BasherBot Posted October 27, 2020 Share Posted October 27, 2020 With the introduction of Issue 27 on beta, I've had the change to see what the devs are willing to do for balance of Powersets... and I must say I am surprised by the amount of new powers and reworks they've added. One of the main things that caught me attention was the addition of a cone attack for Energy Melee. This made me think: What would be considered the must haves for a standard powerset to be successful? What would be considered essential? I know that every powerset has their own gimmicks and niches that make each of them unique... but even then there are a set of ability that was standard among most powersets of same category. So, let's get talking. What would you consider essential for a powerset? What do you think isn't? Are their certain powersets you wish had something they lacked? Is there a power that you feel should be changed or replaced for a powerset? here's a list of each powerset type for reference/reminder: Ranged Damage (Blasters/Defenders/Corrupters/Sentinels) Melee Damage (Scrappers/Tankers/Brutes/Stalkers) Control (Controllers/Dominators) Support (Defenders/Corrupters/Masterminds/Controllers) Tank (Scrappers/Tankers/Brutes/Stalkers/Sentinels) Pets (Masterminds) Assault (Dominators) Blast (Blasters) 1 Link to comment Share on other sites More sharing options...
ZorkNemesis Posted October 27, 2020 Share Posted October 27, 2020 Range damage sets, I usually expect two standard single target attacks, a conical AoE, a targeted AoE, a variant of Aim, a third single-target strong blast, some kind of ability that focuses a control/debuff over damage, a sniper attack, and a massive damage AoE. Many follow that formula (Energy probably does it best) while some have variations or replacements. For instance Sonic Attack lacks a sniper and targeted AoE but gets a second (weak) cone and a second control power. Fire drops the status for another AoE. Assault Rifle drops Aim for no good reason (Ignite...) while offering another cone in place of the third strong attack. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
BasherBot Posted October 28, 2020 Author Share Posted October 28, 2020 23 hours ago, ZorkNemesis said: Range damage sets, I usually expect two standard single target attacks, a conical AoE, a targeted AoE, a variant of Aim, a third single-target strong blast, some kind of ability that focuses a control/debuff over damage, a sniper attack, and a massive damage AoE. Many follow that formula (Energy probably does it best) while some have variations or replacements. For instance Sonic Attack lacks a sniper and targeted AoE but gets a second (weak) cone and a second control power. Fire drops the status for another AoE. Assault Rifle drops Aim for no good reason (Ignite...) while offering another cone in place of the third strong attack. Yeah, not having aim on AR confuses me too XD Link to comment Share on other sites More sharing options...
roleki Posted October 28, 2020 Share Posted October 28, 2020 10 minutes ago, BasherBot said: Yeah, not having aim on AR confuses me too XD It's for no-scope sniping. 3 Those of you who continue to profess a belief in the Users will receive the standard, substandard training which will result in your eventual elimination. That will be all. Link to comment Share on other sites More sharing options...
BasherBot Posted October 28, 2020 Author Share Posted October 28, 2020 2 hours ago, roleki said: It's for no-scope sniping. I mean... you're not wrong... XD Link to comment Share on other sites More sharing options...
Outrider_01 Posted October 29, 2020 Share Posted October 29, 2020 10 hours ago, BasherBot said: Yeah, not having aim on AR confuses me too XD The problem with a powerset that has 3 cones and relies on mostly bullets... You don't have to aim, just bring plenty of ammo 😉 1 3 "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer Link to comment Share on other sites More sharing options...
gourdhead Posted October 29, 2020 Share Posted October 29, 2020 (edited) 9 hours ago, Outrider_01 said: The problem with a powerset that has 3 cones and relies on mostly bullets... You don't have to aim, just bring plenty of ammo 😉 "You don't need to be a better shot, you just need to shoot more bullets"-Marcus's Munitions Edited October 29, 2020 by gourdhead 1 Link to comment Share on other sites More sharing options...
srmalloy Posted October 29, 2020 Share Posted October 29, 2020 1 hour ago, gourdhead said: "You don't need to be a better shot, you just need to shot more bullets"-Marcus's Munitions (thick Russian accent) "People think they can outsmart me. Maybe... Maybe..." (leans forward, brandishing cartridge at camera) "I have yet to meet one that can outsmart bullet." -- Heavy 2 Link to comment Share on other sites More sharing options...
Twisted Toon Posted October 29, 2020 Share Posted October 29, 2020 If brute force doesn't solve your problem, you aren't using... oops. Wrong AT... Link to comment Share on other sites More sharing options...
Yomo Kimyata Posted October 29, 2020 Share Posted October 29, 2020 10 hours ago, Outrider_01 said: The problem with a powerset that has 3 cones and relies on mostly bullets... You don't have to aim, just bring plenty of ammo 😉 I ain’t got time to aim. Who run Bartertown? Link to comment Share on other sites More sharing options...
retiarius Posted October 29, 2020 Share Posted October 29, 2020 'Spray 'n' Pray' sounds like it could be a T8 or T9. 2 Link to comment Share on other sites More sharing options...
Twisted Toon Posted October 30, 2020 Share Posted October 30, 2020 10 hours ago, retiarius said: 'Spray 'n' Pray' sounds like it could be a T8 or T9. Like, maybe, Full Auto? Link to comment Share on other sites More sharing options...
retiarius Posted November 1, 2020 Share Posted November 1, 2020 (edited) On 10/29/2020 at 10:37 PM, Twisted Toon said: Like, maybe, Full Auto? Except that Full Auto is a Targeted AoE attack, which assumes you can actually target that at which you're shooting, not firing blindly (or, at something you can't see) hoping to score hits. Edited November 1, 2020 by retiarius clarification Link to comment Share on other sites More sharing options...
Grouchybeast Posted November 1, 2020 Share Posted November 1, 2020 7 hours ago, retiarius said: Except that Full Auto is a Targeted AoE attack, which assumes you can actually target that at which you're shooting, not firing blindly (or, at something you can't see) hoping to score hits. Sounds like what we need here is a Bullet Control set. Fear effects as mobs cower, Knockdown as they dive for cover... 1 Reunion player, ex-Defiant. AE SFMA: Zombie Ninja Pirates! (#18051) Regeneratio delenda est! Link to comment Share on other sites More sharing options...
Blastit Posted November 1, 2020 Share Posted November 1, 2020 Turning Full Auto into a timed toggle that projects a cone could be neat. You can stop it when you move or press the button again. Link to comment Share on other sites More sharing options...
Snarky Posted November 1, 2020 Share Posted November 1, 2020 Adding some arc to Dark Melee Shadow Maul has been a true blessing. I run DM a lot. I was decent at landing that narrow cone, but now I hardly do more than sidestep and get the position I want. Link to comment Share on other sites More sharing options...
Twisted Toon Posted November 1, 2020 Share Posted November 1, 2020 11 hours ago, retiarius said: Except that Full Auto is a Targeted AoE attack, which assumes you can actually target that at which you're shooting, not firing blindly (or, at something you can't see) hoping to score hits. In 38 levels, my AR/Dev blaster hasn't run into anything that she can't target. And, I regularly use Full Auto as I slide behind a wall... So, I'm technically firing blindly at targets I can't see. (and pulling them onto the trip mine I set around the corner...) 😋 Link to comment Share on other sites More sharing options...
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