AxerJ Posted September 8, 2020 Posted September 8, 2020 Laser Beam Eyes is just such an epic power. But it requires a power investment in the pool before we can choose it, AND it does lower damage than the corresponding patron tier 1 ranged attacks. I understand perhaps villain powers make sense as more damaging, but for a tier 2 epic, and for a power simply as epic and iconic as laser beam eyes, itd be so great to have the power feel stronger. It's at a 6-second recharge now, and that could be increased to balance with the increased dmg. Thank you! And amazing work keeping all of this running, I'm very grateful! 3
Greycat Posted September 8, 2020 Posted September 8, 2020 (edited) Yes, but the patron attacks don't shoot from your eyes (though one *does* let you puke on people...). Gotta pay for being cool somehow! 😉 I'll let the numbers folks argue this one. Y'know, I don't think I've ever taken that, come to think of it... Edited September 8, 2020 by Greycat Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Vanden Posted September 8, 2020 Posted September 8, 2020 The patron pools were designed to be "stronger" pools than the hero epic pools from the beginning, so no surprise LBE is weaker than a t1 blast in a patron pool. What is weird is that Laser Beam Eyes in Body Mastery is stronger than Laser Beam Eyes in Energy Mastery, whereas with patron pools it's the Scrappers and Stalkers with the weaker, faster-recharging ranged attacks. Really shows you how scattershot the design in APPs is. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Mezmera Posted September 8, 2020 Posted September 8, 2020 To add on to this Laser Beam Eyes in any adaptation when you see a super flash those red eyes it's the "Oh shiz get outta the way" power. It should do so much damage that you get to see targets actually get cut in half. On top of that I'd also like it to have the dual function that it can act as a heal where you can target teammates and cauterize their wounds. Just for fun.
AxerJ Posted September 8, 2020 Author Posted September 8, 2020 (edited) No, it should either melt holes in enemies or incinerate them into ash. It should also be able to shoot tunnel holes into cave walls to create shortcuts. Though turning your energy into a "heal ray" on your teammates could be cool! Edited September 8, 2020 by AxerJ
MTeague Posted September 8, 2020 Posted September 8, 2020 (edited) Rule of Cool, is Cool, but there's this pesky horrible thing called Game Balance. Now in a single player game, sure, go wild, mod your game out the wazoo, be as wacky crazy overpowered as you feel like. Dual Pistols that launch mini-nuke bullets? Sure! In a multiplayer game, Rule of Cool does not in fact override all other concerns and balance issues. Edited September 8, 2020 by MTeague Roster: MTeague's characters: The Good, The Bad, and The Gold
AxerJ Posted September 9, 2020 Author Posted September 9, 2020 Yeah, just concerned about +dmg and +rech, not healing 🙃
Ferrus_Xeno Posted September 9, 2020 Posted September 9, 2020 I would love to see a boost to LBE damage, the power is fairly week now.
Sakura Tenshi Posted September 9, 2020 Posted September 9, 2020 what about just turning it into a snipe attack? Lotta damage, especially when used as an opening move, long range (befitting an eyebeam attack), slower recharge but still respectable. Plus, Patron pools get snipes, so why not?
AxerJ Posted September 9, 2020 Author Posted September 9, 2020 Im coming from a Brute's perspective, and we dont get snipes as far as I know. Maybe the Body Mastery version could be converted into a snipe if it made sense, but the Energy Mastery version could just be buffed to Mu Lightning levels and that'd be nice. I get the villain powers were originally conceived of as stronger, but I think a damage boost for LBE is reasonable since archetypes are unrestricted now, and since LBE is such an iconic attack. Thanks!
Grindingsucks Posted September 10, 2020 Posted September 10, 2020 A lot of the "Epic" powers seem to have less inspiring effects than low to mid tier regular powers. That really ought to be addressed. Honestly, for all the desire for new content, I really feel like the priority ought to be balancing issues and quality of life fixes for various quirks and bugs that the existing system already has. I'm sure it's a lot more boring than making new stuff, but it would make for an overall better game, IMO. 1
arcane Posted September 10, 2020 Posted September 10, 2020 28 minutes ago, Grindingsucks said: A lot of the "Epic" powers seem to have less inspiring effects than low to mid tier regular powers. That really ought to be addressed. Honestly, for all the desire for new content, I really feel like the priority ought to be balancing issues and quality of life fixes for various quirks and bugs that the existing system already has. I'm sure it's a lot more boring than making new stuff, but it would make for an overall better game, IMO. That’s consistent with the most basic design principles of the game. Primary > Secondary > Pools. So no, nothing to revisit in that regard.
Grindingsucks Posted September 10, 2020 Posted September 10, 2020 If it's by design, it's counter-intuitive. At the very least, don't call them "Epic" powers, if there's nothing "Epic" about them. Perhaps "Extra" powers is a better descriptor.
arcane Posted September 10, 2020 Posted September 10, 2020 4 minutes ago, Grindingsucks said: If it's by design, it's counter-intuitive. At the very least, don't call them "Epic" powers, if there's nothing "Epic" about them. Perhaps "Extra" powers is a better descriptor. Fair critique of the word epic, but yes it is absolutely by design. Another way to think about it is declining multipliers from left to right on your powers/enhancements menu.
Grindingsucks Posted September 10, 2020 Posted September 10, 2020 All that aside, I do agree that Laser Eyes is a cool/Iconic power and I often take it if it fits the theme of my toon. I tend to slot it with procs that do things like immobilize or inflict defense debuff and such. I can usually get them to fire off fairly reliably. Make's it a bit more fun to use. I do agree it feels quite under-powered for what it does at baseline, though.
Vanden Posted September 10, 2020 Posted September 10, 2020 1 hour ago, Grindingsucks said: If it's by design, it's counter-intuitive. At the very least, don't call them "Epic" powers, if there's nothing "Epic" about them. Perhaps "Extra" powers is a better descriptor. They’re “Epic” because they let you get powers your archetype doesn’t usually get (ranged attacks on melee ATs, armors on squishies, etc.), not because they’re powerful. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
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