAK is better.  So having both is not mandatory.  MA is one of the best sets for ST attack flexibility.

 

A good low budget 6 slot would be 4 ST attacks with 6 slots, slotted with 4 Kinetic Combats and 2 Crushing impacts.  That gives decent enhancement values and +15% S/L def and +6% S/L resist 

 

 

 

 

 

 

 

 

Edited by Haijinx
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8 hours ago, Haijinx said:

Yeah, you are doing fine for a level 35 build.  

How does this proposed build look for 50?  I don't have any of the enhancements optimized.  If you think the build itself is ok then what enhancement sets would you likely put into this build configuration?  Or how would you change it to fit specific types of enhancement sets?  Thanks!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Innocent Girl: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Endurance Reduction
  • (11) Endurance Reduction
  • (27) Recharge Reduction
  • (31) Damage Increase
  • (34) Accuracy
  • (42) Damage Increase
Level 1: High Pain Tolerance
  • (A) Healing
  • (3) Healing
  • (3) Healing
  • (15) Resist Damage
  • (48) Resist Damage
  • (48) Resist Damage
Level 2: Mind Over Body
  • (A) Endurance Reduction
  • (7) Endurance Reduction
  • (7) Resist Damage
  • (9) Resist Damage
  • (48) Resist Damage
Level 4: Fast Healing
  • (A) Healing
  • (5) Healing
  • (5) Healing
  • (9) Healing
Level 6: Fly
  • (A) Flight Speed
  • (23) Flight Speed
Level 8: Cobra Strike
  • (A) Endurance Reduction
  • (25) Endurance Reduction
  • (31) Recharge Reduction
  • (34) Damage Increase
  • (43) Accuracy
  • (43) Damage Increase
Level 10: Hover
  • (A) Flight Speed
  • (46) Flight Speed
Level 12: Indomitable Will
  • (A) Endurance Reduction
  • (13) Endurance Reduction
  • (15) Defense Buff
  • (50) Defense Buff
  • (50) Defense Buff
  • (50) Defense Buff
Level 14: Afterburner
  • (A) Endurance Reduction
  • (33) Flight Speed
Level 16: Rise to the Challenge
  • (A) Endurance Reduction
  • (17) Endurance Reduction
  • (17) Healing
  • (19) Healing
  • (19) Healing
  • (40) To Hit Debuff
Level 18: Crippling Axe Kick
  • (A) Endurance Reduction
  • (27) Endurance Reduction
  • (31) Recharge Reduction
  • (34) Damage Increase
  • (40) Accuracy
  • (43) Damage Increase
Level 20: Quick Recovery
  • (A) Endurance Modification
  • (21) Endurance Modification
  • (21) Endurance Modification
Level 22: Focus Chi
  • (A) Recharge Reduction
  • (23) To Hit Buff
Level 24: Maneuvers
  • (A) Endurance Reduction
  • (25) Endurance Reduction
  • (45) Defense Buff
Level 26: Dragon's Tail
  • (A) Endurance Reduction
  • (33) Endurance Reduction
  • (36) Recharge Reduction
  • (36) Damage Increase
  • (37) Accuracy
  • (42) Damage Increase
Level 28: Heightened Senses
  • (A) Endurance Reduction
  • (29) Endurance Reduction
  • (29) Defense Buff
  • (37) Defense Buff
  • (37) Defense Buff
  • (46) Defense Buff
Level 30: Boxing
  • (A) Accuracy
Level 32: Tough
  • (A) Endurance Reduction
  • (33) Endurance Reduction
  • (45) Resist Damage
Level 35: Weave
  • (A) Endurance Reduction
  • (36) Defense Buff
  • (46) Defense Buff
Level 38: Eagles Claw
  • (A) Endurance Reduction
  • (39) Endurance Reduction
  • (39) Recharge Reduction
  • (39) Damage Increase
  • (40) Accuracy
  • (45) Damage Increase
Level 41: Assault
  • (A) Endurance Reduction
  • (42) Endurance Reduction
Level 44: Dark Blast
  • (A) To Hit Debuff
Level 47: Shadow Meld
  • (A) Defense Buff
Level 49: Soul Storm
  • (A) Hold Duration
Level 1: Brawl
  • (A) Accuracy
Level 1: Critical Hit 
Level 1: Sprint
  • (A) Run Speed
Level 2: Rest
  • (A) Recharge Reduction
Level 4: Ninja Run 
Level 2: Swift
  • (A) Flight Speed
Level 2: Health
  • (A) Healing
  • (13) Healing
Level 2: Hurdle
  • (A) Jumping
Level 2: Stamina
  • (A) Endurance Modification
  • (11) Endurance Modification
------------

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Edited by gamelink
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Ok, a lot of little details here.

As you know, at 50 you should switch to sets.
 

However, here's some specifics about basic slotting:

 

First, never slot more than 3 of any one thing in a power (there may be a couple of very rare exceptions to this rule). So Fast Healing, Indomitable Will, and Heightened Senses are overslotted.

Second, on a scrapper you shouldn't need more than one endurance reducer in each attack or toggle, so I recommend going with 1 Acc, 1 End, 1 Rcg, and 3 Dmg in attacks (generally speaking).  The third damage will itself make the attack more endurance efficient.

Third, endurance reducers in toggles that only cost around .25 or .3 aren't all that important.  Debuff toggles tend to cost a lot more.  Armor toggles are fairly cheap.

 

Fourth, very specific, Fly is at the speed cap out of the box.  So there is no need to slot Fly enhancements in Fly (they should really eliminate the ability to slot them).  Just put an Endurance Reducer in the base slot and you're fine.

Fifth, you can't attack while using Afterburner, so an Endurance Reducer is probably unnecessary in that power.

Sixth, the ToHit debuff in Rise to the Challenge is very small and probably doesn't need a slot.

 

Seventh, Focus Chi you want up more.  I would slot two Recharge and ignore the Tohit buff.

 

Eighth, minor point, Boxing is terrible.  Don't bother slotting it, don't use it, don't even have it on your bar.  You need it for Tough and Weave, sure, but just ignore it.

 

Ninth, if you're going to have Dark Blast, Shadow Meld, and Soul Storm they need some slots to be worth it.  I would look at shifting things around a bit to achieve that.

 

 

So, to sum up, attacks need 3 damage. Armor toggles don't need endurance reducers (Leadership toggles benefit from it more than armor toggles). Don't overslot.

Edited by sacredlunatic
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Here is an example.  Still without sets, and not perfect, just closer.  To give you an idea of what to shoot for.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Innocent Girl: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Storm Kick -- EndRdx(A), Dmg(9), Dmg(11), RechRdx(27), Dmg(31), Acc(34)
Level 1: High Pain Tolerance -- Heal(A), Heal(3), Heal(3), ResDam(15), ResDam(17), ResDam(40)
Level 2: Mind Over Body -- ResDam(A), ResDam(7), ResDam(9)
Level 4: Fast Healing -- Heal(A), Heal(5), Heal(5)
Level 6: Fly -- EndRdx(A)
Level 8: Cobra Strike -- EndRdx(A), Acc(13), Dmg(13), Dmg(25), RechRdx(31), Dmg(34)
Level 10: Hover -- Flight(A)
Level 12: Indomitable Will -- DefBuff(A), DefBuff(15), DefBuff(42)
Level 14: Afterburner -- Flight(A)
Level 16: Rise to the Challenge -- Heal(A), Heal(17), Heal(19)
Level 18: Crippling Axe Kick -- EndRdx(A), Acc(19), Dmg(23), Dmg(27), RechRdx(31), Dmg(34)
Level 20: Quick Recovery -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Focus Chi -- RechRdx(A), RechRdx(23)
Level 24: Maneuvers -- EndRdx(A), DefBuff(25), DefBuff(29), DefBuff(33)
Level 26: Dragon's Tail -- EndRdx(A), Dmg(33), RechRdx(36), Dmg(36), Acc(37), Dmg(42)
Level 28: Heightened Senses -- DefBuff(A), DefBuff(29), DefBuff(37)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- ResDam(A), ResDam(33), EndRdx(40), ResDam(45)
Level 35: Weave -- EndRdx(A), DefBuff(36), DefBuff(37), DefBuff(46)
Level 38: Eagles Claw -- EndRdx(A), Dmg(39), RechRdx(39), Dmg(39), Acc(40), Dmg(45)
Level 41: Assault -- EndRdx(A)
Level 44: Dark Blast -- Acc(A), Dmg(45), Dmg(46), Dmg(46)
Level 47: Shadow Meld -- DefBuff(A), DefBuff(48), DefBuff(48), RechRdx(48), RechRdx(50)
Level 49: Soul Storm -- Hold(A), Acc(50), Hold(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(7), EndMod(11)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Edited by sacredlunatic
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3 hours ago, sacredlunatic said:

Ok, a lot of little details here.

As you know, at 50 you should switch to sets.
 

However, here's some specifics about basic slotting:

 

First, never slot more than 3 of any one thing in a power (there may be a couple of very rare exceptions to this rule). So Fast Healing, Indomitable Will, and Heightened Senses are overslotted.

Second, on a scrapper you shouldn't need more than one endurance reducer in each attack or toggle, so I recommend going with 1 Acc, 1 End, 1 Rcg, and 3 Dmg in attacks (generally speaking).  The third damage will itself make the attack more endurance efficient.

Third, endurance reducers in toggles that only cost around .25 or .3 aren't all that important.  Debuff toggles tend to cost a lot more.  Armor toggles are fairly cheap.

 

Fourth, very specific, Fly is at the speed cap out of the box.  So there is no need to slot Fly enhancements in Fly (they should really eliminate the ability to slot them).  Just put an Endurance Reducer in the base slot and you're fine.

Fifth, you can't attack while using Afterburner, so an Endurance Reducer is probably unnecessary in that power.

Sixth, the ToHit debuff in Rise to the Challenge is very small and probably doesn't need a slot.

 

Seventh, Focus Chi you want up more.  I would slot two Recharge and ignore the Tohit buff.

 

Eighth, minor point, Boxing is terrible.  Don't bother slotting it, don't use it, don't even have it on your bar.  You need it for Tough and Weave, sure, but just ignore it.

 

Ninth, if you're going to have Dark Blast, Shadow Meld, and Soul Storm they need some slots to be worth it.  I would look at shifting things around a bit to achieve that.

 

 

So, to sum up, attacks need 3 damage. Armor toggles don't need endurance reducers (Leadership toggles benefit from it more than armor toggles). Don't overslot.

 

Thank you so much for all the insights, they are helping me a ton. 

 

I hate running out of endurance so I was compensating way too much I think, so with your tips in mind now I know how and when I should worry about that kind of thing.

 

And yeah the flying thing was really confusing me in Mids because I was observing the same behavior you are now describing, but I thought maybe it was just listing the wrong value to me or something 🙂  Do you think it might be better for me to switch it over to a different travel power so that I can free up a power slot to take Hasten?  I wasn't sure if that was still something people put in every build or not with all the changes over the years.

 

Also in regards to taking Boxing prereq for Tough/Weave, would it be better to take Kick there or is that equally as useless?

 

Regarding the Epic Pool, I keep reading everywhere that Body mastery seems to be the best one to choose in most cases, should I consider switching over to that or is Soul pretty good for this combination?

Edited by gamelink
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I've tried to update it once again, and this time I tried to fill in some of the sets I was thinking of using, which was also a reason I had kind of overslotted stuff even though I just have only SO enhancements in there now since I am still leveling. 

 

I know there is still plenty of room for improvement but perhaps I can get a little more insights to make sure I am moving in the right direction?

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Innocent Girl: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (23) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
  • (39) Touch of Death - Accuracy/Damage
  • (42) Touch of Death - Accuracy/Damage/Endurance

Level 1: High Pain Tolerance

  • (A) Numina's Convalesence - Heal/Endurance
  • (3) Numina's Convalesence - Heal/Recharge
  • (3) Numina's Convalesence - Heal
  • (37) Reactive Armor - Resistance
  • (37) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance/Recharge

Level 2: Mind Over Body

  • (A) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance
  • (7) Aegis - Resistance/Endurance/Recharge
  • (37) Gladiator's Armor - TP Protection +3% Def (All)

Level 4: Fast Healing

  • (A) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/Endurance
  • (5) Preventive Medicine - Endurance/RechargeTime
  • (45) Preventive Medicine - Heal/RechargeTime
  • (45) Preventive Medicine - Heal/RechargeTime/Endurance
  • (46) Preventive Medicine - Chance for +Absorb

Level 6: Mystic Flight

  • (A) Freebird - +Stealth

Level 8: Cobra Strike

  • (A) Hecatomb - Damage
  • (9) Hecatomb - Damage/Recharge
  • (25) Hecatomb - Accuracy/Damage/Recharge
  • (34) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Damage/Endurance
  • (42) Hecatomb - Chance of Damage(Negative)

Level 10: Hasten

  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 12: Indomitable Will

  • (A) Shield Wall - Defense
  • (13) Shield Wall - Defense/Endurance
  • (13) Shield Wall - Defense/Endurance/Recharge

Level 14: Focus Chi

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

Level 16: Rise to the Challenge

  • (A) Numina's Convalesence - Heal/Endurance
  • (17) Numina's Convalesence - Endurance/Recharge
  • (17) Numina's Convalesence - Heal/Recharge
  • (19) Numina's Convalesence - Heal/Endurance/Recharge
  • (23) Numina's Convalesence - Heal
  • (43) Numina's Convalesence - +Regeneration/+Recovery

Level 18: Crippling Axe Kick

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (19) Superior Critical Strikes - Damage/RechargeTime
  • (31) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (34) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (40) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (42) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 20: Quick Recovery

  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Reactive Armor - Resistance
  • (25) Reactive Armor - Resistance/Endurance
  • (46) Reactive Armor - Resistance/Endurance/Recharge

Level 26: Dragon's Tail

  • (A) Superior Avalanche - Accuracy/Damage
  • (27) Superior Avalanche - Damage/Endurance
  • (27) Superior Avalanche - Accuracy/Damage/Endurance
  • (36) Superior Avalanche - Accuracy/Damage/Recharge
  • (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Avalanche - Recharge/Chance for Knockdown

Level 28: Heightened Senses

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense/Recharge
  • (29) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge

Level 32: Eagles Claw

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (33) Superior Scrapper's Strike - Damage/Recharge
  • (33) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (36) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (39) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 35: Maneuvers

  • (A) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance
  • (48) Reactive Defenses - Endurance/RechargeTime
  • (50) Reactive Defenses - Defense/RechargeTime
  • (50) Reactive Defenses - Defense/Endurance/RechargeTime
  • (50) Reactive Defenses - Scaling Resist Damage

Level 38: Tactics

  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge

Level 41: Conserve Power

  • (A) Recharge Reduction IO

Level 44: Physical Perfection

  • (A) Miracle - +Recovery

Level 47: Super Speed

  • (A) Run Speed IO

Level 49: Strength of Will

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 

Level 1: Sprint

  • (A) Run Speed

Level 2: Rest

  • (A) Recharge Reduction IO

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - Heal/Endurance
  • (48) Miracle - Heal

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (11) Performance Shifter - EndMod

------------

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Drop Thunder Kick! Its a bad bad bad bad power

Storm Kick is your bread and butter.

 

 

The highest ST MA/ attack chain is:
CAK - SK - CS/CK - SK

^ This takes a good amount of recharge, so if you don't quite have enough to run it just throw in an EC followed by CAK whenever something is recharging

 

For your AoE chain MA has ... shall we say limited options - basically just stick to your ST attack rotation and hit Eagle Claw into Dragons Tail whenever they recharge


(Note* mathematically Cobra Srike and Crane Kick are identical - the only difference being that CS = Stun + CK = KB)
The choice between then comes down to Stun vs KB / which IOs they take / astehtics

Since Dragons Tail already does KB/KD i prefer to go with CS personally for stacking stuns with EC which you sometimes see even high level mobs get breifly stunned, but not for long

 

 

Edited by Duck-Smokes-Quack
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You can also take both CK and CS in a lower recharge build.  And use CAK - SK - CS - CK  , and then whatever is recharged.  

 

The OP was a newer (to MA Builds)* player so that might help.   High Recharge builds are expensive, and WP doesn't get any +Recharge   

 

Thunder Kick can be useful power in a low recharge/leveling up SO build.  Since its available a lot.  But once performance starts becoming a consideration its not much use unless you want it to be a set mule.   Its a nice animation though.   

 

Dragon's Tail is the only AOE, but its a really good PBAOE.  One of the best 8 foot ones.  Too bad they slowed it down from 1.5 seconds.   Those were the days.  

 

 

   

Edited by Haijinx
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1 hour ago, Haijinx said:

Dragon's Tail is the only AOE, but its a really good PBAOE.  One of the best 8 foot ones.  Too bad they slowed it down from 1.5 seconds.   Those were the days.  


Ridiculous that this change was made really since its MA's ONLY AoE attack.
I guess it has something to do with the changes they made the EC +crit bonus?

Either way it seems unfair to further hinder a set already struggling for AoE DPS

 

1 hour ago, Haijinx said:

You can also take both CK and CS in a lower recharge build.  And use CAK - SK - CS - CK  , and then whatever is recharged.

 

This is also true, on one of the DPS sheet threads knocking about I remember seeing that in a low(er) recharge build this could actually yeild greater DPS than trying chase the max DPS chain

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To have a Martial Arts attack chain of ... Crippling Axe Kick > Storm Kick > Cobra Strike (or Crane Kick) > Storm Kick > repeat ... you will need a LOT of recharge boosting.  How much?  Well ...

 

Storm Kick ... 1.056s animation (arcanatime) and 6s recharge (base)

Cobra Strike (or Crane Kick) ... 1.848s animation (arcanatime) and 10s recharge (base)

Crippling Axe Kick ... 1.848s animation (arcanatime) and 11s recharge (base)

 

Time between Storm Kicks = 1.848s

6 / 1.848 = +224.68% recharge bonus needed from all sources

 

Time between Cobra Strikes (or Crane Kicks) = 1.056 * 2 + 1.848 = 3.96s

10 / 3.96 = +152.53% recharge bonus needed from all sources

 

Time between Crippling Axe Kicks = 1.056 * 2 + 1.848 = 3.96s

11 / 3.96 = +177.78% recharge bonus needed from all sources

 

So in order to be able to seamlessly chain ... Crippling Axe Kick > Storm Kick > Cobra Strike (or Crane Kick) > Storm Kick > repeat ... endlessly, you will need +225% recharge enhancement on Storm Kick, +153% recharge enhancement on Cobra Strike (or Crane Kick) and +178% recharge on Crippling Axe Kick.  This CAN be done, but doing so will often involve compromises to your build which will "cost you" as soon as you Exemplar below Level 47 (since it will often times require an Alpha slot to do this).  Not necessarily recommended.

 

Possible ... yes.

Exemplar Friendly ... probably not.

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Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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11 hours ago, Duck-Smokes-Quack said:


Ridiculous that this change was made really since its MA's ONLY AoE attack.
I guess it has something to do with the changes they made the EC +crit bonus?

 

I think its still the fastest animating scrapper PBAOE.

 

And it was a balance thing IIRC.  It was when BAB was actually adjusting animations. 

 

Not sure if the change predated EC bonus to other attacks or not.  I don't like EC, too slow.

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4 hours ago, Haijinx said:

I don't like EC, too slow.

I DO like Eagle's Claw ... too cinematic to not use!

 

In fact, you can see Redlynne using Eagle's Claw (more than once!) in a Samuraiko Productions video in the Issue 22 trailer!

https://youtu.be/Py4RFU5X68g?t=118

 

Also as a side note, two of my other alts from back in those days appeared in that same video ... Ms Terry (Warshade) and Leggs (Hunts(wo)man).

Edited by Redlynne

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19 hours ago, Redlynne said:

So in order to be able to seamlessly chain ... Crippling Axe Kick > Storm Kick > Cobra Strike (or Crane Kick) > Storm Kick > repeat ... endlessly, you will need +225% recharge enhancement on Storm Kick, +153% recharge enhancement on Cobra Strike (or Crane Kick) and +178% recharge on Crippling Axe Kick.  This CAN be done, but doing so will often involve compromises to your build which will "cost you" as soon as you Exemplar below Level 47 (since it will often times require an Alpha slot to do this).  Not necessarily recommended.

 

Wow, I remember it was a crazy amount of recharge but I didnt think it was that much ...

I am sure i used to run the top MA attach chain back in the day WITHOUT using the recharge incarnate (I actually really dislike the entire incarnate system - possibly an unpopular opinion but the power creep is so enormous is ruins the game post 50 in many many ways for me, but I digress) basically my point is that I NEVER build a character with incarnates in mind. I view them more as "icing on a cake" rather than factoring them into a build.

I guess without reaching that Uber level of recharge throwing in EC (despite its low DPA) is worth it due to the +crit% 
So something like:

CAK>SC>CS>SC>EC>CAK ... might be OK, taking another higher DPA attack like CK is probably mathematically better but makes the build that much tighter its barely worth it

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I made this for a guildie. It's not super min maxed since they ONLY wanted kicks and its Brute but can easily be changed to Scrapper. 45% to everything, 132 Hasten recharge with Force Feedbacks in ST and AoE to help with that, no incarnates picked so do whatever.

 

 

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  • 2 months later

How is this going for you now? Any changes you have made? 

 

My other question is I get the impression from the order of slots, you tend to focus on surviving rather than damage? Or am I just reading from that perspective?

Edited by Lodestar_1977
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  • 11 months later

This one is fun for me. Try it out.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: zc_Leadership
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1:    Storm Kick            SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg(9), SprScrStr-Dmg/Rchg(11), SprScrStr-Acc/Dmg/Rchg(11), SprScrStr-Dmg/EndRdx/Rchg(13)
Level 1:    High Pain Tolerance        StdPrt-ResDam/Def+(A), GldArm-3defTpProc(13), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(50)
Level 2:    Cobra Strike            SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(25), SprCrtStr-Acc/Dmg(27), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(29), SprCrtStr-Dmg/EndRdx/Rchg(29)
Level 4:    Fast Healing            NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(7), Prv-Absorb%(7)
Level 6:    Focus Chi            RechRdx-I(A), GssSynFr--Build%(33)
Level 8:    Boxing                Empty(A)
Level 10:    Indomitable Will        LucoftheG-Def/Rchg+(A), Ksm-ToHit+(34)
Level 12:    Super Jump            Jump-I(A)
Level 14:    Tough                UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17)
Level 16:    Rise to the Challenge        DctWnd-Heal(A), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(40), DctWnd-Heal/EndRdx(46), DctWnd-EndRdx/Rchg(48)
Level 18:    Cross Punch            Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-Dmg(19), Obl-Dmg/Rchg(23), Obl-%Dam(23), FrcFdb-Rechg%(25)
Level 20:    Quick Recovery            SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(21), PrfShf-End%(21)
Level 22:    Crippling Axe Kick        CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Acc/Dmg(31), CrsImp-Dmg/EndRdx(31), CrsImp-Dmg/Rchg(31), CrsImp-Acc/Dmg/Rchg(33), AchHee-ResDeb%(33)
Level 24:    Mind Over Body            UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37)
Level 26:    Dragon's Tail            Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-%Dam(36), FrcFdb-Rechg%(36)
Level 28:    Heightened Senses        LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 30:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 32:    Crane Kick            CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Acc/Dmg(40), CrsImp-Dmg/EndRdx(40), CrsImp-Dmg/Rchg(42), CrsImp-Acc/Dmg/Rchg(42), SuddAcc--KB/+KD(42)
Level 35:    Focused Accuracy        RctRtc-ToHit/Rchg(A), RctRtc-ToHit(43)
Level 38:    Strength of Will        UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-Max HP%(45)
Level 41:    Physical Perfection        PrfShf-EndMod(A), PrfShf-End%(45), EndMod-I(45)
Level 44:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)
Level 47:    Combat Jumping            LucoftheG-Def/Rchg+(A)
Level 49:    Assault                EndRdx-I(A)
Level 1:    Brawl                Empty(A)
Level 1:    Critical Hit    
Level 1:    Quick Form    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(5), RgnTss-Regen+(5)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PwrTrns-EndMod(A), PwrTrns-+Heal(3), PrfShf-End%(3)

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This one is fun for me. Try it out.

 

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Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: zc_Leadership
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1:    Storm Kick            SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg(9), SprScrStr-Dmg/Rchg(11), SprScrStr-Acc/Dmg/Rchg(11), SprScrStr-Dmg/EndRdx/Rchg(13)
Level 1:    High Pain Tolerance        StdPrt-ResDam/Def+(A), GldArm-3defTpProc(13), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(50)
Level 2:    Cobra Strike            SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(25), SprCrtStr-Acc/Dmg(27), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(29), SprCrtStr-Dmg/EndRdx/Rchg(29)
Level 4:    Fast Healing            NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(7), Prv-Absorb%(7)
Level 6:    Focus Chi            RechRdx-I(A), GssSynFr--Build%(33)
Level 8:    Boxing                Empty(A)
Level 10:    Indomitable Will        LucoftheG-Def/Rchg+(A), Ksm-ToHit+(34)
Level 12:    Super Jump            Jump-I(A)
Level 14:    Tough                UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17)
Level 16:    Rise to the Challenge        DctWnd-Heal(A), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(40), DctWnd-Heal/EndRdx(46), DctWnd-EndRdx/Rchg(48)
Level 18:    Cross Punch            Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-Dmg(19), Obl-Dmg/Rchg(23), Obl-%Dam(23), FrcFdb-Rechg%(25)
Level 20:    Quick Recovery            SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(21), PrfShf-End%(21)
Level 22:    Crippling Axe Kick        CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Acc/Dmg(31), CrsImp-Dmg/EndRdx(31), CrsImp-Dmg/Rchg(31), CrsImp-Acc/Dmg/Rchg(33), AchHee-ResDeb%(33)
Level 24:    Mind Over Body            UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37)
Level 26:    Dragon's Tail            Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-%Dam(36), FrcFdb-Rechg%(36)
Level 28:    Heightened Senses        LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 30:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 32:    Crane Kick            CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Acc/Dmg(40), CrsImp-Dmg/EndRdx(40), CrsImp-Dmg/Rchg(42), CrsImp-Acc/Dmg/Rchg(42), SuddAcc--KB/+KD(42)
Level 35:    Focused Accuracy        RctRtc-ToHit/Rchg(A), RctRtc-ToHit(43)
Level 38:    Strength of Will        UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-Max HP%(45)
Level 41:    Physical Perfection        PrfShf-EndMod(A), PrfShf-End%(45), EndMod-I(45)
Level 44:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)
Level 47:    Combat Jumping            LucoftheG-Def/Rchg+(A)
Level 49:    Assault                EndRdx-I(A)
Level 1:    Brawl                Empty(A)
Level 1:    Critical Hit    
Level 1:    Quick Form    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(5), RgnTss-Regen+(5)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PwrTrns-EndMod(A), PwrTrns-+Heal(3), PrfShf-End%(3)

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