Jump to content
The Character Copy service for Beta is currently unavailable ×

Recommended Posts

Posted
  On 3/11/2020 at 5:17 AM, Bopper said:

What about it wasn't fun? 

Expand  

The particular nature of that build, for me, just didn't sit well. Barely half of the maps in the game even get to play to the build's strength of being so far out. In open maps with greater ceiling space, it just becomes a "fish in a barrel" scenario where the mobs try and path up to you and fail, and you just clean sweep them because they can't even come close to contending with you having double the reach any of them do. Given that, putting a ton of focus in defense bonuses wasn't really worth it when I could just use Power Boost on auto to (closely) perma all my enhanced effects (including S/L softcap).

 

In the end I rolled Elec/Nrg for other thematic reasons and by the time I hit 50 I realized that those extra abilities were really just collecting dust in my tray because they were so sporadically used for lack of convenience and/or it generally not mattering due to map limitations. If Power Boost had a 30/s duration then I might reconsider it (and honestly I feel like, for Blasters as a main-set non-epic utility, it should be), and make Boost Range an auto ability. It can so easily be made perma plus some that it just seems silly to have an intentional click that'd be more convenient (and reasonably attribute thematically) to the secondary as an auto effect.

 

This is the Elec/Nrg:

  Reveal hidden contents

 

Trade out Assault and Super Speed for Boost Range and Power Boost, ends up being a quasi-ranged-melee Blapper. Deliver Thunderous Blast at 120' out? Sure thing. I mostly IO'd the character, played into a few vet levels and got its Alpha slotted, but I don't know how much I'll really return to it. I ended up deciding to roll an Ice/Atomic after the fact and I'm liking that much better. I have a really solid arsenal of stuff that I can deliver at Range, have the appropriate defenses without sacrificing, have an assortment of (pretty strong) control, and decent Melee that I don't feel too concerned if things get close.

  • Like 1
Posted
  On 3/11/2020 at 6:32 AM, Sir Myshkin said:

I ended up deciding to roll an Ice/Atomic after the fact and I'm liking that much better

Expand  

The reasons you mentioned for Dark/Nrg are what I figured would be mentioned. The deep range is cool when you get to use it. Oddly enough, the other combo I was considering is an Ice/Atomic. The AoE hold combined with the Ice holds seemed like an interesting Blaster/Controller mix. I always enjoyed playing as a hybrid so I might check it out. I'm glad to hear you like it

  • Like 1

PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

Posted
  On 3/11/2020 at 10:02 PM, Bopper said:

The reasons you mentioned for Dark/Nrg are what I figured would be mentioned. The deep range is cool when you get to use it. Oddly enough, the other combo I was considering is an Ice/Atomic. The AoE hold combined with the Ice holds seemed like an interesting Blaster/Controller mix. I always enjoyed playing as a hybrid so I might check it out. I'm glad to hear you like it

Expand  

I'm still working out the kinks on endurance at the moment, but it has been a very intriguing ride up to 50, and a blast now that I've completed his build (mostly, haven't bought the 33 converters to purple and attune ATOs and WOs). From a numbers stand point I expected it to balance out a bit better, but I'm still crashing through end with how quick I'm burning through AoE's and ST's that have naturally high end costs against their short animation times. Thinking I might need to pack Victory Rush to help fix that as I'm really trying to avoid Ageless to bandaid the problem.

 

I didn't take Bitter Freeze Ray due to its long cast, and have just been stacking Freeze Ray and Positron Cell, and then running around with Radioactive Cloud with Lockdown +2 and a couple of procs in it. Mid's doesn't reflect accuracy for the ability, but it does perform an to-hit check for hit/miss, so keep that in mind if you weren't aware (I felt compelled to double check).

 

If you're interested for comparison's sake:

  Reveal hidden contents

 

Empty slot in Negatron is a -Res Achilles Heel, the set is missing from Reborn, but is slottable in-game.

Posted

I am currently rolling on a Dark/Dark.  If you like cones it is very nice.  Planning on Soul Epic.  I zip into a mob when it is safe to grab huge buffs.  If I hit enough enemies on Soul Drain I can jump out to 20 feet, turn around and cone kill everyone. Done.  It is definitely a planned maneuver, works well in low 30s.  Will be adding Blackstar soon.   So, aim, Soul Drain, Blackstar.  Not sure on most mobs that I will need to hop anywhere.  Suspecting they will have departed. After Nuking the area (and later using Judgement if the Nuke alone wasn't enough) I can start being ranged again without moving, and still having soul drain power for a while.  That is the plan on paper anyways  

  • Thumbs Down 1
Posted

My Fire/MA is almost entirely ranged- the only exception is using Burst of Speed to zip into melee, nuke, and then Burst of Speed out again. She does STUPID amounts of damage >:-D

Posted

My Ice/Ice/Ice Blaster feels like a Controller with more damage and no AoE Immob lol. I have THREE Holds (one Melee, for emergencies), tons of AoE damage, lots of ways to slow or knock down foes. It's insanely fun to be able to Hold a Boss with a Blaster.

  • Like 1
Posted (edited)
  On 3/19/2020 at 4:58 PM, EyeLuvBooks said:

My Ice/Ice/Ice Blaster feels like a Controller with more damage and no AoE Immob lol. I have THREE Holds (one Melee, for emergencies), tons of AoE damage, lots of ways to slow or knock down foes. It's insanely fun to be able to Hold a Boss with a Blaster.

Expand  

I am levelling an Ice/Plants blaster that is also very controllery. I have not taken any melee attacks on the character.  There are a couple in the secondary; skipped them in favor of early Hasten, Invisibility, Recall.  At level 32 she has three holds (all ranged), just about everything roots or slows mobs, and there are just so many options to stay out of melee that I felt no need for any. 

Edited by Heraclea
  • Like 1
QVÆ TAM FERA IMMANISQVE NATVRA

TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010

Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...