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Trapdoor Test Results - the other half of Pylon testing?


Kanil

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2 hours ago, DarknessEternal said:

Have you considered just slotting all of your guys with SOs only, and never grouping?

 

Wouldn't that provide you with the challenge you claim to want but never actually do?

 

It has nothing to do with challenge. It has everything to do with balance. Thus my post in the other thread that offended you so.

 

And as for the rest of that idiotic post, I just added some "challenge" to my gameplay by experiencing this while soloing a +4 MLTF.

 

image.png.38872143d8f7a3e83a64280de1c21d1c.png

 

Love to know how he manages that through capped Smash resists and 65% Nrg resist. Regardless, the faceplant meant no win for me.

 

@BillyMailmanHelped me figure it out. Aeon's unstoppable came back up, giving him a 160% damage buff, his clone had a 30% resistance debuff on me, and the rest is licking the floor.

 

Edited by Bill Z Bubba
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I love this character now 😄
Back again with a bit more optimized run, and build. I've taken this char through the ringer. iTrial trains, TFs, solo content at +4/8, it's a beast. I've never felt I was not a powerhouse on any team I was on or in a solo scenario...with maybe the exception to my pylon times lmfao. I did post my clear there however and I think 3:17 is still fairly respectable.

Here's my run, I can see flat 5 minutes easily possible if my pets decided that ignoring turrets was a possibility...



Edit: I wanted to see for myself sub 5 minutes on a controller...managed to shave 5 seconds off 🙂 4:58. Also this time was achieved with the posted build for those curious what I'm running.

 

Edited by Ratch_
awesomeness
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32 minutes ago, Voltak said:

Good video.  
When you do the Trapdoor test run, turn on Bosses.   
Again, great video, bud. 

Thanks! Bosses is on isn't it? There's bosses in the video. Trapdoor is also an elite boss at the end so that should ensure that it was on.

Edited by Ratch_
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16 hours ago, Ratch_ said:

I love this character now 😄
Back again with a bit more optimized run, and build. I've taken this char through the ringer. iTrial trains, TFs, solo content at +4/8, it's a beast. I've never felt I was not a powerhouse on any team I was on or in a solo scenario...with maybe the exception to my pylon times lmfao. I did post my clear there however and I think 3:17 is still fairly respectable.

Here's my run, I can see flat 5 minutes easily possible if my pets decided that ignoring turrets was a possibility...

 

 

Gonna be hard to beat this controller time! Awesome run! Cool to see /dark clearing this fast considering it doesn’t have any damage on its own like /storm. Procs in Dark Servant I guess?

 

Also yes, can confirm I saw you have bosses on lol

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38 minutes ago, Ston said:

 

Gonna be hard to beat this controller time! Awesome run! Cool to see /dark clearing this fast considering it doesn’t have any damage on its own like /storm. Procs in Dark Servant I guess?

 

Also yes, can confirm I saw you have bosses on lol

Dark servant does have cloud senses proc and the flytrap also has a touch of lady grey dmg proc as well. I'm surprised myself honestly that I was clearing this fast 😱

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21 hours ago, Ratch_ said:

I love this character now 😄
Back again with a bit more optimized run, and build. I've taken this char through the ringer. iTrial trains, TFs, solo content at +4/8, it's a beast. I've never felt I was not a powerhouse on any team I was on or in a solo scenario...with maybe the exception to my pylon times lmfao. I did post my clear there however and I think 3:17 is still fairly respectable.

Here's my run, I can see flat 5 minutes easily possible if my pets decided that ignoring turrets was a possibility...

 

This is crazy impressive!! You completely changed my mind on controllers tbh! I guess I was just building them ‘wrong’ up until now lol

 

would you mind sharing the build?

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1 hour ago, Cheddacheese said:

This is crazy impressive!! You completely changed my mind on controllers tbh! I guess I was just building them ‘wrong’ up until now lol

 

would you mind sharing the build?

Of course, I will give a slight disclaimer that I do use enhancement boosters quite a bit in this build so therefore it becomes quite expensive from that aspect on it's own, just as a heads up. The build I use in the video is slightly different than what I'm dropping, mainly because i decided to respect out of spirit tree. I gave the power a fair shot but it just doesn't seem worth it. Instead we exchanged it for the ST immob and add back in the ST hold which overall are really nice additions to have. Enjoy!

You can easily switch out sorcery if you don't enjoy the constant upkeep of enflame, the build is quite flexible outside of the main primary/secondary power selections.
 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Strangler -- UnbCns-Hold(A), UnbCns-Acc/Rchg(3), UnbCns-Acc/Hold/Rchg(3), UnbCns-EndRdx/Hold(5), UnbCns-Dam%(5)
Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A)
Level 2: Roots -- Rgn-Dmg(A), Rgn-Dmg/Rchg(9), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(11), Rgn-Dmg/EndRdx(11)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(13)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(17), CrcPrs-Conf%(17)
Level 10: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 14: Arcane Bolt -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(21), Apc-Dam%(23)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(23), Rct-Def/EndRdx(25), Rct-Def(25), TtnCtn-ResDam/EndRdx(27)
Level 18: Vines -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31)
Level 20: Fade -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), ShlWal-Def/Rchg(31), ShlWal-Def(33)
Level 22: Enflame -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 26: Carrion Creepers -- PstBls-Dam%(A), ImpSwf-Dam%(36), Bmbdmt-+FireDmg(37), IceMisTrmt-+ColdDmg(37), Acc-I(37), SprWiloft-Rchg/Dmg%(39)
Level 28: Soul Absorption -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)
Level 30: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 32: Fly Trap -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(42), CaltoArm-Acc/Dmg/Rchg(42), CaltoArm-+Def(Pets)(42), EdcoftheM-PetDef(43), TchofLadG-%Dam(43)
Level 35: Charged Armor -- StdPrt-ResDam/Def+(A), GldArm-ResDam(43), GldArm-3defTpProc(45), UnbGrd-Max HP%(45)
Level 38: Dark Servant -- CldSns-%Dam(A), CldSns-Acc/ToHitDeb(45), CldSns-Acc/EndRdx/Rchg(46), CldSns-Acc/Rchg(46)
Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rng(47), PstBls-Acc/Dmg/EndRdx(47), PstBls-Dam%(47)
Level 44: Summon Guardian -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Dmg(48)
Level 47: Entangle -- GrvAnc-Immob(A)
Level 49: Howling Twilight -- RechRdx-I(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7), PrfShf-EndMod/Acc(7)
Level 14: Arcane Power 
Level 50: Agility Radial Paragon 
Level 50: The Atlas Medallion 
Level 50: Task Force Commander 
Level 50: Portal Jockey 
Level 50: Freedom Phalanx Reserve 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|7C17A1BBC865CB7F03A4C9C6AF796C86613726ED46C26EFC03CA0FDBF4|
|-------------------------------------------------------------------|

 

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On 8/21/2022 at 12:44 AM, Ratch_ said:

Thanks! Bosses is on isn't it? There's bosses in the video. Trapdoor is also an elite boss at the end so that should ensure that it was on.


BTW, I meant no disrespect at all. 
You did get a very very good dice roll concerning the spawns that came up.  
That's awesome. 

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On 3/22/2021 at 9:57 PM, Ratch_ said:

Took a fire/bio/fire scrapper for a few runs and then proceeded to try out my fire/fire/soul blaster (alpha slotted only).

fire/bio/fire scrapper

  Reveal hidden contents

5:06
4:26
4:35
4:29
4:40


fire/fire/soul blaster (alpha only, defense amplifier)

  Reveal hidden contents

4:15
3:59
3:44
*DEATH* (trap door got a lucky 3 hits back to back against my 35% melee defense lol...sucks to suck)
3:58
3:57

I could probably get 3:30 on this blaster after getting the rest of my incarnates.

As a side note, i'm not sure how many people slot slow in hot feet but I highly recommend you do. For example, my build uses intution radial for the damage, range, slow and my hot feet has a +5 slow enhancement in there. It is a godsend. Seriously. I also picked up oppressive gloom for my blaster, effectively turning all minions into slow walking dummies (-130% runspeed + stun = immobilized essentially) so this saves sooo much time since the runners you have are practically non existent. Not only that, the combo saves you lots of hp because of less attacks coming your way. My blaster did not use any inspirations outside of yellows and an occasional blue (since I was lacking my ageless radial).

This was back before we could record and now that we can I figured I may as well go ahead and do that.
I first attempted doing this with no def amp but unfortunately only made it through the whole gauntlet once in the 5 times I tried and the rest of the times I died lol. So even though I did clear it at around 4min20s - one clear out of 5 is in my mind negative minutes 😂

So I caved and went and bought the OP defense amp and redid my run. I did die once in my runs but I went through consistently with no issues outside of that one time.
In the spoiler are my total clear times and the average is 3minutes 48seconds.

Spoiler

4:02
3:38
4:11
3:45
3:50
3:48
3:23

Here's the recording for my fastest run.. The slowest run is also recorded and on my yt channel.



Edit: I was annoyed I had to use a def amp, but I got useful information from using it on what sort of defense numbers I needed to hit in order to clear consistently. Here are my times with Fire/Fire/Soul blaster that is using standard rules. Avg: 3minutes 51 seconds

Spoiler

3:40
3:37
4:18
dead
3:59
4:00
3:49
3:35

Even with me hitting those numbers though, it's still somewhat volatile compared to having a defense amp, if nothinig else for the constant mez and kb protection. Clarion has downtime and that will definitely show in the runs as lost time and as general annoyance. I did experiment with swapping between musc radial and int radial...and int radial seemed to suggest quite a noticeable clear time difference, although extremely minor. However musc radial ensured I could handle a lot more -recov buffs before detoggling - therefore allowing for more consistency. Anyway, here's the fastest run I had with it. Slowest is also on the yt channel.

 

Edited by Ratch_
No defense amp usage.
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7 minutes ago, Ratch_ said:

This was back before we could record and now that we can I figured I may as well go ahead and do that.
I first attempted doing this with no def amp but unfortunately only made it through the whole gauntlet once in the 5 times I tried and the rest of the times I died lol. So even though I did clear it at around 4min20s - one clear out of 5 is in my mind negative minutes 😂

So I caved and went and bought the OP defense amp and redid my run. I did die once in my runs but I went through consistently with no issues outside of that one time.
In the spoiler are my total clear times and the average is 3minutes 48seconds.

  Reveal hidden contents

4:02
3:38
4:11
3:45
3:50
3:48
3:23

Here's the recording for my fastest run.. The slowest run is also recorded and on my yt channel.

 

 

Gotta love watching fire/fire melt everything in its path. 

If I'm not wrong, this is the fastest run we've seen 👏 Pretty impressed with Oppressive Aura and the end recovery on your build. Makes a huge difference when you can run clarion instead of ageless! 

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17 minutes ago, Ston said:

 

Gotta love watching fire/fire melt everything in its path. 

If I'm not wrong, this is the fastest run we've seen 👏 Pretty impressed with Oppressive Aura and the end recovery on your build. Makes a huge difference when you can run clarion instead of ageless! 

In regards to the end recovery, we can largely thank theft of the essence proc for that 😅The build does recover 5.4end/s on it's own though with intuition radial slotted as the alpha.

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Probably going to be the last fire/fire blaster update, but I am posting this really more as a proof of concept, rather than a trapdoor submission. However this test is a good conduit for really showing just how strong this kind of blaster can really be.

So, going into this I wanted to test 3 things:
1. I want the flexibility to switch the destiny as I please, as my actual fire/fire blaster runs Incan for league teleporting power.
2. I don't run multiple builds, so having a 1 build fits all is generally something find extremely valuable. Ideally, the toon can solo and team play nicely. A personal need for this toon as well is I want both Super Speed & Super Jump for speedies.
3. Is Oppressive Gloom actually good on this blaster?

I tinkered with my build a bit and I got something created that is fitting the bill quite nicely for my needs. So how does a blaster do in this trapdoor environment, which has no destiny use, temps, no inspirations, and has two travel powers? 

No Oppressive Gloom


It does damn fine I must say. With both #1 and #2 checked off my list...what about number 3? Is Oppressive Gloom worth it? Well, anecdotally, as much as I like this power, I'd say no. It's not worth it at all 😞 The power is definitely felt in the clears, and does have advantages...HOWEVER it's value on clear time and overall comfiness has not been shown consistently in my runs when the power is on vs off. The good news is, we now have the option to run Charged Armor over Dark Embrace which is definitely a win imo. The other nicety is we now have a open power slot for really any one slot wonder you could want. Vengeance, Aim, Burnout, Rain of Fire, etc. There's also the other bit about OG probably not having the most impact in team play as well, more of a solo optimization.

Cheers!

Edited by Ratch_
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On 7/7/2022 at 7:21 PM, ScarySai said:

If my goal was to uberstomp the game, I could just play my tank or the fire blaster, the former is surprisingly fine even without procs and will endure a proc rework unless tanks are nerfed.

 

Fun characters break the monotony...also it's good in pvp if I ever feel like kicking you or Bill's ass. :3

 

As someone struggling with a fire blaster I'm curious - what fire build uberstomp's the game? 

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On 8/29/2022 at 1:31 AM, Signalrunner said:

Elec/Martial Combat - 4:44

 

Fun fact about MC: Burst of Speed reliably (feels like 80-90%) procs Reach for the Limit so it's like a mini build up + AOE. Doesn't stack on itself though

 

 

Can you post your build? I've been thinking of making an elec/martial blaster for a while.

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On 8/31/2022 at 3:29 AM, brasilgringo said:

How did you not die / get mezzed?

 

My build has 32.5% defense to melee/ranged. I use 1-2 purples at a time to hit softcap and have some extra for debuffs + break frees, all in the video.

 

  

19 hours ago, zuel said:

 

Can you post your build? I've been thinking of making an elec/martial blaster for a while.

 

Here you go @zuel

Blaster - Electrical Blast - Martial Combat - New.mxd

Edited by Signalrunner
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  • 1 month later
On 10/6/2022 at 5:39 PM, Brigadiar said:

I'd be really interested in seeing the slotting on that fire/fire. I've never been able to build one I'm satisfied with.

Here's the data link for the build. There are some changes being made to burn in beta right now, so just keep that in mind. I think this build overall is highly functional, maybe not quite necessary for a lot of things. I enjoy slotting like this for blaster soloing a lot. In teams I think a decent amount of what's being done here in slotting could be trimmed for more offense/recharge. Hope you can land on something you like!
 

 

Edited by Ratch_
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