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Help with Ice/Atomic Leveling Build


Bob the Painter

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Hello folks,

Just started an Ice/atomic blaster today. Had a blast playing him up to the early 20s. 

After a bit of searching, I found one Ice/atomic build on here, but it was a purpled out monster that cost infinite inf and was way, way past 50. I'll likely have to strip another toon to outfit this one and I'm certainly not close to 50.

Anyone that has played this set, what advice do you have for me and do you have a build that I can steal on my march to 50?

 

Thanks for your help!

Edited by Bob the Painter
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Hi Paragon, 

Below is the build I've come up with. Its a little more pricey than I originally intended, but I have some substitutes in mind for enhancements I have presented while I scrounge for more inf.

If you could, please shore up any of the build's weaknesses you think it might have. I've only played it into the 20s, so I have no idea how it'll run in the later levels. 

Some issues I think it might have:

  • Energy def isn't capped, but I figure with beta decay and other defense buffs from teammates that I should be alright.
  • With all toggles on, the end usage seems high. I'm unsure at what point I can run everything without an end granting teammate. Alternatively, do I have too much +end? Could I slot for more +res or something else in powers like Metabolic Acc?
  • What will my attack rotation look like?
  • Have I gone too proc happy?
  • I'm unsure about what the best slot level sequencing should be while marching to 50. Also many of my +def powers only come later on. Will I be a total paper dragon until then?
  • Do I need both Aim and Ionize? Will I miss Ice Storm?

Thanks in advance!

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Ice Blast -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(3), Thn-Dmg/Rchg:50(3), Thn-Acc/Dmg/Rchg:50(5), Thn-Acc/Dmg/EndRdx:50(5), Thn-Dmg/EndRdx/Rchg:50(7)
Level 1: Electron Shackles -- Empty(A)
Level 2: Negatron Slam -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(7), KntCmb-Dmg/Rchg:35(9), KntCmb-Dmg/EndRdx/Rchg:35(9)
Level 4: Super Speed -- BlsoftheZ-ResKB:50(A), BlsoftheZ-Travel/EndRdx:50(50)
Level 6: Positron Cell -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(13), Thn-Acc/Dmg/EndRdx:30(13), GhsWdwEmb-Dam%:50(15), CldSns-%Dam:30(15), GldNet-Dam%:50(17)
Level 8: Freeze Ray -- Apc-Dmg:50(A), Apc-Dmg/EndRdx:50(17), Apc-Dam%:50(19), Apc-Acc/Dmg/Rchg:50(19), Apc-Dmg/Rchg:50(21), UnbCns-Dam%:50(21)
Level 10: Aim -- GssSynFr--Build%:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(23), GssSynFr--ToHit/Rchg:50(23)
Level 12: Ionize -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-Rchg:50(25)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(25), Rct-ResDam%:50(27)
Level 16: Beta Decay -- DarWtcDsp-ToHitDeb:50(A), DarWtcDsp-ToHitDeb/Rchg:50(27), DarWtcDsp-ToHitDeb/EndRdx:50(29)
Level 18: Bitter Ice Blast -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(29), Thn-Acc/Dmg/EndRdx:50(31), Thn-Acc/Dmg/Rchg:50(31), ImpSwf-Dam%:30(31), CldSns-%Dam:30(33)
Level 20: Metabolic Acceleration -- NmnCnv-Regen/Rcvry+:50(A), Prv-Absorb%:50(33), PrfShf-End%:50(33)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 24: Kick -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(34), KntCmb-Dmg/Rchg:35(34), KntCmb-Dmg/EndRdx/Rchg:35(36)
Level 26: Bitter Freeze Ray -- Thn-Acc/Dmg:50(A), Thn-Acc/Dmg/EndRdx:50(36), Thn-Dmg/EndRdx:50(36), NrnSht-Dam%:30(37), ImpSwf-Dam%:30(37), GhsWdwEmb-Dam%:50(37)
Level 28: Atom Smasher -- Arm-Dmg:50(A), Arm-Acc/Dmg/Rchg:50(39), Arm-Dmg/EndRdx:50(39), Arm-Dam%:50(39), Erd-%Dam:30(40), FuroftheG-ResDeb%:50(40)
Level 30: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(40)
Level 32: Blizzard -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(42), SprBlsWrt-Acc/Dmg/Rchg:50(42), SprBlsWrt-Acc/Dmg/EndRdx:50(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(43), SprBlsWrt-Rchg/Dmg%:50(43)
Level 35: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(43), LucoftheG-Def:50(45)
Level 38: Positronic Fist -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/Rchg:50(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(46), Hct-Dam%:50(46)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(48), LucoftheG-Def/EndRdx:50(48), LucoftheG-Def/Rchg:50(48)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(50), LucoftheG-Def/EndRdx:50(50)
Level 47: Assault -- EndRdx-I:50(A)
Level 49: Tactics -- ToHit-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(11)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(11)
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
Level 50: Musculature Core Paragon 
Level 50: Cryonic Core Final Judgement 
Level 50: Reactive Total Radial Conversion 
Level 50: Ageless Radial Epiphany 
Level 50: Longbow Core Superior Ally 
------------
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 18.5% Defense(Smashing)
  • 18.5% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 20.38% Defense(Energy)
  • 20.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 12.25% Defense(Melee)
  • 19.75% Defense(Ranged)
  • 6% Defense(AoE)
  • 10% Enhancement(Range)
  • 50% Enhancement(RechargeTime)
  • 53% Enhancement(Accuracy)
  • 21% SpeedFlying
  • GrantPower Preventive Medicine (10 % chance, if Scourge)
  • 153.6 HP (12.75%) HitPoints
  • 21% JumpHeight
  • 21% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 25%
  • MezResist(Held) 25%
  • MezResist(Immobilized) 25%
  • MezResist(Sleep) 25%
  • MezResist(Stunned) 25%
  • MezResist(Terrorized) 25%
  • MezResist(Teleport) 100% (20 % chance)
  • 18.5% (0.31 End/sec) Recovery
  • 46% (2.31 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 8% Resistance(Smashing)
  • 23% Resistance(Fire)
  • 23% Resistance(Cold)
  • 8% Resistance(Energy)
  • 8% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 8% Resistance(Lethal)
  • 21% SpeedRunning

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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		|DB7BF35F85F34D85DFEBAFD0F51C30176|
		|-------------------------------------------------------------------|

 

Edited by Bob the Painter
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Here is my build that has worked well so far. My advice for the expense is to use less expensive sets that offer similar bonuses. If a Purple or ATO set gives you some recharge and some ranged defense then maybe look for a less expensive set that offers bonuses in the same areas but at a lower value. 

 

I don't use many procs because I am chasing bonuses to make me more sturdy. 

 

You will certainly miss Ice Storm. You need the aoe of Blizzard and Ice Storm. I use them every single mob. I will sometimes stagger the two build up powers...use Aim for one mob and Ionize for the other. That way you have one of them up all the time. But sometimes I forget and just hit both, Ice Storm, Blizzard and walk to the next mob 😉

 

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Ice Blast

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (3) Superior Defiant Barrage - Damage/RechargeTime
  • (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (7) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (7) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (15) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Electron Shackles

  • (A) Empty

Level 2: Negatron Slam

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (5) Superior Blistering Cold - Damage/Endurance
  • (5) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (17) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (17) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (23) Superior Blistering Cold - Recharge/Chance for Hold

Level 4: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Aim

  • (A) Rectified Reticle - To Hit Buff
  • (39) Rectified Reticle - To Hit Buff/Recharge

Level 8: Freeze Ray

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (9) Superior Winter's Bite - Damage/RechargeTime
  • (9) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (23) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (25) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (25) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 10: Ionize

  • (A) Recharge Reduction IO

Level 12: Ice Storm

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (13) Superior Frozen Blast - Damage/Endurance
  • (15) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (29) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (29) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (31) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO

Level 16: Beta Decay

  • (A) HamiO:Enzyme Exposure

Level 18: Bitter Ice Blast

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (19) Superior Blaster's Wrath - Damage/Recharge
  • (21) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (21) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (40) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 20: Metabolic Acceleration

  • (A) Performance Shifter - EndMod
  • (27) Performance Shifter - EndMod/Recharge
  • (27) Performance Shifter - Chance for +End

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Unbreakable Guard - +Max HP
  • (34) Unbreakable Guard - Resistance
  • (43) Unbreakable Guard - Resistance/Endurance
  • (43) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 26: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Reactive Defenses - Scaling Resist Damage
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Kismet - Accuracy +6%

Level 28: Atom Smasher

  • (A) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Damage/Endurance
  • (34) Superior Avalanche - Accuracy/Damage/Endurance
  • (34) Superior Avalanche - Accuracy/Damage/Recharge
  • (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Avalanche - Recharge/Chance for Knockdown

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance
  • (37) Reactive Defenses - Defense/Endurance/RechargeTime

Level 32: Blizzard

  • (A) Ragnarok - Damage
  • (36) Ragnarok - Damage/Recharge
  • (37) Ragnarok - Accuracy/Damage/Recharge
  • (37) Ragnarok - Accuracy/Recharge
  • (39) Ragnarok - Damage/Endurance

Level 35: Radioactive Cloud

  • (A) Superior Entomb - Accuracy/Hold
  • (39) Superior Entomb - Hold/Recharge
  • (45) Superior Entomb - Endurance/Recharge
  • (45) Superior Entomb - Accuracy/Hold/Endurance
  • (45) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (48) Superior Entomb - Recharge/Chance for +Absorb

Level 38: Positron Cell

  • (A) Apocalypse - Damage
  • (48) Apocalypse - Accuracy/Damage/Recharge
  • (48) Apocalypse - Accuracy/Recharge
  • (50) Apocalypse - Damage/Endurance
  • (50) Apocalypse - Chance of Damage(Negative)

Level 41: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Reactive Defenses - Defense
  • (42) Reactive Defenses - Defense/Endurance
  • (43) Reactive Defenses - Defense/Endurance/RechargeTime

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Reactive Defenses - Defense
  • (46) Reactive Defenses - Defense/Endurance
  • (46) Reactive Defenses - Defense/Endurance/RechargeTime

Level 47: Tactics

  • (A) HamiO:Cytoskeleton Exposure

Level 49: Assault

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Defiance 


Level 1: Quick Form 
Level 1: Prestige Power Dash

A bunch of toons. Global DocRanger

All on Excelsior. 

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Doc,

Thanks for your input! I might try to squeeze in Ice Storm. I'll probably switch out Assault for it. Maybe just run a recharge reduction or two on it. I've done that on rain powers for other toons. 

As far as your build, while it is the bees knees, other than your power selection I can't take much inspiration from it. All of the purples are so far out of reach for me. I do appreciate you sharing it though. 

While this is my first blaster, I have a handful of other 50s. Usually you build for def or res. Is that true for blasters as well? If I hit the def soft caps, do I need to worry what my res is at all? What benchmarks specifically were you trying to hit with your build like rech, def, res, dmg, etc? I could try to hit those same benchmarks through alternative means. 

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I usually try for Recharge and Defense. My actual build doesn't have all the winter sets yet. Just get a few as you go. 

 

I do have both ATO sets in there because they can be bought for 8mil ea and then you can use a catalyst on them when you hit 50. Catalysts drop fairly steadily so that shouldn't be an issue.

 

Here are the substitute sets I have in there now due to cost issues...and other alts taking priority 😉

 

Negaton Slam...Mako's Bite. Usually 1mil each.

Freeze Ray...Thunderstrike. 1mil each.

Ice Storm...Annihilation.

Atom Smasher...Obliteration.

Blizzard...Positron's Blast.

Radioactive Cloud...Basilisk's Gaze.

Positron Cell...Decimation.

 

The build is still very sturdy 😉

 

This is my 1st and only Blaster. I play mostly controllers which is where I have been sinking my cash...along with a new Stalker build.

 

Just build it in Mids how you want it to be and sub cheaper sets until you can afford it. 

A bunch of toons. Global DocRanger

All on Excelsior. 

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On 4/27/2020 at 12:29 PM, Bob the Painter said:

Do I need both Aim and Ionize? Will I miss Ice Storm?

You will miss Ice Storm. With a decent amount of recharge it’ll be possible for you to Ice Storm+Atom Smasher one spawn and Blizzard the next. I personally don’t stack them because those two rain patches added significantly to your survival by putting spawns into a panic and slowing them down.

 

As for Aim, considering the typical recharge achieved and the comparably lower boost than to BU (Ionize), I personally take Assault instead as it provides equal (or better, depending on the AT, and I’m usually grabbing Tactics anyway) long term value over Aim. Not as bursty of course... but neither is Aim really. This is 100% preference, but if it’s a question of value/space, I don’t personally force it into a build; popping a red is just a simpler, often better choice.

 

Some other build suggestions:

  • Negatron is a really strong melee hitter, if you’re going to take it it’s kind of worth making it useful (and it can take Achilles Heel proc which can help ST solo if you want).
  • Positron Cell is a nice way to stack mag on holds, but is garbage (comparatively) for damage. I’d only use a 4 piece of Basilisk for the hold duration and the 7.5% Rech bonus. Use it as a hold for control and stacking on bosses.
  • Slotting up Beta Decay beyond an End Redux isn’t worth it (opinion). It will get detoggled quite often, so it’s not a power you want to rely on for survival. Nice to have obviously, use it, but don’t bank on it.
  • Ice Blast, Bitter Ice Blast, and Bitter Freeze Ray (if I’m recalling correctly) are you core three high DPA blasts. These plus Negatron will give you a gapless attack chain without a ton of Rech investment needed, and are the strongest chain of attack options.

In regards to your Influence concerns, run Task Forces and use the merits to cash out for Converters and sell them on the Market for 90,000 a piece and you’ll build up a good supply of Inf quickly. Eventually you can start using those converters on crafted enhancements and convert into the stuff you want/need. It’s possible to have a 600million build started from zero influence just on cashing merits for converters/boosters.

 

Have fun with the project, Ice/Atomic is one of my top favorite builds 🙂 

Edited by Sir Myshkin
amendment
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Still inching closer to 50 at this point. I've had some time to tinker with the build. Have some points that I'm still unsure about. The list below is a combination of discussion points above and what I'm iffy on. Beneath that will be the build as it stands now. Constructive criticism appreciated as always! Thanks Doc and Mysh for helping me get to this point. 

  • I'm a little disappointed with Atomic, not that its bad, but it is not what I was expecting. I wouldn't call it a blapper set, more like a close range blaster? Negatron is good, but not great. The cast time on Atom Smasher makes me question life. Positronic for a T9 is underwhelming, and I would argue not worth taking. Atomic does have a few other tools like MA, which is fantastic for solving endurance issues early on plus has tasty recharge, and Positron Cell, which pairs well with the holds in Ice, that I really like. I want to like it more than I do. Maybe this is the standard for Blaster secondaries and my expectations were too high?
  • I want to like Bitter Freeze Blast, but it is so... slow.... Half the time whatever I've attempted to use it on has been arrested and released on bond from jail already. Then when it happens to miss, I want to smash my head into the keyboard. I've left it off for this. Feel like an attack chain of Freeze, Bitter Ice blast, Negatron is good and reliable. I splash Positron Cell and Ice blast in occasionally depending on recharge.
  • Ice Storm is fine as rains go, I've kept it and use it frequently, but I really can't tell how effective it is most of the time. 
  • For Negatron, Mids won't allow me to add Achilles Heel. Fairly sure in game I will be able to add it. If that is not the case for some reason, Hecatomb proc will take its place. 
  • Not confident where to stick Defiant Barrage. Blizzard didn't have a good alternative, but the Mez protection proc might find a better home in a faster power.
  • I've hit softcap def for S/L/E, but not ranged. I couldn't figure out how to get there. Once I'm at 50, Radial Clarion and Radial Vorpal will help boost def temporarily if I'm crashing or getting beat up at ranged. At least, thats the plan. 
  • My Res is relatively low. Only 33 for S/L. Unsure if I need to push more for that or if I can forsake what I've pumped into it for an alternative, not sure what. 
  • I like procs. I'm unsure if I hit the sweet spot or if I sacrificed too much to cram them in. 

Overall, the build, mostly Ice, feels good. Love the control and damage, even if its mostly DoTs. Having fun and will keep playing through 50. Don't know if it'll ever be fully T4d, but its a fun toon nonetheless. 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Ice Blast -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/EndRdx:50(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(5), SprBlsWrt-Rchg/Dmg%:50(7)
Level 1: Electron Shackles -- Empty(A)
Level 2: Negatron Slam -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(7), SprBlsCol-Acc/Dmg/EndRdx:50(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(9), SprBlsCol-Rchg/HoldProc:50(11), Hct-Dam%:50(11)
Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 6: Positron Cell -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(15), Thn-Acc/Dmg/EndRdx:30(17), GhsWdwEmb-Dam%:50(17), CldSns-%Dam:30(19), GldNet-Dam%:50(34)
Level 8: Freeze Ray -- Apc-Dmg:50(A), Apc-Dmg/EndRdx:50(19), Apc-Dam%:50(21), Apc-Acc/Dmg/Rchg:50(21), Apc-Dmg/Rchg:50(23), UnbCns-Dam%:50(23)
Level 10: Aim -- AdjTrg-Rchg:50(A), AdjTrg-ToHit/Rchg:50(25), AdjTrg-ToHit/EndRdx/Rchg:50(25)
Level 12: Ice Storm -- Ann-Dmg/Rchg:50(A), PstBls-Dmg/Rchg:50(27)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(27), Ksm-ToHit+:30(29)
Level 16: Beta Decay -- HO:Enzym(A)
Level 18: Bitter Ice Blast -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(29), Thn-Acc/Dmg/EndRdx:50(31), Thn-Acc/Dmg/Rchg:50(31), ImpSwf-Dam%:30(31), CldSns-%Dam:30(33)
Level 20: Metabolic Acceleration -- PrfShf-End%:50(A), PrfShf-EndMod:50(33), Prv-Heal:50(33), Prv-Absorb%:50(34)
Level 22: Kick -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(34), KntCmb-Dmg/Rchg:35(36), KntCmb-Dmg/EndRdx/Rchg:35(36)
Level 24: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(36), UnbGrd-ResDam:50(37), UnbGrd-Max HP%:50(37), UnbGrd-ResDam/EndRdx:50(37)
Level 26: Ionize -- RechRdx-I:50(A), GssSynFr--Build%:50(39)
Level 28: Atom Smasher -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/Rchg:50(40), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40), FuroftheG-ResDeb%:50(40)
Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), Rct-Def/EndRdx:50(42), Rct-ResDam%:50(42), Rct-Def:50(42)
Level 32: Blizzard -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(43), SprDfnBrr-Acc/Dmg/Rchg:50(43), SprDfnBrr-Acc/Dmg/EndRdx:50(43), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(45), SprDfnBrr-Rchg/+Status Protect:50(45)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(45), LucoftheG-Def:50(46), LucoftheG-Def/EndRdx/Rchg:50(46), LucoftheG-Def/Rchg:50(46)
Level 38: Radioactive Cloud -- SprEnt-Acc/Hold:50(A), SprEnt-Acc/Hold/End:50(48), SprEnt-Rchg/AbsorbProc:50(48), SprEnt-Hold/Rchg:50(48), SprEnt-Acc/Hold/End/Rchg:50(50)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def:50(50), RedFrt-Def/EndRdx:50(50)
Level 44: Super Speed -- BlsoftheZ-ResKB:50(A)
Level 47: Assault -- EndRdx-I:50(A)
Level 49: Tactics -- ToHit-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(13)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(13)
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
Level 50: Longbow Core Superior Ally 
Level 50: Clarion Radial Epiphany 
Level 50: Vorpal Radial Final Judgement 
Level 50: Intuition Radial Paragon 
Level 50: Degenerative Core Flawless Interface 
------------
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 17.25% Defense(Smashing)
  • 17.25% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 23.5% Defense(Energy)
  • 23.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 15.38% Defense(Melee)
  • 18.5% Defense(Ranged)
  • 6% Defense(AoE)
  • 3.6% Max End
  • 60% Enhancement(RechargeTime)
  • 10% Enhancement(Range)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 31% Enhancement(Accuracy)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10 % chance, if Scourge)
  • 216.9 HP (18%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 56.25%
  • MezResist(Held) 56.25%
  • MezResist(Immobilized) 56.25%
  • MezResist(Sleep) 56.25%
  • MezResist(Stunned) 56.25%
  • MezResist(Terrorized) 56.25%
  • MezResist(Teleport) 100% (20 % chance)
  • 16% (0.27 End/sec) Recovery
  • 26% (1.31 HP/sec) Regeneration
  • 45% ResEffect(SpeedFlying)
  • 45% ResEffect(RechargeTime)
  • 45% ResEffect(SpeedRunning)
  • 17% Resistance(Smashing)
  • 27.5% Resistance(Fire)
  • 27.5% Resistance(Cold)
  • 13.25% Resistance(Energy)
  • 13.25% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 17% Resistance(Lethal)
  • 15% SpeedRunning

 

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Honestly I only use the melee stuff for bosses or Lts that survive the AOE Rain attacks. 

I use Shackle almost never. 

Most people don't take Bitter Freeze Ray so I have no experience with that. 

I use Negaton fairly rarely so I have it slotted with a winter set for bonuses.

I use Defiant Barrage in Ice Blast.

I am soft capped to all the types except Psi instead of positional. 35% AOE, 30% Ranged 29% Melee.

 

My attack chain is usually to lead with the Rain AOEs then jump into the middle and use Radioactive Cloud, and Atom Smasher. Depending on the situation my single target chain will be Ice Blast, Freeze Ray, Bitter Ice Blast, Positron Cell. Then cycle back around. If there is a tough Boss left I will close back up and use Negaton as well.

 

I like my bonuses so Procs aren't usually something I lean on...especially after you open up Incarnates.

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A bunch of toons. Global DocRanger

All on Excelsior. 

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On 5/4/2020 at 1:56 PM, Bob the Painter said:
  • I'm a little disappointed with Atomic...
  • I want to like Bitter Freeze Blast...
  • Ice Storm is fine...
  • For Negatron...
  • Not confident where to stick Defiant Barrage. Blizzard didn't have a good alternative, but the Mez protection proc might find a better home in a faster power.
  • I've hit softcap def for S/L/E, but not ranged. I couldn't figure out how to get there. Once I'm at 50, Radial Clarion and Radial Vorpal will help boost def temporarily if I'm crashing or getting beat up at ranged. At least, thats the plan.
  • Personal play style can really have an impact on how a set fans out for individual players. For all the love I've had enjoying that particular combo, I suspect that my viewpoint of the set isn't quite the same from an atypical adaptation. For me the trigger is in how the build can manipulate more than one spawn grouping at a time, and isn't stuck dealing with just "this one thing" at a time. Once I had Blizzard in my toolkit I was dropping patches on multiple groups, and once I had a Judgement available, I now work three groups at a time. Blizzard on the first, Ice Storm + Atom Smasher on the second, and Judgement on the third. Anything that survives the initial burst collates on me and I can easily dispatch what remains through ST or another Atom Smasher, and I do it in relative safety at that point because I also often pop Radioactive Cloud which just sits and rolls mag 2 holds.
    • Positronic Fist is a hard hitting, but slow casting typical upper tier hitter, and it is general garbage because of that 3/s cast lock down for a subpar ST. Negatron is a better all-around choice comparatively.
    • Others have/do skip Atom Smasher because they're uncomfortable with the cast time on the ability, but with a few procs while in Ice Storm, it's an easy win. Under Ionize, Ice and Atom will typically deal with most Minions, or leave them so low a second Atom easily finishes them, and whittles into those Lieuts even further.
  • Assuming you meant Bitter Freeze Ray, yes? That power is massively skippable because its animation is too long. Stick to Freeze Ray, proc it up with 3 or 4 and watch it tear through enemies.
    • I made an adjustment to a previous post that I'd done on mobile and trying to recall/pull wiki for which attack was which, I mispoke on Bitter Freeze Ray when I meant just Freeze Ray being the better choice. If that was part of the confusion for you, I apologize.
  • Ice Storm is doing two things for you: Adding damage in a big wide patch, and stamping a bunch of slow and panic on the enemies under it. It can be easy to not really focus on it because the panic it causes is a bit of "run!!!" and a bit of "attaccck omggzzz! run!" from the AI, but it does trim down the amount of instant hate you get using it as an opener.
  • It does, slot it and glory in it for AV's. I will say for me personally though, because I have and judiciously use Ice Blast > Freeze Ray > Bitter Ice Blast, I'm often not otherwise in Melee outside of the swing-in for Atom Smasher, and my chain is close enough that I don't really need to use Negatron while teaming. Thus, Negatron gets reserved for specific purposes.
  • I put it in Blizzard /em shrug. I don't put much stock in that particular proc and chose to go wtih Melee Core Hybrid as my Instant-Mez kit.
  • I wouldn't worry about Ranged if you're planning on taking Clarion. Essentially all Ranged is doing is buying you a defensive form of mez protection because the majority of attacks that cause mez in the game are attached to a Ranged ability, so bam quick way to not even get hit with Mez! Clarion flat you gives you enough protection to not even worry about it though.
Edited by Sir Myshkin
formatting oddity
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I don't have much to add, other than to say @Sir Myshkinand @Doc Ranger made some excellent points and always do. Since I have been back I make a point to pay special attention to their posts when discussing character builds. 

 

I have an Ice/Atomic Blaster that I have at level 39 and enjoy him quite a bit. But, I did notice similar things to the OP regarding /Atomic while leveling up. But, one I got past level 32 and got Blizzard, I basically started playing how @Sir Myshkin discussed above (only because I saw him mention it in another post). I got into a radio mission group the other day and kept alternating Blizzard and Ice Storm/Atom Smasher. It was great. There were times where I'd break off with a single Brute during the mission and we would clear whole areas. I know I'm not on my final build most likely, but I have almost all of the /Atomic powers picked aside from the tier 9 melee attack, which I doubt I take. I also don't use Shackles at all really, but no choice there. I didn't pick up Bitter Freeze Ray, but I have on another character and I absolutely love the animation...it's just way to slow. Freeze Ray is amazing though. Slotted it for damage and it's perfect. 

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Well I'm glad I came across this thread. I made one last week or so, and just got her to 50 a few days back and absolutely loving it. With near capped defenses, decent control and of course solid damage, I'm pretty in love with the way this character plays. The only issue Ive had is Bitter Freeze Ray, which is fantastic damage and looks awesome, but I just don't have the time for that long animation.  I think as suggested here, I'll drop it in favor of something else.

Has anyone else used one of the patron power holds to fill that gap, rather than Positron Cell? Although I'm not sure if it's necessary with a double hold proc in Freeze ray, it might be nice for backup to have another.

Edited by subbacultchas
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Here's mine.  I consider it a blast-troller.  Fun and great for Hammy raids.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Cold Fusion Flea: Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Ice Blast

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (5) Superior Blaster's Wrath - Damage/Recharge
  • (7) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (7) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (9) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (9) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 1: Electron Shackles

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (11) Superior Defiant Barrage - Damage/RechargeTime
  • (11) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (15) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (15) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (17) Superior Defiant Barrage - RechargeTime/+Status

Level 2: Negatron Slam

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (40) Superior Blistering Cold - Damage/Endurance
  • (42) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (42) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (43) Superior Blistering Cold - Recharge/Chance for Hold

Level 4: Positron Cell

  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Thunderstrike - Accuracy/Damage/Recharge
  • (50) Thunderstrike - Damage/Endurance/Recharge

Level 6: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

Level 8: Freeze Ray

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (21) Superior Winter's Bite - Damage/RechargeTime
  • (21) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
  • (23) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (23) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (29) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

Level 10: Ionize

  • (A) HamiO:Membrane Exposure

Level 12: Combat Jumping

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (13) Reactive Defenses - Scaling Resist Damage
  • (13) Kismet - Accuracy +6%
  • (17) Karma - Knockback Protection

Level 14: Super Speed

  • (A) Celerity - +Stealth

Level 16: Beta Decay

  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance

Level 18: Bitter Ice Blast

  • (A) Apocalypse - Damage/Recharge
  • (31) Apocalypse - Accuracy/Damage/Recharge
  • (31) Apocalypse - Accuracy/Recharge
  • (31) Apocalypse - Damage/Endurance
  • (33) Apocalypse - Chance of Damage(Negative)

Level 20: Metabolic Acceleration

  • (A) Performance Shifter - Chance for +End
  • (37) Regenerative Tissue - +Regeneration

Level 22: Boxing

  • (A) HamiO:Nucleolus Exposure

Level 24: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (25) Gladiator's Armor - TP Protection +3% Def (All)
  • (25) Unbreakable Guard - +Max HP
  • (27) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance
  • (29) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 26: Bitter Freeze Ray

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (33) Gladiator's Javelin - Damage/Recharge
  • (33) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (34) Gladiator's Javelin - Chance of Damage(Toxic)
  • (34) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (40) Gladiator's Javelin - Damage/Endurance/Recharge

Level 28: Atom Smasher

  • (A) Superior Avalanche - Accuracy/Damage
  • (37) Superior Avalanche - Recharge/Chance for Knockdown
  • (45) Superior Avalanche - Damage/Endurance
  • (46) Superior Avalanche - Accuracy/Damage/Endurance
  • (46) Superior Avalanche - Accuracy/Damage/Recharge
  • (46) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense

Level 32: Blizzard

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (34) Superior Frozen Blast - Damage/Endurance
  • (36) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (36) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (36) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (43) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 35: Radioactive Cloud

  • (A) Lockdown - Chance for +2 Mag Hold
  • (50) Lockdown - Endurance/Recharge/Hold

Level 38: Positronic Fist

  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 44: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance/Recharge

Level 47: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance

Level 49: Assault

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Defiance


Level 1: Prestige Power Dash

 

 

  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run

Level 2: Swift

 

 

Edited by Bionic_Flea
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6 hours ago, subbacultchas said:

Has anyone else used one of the patron power holds to fill that gap, rather than Positron Cell? Although I'm not sure if it's necessary with a double hold proc in Freeze ray, it might be nice for backup to have another.

Honestly I barely notice anything getting held because things are going down so quickly that it hardly matters. Maybe it'd be more of a concern in a solo scenario where you might want to target select differently, but I don't exactly wait for the team when I'm playing and often just run off and clean sweep on my own because I can see just how ineffective it is to layer my AoE with a teams when mine alone is enough to burn (freeze?) through a spawn at an incredible pace.

 

I have Positron Cell, but I only ever use it when there's an AV (or otherwise considerably obnoxious target), and/or when a Controller/Dominator is on the team we can usually get a good stack flow going to have hold-blips on an AV. Mule Positron with a 4-piece of Basilisk's Gaze for the E/N defense and the 7.5% global and call it good.

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17 hours ago, Sir Myshkin said:

Honestly I barely notice anything getting held because things are going down so quickly that it hardly matters. Maybe it'd be more of a concern in a solo scenario where you might want to target select differently, but I don't exactly wait for the team when I'm playing and often just run off and clean sweep on my own because I can see just how ineffective it is to layer my AoE with a teams when mine alone is enough to burn (freeze?) through a spawn at an incredible pace.

 

I have Positron Cell, but I only ever use it when there's an AV (or otherwise considerably obnoxious target), and/or when a Controller/Dominator is on the team we can usually get a good stack flow going to have hold-blips on an AV. Mule Positron with a 4-piece of Basilisk's Gaze for the E/N defense and the 7.5% global and call it good.

Thanks, I think I will take this advice. I've also decided I can't hang with the secondary T9 anymore, it's just too much root and too long a cast time. I'm glad I'm not the only one that feels that way, and I think I can juggle around slots to keep the defense I'm getting from it. I'll be damned if I know what to take instead though.

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On 5/9/2020 at 11:22 AM, xl8 said:

Do you have your build available?

And here I thought I'd manage to go this entire time without positing it (most of my posts were done from mobile, so I was never able to in the first place).

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(25), SprWntBit-Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), ImpSwf-Dam%(42)
Level 1: Electron Shackles -- Thn-Acc/Dmg(A)
Level 2: Negatron Slam -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(5), Empty(7)
Level 4: Super Speed -- Clr-Stlth(A)
Level 6: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/EndRdx/Rchg(17), KntCmb-Dmg/Rchg(48)
Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(9), GldJvl-Dam%(9), GhsWdwEmb-Dam%(11), UnbCns-Dam%(11), GldNet-Dam%(13)
Level 10: Ionize -- RechRdx-I(A), GssSynFr--Build%(45)
Level 12: Ice Storm -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(29), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(31), SprFrzBls-Rchg/ImmobProc(31)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(15), HO:Cyto(15)
Level 16: Beta Decay -- EndRdx-I(A)
Level 18: Bitter Ice Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21), CldSns-%Dam(23)
Level 20: Metabolic Acceleration -- Prv-Heal(A), Prv-Heal/EndRdx(34), EndMod-I(37)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), RctArm-ResDam/EndRdx(37), RctArm-ResDam(48), RctArm-ResDam/Rchg(50), RctArm-EndRdx(50)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(43), LucoftheG-Def/EndRdx/Rchg(43), ShlWal-ResDam/Re TP(48)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Atom Smasher -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-%Dam(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), Obl-%Dam(40)
Level 30: Tactics -- HO:Cyto(A), RctRtc-ToHit(42), RctRtc-ToHit/Rchg(43)
Level 32: Blizzard -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(34)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx/Rchg(36), Rct-Def/EndRdx(36), Rct-ResDam%(37)
Level 38: Positron Cell -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/Rchg(46)
Level 41: Radioactive Cloud -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(46), Lck-%Hold(46)
Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(17)
Level 50: Musculature Radial Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Assault Core Embodiment
Level 50: Pyronic Radial Final Judgement
Level 50: Ageless Core Epiphany
------------

 

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11 hours ago, Frostweaver said:

force of will: weaken resolve. Slot an achilles heel and a single accuracy IO. with global recharge, you can keep it on a hard target 100% of the time, and it provides about -30% resistance.

It is the new hasten.

Except the 2.244/s cast time burns a DPS hole and Achilles' only lasts 10/s over Weaken's 15/s. I haven't found a situation from a non-support-centric AT where the trade off of downtime makes up for the small gain in a solo scenario if they have another solution for the Achilles proc. For Def/Con/Cor and slotted with three damage procs it can actually turn out to be a decent attack comparatively for those AT's where they'll get a bit more mileage out of the ability's -Res (higher).

 

It is a fun trick though, just "YMMV" strongly on Blasters (or any high-dpa AT).

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@Sir Myshkin:

 

*shrug* he was looking for a T9 replacement.

Me, I don't keep it in my attack chain unless I am on something like an ITF where the -res MORE than makes up for the 'dps hole' you speak of.

Every once in a while it is nice keeping something in your build that actually benefits teammates more than yourself. I know there is a -resist floor, but even stacked defenders sometimes have trouble hitting it, and dropping Rom, Requiem, and Phalanx on a +4 in less than 4 minutes is worth it 🙂

Edited by Frostweaver
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On 5/10/2020 at 9:35 AM, Frostweaver said:

@subbacultchas-

 

force of will: weaken resolve. Slot an achilles heel and a single accuracy IO. with global recharge, you can keep it on a hard target 100% of the time, and it provides about -30% resistance.

It is the new hasten.

Another thread is basically saying Weaken Resolve is crap.  I just added it to my Stalker, so not sure how good it is going to be.  Stating "it is the new Hasten" is quite bold.  What makes it so great?  It seems like just doing damage would be better.

 

 

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I am not sure about how it would be better on a stalker, but on almost anything else that teams regularly, it makes your entire team do more damage, including you. I am not quite sure how that is supposed to be worse than just doing an extra single target attack, unless you are like a sonic attack defender or something.

Many powersets cannot slot -def, and weaken resolve and achilles heel from different characters stacks.

People used to think that leadership maneuvers sucked too. And then, everyone started using it, and it's strength shone through.

So basically I do not even begin to understand how some people could choose to dislike a -res, especially one that comes with a -def for slotting goodness.

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12 hours ago, Frostweaver said:

...achilles heel from different characters stacks.

Unless I missed something changing that proc doesn't stack regardless of who uses it, just refreshes the duration. The debuff is triggered from a player attack, but the debuff source is the enemy itself because the -Res was coded to apply/cast onto the target from the target itself, and it is flagged as "non stack from same source." Thus, no stacking regardless of who slots and "uses" the proc. This same thing applies to all of the -Res procs.

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