kelika2 142 Posted April 4 Share Posted April 4 Been getting into Sents recently. thinking of Water/Fire to maximize single and aoe damage. Link to post Share on other sites
oldskool 841 Posted April 4 Share Posted April 4 I'm not a fan of Fiery Aura on Sentinels. The mitigation is low, the damage pay off isn't worth it, and Consume isn't as strong as other end powers. That said, if this is something *you* think would be fun, then go for it. There are some folks that have posted about Fiery Aura and actually enjoy it. They may also like getting punched in their crotch, but we don't kink shame here. With Fire, if you're using Burn and Whirlpool get ready to be in melee a lot. Then watch as enemies run from it (even if slowly). By 35 you may want to give consideration to an AoE Immobilize to stop that annoyance. Unlike Brutes/Tankers, Sentinels don't have aggro magnet abilities to keep enemies in the ground patches. 2 Link to post Share on other sites
underfyre 104 Posted April 5 Share Posted April 5 On my Fire builds I skip Temperature Protection, Consume, Burn and RotP. It leaves lots of room for pool powers. My build has ~25% defense to primary types, and ~45% resists. As long as you're not getting pummeled to hell, the heal is up often enough to patch you up. If you're concerned with "maximizing" damage go with Bio. It doesn't sacrifice as much defense for it's damage bonus. 1 Link to post Share on other sites
kelika2 142 Posted April 5 Author Share Posted April 5 4 hours ago, underfyre said: On my Fire builds I skip Temperature Protection Whoa. On my final respecs for Fiery Aura alts I take Temp Protection at level 49 and slot it just enough to hold IOs. 18 hours ago, oldskool said: get ready to be in melee a lot. This might be the deal breaker for /fire. Water is a pretty inward focused set with Tidal Power. I thought that Molten Embrace would bump everything up Welp, Water/regen it is Link to post Share on other sites
CaptTastic 161 Posted April 5 Share Posted April 5 I agree with @oldskool. Fiery Aura is a little underwhelming on Sentinels if you are looking for a great playing experience as opposed to something conceptual. Burn and Consume entice you into the melee but the set doesn't really offer you the mitigation to allow you to do so with any real comfort. My experience of Fiery Aura on a Sentinel was that if you're in a team with a good tank and pick your moment to jump in and out of melee, it's a nice set. I was disappointed with it from a self-sustaining point of view though, because for me that is the key attraction of a Sentinel - and ultimately, if you are reliant on something to hold your aggro for you, would you not rather just play a blaster? I have fire/fire/fire versions in both Sentinel and Blasters, and there isn't a huge amount of difference in terms of survivability, Yes, the Sentinel has a bit better resists and the self-heal, but the blaster kills stuff much quicker so you have to face far fewer attacks. Link to post Share on other sites
MTeague 2362 Posted April 8 Share Posted April 8 The Endurance Drain protection on Consume is terribly nice. Verrrry handy against Malta and the like, esp if you have enough recharge. Healing Flames also comes with a +15% toxic resist that STACKS, and it's up pretty often. I've gotten 45% toxic resist constant from just that alone when on a Hydra-filled-map, and Cauterizing Aura is a nice reliable topper-offer. All in all, I quite like Fiery Aura for Sents. Doesn't have Psi resist, but not hard to patch that with IO's. What it does not have.... At all... and you simply have to live with.... is absolutely zero Defense Debuff Resistance. You can stack +Defense bonuses all day long take manuevers and weave, etc. But Cascade Failure *Will* be a threat you have to live with. I chose to stack mostly +Resist bonuses and take some +Def where i could fit it in. For walking around defense, I only have like 20% melee / ranged / AE. Not everyone is going to be comfortable with that. But it puts within striking distance of softcap with some Luck's, and for sure easy if I'm with a Bubbler or Cold, or if enough people on the team are running Manuevers. (Fortitude is always nice to, but I tend to assume someone else will get the Fort's) 2 Roster: MTeague's characters: The Good, The Bad, and The Gold Link to post Share on other sites
underfyre 104 Posted April 8 Share Posted April 8 18 minutes ago, MTeague said: Cauterizing Aura is a nice reliable topper-offer. I like to slot it with Numina's. It negates the end cost, essentially making it free. 1 Link to post Share on other sites
oedipus_tex 1300 Posted April 11 Share Posted April 11 On 4/7/2021 at 8:57 PM, MTeague said: The Endurance Drain protection on Consume is terribly nice. Verrrry handy against Malta and the like, esp if you have enough recharge. Thissssss. Consume is a great power on any archetype that can take it. 1 Link to post Share on other sites
Sovera 1299 Posted Friday at 10:14 PM Share Posted Friday at 10:14 PM I wanted to play something else than a Tanker and decided on a Fire/Fire Sentinel myself. I always battled against the mediocre damage of Sentinels but after months and months of Fire Tankers I have a healthy respect for the damage Burn brings and decided to give it a try with a Sentinel. I mean, harm it surely won't do. Only done both Posis but it's been fun actually. Been so very long I've just hovered our of the way and do pew pews. The end build will have 45% to S/L (with Barrier) and around 60% to S/L and 58% to E/N (with Barrier). 128 seconds Hasten is decent. I do reckon it is 100% not a solo build though. Rain of Fire will make enemies run, Burn will make enemies run. Surviving should be easy as always on a Sentinel. Just hover up in the air and do pew pews. Then follow the Tank and drop Burn and Inferno. @sovera in Everlasting - I love teaming up so hit me up. Simple guide for newcomers. - Money making included among other things. Fire Armor/Martial Arts: the Brunker - Altitis cure. Link to post Share on other sites
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