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Contents   

  • the Widow Files Preliminary Intro                          
  • Builds
    • #1 the Confuser'23
      • Ranged Fortunata Build
      • 2 builds /w w/o Aid Self
      • lv 45+
    • #2 the Magenta Scrapper v2 (imo the Best build)
      • Hybrid Fortunata Claws/Psi Build
      • Aid Self
      • Red Inspiration Macro Build
      • lv 45+
    • #3 the Exempt Widow
      • 50+ & Exempt Hybrid Fortunata Build
      • 2 builds /w w/o Aid Self
    • #4 the Accountant (Budget Build)
      • 50+ & Exempt Hybrid Fortunata Build
    • #5 the Eluded 
      • 50+ & Exempt Night Widow Build
      • 2 builds Smoke Grenade / Elude
      • Red Inspiration Macro Build
  • Other Page 6 Builds
  • Skills - Considerations
    • Fortunata (Ranged)
    • Hybrid (Ranged & Melee)
    • Night Widow (Melee)
    • Patron Mastery & Power Pools
    • Incarnate Skills
    • Considerations
      • Mind Link
      • Hasten
      • To Over cap or Not; Incarnate Level Defenses
      • Build Up or Follow Up
      • Useful Proc's & IO Bonuses
  • (OLD) Builds
  • Video Demos
    • Fortunata
    • Fortunata Hybrid
    • Night Widow

 


 

 

the Widow Files Preliminary Intro

 

 

Bright-Eyes

You’re finally standing on all eight legs, so to speak. Welcome to the Web of the Widows where you’re the weaver of your fate. You must choose to grow your psychic potential or your melee prowess. Our prerogative is to share experience gained through grit of battle. As such, you’ll be offered a new unique opportunity to show your skills & creativity by the multitude of build options we here spin-near.

 

"the Widows Bite Brings Bad Fortune"

To that we say “Thy wickedness bring thou misery”, none the less the Widows bite brings no less than paralysis. the Widow Files, the Webs archives, have come to reason Fortunata specialty remains superior due to their ability to control the opposition using a single target (ST) hold, ST confuse, an area of effect (AoE) confuse, an AoE stun (through Psychic Wail), and a less commonly practiced AoE hold. Fortified by extreme defense numbers our Widows graduate with the capabilities to solo the most toughest of assignments, and with the most precise accuracy. the Widows are not selfish by nature and as such extend leadership and defense buffs, like Mind Link to their allies. Should you be interested in wielding thy claws you are welcome to master them here as well.

 

the Widow Unshackled

If tough marks are your calling you’ll want Mind Link permanent or as close as possible. It is upon every initiates arrival that we share the benefits of you staying with us, the Widow means to have:

 

  1. 45% positional defenses minimum & up to 59%+ for incarnate content

  2. Play as a Fortunata to become a dominator-sentinal-stalker mashup, or

  3. Play as a Night Widow to meld as a stalker-scrapper

  4. Offers good AoE & great ST damage

  5. Team buffs +def +to-hit +dmg, can take double leadership toggles

  6. Use up to 3 build slots to instantly change play style

But also inherently:

  1. Low HP pool but Widows have scaling resist – resists that raise as HP lowers to help

  2. Low resist outside of scaling resist - must use controls to offset incoming damage

 

The rest is up to the Widow behind the Web.

 

(with Page 6 weapon redraw is considered mostly instant – creating a seamless skill rotation between, psi, claws, and patron powers)

 

 

 


 

 

Builds

 

 

Note1: enhancement boosters are only needed in Hasten & Mind Link (unless noted otherwise) the only other time I consider them required is if they will tip the build over the 45% defense mark otherwise feel free to leave them out of your build

Note2: All defense numbers shared are what you can expect in-combat:

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#1 the Confuser'23

       x lv 45+ Ranged Fortunata Build

       x Code 1 - Incarnate level defenses 2 cones, 2 AoEs, on demand

       x Code 2- Aid Self just shy of incarnate defenses

       x Soul Mastery for quick casting, slight -tohit debuffs, and best DPA single target blast available to widow, Gloom

 

Some of us prefer less messy ways to subdue the enemy using our mind power. This build has zero melee but all the range control and AoE the Fort will want. Easily keep enemies at range with Soul Tentacles. Combine proc holds, and completed procd out epic powers this package will lend well to AoE damage.

 

Code 1 offers 1 extra cone, dart burst (or any other AoE you might rather choose)

Defense:

  • before Mind Link: Melee 53.85%, Ranged 46.35%, AoE 46.35%
  • with Mind Link: Melee 69.68%, Ranged 62.18%, AoE 62.18%

 

Code 2 offers Aid Self at the cost of 1 cone, and leadership: Maneuvers. Truth be told you're not skimping on defenses here either:

  • before Mind Link: Melee 50.53%, Ranged 41.84%, AoE 41.84%
  • with Mind Link: Melee 66.36%, Ranged 57.66%, AoE 57.66%
    • Can max incarnate level 59%+ if using Nerve alpha

 

Code 2 also has 6.25% less recharge slotted in set bonuses from one less AoE/cone. the Widow will be mostly safe if theres a few seconds of downtime in Mind Link. But between +recharge procs in tornado, and if teaming +recharge buffs, and/or if incarnate destiny Ageless the window will by small or gone completely. May also alter epic enhancement slotting for bonuses > procs.

 

Code 1

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Code 2 Aid Self

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#2 the Magenta Scrapper v2 (my personal favorite)

       x lv 45+ Hybrid Fortunata Claws/Psi Build

       x Aid Self

       x Both Aim + Follow-up

       x use of Red Inspiration Macros/keybinds to play like a scrapper

 

This is my first tour feeling truly scrapper-like being able to keep my damage boosted using red inspiration combination macros. With ageless covers end issues, aid self for health bar, stacked defenses and controls to counter damage. I never felt so equipped to smash Reds before.

 

Red Inspiration Combo Macros & Keybinds:

 

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Fortunata defenses are two tiered, straight out defense on one, and control on the other.  Since we Forts don't have the physical aptitude (small HP pool) to stand still and withstand damage we must employ our abilities to control.

 

v2 leans strongly into these strengths;

 

Defense: using Nerve Alpha

  • before Mind Link: Melee 56.15%, Ranged 47.21%, AoE 45.96%
  • with Mind Link: Melee 73.42%, Ranged 64.48%, AoE 63.23%
    • enough defense to withstand some -Def debuffs

 

Controls: using Nerve Alpha

  • Dominate - single target hold 33.42 sec with chance for hold proc
  • Follow-up - hold proc
  • Electrifying Fences - AoE immobilize 38.2 sec (easily imo AVs) with chance for hold and chance for +HP
  • Ball Lightning - AoE knockdown proc and chance for +HP
  • Psionic Tornado - AoE chance for knockdown -30% recharge debuff, chance for immobilize, and chance for +recharge proc
  • Aura of Confusion - AoE confuse duration 61.5 sec pseudo-nuke
  • Psychic Wail - AoE disorient, -70% recharge debuff, nuke
  • Strike/Lunge - ST - 20%/30% recharge debuff, -20%/30% movement debuff
  • if counting: Judgement Void: -50% damage debuff, nuke

 

Equipping yourself with this arsenal tips the scales of incoming and outgoing damage favorably to the Widows side. Solo, nerve alpha is recommended to push defensive play, and muscular for +dmg and teams. My personal locker has both stocked but primarily running Nerve Alpha to compliment both defense numbers and control duration; the better position of our HP bar the more we keep slicing damage.

 

Round out the edges using Void Judgement for the -50% dmg debuff. To be extra use Hybrid Melee +res, between it and void you've got a layer of on demand resistance. I'll mostly run Assault unless I want to dare-to-not-care in hard hitting mobs like arachnos crabs and banes, but we v2s fair superior without it.

 

v2 swapped out Mace Master for Mu Mastery, and picked up aid self. To fit everything this arsenal could hope for a travel power was dropped. Aim could be replaced but the extra on demand damage boost is as good as freshly baked bread (loaf in the oven now, i know)

 

Code

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#3 the Exempt Widow

       x lv 50+ & Exempt Hybrid Fortunata Build

       x 1 build to play all content

       x Perma Hasten level 30 allow maximum uptime of Mind Link and output of damage of Pyshic Wail, and Aura of Confusion

       x 3 slot Hasten & over slot Mind Link for low level play (lower enhancement values)

       x Claws/Psi Build - has Dominate, Confuse, and Aura of Confusion to soften the mobs

       (Can change out Swipe and/or Strike for Ranged/Psi damage alternatives using same core enhancements)

 

Some Widows "want it all" if thats your case you'll want to check out the Exempt Widow training package. This build affords flexibility throughout all level of content. You'll see we recommend more slots earlier in the power choices to prop up the wide range of early level game play, but with minor slot changes the build can offer more end game damage/slotting of epics or power pools.

Both assault toggles are for pleasure more than function. Feel free to trade them out for fun tools, or even Aid Self (code 2).

 

Code 1

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Code 2 Aid Self

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#4 the Accountant (Budget Build)

       x 50+ & Exempt Hybrid Fortunata Build

       x all Orange value or lower execpt 1 ATO set

       x 3 slot Hasten & over slot Mind Link for low level play (lower enhancement values - I did not use any boosters here but feel free to)

       x soft capped 45+ positional defenses

       x Claws/Psi Build - has Dominate, Confuse, and Aura of Confusion to soften tougher groups of mobs

 

So you woke up today and felt like playing with some widow claws. Don't want to spend that multi hundred mill? This package just might be what you're needing.

 

Low cost sets orange and lower quality, except 1 ATO (buy orange quality and upgrade with catalyst) means its friendly on your wallet. But most bonuses wont take effect (exempting) until between levels 17-27. You'll have enough bonus' lv 17+ to support a healthy recharge rate and defensive numbers. Toggles are light early on for endurance support. Pre 17 you will feel like a leveling character on basic IOs with many slot. Both assault toggles can be traded out for whatever else you might want. Epic powers are lightly slotted to support the greater range of lower level content.  Can move slots from the over slotted i.e. 1 hasten, 1 mind link, 1 foresight, 1 health, 1 stamina, 1 TK blast into the epics to tip from pre end game to end game.

 

Since positional defenses are not stacked (meaning passing the goal of 45%+ by a marginal amount of ~59%+) we Widows can crumble under the effects of defense debuffs. Using Confuse and Aura of Confusion pre fight can bolster our survivability beyond the need for healing or using corners for protection by either reducing incoming damage and debuffs by means of redirection. Knowing which mobs can heal you, will provide the best dps support, or which can straight up slaughter your HP will increase the effectiveness of the single target confuse 10 fold.

    

Code

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#5 the Eluded

       x lv 50+ & Exempt Night Widow Build

       x Aid Self

       x Follow-up

       x Defense, Defense, Defense

 

A Night Widow has joined the ranks. While we've seen some come through using Rune of Power and very successfully. Its a pleasure to witness enough defenses stacked, and the support of Smoke Grenade that the Eluded remains soft capped through some of those defense debuffs flying around out there. the Eluded's positional ranged defense is at 72% (in combat).  Fighting +4/8 arachnos if a Mistress and Crab each apply -def debuff, the Eluded ranged defense drops to 39%, but add the non resistible -6% to-hit from SG and this Widow is essentially back at soft capped. We witnessed this fighter facing the Banished +4/x8, same story was wrote - defenses + smoke bomb held up. Of course with such a small HP reserve a few lucky monsters will send em to the Hospital.

 

(Elude can easily replace Smoke Bomb - I first ran this way and really enjoyed it. The 3 minute duration feels really long, and the ~2 min downtime goes by quickly. The end crash sometimes didn't detoggle, and using Ageless am able to get back in right away. Defenses are so high just retoggle mez protection and keep fighting (if you're not debuffed that is)

 

[Incarnates: Agility Radial, no travel power this stacks nicely with ninja run, sprint, mental training

                  Hybrid 3 great options, 1- Melee Core for extremely tanky moments filling the resist hole + the extra regen goes along way

                                                       2- Melee Radial (for easier dps) further defense to combat debuffs + regen, ++the taunt goes ALONG way to speed up solo

                                                            4/8 content when this

                                                            build can't successfully immobilize bosses & imm resistant mobs

                                                       3- Assault on teams but if I was to invest in just 1 "dps" hybrid I'd use Melee Radial to cover better solo play]

 

Note: Powers and slot selection done in priority of exempt play. I like to over slot Mind Link for the lv20s but didn't here. Could move 1 def slot from Foresight or Mask Presence to Mind Link for this. The extra slot in Foresight is used because it yields more defense than the 2nd slot in Mask Presence.

 

                                              (Will add more details asap)

 

Code 1 Smoke Grenade

for Smoke Grenade to reach 6% 3 basic -tohit were used, 2 being +5

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Code 2 Elude

can remove 1 slot from aid self to put else where

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other Page 6 Builds

 

 

Hybrid

 

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Skills - Considerations

 

 

 

 

image.thumb.png.fa61dad5ec018fdde5ebc5275ae7be41.png

 

 

 

 

Fortunata

 

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Fortunata Hybrid

 

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Night Widow

 

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Patron Mastery & Power Pools

 

 

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Incarnate Skills

 

 

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Considerations

 

 

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(OLD) Builds

 

 

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Video Demos

 

 

 

________________________________________________________________________________________________________________

 

Fortunata

 

the High Confuser

6/6/2021

 

 

Carnies    @ 3sec
Arachnos @ 1:03
Malta       @ 3:30
Knives of Vengeance @ 4:37
Banished @ 6:15

 

________________________________________________________________________________________________________________

 

Fortunata Hybrid

 

the Contender

6/6/2021

 

 

Carnies    @ 3sec
Arachnos @ 3:22
Knives of Vengeance   @ 4:33
Banished @ 6:32

 

 

more Hybrid

 

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Night Widow

 

the Fortified

6/6/2021

 

 

Carnies    @ 3sec
Arachnos @ 1:11
Tsoo         @ 4:12
Talons of Vengeance   @ 6:11
Banished  @ 8:23

 

 

 

 


 

Edited by Harakh
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Posted

Here was the one I came up with the other night (it mixes melee with ranged, yours is all ranged) yours takes the healing, mine doesn't, I just rely mostly on the inspiration tray. You have higher defenses, I have 45% S/L res, we have the exact same recharge... LOL!

 

(I have a slot blank in my build for the Bombardment proc in Dark Oblit)

 

This is mainly intended to squeeze the absolute highest amount of damage in the ST attack chain for a Fort with the melee attacks + dominate with lots of AoE procs. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Telekinetic Blast -- SprSpdBit-Rchg/Global Toxic(A)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 2: Strike -- Mk'Bit-Dam%(A), GldStr-%Dam(3), HO:Nucle(3), TchofDth-Dam%(7)
Level 4: Lunge -- Hct-Dam%(A), Hct-Dmg/EndRdx(5), Hct-Dmg/Rchg(5), Hct-Dmg(48), Hct-Acc/Dmg/Rchg(48), TchofDth-Dam%(40)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(50)
Level 8: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def/Rchg(11), LucoftheG-Def(11)
Level 10: Indomitable Will -- GldArm-3defTpProc(A)
Level 12: Spin -- Arm-Dam%(A), Arm-Dmg/EndRdx(13), Arm-Dmg(13), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(21), FuroftheG-ResDeb%(21)
Level 14: Dominate -- GldJvl-Dam%(A), UnbCns-Dam%(15), GldNet-Dam%(15), NrnSht-Dam%(17), GhsWdwEmb-Dam%(17), HO:Nucle(19)
Level 16: Tough -- Ags-Psi/Status(A), Ags-ResDam(23), Ags-ResDam/EndRdx(25), Ags-ResDam/Rchg(25), StdPrt-ResDam/Def+(27), UnbGrd-Max HP%(27)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(36), LucoftheG-Def(43), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg(46), LucoftheG-Def/EndRdx/Rchg(50)
Level 20: Follow Up -- Mk'Bit-Dam%(A), TchofDth-Dam%(23), GldStr-%Dam(37), HO:Nucle(37)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(34), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(36)
Level 26: Aim -- GssSynFr--Build%(A)
Level 28: Confuse -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(29), CrcPrs-Conf(29), CrcPrs-Conf/Rchg(31), CrcPrs-Acc/Conf/Rchg(31), CrcPrs-Acc/Rchg(31)
Level 30: Assault -- EndRdx-I(A)
Level 32: Psychic Wail -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(33), SprDmnofA-Acc/Dmg/Rchg(33), SprDmnofA-Dmg/EndRdx/Rchg(33), SprDmnofA-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Tactical Training: Assault -- EndRdx-I(A)
Level 38: Psionic Tornado -- FrcFdb-Rechg%(A), PstBls-Dam%(39), JvlVll-Dam%(39), ExpStr-Dam%(39), HO:Nucle(40)
Level 41: Gloom -- CldSns-%Dam(A), Apc-Dam%(42), Apc-Dmg/EndRdx(42), Apc-Dmg(42), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43)
Level 44: Dark Obliteration -- CldSns-%Dam(A), PstBls-Dam%(45), JvlVll-Dam%(45), HO:Nucle(46), Empty(50)
Level 47: Boxing -- Empty(A)
Level 49: Super Speed -- Clr-Stlth(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40), PrfShf-EndMod/Acc(48)
Level 50: Musculature Radial Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Ion Core Final Judgement 
------------
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Posted (edited)

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Original Post 5/9/2020

 

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Edited by Harakh
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Posted

Gulbaraur's thread is the place to go for lots of ideas.  LINK

 

Here is my build from later in that thread.

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Posted

I'm curious if the extra Def/Recharge in Mind Link is doing that much for your builds? I don't play against 54 AVs, but for most (incarnate) content I don't even use Mind Link when I am solo. I don't use it to hold Shield Wall, so I am just 3-slotting it: Adjusted Targeting: Recharge and 2x LotG; Def/Global Recharge and Def/Recharge. After those 3 I don't see significant improvements in Recharge time. My slotting has Defense bonus at 31.9%, which translates to +13.19 Defenses. On my build the positionals are the highest with 64.8% Melee, 61.1% Ranged and 54.8% AoE (no Winter Sets used, so AoE could be boosted by 7.5 if desired). I'll also note that I don't use Hasten in this build, and the recharge time for Mind Link is 106 seconds.

 

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Posted (edited)

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Orignal Post 5/9/2020

 

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Edited by Harakh

 

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Posted

Nice to see Rune of Protection get some use. I really like the Sorcery power pool. Mystic Ward is a better power than most people realise, so I'd at least put a proc in it to get some benefit from it. It's a real "save the squishy" power. Likewise Aid Other - at least shove a proc in it as teammates do appreciate when you use it. 

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The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
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Posted (edited)

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Original Post 5/11/2020

 

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Edited by Harakh

 

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  • 2 weeks later
Posted (edited)

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Orignal 5/22/2020 Post:

 

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Edited by Harakh

 

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  • 1 year later
Posted (edited)

Build Progress Archive

many respecs done in game in w/o logged 🤪

 

Fortified Mu 5/29/21 & Night Widow Build Considerations

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Fort Hybrid Builds, Build Considerations & Enhancement Guide - the Conflicted

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Fort Incarnate Defense Build 5/19/21

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Fortunata Incarnate Defense/1642 HP Build Lvl 45+ 5/16/2021

 

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Incarnate Defense/1610 HP Build 5/14/2021

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Slight Build Changes 3/22/2020

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First Build - No Longer Used

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Edited by Harakh
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  • Harakh changed the title to Fortunata Builds // 50+ Incarnate Build // Exempt Build - video demo
  • Harakh changed the title to Fortunata Builds // Lvl 45+ Incarnate Build //&// Exempt Build - video demo
Posted (edited)
  On 5/15/2021 at 4:45 AM, Harakh said:

fortunata

Expand  

 

A few basic observations upon first review:

 

You can save a slot by dropping the PM proc in Aid other or Spirit Ward. It works 100% of the time regardless of whether a power is in use.

 

I love Rune myself, but is it a worthy investment in the Sorcery pool overall here? The mez protection doesn't help, and you have heavily slotted it for very marginal return. New Rune doesn't benefit from recharge enhancement, and the set bonuses you achieve are marginal. Overall, I'm not sure what you are really gaining here versus doubling down on fighting pool, thus buffing your other positionals and giving you more a constant S/L resist boost.

 

I get that you have played around with more traditional builds, so probably have your reasons for taking the power in the first place.

If you do keep it, I would just leave it as a one-slot wonder. You could drop the steadfast +def in it to save a slot, leaving only the glad +def in Indom will.

 

I like your general attack slotting and prociness. 

 

It would be very worthwhile to put one of these saved slots into confuse for the 5% ranged bonus. As you mentioned, Fortunatas are lacking in DDR. This helps pad for defense cascades, and gives you more baseline for incarnate content.

 

The other extra slots from leaving Rune as a one slot wonder could easily go to Mystic flight with a zephyr set for extra positionals, more love for tactical training, leadership, extra procs in tentacles, more aid self healing, and rounding out TK blast with a proc. 

 

 

 

Edited by Onlyasandwich
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Posted
  On 5/16/2021 at 6:42 PM, Onlyasandwich said:

 

A few basic observations upon first review:

 

You can save a slot by dropping the PM proc in Aid other or Spirit Ward. It works 100% of the time regardless of whether a power is in use.

 

I love Rune myself, but is it a worthy investment in the Sorcery pool overall here? The mez protection doesn't help, and you have heavily slotted it for very marginal return. New Rune doesn't benefit from recharge enhancement, and the set bonuses you achieve are marginal. Overall, I'm not sure what you are really gaining here versus doubling down on fighting pool, thus buffing your other positionals and giving you more a constant S/L resist boost.

 

I get that you have played around with more traditional builds, so probably have your reasons for taking the power in the first place.

If you do keep it, I would just leave it as a one-slot wonder. You could drop the steadfast +def in it to save a slot, leaving only the glad +def in Indom will.

 

I like your general attack slotting and prociness. 

 

It would be very worthwhile to put one of these saved slots into confuse for the 5% ranged bonus. As you mentioned, Fortunatas are lacking in DDR. This helps pad for defense cascades, and gives you more baseline for incarnate content.

 

The other extra slots from leaving Rune as a one slot wonder could easily go to Mystic flight with a zephyr set for extra positionals, more love for tactical training, leadership, extra procs in tentacles, more aid self healing, and rounding out TK blast with a proc. 

 

 

 

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I think you must be looking at an old build? My newest build is posted at the top. And I actually just did a slight respec. About to update.

 

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Posted
  On 5/16/2021 at 7:48 PM, Onlyasandwich said:

Apologies, @Harakh. I was looking at the latest thread entry, rather than the OP.

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No worries, in the processes of cleaning it up now to help prevent that from happening again.

  • Like 1

 

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Posted (edited)
  On 5/16/2021 at 7:50 PM, Harakh said:

No worries

Expand  

I like the new build much more, and the same criticisms don't really apply.

 

I think the OF KD proc is a neat idea in spin, though I would personally prefer to slot the Fear ATO proc here instead. 

  • I would consider switching the Dominion set to Spin as a five slot including the fear proc, with a sixth as damage proc or whatever.
  • If you want to preserve your recharge from the lost oblit bonus, you could swap decimation into TK blast instead. This also gives you the build-up proc in your ST chain.

The fifth ATO in follow-up is marginal in utility. I would rather see more proccing here, and even an extra from a slot elsewhere. Follow-up is used so much it's worth giving it extra attention even if it is not a totally optimal PPM power.

 

Personally I find it really nice to have at least one of the aoe controls as a fallback "reset" in case I get overwhelmed with debuffs. This is certainly a personal playstyle thing.

 

Overall looks strong!

Edited by Onlyasandwich
  • Like 1
Posted (edited)
  On 5/16/2021 at 8:01 PM, Onlyasandwich said:

I like the new build much more, and the same criticisms don't really apply.

 

I think the OF KD proc is a neat idea in spin, though I would personally prefer to slot the Fear ATO proc here instead. 

  • I would consider switching the Dominion set to Spin as a five slot including the fear proc, with a sixth as damage proc or whatever.
  • If you want to preserve your recharge from the lost oblit bonus, you could swap decimation into TK blast instead. This also gives you the build-up proc in your ST chain.

The fifth ATO in follow-up is marginal in utility. I would rather see more proccing here, and even an extra from a slot elsewhere. Follow-up is used so much its worth giving it extra attention even if it is not a totally optimal PPM power.

 

Personally I find it really nice to have at least one of the aoe controls as a fallback "reset" in case I get overwhelmed with debuffs. This is certainly a personal playstyle thing.

 

Overall looks strong!

Expand  

 

You're looking at the old build again 🙂 as I had mentioned a few minutes ago, was updating. And the Proc is in Follow Up because it is supposed to be a Global proc, IDK if its working properly tho. Secondly, cause it has recharge attached, bringing follow-up quicker, where as I don't care about its damage so much, and wanted that set to be split for the bonuses this felt like my best outcome.

 

Going to try the fear proc in spin, and looking further into the spin slotting suggestions, thanks!

 

  Reveal hidden contents

 

 

Edited by Harakh

 

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Posted
  On 5/16/2021 at 8:08 PM, Harakh said:

You're looking at the old build again

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I suppose you were still working on further iteration as I typed! I opened the latest version listed in OP at the time.

 

I'm just not super impressed by the 3 slot bonus from Spider's bite, so am not certain that splitting to double dip on it is all that impactful. The global toxic proc is of course amazing, and you want it living somewhere for sure.

 

Follow Up can be slotted to maintain nice recharge and actually be one of your best DPA powers overall, all the while buffing your chain! 

 

Here is my F/U slotting in my own more melee focused Fortunata for comparison - it does 332 damage with musculature radial and no other buffs active, without ignoring other aspects as well. Bear in mind that if you want to hit F/U as much as possible, you are dedicating valuable animation time in your cycle for it, and it will benefit you even more to maximize its damage with procs:

 

  • Superior Blistering Cold Acc/Dam
  • Superior Blistering Cold Acc/Dam/Rech - Note that the recharge resist is also very nice!
  • Gladiator, ToD, and Mako Bite procs.
  • Mako Dam/End - this could be dropped or switched for whatever. I just liked it to round out damage enhancement and end usage.

 

 

 

 

 

 

  • Thanks 1
Posted (edited)
  On 5/16/2021 at 8:57 PM, Onlyasandwich said:

I suppose you were still working on further iteration as I typed! I opened the latest version listed in OP at the time.

 

I'm just not super impressed by the 3 slot bonus from Spider's bite, so am not certain that splitting to double dip on it is all that impactful. The global toxic proc is of course amazing, and you want it living somewhere for sure.

 

Follow Up can be slotted to maintain nice recharge and actually be one of your best DPA powers overall, all the while buffing your chain! 

 

Here is my F/U slotting in my own more melee focused Fortunata for comparison - it does 332 damage with musculature radial and no other buffs active, without ignoring other aspects as well. Bear in mind that if you want to hit F/U as much as possible, you are dedicating valuable animation time in your cycle for it, and it will benefit you even more to maximize its damage with procs:

 

  • Superior Blistering Cold Acc/Dam
  • Superior Blistering Cold Acc/Dam/Rech - Note that the recharge resist is also very nice!
  • Gladiator, ToD, and Mako Bite procs.
  • Mako Dam/End - this could be dropped or switched for whatever. I just liked it to round out damage enhancement and end usage.

 

 

 

 

 

 

Expand  

 

 

Great insights, thank you. I'll have to give that a try. Will take slot from TB for 4th slot, and move toxic proc into 3rd slot, as tb is becoming less frequently used.

 

Edited by Harakh
  • Like 1

 

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Posted

I'm not a VEAT player so my experience is small, but you have so much +5 stuff in the build at the OP that will just murder all your bonuses if you exemp. I'm not sure i'm looking at the correct build since you say you attuned the LotG but they aren't.

 

Why not add three more slots to Aim and finish 6 slotting Gaussian? You'd push your AoE and Range to 45% without Mind Link leaving Mind Link as a Barrier style panic button (use it if your HP/defenses are going down, not on CD). ML is way way waaaay too long to be using on CD. Ick, near 4 seconds.

 

You have so much damage on Spin that you could change the damage IO for a damage recharge and still be overcapped and finish EDing your recharge.

 

There are a lot of choices I would not go for personally. 3% HP is nothing to write home about in my book and instead 5% melee defense would free some slots. The last slot in Maneuvers barely adds 0.5% as well

Posted (edited)
  On 5/19/2021 at 8:05 PM, Sovera said:

I'm not a VEAT player so my experience is small, but you have so much +5 stuff in the build at the OP that will just murder all your bonuses if you exemp. I'm not sure i'm looking at the correct build since you say you attuned the LotG but they aren't.

 

Why not add three more slots to Aim and finish 6 slotting Gaussian? You'd push your AoE and Range to 45% without Mind Link leaving Mind Link as a Barrier style panic button (use it if your HP/defenses are going down, not on CD). ML is way way waaaay too long to be using on CD. Ick, near 4 seconds.

 

You have so much damage on Spin that you could change the damage IO for a damage recharge and still be overcapped and finish EDing your recharge.

 

There are a lot of choices I would not go for personally. 3% HP is nothing to write home about in my book and instead 5% melee defense would free some slots. The last slot in Maneuvers barely adds 0.5% as well

Expand  

 

There are two builds posted. You are commenting on the lvl 45+ build, as if its the "exempt build", it is not. If you're referring to exempting down to level 45, you would lose just a few set bonuses, build remains 100% viable (I do actually have some attuned - no whole sets - will update in OP):

 

At level 45 with what I'm currently running the bonuses lost are:

 

  • Large Regen x1 (16.74 lv45 vs 18.47 lv50)
  • Small Hp x2         (1549 lv45 vs 1634 lv50)
  • Large Hp x1
  • Large Immo duration x1
  • Large Movement x1
  • Improved Recovery x1
  • Moderate End discount x1

 

I'm mostly seeking Hp for level 50+ content, but am not against attuning the enhancements.  And are the only bonuses listed above I miss.

 

The reason you use mind link even if you have 45%+ positional defenses, is for all other defenses. ...under the impression that not all attacks are "coded" aoe, ranged, or melee, and may just simply be Fire, Ice, Energy, etc. So having higher defenses besides positionals, which would be the only defenses 45+ w/o mind link, helps for that reason.

 

Spin, I have been running through new builds since making that post, and have traded out spin. Some skills were slotted for set bonuses. If I had your same mind frame regarding the usage of mind link, I'd agree to lessen the slots (if I was still running with spin).

 

Health points on widows are more useful than on many other builds. The lower HP a widow has, the higher their resistances becomes. In video clips above, you will see a few hits, where due to having some what of an HP pool + resistances, boss hits barely phased me. VS. if i run on my exemplar build, which currently isn't running tough, and with 1526 health, one hit from a smash/lethal lieutenant mob can knock me out. at lower HP (which is where widows will often play due to this resistance mechanic).

 

If HP points weren't the 2nd/3rd bonus of choice for my current build, my shields would definitely get an overhaul. HP never has been a focus of mine before, but has made my widow feel so much more durable.

 

Touching on Melee defense, first secondary, required, skill:

 

image.png.ca79e39fc1ebe88ec880866c244140a3.png

 

Widows don't need extra melee, will be your highest defense naturally.

 

My experience may change as I spend more time on each of my two builds, the level 45+ build, and the exempt build, as RNG gods may strike heavy one way or another.

 

Will update OP build tonight.

 

Edited by Harakh
added details

 

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Posted (edited)

Updated OP Build

 

Exempt Build at bottom of OP - "Circa 2020"

Edited by Harakh

 

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Posted (edited)
  On 5/20/2021 at 2:48 AM, Harakh said:

The reason you use mind link even if you have 45%+ positional defenses, is for all other defenses. ...under the impression that not all attacks are "coded" aoe, ranged, or melee,

Expand  

Pretty sure that Mind Control (and copies based on it, including Fortunata and APP Dominate) has the only attacks that aren't positional (or autohit).

Edited by siolfir

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