Eidolor Posted February 14, 2020 Author Share Posted February 14, 2020 It might, I have no idea what all is used for each attack but the anim, vfx and sfx for one might be a good start but there could be multiple of each and other parts attached to a single power and I don’t know of any way to see everything used Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted February 14, 2020 Share Posted February 14, 2020 drat foiled again Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Eidolor Posted February 14, 2020 Author Share Posted February 14, 2020 Not enjoying the taste of this dead end, but on the bright side I don’t know the bare minimum for making a change show Link to comment Share on other sites More sharing options...
Eidolor Posted February 14, 2020 Author Share Posted February 14, 2020 (edited) I've found some mastermind pet texture stuff in stage1f<texture_library<V_Mastermind_Pets for necromancy and robotics and possibly <V_ENEMIES<Mastermind for thugs and <Summon_Demons and bits scattered around various stages' V_COVs Edited February 14, 2020 by Eidolor Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted February 14, 2020 Share Posted February 14, 2020 well at least i got hover sorted ideally id like to personally all the animations on my main but its looking bleak Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Eidolor Posted February 14, 2020 Author Share Posted February 14, 2020 We’re probably just missing a few things Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted February 14, 2020 Share Posted February 14, 2020 ok so ive adjusted hover while moving forward hover while moving forward in combat and fly while moving forward id like to change [dragons tail] to be [haymaker[ but dragons tail doesnt seem to be listes. [dragons tail] is a sweep and ive tried them all. Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Bopper Posted February 15, 2020 Share Posted February 15, 2020 Sorry for asking an off-topic question, but in those pigg files, do you see any descriptions for powers, such as cast times, damage, base recharge, etc? 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Sif Posted February 15, 2020 Share Posted February 15, 2020 28 minutes ago, Bopper said: Sorry for asking an off-topic question, but in those pigg files, do you see any descriptions for powers, such as cast times, damage, base recharge, etc? That's in bin_powers.pigg (with other powerset info in bin.pigg). The format they've been compiled into doesn't have much of any information floating around on them, and HC uses a different format than i24 servers use as well. I'm about 80% of the way complete with a parser for them, though, which'll help with a few projects I have in mind (better tooling for replacing sounds/icons and a "city of data"-esque resource for homecoming). 2 1 Link to comment Share on other sites More sharing options...
Eidolor Posted February 15, 2020 Author Share Posted February 15, 2020 You absolute angel! Being able to see anything they’re using will be a huge help! I don’t know the first thing about coding but if there’s anything I can do just let me know And no worries Bopp that’s perfectly on-topic Link to comment Share on other sites More sharing options...
Eidolor Posted February 15, 2020 Author Share Posted February 15, 2020 12 hours ago, Saiyajinzoningen said: ok so ive adjusted hover while moving forward hover while moving forward in combat and fly while moving forward id like to change [dragons tail] to be [haymaker[ but dragons tail doesnt seem to be listes. [dragons tail] is a sweep and ive tried them all. Dragons Tail should be one with the MA_ prefix Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted February 15, 2020 Share Posted February 15, 2020 it isnt, right now i'm going through animation by animation, my eyes are burning! Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Eidolor Posted February 15, 2020 Author Share Posted February 15, 2020 I feel you, been doing the same for provoke and cross punch but some of the .anims don’t use the same name, since dragon kicks in the martial arts pool though i think all of them should be prefaced with MA_ like MA_sweepkick, MA_shadowkick, MA_stunkick, MA_ironkick or MA_kick But there could be other parts of the animation using different names or something else getting in the way of it showing even if we happen to get the right one Also be careful to use the right male, fem or huge versions Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted February 15, 2020 Share Posted February 15, 2020 (edited) ok finally found it [dragons tail] is [short_sweepkick] changed it to [brawling_spinning_strike_hit] cast time isnt the same but i cant seem to locate the air superiority move instead. change is successful. I think i saw the crosspunch animation it was listed as either haymaker, superpunch or heavyblow. Cant remember which one. Edited February 15, 2020 by Saiyajinzoningen 1 Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Eidolor Posted February 15, 2020 Author Share Posted February 15, 2020 Oh hell yeah good on you! I’ll try them with the one you got to stick Link to comment Share on other sites More sharing options...
Redlynne Posted February 15, 2020 Share Posted February 15, 2020 Now all we need is a way to change the appearances of our Ninjas to look like female Carnival of Shadows NPCs (with the Ring Mistress as the Oni) and we'll be all set ... 1 Verbogeny is one of many pleasurettes afforded a creatific thinkerizer. Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted February 15, 2020 Share Posted February 15, 2020 if u find/see the air superiority move let me know. many sets use the attack air superiority > flight power pool bone smasher > energy melee radioactive smash > radiation melee haymaker > super strength possibly more, i dunno why such a recycled animation is proving so difficult to find Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted February 15, 2020 Share Posted February 15, 2020 1 minute ago, Redlynne said: Now all we need is a way to change the appearances of our Ninjas to look like female Carnival of Shadows NPCs (with the Ring Mistress as the Oni) and we'll be all set ... this isnt tough to do, but these changes are client side only, so only the player can see the changes. Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Eidolor Posted February 15, 2020 Author Share Posted February 15, 2020 How do we change hench models? Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted February 15, 2020 Share Posted February 15, 2020 i ran across the them while hunting for animations i believe the path is stage1f > texture_library > V_Mastermind_Pets > sorry cant help more still trying to find that air superiority move Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Eidolor Posted February 15, 2020 Author Share Posted February 15, 2020 (edited) I’ll give that a whack for now, not having any luck with anims I gotta be messing something fundamental up Edited February 15, 2020 by Eidolor Link to comment Share on other sites More sharing options...
Troo Posted February 15, 2020 Share Posted February 15, 2020 Mods tend to be trial and error while hoping not to break something. I'm in support of some guidance on the topic rather than expending resources toward making this a front end capability. 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted February 15, 2020 Share Posted February 15, 2020 yeah well as far as i can tell, this thread is all we got lol Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Eidolor Posted February 15, 2020 Author Share Posted February 15, 2020 (edited) I’ll welcome clear and direct guides on modding, tools to see pathing or making it a game feature, all I need are cute unded bebbies and pewpew to be happy wdit: and booze edit edit: and meat Edited February 15, 2020 by Eidolor Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted February 15, 2020 Share Posted February 15, 2020 @Eidolor just has a brilliant idea ignore all non-shield animation. they had to redo all the animations for shield so whatever u r looking for is bound to be in there AND because you are on a non shield bearing toon with will still animate just without the shield. This reduces the folder by over 50% good luck! 1 Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
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