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Posted

Unstoppable!  This is inconceivable!  I am not sure that means what you think it means...

 

Back on live I ran a DM/Invul that used Unstoppable.  And lived through the crash many a time.  But I have not done it since.  I am a tad rusty on mechanics.  Also unsure of any changes that may affect the situation.

 

What I know.  Unstoppable can be made Perma.  It just takes a shload of investment.  

 

What I do not know, have forgotten, and/or never knew.  

1) Is any part of the crash nullified on Perma unstoppable?

2) How much global recharge are we talking here?  ballpark (or exact if you know!)

3) Most interesting to me, What powers, temps, cheats, tricks, can be used to help mitigate the, erm, unfortunate side effects?

 

I doubt I will Perma the thing, but I am open to the possibility.  Dark Melee is a particularly sweet pairing because you can slap a Dark Consumption right after the crash and fix your end issues immediately.  That is also a beneficiary of a high recharge build.  

 

I have a Dark Melee / invul Brute parked right now.  Fully kitted out with a very high end build.  It does not have Unstoppable.  But I am definitely willing to throw some gasoline on that fire.

 

I believe Brutes are the AT most benefitted by Unstoppable.  Because of the high Resist Caps and getting less natural armor than Tanks the power gives the most bang for the buck on a Brute.  If you can keep the monster standing....

 

capping Resists across the board is sick sweet.  Especially since as you chase a high recharge build you naturally start slapping on Purple Sets....filling that one hole that remains.  

 

Oh, and having some rez tricks in the bank would not hurt on this either, temps, e-mailed Insp etc.  There will be some hard curves ahead.

 

60% time it works all the time.

Posted

I don't think there's anything you can do to stop the crash (or even mitigate it, really, other than gobble any end inspirations you might have on hand directly afterwards).  If you can perma Unstoppable, it's news to me.  I feel like the recharge time is too long to get it there (certainly possible I could be wrong about that, though).

 

Perma unstoppable would be grotesquely OP, so I would hope that it cannot be perma'd, honestly.

Posted

Yeah.  Been a long time.  It can perma with a kin on the team.  I have a Brute I am playing with in MiDs.  155% glob rech, Haste well perma-d.  It has a 4 min recharge on Unstoppable.  So crash, repair, and then go back in.  Jogs my memory from back on live.  I have done that dance.  

 

I remember a Dr Kahn TF where at the last mission the team wiped twice.  I was on a Dark/Invul Brute with Unstoppable.  I fought the hordes of unending trash mobs while the AV pounded on me. I cycled through Unstoppable a few times.  The team Hosp'd it both times.  I stayed up.  Crash, Dark Consumption, Dull Pain, any insp I had generated, back into Unstoppable as soon as it rolled up.  I am not sure that tactic will work in +4/x8 world we have moved into lol.  I dont remember if the TF was overclocked.  I suspect that it was prob bumped 1 or 2, but prob not 4.  Then again, there is also knowing the battles.  With experience comes wisdom.  You can more or less plan your crashes 3 min out with few surprises as far as AV fights go.  Return to Battle to help on the learning curve.  Generally find a less manic spot to pull yourself together for 10-15 secs in less high pressure battles.

 

For me it is more or less a curiosity to see how far the concept can be pushed.  My incarnated Dark/Invul Brute.  That is a Tank in Brutes clothing.  Fire/cold res at 61% and Energy Res at 56%, but S/L def at 50% and Rune of Protection up 50% time.  

 

The more I look at it the more I realize it is just too much headache for the build lol.  Between Hybrid Melee and RoP there is not much that Unstoppable is really pumping.  Maybe in a pre-incarnate pre sorcery world like I was in back on live I would still consider it again.  But the cost/benefit analysis here is just clear.  Rewards not worth it.

 

Here is the build I have for my Brute:

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Brute Mage: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Shadow Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(43), SprBrtFur-Acc/Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(43), SprBrtFur-Acc/Dmg/EndRdx/Rchg(45), SprBrtFur-Rech/Fury%(45)
Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5)
Level 4: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(5), Pnc-Heal/Rchg(7)
Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(13), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(19), Arm-Dam%(21)
Level 8: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42)
Level 10: Resist Elements -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(11), RctArm-ResDam/EndRdx/Rchg(11), RctArm-ResDam(13)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Rchg/KDProc(31)
Level 20: Resist Energies -- ImpArm-ResPsi(A), GldArm-3defTpProc(46), StdPrt-ResDam/Def+(48)
Level 22: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(23), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def(25), LucoftheG-Def/Rchg+(48)
Level 24: Mystic Flight -- WntGif-ResSlow(A)
Level 26: Soul Drain -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(31), SprUnrFur-Acc/Dmg/Rchg(34), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37)
Level 28: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(29), ShlWal-Def/EndRdx/Rchg(29), ShlWal-Def(31), Rct-ResDam%(42)
Level 30: Arcane Bolt -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(50), Apc-Dmg/EndRdx(50), Apc-Dam%(50)
Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34), Hct-Dam%(34)
Level 35: Tough Hide -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36)
Level 38: Rune of Protection -- UnbGrd-Rchg/ResDam(A), GldArm-RechRes(39), Ags-ResDam/Rchg(39), TtnCtn-ResDam/Rchg(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Superior Conditioning -- PrfShf-End%(A)
Level 47: Physical Perfection -- NmnCnv-Regen/Rcvry+(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

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Posted
8 minutes ago, The_Warpact said:

I've noticed that most ppl use RoP more than the T9 mainly because of the crash and rech issues.

I cannot say I blame them, I will never use a T9.

The Willpower one is fine.  But cannot be recharged faster. Any "semi-crash" powers tend to be dealable with.  The more I got to looking at it the more the concept seems anchored in old live pre incarnate days.  Always nice to revisit things though.  

  • Like 1
Posted
16 minutes ago, The_Warpact said:

Yeah all the years I've played I have yet to try Willpower lol.

The wife's main is a willpower broot and she loves it and she has the T9 so there is something to be said about it.

Another thing that worked better on live than it does here is Willpower.  I started on Invul Brutes.  When Willpower came out and I did not need the fitness pool to dominate levelling  Brute I was in heaven.  And the T9 almost made up for WP shakiness compared to Invul.  

 

On Homecoming Hyperstrike posted a SS/Inv Brute to one of my requests.  I still have that Brute with that exact build in my stable.  It does everything a WP Brute does, and it is Invul.  I just wish it had fly lol.  I keep my temp jet refueled.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Snarky: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5), SprBrtFur-Rech/Fury%(7)
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15)
Level 4: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(23)
Level 6: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(23)
Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(29)
Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(34)
Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36)
Level 22: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(39)
Level 24: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(40)
Level 26: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(42)
Level 28: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46)
Level 35: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(48), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx/Rchg(48)
Level 38: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(50), ShlWal-Def/Rchg(50), ShlWal-Def/EndRdx/Rchg(50)
Level 41: Superior Conditioning -- PrfShf-End%(A)
Level 44: Assault -- EndRdx-I(A)
Level 47: Physical Perfection -- RgnTss-Regen+(A)
Level 49: Super Jump -- WntGif-ResSlow(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Agility Core Paragon 
------------

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  • Like 1
Posted
20 minutes ago, The_Warpact said:

@Snarkythats another set I never really did until recently and now I have a Inv/KM tanker, I love the Invul set but some other sets are more attractive. 

I have a KM/Invul Brute that I built as a short range "Tank Mage"  It actually worked pretty good too.

  • Like 1
Posted

You can't stop or ameliorate the Unstoppable crash.
In modern CoH, Unstoppable is a relic.  It's essentially a delayed suicide button.
And, given how tough you can build Invuln these days, it isn't really giving you all that much for that sort of price.
IMNSHO, Unstoppable is a waste of a power pick.  If you want something to buff your Resists for a short period, build towards Rune of Protection or a Melee Hybrid.

  • Like 2
  • Thanks 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
On 2/18/2021 at 6:05 PM, Bill Z Bubba said:

See also Elude, Power Surge, Overload and Kuji-in Retsu.

Even out of those only Overload is "decent" since it throws out PBAOE Stun the rest are just bad. Yeah all of them add a lot of end gain yet those problems are normally done with melee before 38. Even in Elude you can die from two bad rolls or fighting one(or more) of those Rad Longbow

  • Like 1
  • 3 weeks later
Posted
On 2/17/2021 at 8:33 PM, Snarky said:

Unstoppable!  This is inconceivable!  I am not sure that means what you think it means...

 

Back on live I ran a DM/Invul that used Unstoppable.  And lived through the crash many a time.  But I have not done it since.  I am a tad rusty on mechanics.  Also unsure of any changes that may affect the situation.

 

What I know.  Unstoppable can be made Perma.  It just takes a shload of investment.  

 

What I do not know, have forgotten, and/or never knew.  

1) Is any part of the crash nullified on Perma unstoppable?

2) How much global recharge are we talking here?  ballpark (or exact if you know!)

3) Most interesting to me, What powers, temps, cheats, tricks, can be used to help mitigate the, erm, unfortunate side effects?

 

I doubt I will Perma the thing, but I am open to the possibility.  Dark Melee is a particularly sweet pairing because you can slap a Dark Consumption right after the crash and fix your end issues immediately.  That is also a beneficiary of a high recharge build.  

 

I have a Dark Melee / invul Brute parked right now.  Fully kitted out with a very high end build.  It does not have Unstoppable.  But I am definitely willing to throw some gasoline on that fire.

 

I believe Brutes are the AT most benefitted by Unstoppable.  Because of the high Resist Caps and getting less natural armor than Tanks the power gives the most bang for the buck on a Brute.  If you can keep the monster standing....

 

capping Resists across the board is sick sweet.  Especially since as you chase a high recharge build you naturally start slapping on Purple Sets....filling that one hole that remains.  

 

Oh, and having some rez tricks in the bank would not hurt on this either, temps, e-mailed Insp etc.  There will be some hard curves ahead.

 

60% time it works all the time.

Meh... I use T9's. Maybe I'm a masochist. But I just pop barrier a few seconds before the crash. By the time its best coverage drops I'll pop a CAB then dull pain. Re-toggle and get back to smashing. Works even better with the Elec Armor because I can boost my endurance and heal with barrier up. The only downside is you have to take barrier. Sure normally I'd rather pop barrier in an emergency over unstoppable but there are times when you need the endurance boost from  unstop, and also times when barrier isn't up.

 

 

  • Like 1
Posted
On 3/13/2021 at 3:52 PM, DocRadio said:

Meh... I use T9's. Maybe I'm a masochist. But I just pop barrier a few seconds before the crash. By the time its best coverage drops I'll pop a CAB then dull pain. Re-toggle and get back to smashing. Works even better with the Elec Armor because I can boost my endurance and heal with barrier up. The only downside is you have to take barrier. Sure normally I'd rather pop barrier in an emergency over unstoppable but there are times when you need the endurance boost from  unstop, and also times when barrier isn't up.

 

 

I was talked out of the idea by the thread (and I have been a LOT of badging on my main lol) but you have me wanting to take another look at this.  So....off the top of my head (and this is just mental spitballing here) I/O the build with a focus on global recharge, then take Unstoppable, Barrier, AND Rune of Protection.  Rotating through these lovelies as the crap gets intense.  Maybe maybe maybe even take Hybrid Assault instead of Hybrid Melee if the coverage is strong enough.....

Posted

Unstoppable just holds an IO for me.  Crash and getting it perma is just too much.  Your best bet is to IO for softcaps now and sit tight for a T9 revamp wave by the devs.

  • Like 2
  • Thumbs Up 1
Posted
On 3/19/2021 at 1:34 PM, Snarky said:

I was talked out of the idea by the thread (and I have been a LOT of badging on my main lol) but you have me wanting to take another look at this.  So....off the top of my head (and this is just mental spitballing here) I/O the build with a focus on global recharge, then take Unstoppable, Barrier, AND Rune of Protection.  Rotating through these lovelies as the crap gets intense.  Maybe maybe maybe even take Hybrid Assault instead of Hybrid Melee if the coverage is strong enough.....

Yeah I took T9, ROP and barrier on an elec/elec tank. He's nigh unkillable at this point. I plan to more or less the same with an DM/Invul brute I'm leveling.

 

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