Arnabas Posted October 27, 2020 Posted October 27, 2020 I am personally most interested in new story content. SOme of the other stuff is cool, and I certainly appreciate the work you guys do, but it sounds like the net effect is to make the game even easier, which is a surprising decision. 1
golstat2003 Posted October 27, 2020 Posted October 27, 2020 3 hours ago, Arnabas said: I am personally most interested in new story content. SOme of the other stuff is cool, and I certainly appreciate the work you guys do, but it sounds like the net effect is to make the game even easier, which is a surprising decision. It . . . really isn't. I've not seen anything from HC that says they wanted to make the game any more challenging than it was, just that they were doing tweaks towards better balance. Not the mass overhaul that some expected and discussed in that long thread that had simply unrealistic expectations. 2
Wavicle Posted October 27, 2020 Posted October 27, 2020 6 hours ago, Arnabas said: I am personally most interested in new story content. SOme of the other stuff is cool, and I certainly appreciate the work you guys do, but it sounds like the net effect is to make the game even easier, which is a surprising decision. By bringing up the power of some of the older sets relative to the newer ones they make it possible to add more difficult high level content that won't be too hard for the weaker sets. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
June Posted October 27, 2020 Posted October 27, 2020 I wonder if they put more powers together because we need to fill more slots with the new base portal combined with macros to have them work now
brescia3701 Posted October 27, 2020 Posted October 27, 2020 Are you working on Mastermind Clowns? I was promised Mastermind Clowns with squirting flowers and balloon sword attacks in 2012. It was April 1st, 2012... but I still want them. :-D
scorpiorex Posted October 28, 2020 Posted October 28, 2020 (edited) On 10/24/2020 at 6:17 PM, Wavicle said: This seems like a legitimate concern [Teleport Target 20 second recharge]. Is it possible for the recharge to vary based on the usage? I just tested it (should have done that before complaining) in Beta: Targeting an ally is a 6 second recharge, targeting a foe is 20 seconds. Edited October 28, 2020 by scorpiorex
x22xna Posted October 29, 2020 Posted October 29, 2020 This all looks amazing!! Thank you so much, HC Team, for continuing to build this game and keep it running out of love and joy for this shared experience! 2
Coffeh Posted October 29, 2020 Posted October 29, 2020 I'd like to focus on the Costume Editor Updates. I like the changes for the most part, but I do see some issues. 1) When dividing the right/left on the gloves (My example is from the female toon), the Steampunk gloves are missing. I don't know if this is intentional, or accidental when the option was implemented. 2) the ability to do right/left on the boots, gloves, and shoulders is awesome, why is not some of the costume parts moved to a Neck category? parts like neck chain, heavy neck chain, spiked collar, Gunslinger 1 and 2, Victorian Steampunk 1 and 2, Neck Bolts, Jester, and bow tie (I'm sure I missed a lot). But these a parts that are applied to the neck of the character, but are in the shoulder, and head details 2, and I never understood why this is. and this is just what I can think of off the top of my head. and I know I'm suggesting on creating a new category all together in the Editor, but can we do this and move these parts to so that it can even increase the costume options? I did a mock screenshot of what I was hoping to be able to do with one of my toons, hope it makes the point I was going for.
TheEmpyrean Posted November 2, 2020 Posted November 2, 2020 (edited) On 10/25/2020 at 2:35 AM, Cinnder said: This is definitely a legitimate concern. One of this game's greatest strengths over other MMOs is that ATs and power sets play so differently. I would dearly hate to lose that. Agreed. For example, my main is Energy Melee, and just speeding the two big hits a little and increasing Whirling Hands damage would have solved the single target DPS and AOE problems without changing the set. Hi Cinn 🙂 Edited November 2, 2020 by TheEmpyrean
Wavicle Posted November 2, 2020 Posted November 2, 2020 (edited) Small note, I don't think "Rogue Isles" should be in the list of Paragon City zones that can be unlocked. Nor should "Praetoria" be listed among the Rogue Isles. Edited November 2, 2020 by Wavicle Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Glacier Peak Posted November 3, 2020 Posted November 3, 2020 (edited) 5 hours ago, Wavicle said: Small note, I don't think "Rogue Isles" should be in the list of Paragon City zones that can be unlocked. Nor should "Praetoria" be listed among the Rogue Isles. Hi, this wasn't noted in the second beta build patch notes, but the description has been changed in game. It was reported earlier in a separate forum in the beta feedback section specifically for teleport(s) and it's powers: here Edited November 3, 2020 by Glacier Peak Spelling 2 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
killigraphy Posted November 6, 2020 Posted November 6, 2020 Gonna miss base portal out the gate, for veterans of the game, it was just nice to slog through areas when you're badge hunting or those horrible IP missions shown up in TF's.
Wavicle Posted November 6, 2020 Posted November 6, 2020 Just now, killigraphy said: Gonna miss base portal out the gate, for veterans of the game, it was just nice to slog through areas when you're badge hunting or those horrible IP missions shown up in TF's. Have you gone on test and seen what the other travel options are doing now? I barely notice the difference because of how frequently the other options are now available. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
killigraphy Posted November 6, 2020 Posted November 6, 2020 2 hours ago, Wavicle said: Have you gone on test and seen what the other travel options are doing now? I barely notice the difference because of how frequently the other options are now available. Going from no cooldown vs several cooldowns per port, is definitely noticeable.... For me its something veterans should be given, as thats who was using it either way. It didn't break the game nor did it ruin story....its just a fast TP. If you've done any kind of TF involving IP you understand the facepalm that is getting rid of it. Its a meh for me, they could've focused on so many other things, getting rid of TP wasn't on anyone's mind.
Wavicle Posted November 6, 2020 Posted November 6, 2020 21 minutes ago, killigraphy said: Going from no cooldown vs several cooldowns per port, is definitely noticeable.... For me its something veterans should be given, as thats who was using it either way. It didn't break the game nor did it ruin story....its just a fast TP. If you've done any kind of TF involving IP you understand the facepalm that is getting rid of it. Its a meh for me, they could've focused on so many other things, getting rid of TP wasn't on anyone's mind. In fact we were told a while ago that the macro was a dev tool players were never supposed to have. And this gripe about what they "could have focused on" is ridiculous. Look at ALL THE OTHER NEW STUFF in this issue. It's not like the Base Macro is the major feature of the issue. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
killigraphy Posted November 7, 2020 Posted November 7, 2020 19 minutes ago, Wavicle said: In fact we were told a while ago that the macro was a dev tool players were never supposed to have. And this gripe about what they "could have focused on" is ridiculous. Look at ALL THE OTHER NEW STUFF in this issue. It's not like the Base Macro is the major feature of the issue. I'm not here to go on with a back and forth, its an opinion that you didn't like or triggered you, that's fine, but move on, its how I feel, nothing more nothing less. 1
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