bigfashizzel Posted August 18, 2020 Posted August 18, 2020 (edited) Hi folks, I first want to bring up a few polish and NON-NUMERIC changes to Sonic Resonance that would improve my (and I thus suspect others's) experience with the set. Sonic Repulsion --> Change the sound! (Inordinately loud when compared to other game sounds. Prohibitively loud. Seriously.) Liquefy --> Increase visibility of the effect patch (Liquefy is shamefully low-vis compared to Tar Patch, Whirlpool, Earthquake, Freezing Rain... It's even harder to see than Quicksand and Glue Arrow!!) I want it to be clear where I've put it! Now I'd like to take an additional moment to share a few numerical suggestions Sonic Siphon --> lower cast time to 1.00s (like shriek) and possibly raise -res to 40% (parity with JUST the -res part of Poison's Envenom, which also has -def, -regen, and splashes an AoE and casts in 1.33s as opposed to siphons base 2.17s) Sonic Dispersion --> Add Sleep protection (which is present in Clarity but missing from dispersion and is thematically reasonable) and, maybe, Psi resistance (which brings it closer to Electric Affinity's Farady Cage, but still would be missing resistance to recovery, recharge, and all forms of knock) And that's it! Overall the set is really fun, but there's just a little polish missing, in my opinion. I appreciate that powersets shouldn't all feel the same and have tried to keep the changes as minor as possible while removing some of the pain points of piloting the set. To be frank, I would be extremely gratified by the first two changes proposed! Just changing the effect sound of Sonic Repulsion and visibility of Liquefy would make a huge quality of life impact! Edited August 18, 2020 by bigfashizzel 2
Nyghtmaire Posted August 18, 2020 Posted August 18, 2020 To add to your list, reducing the recharge of Liquify would go a long way to making it a legitimately useful power/T9. That said, completely comfortable with your list! 3 The Splintered Soul Project: (Nyght****) 21 and counting (18 max). DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.
Outrider_01 Posted August 18, 2020 Posted August 18, 2020 (edited) 1 hour ago, bigfashizzel said: Sonic Dispersion --> Add Sleep protection (which is present in Clarity but missing from dispersion and is thematically reasonable) and, maybe, Psi resistance (which brings it closer to Electric Affinity's Farady Cage, but still would be missing resistance to recovery, recharge, and all forms of knock) Sonic Dispersion toggle like maneuvers centered on the player Resist vs all but Psi. Which Faraday has. 2nd resist click buff to smash/lethal/tox to cap out resist Clarity, click target status protection for 4 mins (single target I think, but ElectAffdoesn't have it and Faraday is stationary) No knockback protection, protects against confuse/terror Faraday Cage stationary pet, you can leave it if you don't resummon it. Resist vs all but Toxic. Which Sonic has ElecAff, nothing else for resists Stationary buff pet, status protection easy to walk out of Lacks terror or confuse protection, everything else protected Each has its niche, as a whole they are the same being different. If anything, Sonic has it better. Electric Affinity you are focusing on it, almost like an attack chain once you get enough haste going. With sonic, you can use that to support the other powerset where as with Electric Affinity you are probably going to ignore the other power set while casting the 4 main short recharge buffs. I like the buffs of Electric Aff and how its applied, but the static combo mechanic is useless beyond 5= 15 target (have gotten it to about 20, +3 targets is useless for each one in a single group) and the buffs weaken with each jump....which is less than stellar. Maybe rework the mechanic so it jolts back and forth a little to be stronger hitting the same targets multiple times (capping it at like 3 jumps from each target?), kinda like how Time Manipulation works increasing the effectiveness of some powers. Maybe make Faraday cage another ball of lighting that follows you around and casts its own toggle shield like Traps. Edited August 18, 2020 by Outrider_01 "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
zenblack Posted August 18, 2020 Posted August 18, 2020 Liquefy is garbage even if you reduced the recharge. It is simply one of those T9's where you feel like someone hated the set and wanted to quit after they were done. Sonic Resonance has multiple letdowns, but this is by far the worst. Digging into the power to try to figure out how to optimize it just showed how lackluster it really was. You can't even proc the poor thing to semi-decency and it really has no place being the premier Sonic Resonance power. But this could be said for the entire representation of Sonic in the game. 1
kiramon Posted August 18, 2020 Posted August 18, 2020 8 hours ago, zenblack said: Liquefy is garbage even if you reduced the recharge. It is simply one of those T9's where you feel like someone hated the set and wanted to quit after they were done. Sonic Resonance has multiple letdowns, but this is by far the worst. Digging into the power to try to figure out how to optimize it just showed how lackluster it really was. You can't even proc the poor thing to semi-decency and it really has no place being the premier Sonic Resonance power. But this could be said for the entire representation of Sonic in the game. I can agree with this. Sonic as a whole felt like they had an idea for Res shields and didn't know what else to do... 1. Sonic Siphon - A single target -Res that does nothing else... Okay buddy. You can tell this wasn't a P2W powerset. They could totally use the Siphon part and increase your own Resist at least 2. Sonic Barrier - Good Resist Shield. 3. Sonic Haven - Good Resist Shield. 4. Sonic Cage - RLY? The "Well we hate this slot you'd be better off with nothing" power 5. Disruption Field - Okay, I can get with this one. A+ 6. Sonic Dispersion - I love this power. Agree that it makes sense for Sleep to be covered here. Like, seriously. SOUND KEEPING ME AWAKE. 7. Sonic Repulsion - Ergh. MISS. MISS. MISS. LOUD NOISE. LOUD NOISE. 8. Clarity - Oh, my pbaoe +resist wasn't enough? No idea what else to do to be a support? So let's give them Clarity, which has nothing except +perception and even then it's the same as the other clear minds? Except it doesn't add +def, or +dmg, or anything else? Oh, and it requires a minimum level of 26? Yah, that's exactly what I look forward to when starting my level 1 journey. Wooh. 9. Liquefy - Skip. SKIP. SKIPPPPP. Hugely long cooldowns (5mins) aren't ever cool, but especially not when they're not even good. Unlike Clarity, where they didn't want to throw anything in, here they decided they were going to throw in everything but the kitchen sink (-Resist) -- little damage, random WEAK MAG2 Hold, Little KD - at least the -tohit and -def are good values, but really it doesn't actually synergize with the rest of Sonic at all and is just... blah. If it weren't for that dang cottage rule this should totally be redone. I n fact. all of sonic should be scrapped except 2,3,5,6. "But OoOh I sometimes use liquefy once every 30 minute play session!!!" yah okay. Now mind you, I have like 6 or 7 at this point level 50 sonics. But it aint cuz of 2 Sonic Cage, that's for sure. 1
Doomguide2005 Posted August 18, 2020 Posted August 18, 2020 Liquefy -- Takes a potentially absurd number of procs. But I'm no proc wizard other than knowing both recharge in the power and the fact it is an AoE play roles in the chance of a proc firing. The otherwise overly long recharge works in its favor, the AoE size works against it as I understand it. Does it have the potential to become a proc nuke is the question with a high global recharge and appropriate proc slotting?
zenblack Posted August 18, 2020 Posted August 18, 2020 4 hours ago, Doomguide2005 said: Liquefy -- Takes a potentially absurd number of procs. But I'm no proc wizard other than knowing both recharge in the power and the fact it is an AoE play roles in the chance of a proc firing. The otherwise overly long recharge works in its favor, the AoE size works against it as I understand it. Does it have the potential to become a proc nuke is the question with a high global recharge and appropriate proc slotting? No, no, and no. You are just wasting slots.
Monos King Posted August 18, 2020 Posted August 18, 2020 3 hours ago, Doomguide2005 said: Liquefy -- Takes a potentially absurd number of procs. But I'm no proc wizard other than knowing both recharge in the power and the fact it is an AoE play roles in the chance of a proc firing. The otherwise overly long recharge works in its favor, the AoE size works against it as I understand it. Does it have the potential to become a proc nuke is the question with a high global recharge and appropriate proc slotting? It's a potential 6 slotter yeah but it's still useless. It's recharge is just too long, and it does nothing of real value for very long. The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
aethereal Posted August 18, 2020 Posted August 18, 2020 5 hours ago, Doomguide2005 said: Liquefy -- Takes a potentially absurd number of procs. But I'm no proc wizard other than knowing both recharge in the power and the fact it is an AoE play roles in the chance of a proc firing. The otherwise overly long recharge works in its favor, the AoE size works against it as I understand it. Does it have the potential to become a proc nuke is the question with a high global recharge and appropriate proc slotting? It's a pseudopet. I'm not sure that I 100% understand the interaction with pets and procs, but I think that the basics are that for the purposes of proc-firing, this thing counts as having a 10 second recharge instead of a 5 minute recharge. Which radically reduces the reliability of procs in it.
zenblack Posted August 18, 2020 Posted August 18, 2020 It's actually 2 psuedopets. Another reason it procs like garbage.
Doomguide2005 Posted August 18, 2020 Posted August 18, 2020 Thank you all for your responses. Got a lot to read up on about procs.
MTeague Posted August 19, 2020 Posted August 19, 2020 I would like to see Sonic Blast and/or Sonic Resonance have some OPTIONAL animation changes, borrowing from the Talons Of Vengeance / Sirens, where the animation and sound effect are more musical. 2 Roster: MTeague's characters: The Good, The Bad, and The Gold
kiramon Posted August 19, 2020 Posted August 19, 2020 3 hours ago, MTeague said: I would like to see Sonic Blast and/or Sonic Resonance have some OPTIONAL animation changes, borrowing from the Talons Of Vengeance / Sirens, where the animation and sound effect are more musical. Yes please. Music notes holla
macskull Posted August 19, 2020 Posted August 19, 2020 I think OP got it right somewhat - I think the two biggest QoL improvements the set could get are reducing the cast time and raising the -res of Sonic Siphon (or keeping the -res the same and making it work like Siphon Power but for resistance, which would be cool) and dramatically reducing the cooldown on Liquefy. Adding some sort of secondary effect to Clarity might be useful too, since pretty much every other ally mez protection power in the game does something aside from Clear Mind and Enforced Morale (Enforced Morale is supposed to give you a recharge and speed buff but neither of them actually work). Maybe a slight damage buff or effect resistance buff. "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
bigfashizzel Posted April 13, 2022 Author Posted April 13, 2022 I wanted to raise this back up because after a little over a year and a half, I came back to suggest a change to Sonic Resonance:Sonic Repulsion's sound effect and remembered I wrote this post. I think its a simple change, and it would make a huge difference to all 5 of us that play sonic resonance. Please directly replace Sonic Repulsion's sound effect with that of Kinetics:Repel. I also stand by my other suggestions, but it's so weird how unpleasant Sonic Repulsion is.
Zeraphia Posted April 14, 2022 Posted April 14, 2022 4 hours ago, bigfashizzel said: I wanted to raise this back up because after a little over a year and a half, I came back to suggest a change to Sonic Resonance:Sonic Repulsion's sound effect and remembered I wrote this post. I think its a simple change, and it would make a huge difference to all 5 of us that play sonic resonance. Please directly replace Sonic Repulsion's sound effect with that of Kinetics:Repel. I also stand by my other suggestions, but it's so weird how unpleasant Sonic Repulsion is. You can alter power sounds mechanically already. Look, this isn't my hill to die on by any means, but I'm sure just as you prefer the sound of Repel, some people will prefer the sound of Repulsion (I can't say I enjoy either.) If you don't like it, you can change it yourself! 1
bigfashizzel Posted April 14, 2022 Author Posted April 14, 2022 (edited) 13 hours ago, Zeraphia said: You can alter power sounds mechanically already. Look, this isn't my hill to die on by any means, but I'm sure just as you prefer the sound of Repel, some people will prefer the sound of Repulsion (I can't say I enjoy either.) If you don't like it, you can change it yourself! You're right, the issue is the number of complaints I receive from teammates when playing 😞 Edited April 14, 2022 by bigfashizzel
arcane Posted April 14, 2022 Posted April 14, 2022 Also please make Liquefy work with power color customization. Last I checked it’s that dumb orange no matter what.
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