AboveTheChemist Posted January 13 Author Posted January 13 Updated (in top post) to add the 2023 winter event badge. Please let me know if you notice any issues. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
AlpineTsar Posted January 18 Posted January 18 @AboveTheChemist Have you ever heard anyone create or have seen any Contact Popmenus before?
AboveTheChemist Posted January 19 Author Posted January 19 20 hours ago, AlpineTsar said: Have you ever heard anyone create or have seen any Contact Popmenus before? That doesn't ring any bells, but that doesn't mean there isn't a popmenu out there for that. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
AboveTheChemist Posted February 21 Author Posted February 21 Updated (in top post) to add the i27p7 badges, and to adjust other badges for changes per the i27p7 patch notes. Full update log is in the top post. Please let me know if you notice any issues. 3 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Display Name Posted March 17 Posted March 17 My "Badge List Popmenu" that I use from this page: https://mods.cityofheroes.dev ...did an update a few weeks ago. But I still can't find the new badges like Variety Act, Doesn't Look at Explosions and Zookeeper Omega. The version listed in my mod loader is 1.4.0 and was published 2024-02-21. What am I doing wrong? @Super Whatsit Superbase passcode (Excelsior) is "passcode-6475" It's all a Nemesis plot. But not everything is a Nemesis plot!
AboveTheChemist Posted March 17 Author Posted March 17 1 hour ago, Display Name said: What am I doing wrong? From the sound of it you need to go to the top post at this link and follow the instructions under the section labeled Removing/Deleting Old Installations. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
AboveTheChemist Posted May 1 Author Posted May 1 Updated (in top post) to add four 2024 anniversary event badges per the anniversary event patch notes. Full update log is in the top post. Please let me know if you notice any issues. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
schrodingercat Posted May 7 Posted May 7 (edited) On 5/1/2024 at 12:16 PM, AboveTheChemist said: Updated (in top post) to add four 2024 anniversary event badges per the anniversary event patch notes. Full update log is in the top post. Please let me know if you notice any issues. heya! I tried to update this using City Mod Installer, but it says: badge_set_list.pigg Installation failed - MD5 hash verification failed. Edited May 7 by schrodingercat
AboveTheChemist Posted May 7 Author Posted May 7 (edited) 11 hours ago, schrodingercat said: heya! I tried to update this using City Mod Installer, but it says: Offhand it sounds like an issue with the download. I recommend posting in the City Mod Installer thread as I can't offer anything beyond the most basic support for that tool, and you're more likely to get meaningful support in that thread. Alternately, you can try the manual installation process as laid out in the top post. EDIT: I verified that the MD5 hash of the version I downloaded from the City Mod Installer matches the MD5 hash of my original mod pigg, which further leads me to think it is a download issue on your end. Edited May 7 by AboveTheChemist add MD5 hash info Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
AboveTheChemist Posted July 23 Author Posted July 23 2 hours ago, Bionic_Flea said: *Waits patiently for new update* Probably this weekend at the earliest. Quite busy with work and life in general at the moment. 1 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
AboveTheChemist Posted September 29 Author Posted September 29 Updated (in top post) to add fifteen i28p1 badges per the i28p1 patch notes, as well as a few other minor updates. Full update log is in the top post. Please let me know if you notice any issues. 1 2 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Blindwookie Posted October 19 Posted October 19 I've only just discovered this and I have to say 2 things, well effing done and thank you very much. I installed it without any issues (slots in to the /mods folder alongside Vidiotmaps nicely), the thumbtack addition is a stroke of genius and a tool I will be using a lot. I'm sure this took a heap of work, it must be a real passion project for you after all this time, just know that it is greatly appreciated and again, well done! 1 1
Display Name Posted November 18 Posted November 18 (edited) I don't understand something about the list. In the Exploration > Cooperative > Labyrinth of Fog section it shows that I'm missing two badges (Hidden in the Fog and Lab Rat.) But underneath "Place Thumbtack," both the badges are highlighted. When I go into the Hidden in the Fog section, all of the badges are highlighted. What am I missing? Edit: I couldn't get a screen shot because as soon as I pressed the Prt Scrn button, the menu unpopped. Edited November 18 by Display Name @Super Whatsit Superbase passcode (Excelsior) is "passcode-6475" It's all a Nemesis plot. But not everything is a Nemesis plot!
lemming Posted November 18 Posted November 18 19 minutes ago, Display Name said: I don't understand something about the list. In the Exploration > Cooperative > Labyrinth of Fog section it shows that I'm missing two badges (Hidden in the Fog and Lab Rat.) But underneath "Place Thumbtack," both the badges are highlighted. When I go into the Hidden in the Fog section, all of the badges are highlighted. What am I missing? Edit: I couldn't get a screen shot because as soon as I pressed the Prt Scrn button, the menu unpopped. Hidden in the Fog is found at the entrance of any of the secret areas. So, it's in six different spots. Lab Rat is at the very end of the maze of the Colonnade where the white mote is. 1
Display Name Posted November 18 Posted November 18 (edited) I'm sorry. I don't understand why it's highlighting the badges in one place but not the other...? To be clear, I'm certain that I don't have the badges because I'm at 1624 and these two and two other badges are still missing from the list. Edited November 18 by Display Name @Super Whatsit Superbase passcode (Excelsior) is "passcode-6475" It's all a Nemesis plot. But not everything is a Nemesis plot!
lemming Posted November 18 Posted November 18 (edited) 4 hours ago, Display Name said: I'm sorry. I don't understand why it's highlighting the badges in one place but not the other...? To be clear, I'm certain that I don't have the badges because I'm at 1624 and these two and two other badges are still missing from the list. Since you need both, what you should do perhaps after picking up some draughts and go thru randomizer doors until you get to the Hidden Colonnade. You'll get Hidden in the Fog on entry. Then you just need to get to the end of the maze. You can use three draughts to just follow the lit up path. (you'll need to delete it from your buffs to fire it off again) At the end of the maze is the white mote plus the labrat badge. Though if you don't have that, you don't have the accolade yet, so I'd just wait for a Labyrinth run and you'll get all the associated badges The highlight stuff, not sure. Edited November 18 by lemming
AboveTheChemist Posted November 18 Author Posted November 18 (edited) 14 hours ago, Display Name said: I don't understand something about the list. The top section is where it indicates whether or not you have the badge. The bottom section, beneath where it says 'Place Thumbtack', is for placing a thumbtack in the zone to help you acquire said badges. If I greyed out the badge names in the bottom section, then you wouldn't be able to click them to place the thumbtack, and it would defeat the purpose of that section. Edited November 18 by AboveTheChemist clarity 2 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
AboveTheChemist Posted November 18 Author Posted November 18 1 minute ago, Ukase said: But he's not properly promoting his labyrinth pop menu! Because this is the thread for my popmenu, not his. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Ukase Posted November 18 Posted November 18 1 minute ago, AboveTheChemist said: Because this is the thread for my popmenu, not his. A thousand apologies, sir. I have hidden the post! 1
AboveTheChemist Posted November 18 Author Posted November 18 (edited) 46 minutes ago, Ukase said: A thousand apologies, sir. I have hidden the post! No worries, I just try to keep the discussion here as focused as possible so folks can get the info they need about my mod without having to sift through non-related material, and so that I can more easily find and answer questions folks might have. Lemming has certainly done fine work worthy of a wider audience. Edited November 18 by AboveTheChemist clarity 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Ukase Posted November 23 Posted November 23 omg, @AboveTheChemist!! The https://n15g.github.io/badger/homecoming site has been updated! This had to be a chore, and I cannot overstate how much I use this and appreciate it!
BlackSpectre Posted November 30 Posted November 30 On 11/23/2024 at 7:21 AM, Ukase said: omg, @AboveTheChemist!! The https://n15g.github.io/badger/homecoming site has been updated! This had to be a chore, and I cannot overstate how much I use this and appreciate it! Does anyone have any directions on how to use that site? Cuz, how to do it aint on the Badger site... What the heck is an "export string"? and where do you get it? Black Spectre - A Dark Defender's Home on the Web • The Advanced Bind Guide • The Masters of BAF: A Guide for Leaders and Players • The Wiki List of Slash Commands
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