KaizenSoze Posted November 23, 2020 Posted November 23, 2020 19 minutes ago, Hew said: WTH there @KaizenSoze! That build you got is ProcAllTheThings!! Hahaha, love it! You should see the damage it can do! And I still have soft capped s/l def w/o flash arrow. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Hew Posted November 23, 2020 Posted November 23, 2020 23 minutes ago, KaizenSoze said: You should see the damage it can do! And I still have soft capped s/l def w/o flash arrow. Cheaper than sets too... Procs generally arent expensive at all.
Carnifax Posted November 24, 2020 Posted November 24, 2020 13 hours ago, KaizenSoze said: My current build: You could squeeze two more procs into Acid Arrow if you can find the slots. On test I found it to be a bit of a proc monster. Actually you could get 3 if the damn game would let you 7 slot things. My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
JayboH Posted November 24, 2020 Posted November 24, 2020 Can anyone help with an TA/AR build? Flint Eastwood
KaizenSoze Posted November 24, 2020 Posted November 24, 2020 7 hours ago, Carnifax said: You could squeeze two more procs into Acid Arrow if you can find the slots. On test I found it to be a bit of a proc monster. Actually you could get 3 if the damn game would let you 7 slot things. To get the defense where I wanted it. I need to drop some procs. AA has a long recharge relative to most of my attacks. So, I pull slots from there. It's all personal preference. As you can see some my screen shots, there's still plenty of damage. 🙂 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
KaizenSoze Posted November 24, 2020 Posted November 24, 2020 57 minutes ago, JayboH said: Can anyone help with an TA/AR build? I will try and put one together later today. If no one does before me. You can straight use the slotting from my build for most powers. AR can be a proc monster on it's own. Remember proc early, proc often. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Taboo Posted November 24, 2020 Posted November 24, 2020 Buffs + Nerfs = TA 17 hours ago, KaizenSoze said: You should see the damage it can do! And I still have soft capped s/l def w/o flash arrow. Procs are next on the choppin bloc. 1
KaizenSoze Posted November 24, 2020 Posted November 24, 2020 (edited) 2 minutes ago, Taboo said: Buffs + Nerfs = TA Procs are next on the choppin bloc. Nobody has any idea what they are planning. So, I am going forward as is. Edited November 24, 2020 by KaizenSoze Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
KaizenSoze Posted November 25, 2020 Posted November 25, 2020 (edited) 22 hours ago, JayboH said: Can anyone help with an TA/AR build? Here is one I whipped together. It is expensive. You can use IO or SO damage pieces until you get inf for procs. Use the build as a guide, not as you must slot this way. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! SpecOps Pixie: Level 50 Natural DefenderPrimary Power Set: Trick ArrowSecondary Power Set: Assault RiflePower Pool: SpeedPower Pool: ConcealmentPower Pool: LeadershipPower Pool: FightingAncillary Pool: Mace Mastery Hero Profile:Level 1: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(3), SphIns-Acc/Rchg(3), SphIns-ToHitDeb/EndRdx/Rchg(5), SphIns-Acc/EndRdx/Rchg(5), SphIns-%ToHit(7)Level 1: Burst -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(9), SprVglAss-Dmg/EndRdx/Rchg(9), Thn-Acc/Dmg(7), Thn-Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11)Level 2: Slug -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(13), SprVglAss-Rchg/+Absorb(13), Thn-Acc/Dmg(15), Thn-Dmg/EndRdx(15), Thn-Acc/Dmg/EndRdx(17)Level 4: Glue Arrow -- RechRdx-I(A)Level 6: Entangling Arrow -- Acc-I(A)Level 8: Poison Gas Arrow -- Acc-I(A)Level 10: M30 Grenade -- PstBls-Dam%(A), ExpStr-Dam%(23), SuddAcc--KB/+KD(25), Ann-ResDeb%(25), Bmbdmt-+FireDmg(27), Bmbdmt-Dam(27)Level 12: Ice Arrow -- GhsWdwEmb-Dam%(A), UnbCns-Dam%(29), GldNet-Dam%(29), NrnSht-Dam%(31), SprEnt-Rchg/AbsorbProc(31), ImpSwf-Dam%(31)Level 14: Acid Arrow -- PstBls-Dam%(A), Bmbdmt-+FireDmg(33), AchHee-ResDeb%(33), Ann-ResDeb%(33)Level 16: Hasten -- RechRdx-I(A), RechRdx-I(34)Level 18: Disruption Arrow -- RechRdx-I(A)Level 20: Sniper Rifle -- Apc-Dam%(A), StnoftheM-Dam%(34), ExpStr-Dam%(34), GldJvl-Dam%(36), ExpMarks-Rng/FSnp(36), StnoftheM-Acc/Dmg(36)Level 22: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37)Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)Level 26: Oil Slick Arrow -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(39), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(39), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(40)Level 28: Flamethrower -- PstBls-Dmg/Rng(A), PstBls-Dam%(40), Bmbdmt-+FireDmg(42), Bmbdmt-Dam(42), Ann-ResDeb%(42), JvlVll-Dam%(43)Level 30: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(43)Level 32: EMP Arrow -- Lck-%Hold(A), Lck-Acc/Hold(43), Lck-Acc/Rchg(45), Lck-Rchg/Hold(45)Level 35: Boxing -- Acc-I(A)Level 38: Full Auto -- PstBls-Dam%(A), PstBls-Dmg/Rng(45), Bmbdmt-+FireDmg(46), Bmbdmt-Dam(46), Ann-ResDeb%(46), JvlVll-Dam%(48)Level 41: Scorpion Shield -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(48), Rct-Def(48), Rct-Def/EndRdx(50)Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50), StdPrt-ResKB(50)Level 47: Weave -- LucoftheG-Def/EndRdx(A)Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 1: VigilanceLevel 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(17), NmnCnv-Regen/Rcvry+(19), Mrc-Rcvry+(19)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(21), PrfShf-End%(21), PrfShf-EndMod(23)------------ Edited November 25, 2020 by KaizenSoze Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
JayboH Posted November 26, 2020 Posted November 26, 2020 Little bit end hungry with Tactics on, but it might help Ice Arrow hit since it has a tohit check with zero accuracy in it, in fact there is very little accuracy in the majority of attacks I notice - I suppose Vigor can make up for this issue which also cuts end costs. Flint Eastwood
oedipus_tex Posted November 26, 2020 Posted November 26, 2020 The stats on Ice Arrow are pretty eye popping too IMO. I think that power may now qualify for best Hold in the game.
JayboH Posted November 26, 2020 Posted November 26, 2020 1 hour ago, oedipus_tex said: The stats on Ice Arrow are pretty eye popping too IMO. I think that power may now qualify for best Hold in the game. Sorry my post was about the build that was posted Flint Eastwood
Spectre7878 Posted November 26, 2020 Posted November 26, 2020 So not trying to sound dumb. But were the changes only for defenders. Because I looked my corruptor flash arrow and it’s not anywhere close
JayboH Posted November 26, 2020 Posted November 26, 2020 16 minutes ago, Spectre7878 said: So not trying to sound dumb. But were the changes only for defenders. Because I looked my corruptor flash arrow and it’s not anywhere close No, all versions are changed. The numbers will be different just like they were always different before the patch between ATs. Flint Eastwood
Spectre7878 Posted November 26, 2020 Posted November 26, 2020 Ok that makes sense. Are defenders trick arrows better then corrupters?
JayboH Posted November 26, 2020 Posted November 26, 2020 2 minutes ago, Spectre7878 said: Ok that makes sense. Are defenders trick arrows better then corrupters? Should be, yes, like all other powersets. If corruptors have equal or superior versions to defenders then something is broken. That's the main draw for playing defenders over corruptors, well, that and the strength of the Leadership pool. Leadership is superior on defenders over any other archetype in the game. Flint Eastwood
Carnifax Posted November 26, 2020 Posted November 26, 2020 1 hour ago, Spectre7878 said: So not trying to sound dumb. But were the changes only for defenders. Because I looked my corruptor flash arrow and it’s not anywhere close The in-game stats should show Flash at around 15%. I checked it on my Grav/TA and verified with a power analyser. In Mids Bopper tweaked Flash Arrow yesterday I believe. That's a manual update though as there's some changes still to go. My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
KaizenSoze Posted November 26, 2020 Posted November 26, 2020 9 hours ago, JayboH said: Little bit end hungry with Tactics on, but it might help Ice Arrow hit since it has a tohit check with zero accuracy in it, in fact there is very little accuracy in the majority of attacks I notice - I suppose Vigor can make up for this issue which also cuts end costs. Yes, it's end hungry and needs accuracy. But it hasn't been a serious issue leveling in teams. You notice it more when soloing. On the beta server I could fight a whole spawn w/o needed blues as long there was no end draining. Ageless was necessary The build has few toggles and TA is relatively end light overall because you only need to fire a TA power once per spawn usually. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Chebeck Posted November 26, 2020 Posted November 26, 2020 (edited) I made a TA/SA/MM Def build, but could use some advice. Clicky at bottom. Notes: Focused on -Res; made for team play. 2 slots open, could try for a couple more procs in things or grab a couple more set bonuses. Incarnates not selected, but leaning towards Spiritual Radial, Reactive Core, Ageless Core, and Support Radial. Teleport is not correct, obviously it should be Fold Space in the 5th spot. Look, a Zelda! Edited November 26, 2020 by Chebeck
JayboH Posted November 26, 2020 Posted November 26, 2020 5 hours ago, KaizenSoze said: Yes, it's end hungry and needs accuracy. But it hasn't been a serious issue leveling in teams. You notice it more when soloing. On the beta server I could fight a whole spawn w/o needed blues as long there was no end draining. Ageless was necessary The build has few toggles and TA is relatively end light overall because you only need to fire a TA power once per spawn usually. What alpha? Flint Eastwood
KaizenSoze Posted November 26, 2020 Posted November 26, 2020 2 minutes ago, JayboH said: What alpha? Intuition or Musculature. Both increase -tohit debuff. On the beta server I used Intuition, because it buffs more TA powers than Musculature. Musculature would of course give you better end recovery. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
JayboH Posted November 27, 2020 Posted November 27, 2020 17 hours ago, KaizenSoze said: Intuition or Musculature. Both increase -tohit debuff. On the beta server I used Intuition, because it buffs more TA powers than Musculature. Musculature would of course give you better end recovery. I suppose I could go full sets instead of the proc bombs listed, since proc bombs is exactly what they are planning to nuke at some point in the future. Vigor would lose its appeal then. Flint Eastwood
Golden Azrael Posted November 27, 2020 Posted November 27, 2020 +3 x 8. Most things. Mobs take a beating. Real quick. TA/Arrows before and after the patch. Very good before. Excellent now. Under rated before. I should imagine it will be very popular now. Plays beautifully. Azrael. 2 1
Force Redux Posted November 27, 2020 Posted November 27, 2020 (edited) Would anyone mind posting a build? This seems to be a very slot heavy combo... So I'm probably missing something 😛 Edited November 27, 2020 by Force Redux @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
JayboH Posted November 27, 2020 Posted November 27, 2020 32 minutes ago, Force Redux said: Would anyone mind posting a build? This seems to be a very slot heavy combo... So I'm probably missing something 😛 Kaizen posted one above Flint Eastwood
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now