Koda651 Posted November 29, 2021 Share Posted November 29, 2021 20 hours ago, Croax said: I am Waiting for that mids update too Bopper. I will spend a few hours with all the new combinations. Just from "napkin mathing" the data we have from the in-game stats, how do you think Stone Armor will measure up to something like Energy Aura? Link to comment Share on other sites More sharing options...
ScarySai Posted November 29, 2021 Share Posted November 29, 2021 (edited) 2 hours ago, Koda651 said: Just from "napkin mathing" the data we have from the in-game stats, how do you think Stone Armor will measure up to something like Energy Aura? It has potential due to brimstone, but I think energy will remain the top dog, even if we factor out procs. Ice armor is already essentially a tankier energy aura, yet falls behind still. So It'll mostly fall on earth's + recharge and brimstone to make the difference without sapping endurance to the point of being unsustainable without ageless. I've seen some impressive scrapper stats for stone arm, but would have to look into stalkers closer. Edited November 29, 2021 by ScarySai Link to comment Share on other sites More sharing options...
Croax Posted November 29, 2021 Author Share Posted November 29, 2021 I think Stone Melee is B Tier and Stone Armor is maybe A or B Tier. I would like to do some builds and level one myself. But i am very busy lately. More than just a Ninja - A Guide to Stalkers Croax's Tier List and Build Collection Link to comment Share on other sites More sharing options...
Without_Pause Posted December 14, 2021 Share Posted December 14, 2021 On 4/23/2021 at 4:25 PM, Croax said: Ice Melee Ice Melee / Energy Aura Reveal hidden contents This Villain build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Ice MeleeSecondary Power Set: Energy AuraPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Body Mastery Villain Profile:Level 1: Ice Sword -- SprAssMar-Rchg/Rchg Build Up(A), Mk'Bit-Acc/Dmg(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)Level 1: Hide -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(7)Level 2: Frost -- Bmbdmt-Acc/Rech/End(A), Bmbdmt-Dam/Rech(9), Bmbdmt-Acc/Dam/Rech(11), Bmbdmt-Acc/Dam/Rech/End(11), Bmbdmt-+FireDmg(13), Ann-ResDeb%(50)Level 4: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), LucoftheG-Def/Rchg(19), LucoftheG-Def/EndRdx/Rchg(19)Level 6: Assassin's Ice Sword -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(21), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(23), SprStlGl-Acc/Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(25)Level 8: Entropy Shield -- EndRdx-I(A)Level 10: Power Shield -- Rct-Def(A), Rct-Def/EndRdx(25), Rct-EndRdx/Rchg(27), Rct-Def/Rchg(27), Rct-Def/EndRdx/Rchg(29), Rct-ResDam%(29)Level 12: Build Up -- GssSynFr--Build%(A)Level 14: Combat Jumping -- Ksm-Def/EndRdx/Rchg(A), Ksm-ToHit+(31), Ksm-Def/EndRdx(31)Level 16: Kinetic Dampening -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(34), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(40)Level 18: Ice Patch -- RechRdx-I(A)Level 20: Hasten -- RechRdx-I(A), RechRdx-I(36)Level 22: Super Speed -- Clr-RunSpd(A), Clr-EndRdx(36)Level 24: Boxing -- Empty(A)Level 26: Freezing Touch -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(37), Hct-Dam%(37), UnbCns-Dam%(39)Level 28: Energy Drain -- LucoftheG-Def/Rchg+(A), PreOptmz-EndMod/Rech(31), PreOptmz-EndMod/End/Rech(33)Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(39), Ags-ResDam/EndRdx/Rchg(39), Ags-Psi/Status(40)Level 32: Frozen Aura -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42), FuroftheG-ResDeb%(43)Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45)Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg(46), LucoftheG-Def/EndRdx/Rchg(48)Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(50), LucoftheG-Def/EndRdx/Rchg(50)Level 44: Superior Conditioning -- PrfShf-End%(A)Level 47: Physical Perfection -- PrfShf-End%(A)Level 49: Assault -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A), Clr-RunSpd(9)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(15)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Clr-RunSpd(A), Clr-EndRdx(34)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run Level 1: Prestige Power Dash -- Empty(A)Level 50: Musculature Core Paragon Level 50: Degenerative Core Flawless Interface Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany Level 1: Assassination ------------ Thinking of moving the end mod slots on Energy Drain to 5 slot CJ with Kismet and get the recharge bonus. My StJ/ea hardly needs ED, so I think less slotting and missing out on the bonus will be okay. I know the def numbers are good enough as is, but the 3.75% recharge will be nice. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
Croax Posted December 14, 2021 Author Share Posted December 14, 2021 Sounds good! More than just a Ninja - A Guide to Stalkers Croax's Tier List and Build Collection Link to comment Share on other sites More sharing options...
DarknessEternal Posted December 15, 2021 Share Posted December 15, 2021 Why take snipes? They don't build Assassin's Focus. Link to comment Share on other sites More sharing options...
Croax Posted December 15, 2021 Author Share Posted December 15, 2021 Snipes are strong attacks that get better with +to hit. Stalkers have regularly build ups and get a lot of damage out of snipes. Also the Stalkers ATO makes you invis, what makes your snipe crit automatically. Some powersets like Electric Melee lack a good hard hitting attack. Using a snipe is very good on that sets even if you do not get Assassin Focus stacks. Finally you can make a math problem out of your question, because having one AF stack gives you 33% crit chance on AS. That is very good solvable and depending on the attack you are replacing with a snipe. 2 More than just a Ninja - A Guide to Stalkers Croax's Tier List and Build Collection Link to comment Share on other sites More sharing options...
Avarius Posted December 18, 2021 Share Posted December 18, 2021 Totally agree @Croax. Running a savage/stone stalker and adding zapp into my single target rotation greatly increased his damage output. Link to comment Share on other sites More sharing options...
Onlyasandwich Posted December 18, 2021 Share Posted December 18, 2021 (edited) On 11/29/2021 at 1:38 AM, ScarySai said: on earth's + recharge and brimstone to make the difference without sapping endurance Don't forget the lack of a Psi hole! Tox resist is appreciably higher, along with some extra bits like repel protection (whoops, EA has this) and resistance to perception debuffs. Max hp buff is also meaningful. Ea still has superior end management, but stone is otherwise more robust generally. Stone end is very workable with the extra spot for perf shifter proc and the cuts across the board. Edit - Apologies - going back I see bopper already made these points. Edited December 18, 2021 by Onlyasandwich Link to comment Share on other sites More sharing options...
StriderIV Posted December 18, 2021 Share Posted December 18, 2021 Any specific primaries you guys would suggest to run with Stone Armor on a Stalker? It seems Stone Armor is really shining on Stalkers 1 Link to comment Share on other sites More sharing options...
Dimensional Warrior Posted December 18, 2021 Share Posted December 18, 2021 (edited) 7 hours ago, StriderIV said: Any specific primaries you guys would suggest to run with Stone Armor on a Stalker? It seems Stone Armor is really shining on Stalkers depends on your priorities for the toon i guess. a few sets are top notch if u look at the start of this post that ranks the diff sets. or if u wanna do a theme pairing. i chose energy melee as the dmg is good and isnt as complicated as street justice is. i am not a big fan of combo systems. i didn't want the knockback of elec even though the aoe's are great. so energy it is. I'm very happy with this paring. great damage, very tanky with the stoner secondary. def a fun toon to play for sure. Edited December 18, 2021 by Dimensional Warrior 1 Link to comment Share on other sites More sharing options...
Saikochoro Posted December 20, 2021 Share Posted December 20, 2021 On 12/17/2021 at 10:01 PM, StriderIV said: Any specific primaries you guys would suggest to run with Stone Armor on a Stalker? It seems Stone Armor is really shining on Stalkers I had made builds for street justice, ice, dual blades, and energy melee. I had a hard time choosing which one to make first. It eventually came down to street justice and dual blades. I love dual blades so much and it is absolutely fantastic on stalkers. Top tier. But I have so many dual blades stalkers that I decided to give street justice another go. It’s been well over a year since I heavily played street justice on a stalker. My last one was a great street justice/energy aura stalker. I am thinking that my street justice/stone armor stalker will actually be more robust than my energy aura one. But I will have to see. 1 Link to comment Share on other sites More sharing options...
Without_Pause Posted December 20, 2021 Share Posted December 20, 2021 I did a bunch of /ea Stalkers to check out different primaries, but I think I might reroll the Ice to Ice/stone. /ea has a bit more recharge and Ice wants recharge, but we are talking 15% compared to 20%. 1 Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
Troo Posted December 21, 2021 Share Posted December 21, 2021 I should have thrown some kudos to @Croax for this thread previously. They did a great job. Providing high level guidance with enough depth to guide a player is no easy task. (data and formulas not required) My thoughts: This AT can exaggerate elements which are present in the rest of the game. Stalkers can really leverage play style and primary/secondary combinations. With a little input 'S' tier as described can become more clear.. An AoE focused Stalker could be a good example. The only place I'd strongly deviate is on the Regen ranking (of course). It's not really that bad. My opinion: It may be a disservice to folks to rank Regeneration so low. It is a very popular power set. But I also get why it is where it is. For new folks leveling through playing, it may be middle of the pack. For my play style; it is top 3 or 4 while being more engaging than other top sets that lean more set-it-and-forget-it. I and others like some situational awareness requirements. Your mileage may vary. Regeneration notes: It is a bit clicky. For many players this can be different and/or feel suboptimal. Clicks can cut into attack chains and some folks simply can't stand that. There is a learning curve to minimizing the impact and maximizing the benefits. Also if someone is selecting a primary with especially long activations, this can be a tough pairing. Clicks and long activations could have big downsides. The inverse is also troo, where Regen has an outsized upside if a player chooses to embrace it for what it is and leverage that which makes it different. Resistance can be very similar to regeneration (this is the only hint I'll provide here). 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
Without_Pause Posted December 22, 2021 Share Posted December 22, 2021 I had a Claws/regen Scrapper on live, and to be honest it took until the 40-45 range before I started to see cracks in Regen but that was also with common IOs. I also used Shockwave for alpha strike a lot. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
Without_Pause Posted December 22, 2021 Share Posted December 22, 2021 While on a Tank mind you, been soloing red side with a Rad/ice tank and got a hunt mission. The issue being I was a shade away from 22 and the lowest level mobs where in the level 24-25 area. 20 of them down and zero deaths. The point? Ice Patch absolutely neutered whatever I faced. I even finished off the mission taking on a couple +5s with one being an LT. Took forever, but I never felt like I was in trouble. IOs were used but vastly uncommons and ones which might have all of three of them in a set. Frost has Air Burst and its crappy Acc in it. The first bonus helps your KB for crying out loud. Rolled an Ice/stone Stalker. Just waiting for Winter Event to end and go at it. 1 Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
Croax Posted December 22, 2021 Author Share Posted December 22, 2021 4 hours ago, Without_Pause said: I had a Claws/regen Scrapper on live, and to be honest it took until the 40-45 range before I started to see cracks in Regen but that was also with common IOs. I also used Shockwave for alpha strike a lot. I had a Claws/Regen too on live! It felt really good until Willpower was released. I started a SS/WP Brute and was amazed. I never touched the Claws Scrapper ever again. I remember the start of the brute beeing hard but after i had Rise to the Challange it was totally different. I could non stop attack and had still strong healing. I just had to jump into the next enemys. That was so different from any other AT up to that point. More than just a Ninja - A Guide to Stalkers Croax's Tier List and Build Collection Link to comment Share on other sites More sharing options...
Without_Pause Posted December 22, 2021 Share Posted December 22, 2021 WP was out when I was around, but I never tried it maybe since I had taken regen to 50. When I rerolled Without Pause here, I switched to a WP brute, and it is a much better build. It is interesting how a power or even an IO these days can really transform a build, see Theft of Essence +End for Radiation Therapy. End hasn't been an issue since I slotted it outside of specific mobs and hardly at that. Added Performance Shifters at 17 and end has been a cakewalk to deal with. I popped some occasional inspirs for mitigation and health, but I never touched blues out of need when taking down the +4/+5s Slag Golems. Those fights were long too, so I think I could sat there essentially forever without needing to pop a blue. Things will obviously change come Tough/Weave and later attacks, but I also have lesser IOs and set bonuses. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
Without_Pause Posted January 4, 2022 Share Posted January 4, 2022 I didn't scan all of the Psi builds, but this is worth noting since I didn't see Boggle in the builds I did look at. In short, something which is tagged as Boggled, and not just Confused, doubles the chances of Insight kicking in. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
Croax Posted January 6, 2022 Author Share Posted January 6, 2022 Ah yes, Boggle. I would not prefer using that because it has a long animation time. Using a normal attack and having a lower chance to get insigth is a playstyle which suits me more. Lower chance is still 35% for a normal quick AS which is not that bad and other attacks also may proc it. The purple confuse set is nice for builds and could be used in a creative way to improve your performance but that is on a set bonus level. in gameplay i would still be using normal attacks. it is simply not fun to me. 1 More than just a Ninja - A Guide to Stalkers Croax's Tier List and Build Collection Link to comment Share on other sites More sharing options...
Croax Posted January 8, 2022 Author Share Posted January 8, 2022 (edited) Stone Melee Stone Melee / Bio Armor Spoiler This Villain build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Stone MeleeSecondary Power Set: Bio ArmorPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mu Mastery Villain Profile:Level 1: Stone Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7)Level 1: Hide -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(7), Ksm-ToHit+(9)Level 2: Fault -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(13), FrcFdb-Rechg%(13)Level 4: Hardened Carapace -- Ags-ResDam(A), Ags-ResDam/EndRdx(19), Ags-ResDam/EndRdx/Rchg(19), StdPrt-ResDam/Def+(40), GldArm-3defTpProc(42)Level 6: Assassin's Smash -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(21), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(23), SprStlGl-Acc/Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(25)Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(25), GssSynFr--ToHit(27), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(29)Level 10: Boundless Energy -- PrfShf-End%(A), PwrTrns-+Heal(17), PwrTrns-EndMod(31)Level 12: Environmental Modification -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(31), Rct-Def(31), Rct-EndRdx/Rchg(33), Rct-Def/EndRdx(33), Rct-Def/Rchg(33)Level 14: Super Speed -- HO:Micro(A)Level 16: Adaptation Level 18: Seismic Mallet -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(36), Hct-Dam%(36), UnbCns-Dam%(36)Level 20: Ablative Carapace -- Prv-Heal/Rchg(A)Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 24: Boxing -- Empty(A)Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)Level 28: DNA Siphon -- Erd-Dmg/Rchg(A), Erd-Acc/Dmg/Rchg(37), TchoftheN-%Dam(37), Erd-%Dam(37), ScrDrv-Dam%(39), Obl-%Dam(39)Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34)Level 32: Tremor -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43), FrcFdb-Rechg%(43)Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)Level 38: Parasitic Aura -- Prv-Absorb%(A)Level 41: Hasten -- RechRdx-I(A), RechRdx-I(45)Level 44: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(45), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Dmg/EndRdx/Rchg(46), StnoftheM-Dam%(46), Apc-Dam%(50)Level 47: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Ann-ResDeb%(50)Level 49: Assault -- EndRdx-I(A)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)Level 49: Quick Form Level 14: Speed Phase Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation ------------ Stone Melee / Dark Armor Spoiler This Villain build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Stone MeleeSecondary Power Set: Dark ArmorPower Pool: LeapingPower Pool: ExperimentationPower Pool: FightingPower Pool: SpeedAncillary Pool: Body Mastery Villain Profile:Level 1: Stone Mallet -- SprAssMar-Rchg/Rchg Build Up(A), KntCmb-Acc/Dmg(3), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(11)Level 1: Hide -- ShlWal-ResDam/Re TP(A), Krm-ResKB(19), Rct-ResDam%(46), Ksm-ToHit+(50)Level 2: Fault -- Rgn-Dmg(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15), FrcFdb-Rechg%(17)Level 4: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23), GldArm-3defTpProc(23), StdPrt-ResDam/Def+(25)Level 6: Assassin's Smash -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(11)Level 8: Build Up -- GssSynFr--Build%(A)Level 10: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(48), UnbGrd-Max HP%(50)Level 12: Shadow Dweller -- RedFrt-Def/EndRdx(A), RedFrt-Def(34), RedFrt-EndRdx(36), RedFrt-Def/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(50)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 16: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37)Level 18: Seismic Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Dmg/EndRdx(29), FrcFdb-Rechg%(31)Level 20: Dark Regeneration -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)Level 22: Speed of Sound -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-ResSlow(39)Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(48)Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45)Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(43), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(48)Level 32: Tremor -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), FrcFdb-Rechg%(34)Level 35: Superior Conditioning -- PrfShf-End%(A)Level 38: Toxic Dart -- Empty(A)Level 41: Physical Perfection -- PrfShf-End%(A)Level 44: Adrenal Booster -- RechRdx-I(A)Level 47: Soul Transfer -- Prv-Heal/Rchg(A)Level 49: Cloak of Fear -- GlmoftheA-Dam%(A)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(42), PwrTrns-EndMod(42)Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally ------------ Stone Melee / Electric Armor Spoiler This Villain build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Stone MeleeSecondary Power Set: Electric ArmorPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mu Mastery Villain Profile:Level 1: Stone Mallet -- SprAssMar-Rchg/Rchg Build Up(A), KntCmb-Acc/Dmg(3), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(5), Hct-Dam%(45)Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), Rct-ResDam%(7), Ksm-ToHit+(43)Level 2: Fault -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(11), FrcFdb-Rechg%(13)Level 4: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Max HP%(19)Level 6: Assassin's Smash -- SprStlGl-Acc/Dmg(A), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Rchg/Hide%(21), SprStlGl-Dmg/Rchg(23), SprStlGl-Dmg/EndRdx/Rchg(23), SprStlGl-Acc/Dmg/EndRdx/Rchg(25)Level 8: Build Up -- GssSynFr--Build%(A)Level 10: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(27)Level 12: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(31)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 16: Grounded -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)Level 18: Seismic Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), FrcFdb-Rechg%(36)Level 20: Lightning Reflexes -- Run-I(A)Level 22: Super Speed -- WntGif-ResSlow(A)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31)Level 26: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33)Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(39)Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(40)Level 32: Tremor -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), FrcFdb-Rechg%(46)Level 35: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def(43)Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def(45)Level 41: Zapp -- Apc-Dmg/Rchg(A), Apc-Dam%(43), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(48), StnoftheM-Dam%(48)Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Acc/Dmg/Rchg(50), Rgn-Dmg/EndRdx(50)Level 47: Assault -- EndRdx-I(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)Level 2: Stamina -- PrfShf-End%(A)Level 49: Quick Form Level 18: Speed Phase Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally ------------ Stone Melee / Energy Aura Spoiler This Villain build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Stone MeleeSecondary Power Set: Energy AuraPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Body Mastery Villain Profile:Level 1: Stone Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(3), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(5), SprAssMar-Rchg/Rchg Build Up(7)Level 1: Hide -- ShlWal-ResDam/Re TP(A)Level 2: Fault -- Rgn-Dmg(A), Rgn-Dmg/Rchg(9), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(11), Rgn-Dmg/EndRdx(11), FrcFdb-Rechg%(13)Level 4: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), LucoftheG-Def/Rchg(17), LucoftheG-Def/EndRdx/Rchg(19)Level 6: Assassin's Smash -- SprStlGl-Acc/Dmg(A), SprStlGl-Acc/Dmg/Rchg(19), SprStlGl-Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(23)Level 8: Build Up -- GssSynFr--Build%(A)Level 10: Power Shield -- Rct-Def(A), Rct-Def/EndRdx(25), Rct-EndRdx/Rchg(25), Rct-Def/Rchg(27), Rct-Def/EndRdx/Rchg(27), Rct-ResDam%(29)Level 12: Entropy Shield -- EndRdx-I(A)Level 14: Super Speed -- Clr-RunSpd(A), Clr-EndRdx(29)Level 16: Kinetic Dampening -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31), StdPrt-ResDam/Def+(33), GldArm-3defTpProc(33)Level 18: Seismic Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(39), Hct-Dam%(39)Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33), Ksm-Def/EndRdx(34), Ksm-Def/Rchg(34)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)Level 24: Boxing -- Empty(A)Level 26: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36), Ags-Psi/Status(36)Level 28: Energy Drain -- LucoftheG-Def/Rchg+(A)Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(40), LucoftheG-Def/Rchg(40), LucoftheG-Def/EndRdx/Rchg(40)Level 32: Tremor -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43), FrcFdb-Rechg%(43)Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(46)Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48)Level 41: Superior Conditioning -- PrfShf-End%(A)Level 44: Physical Perfection -- PrfShf-End%(A)Level 47: Laser Beam Eyes -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50), Apc-Dam%(50)Level 49: Assault -- EndRdx-I(A)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(7)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)Level 2: Stamina -- PrfShf-End%(A)Level 14: Speed Phase Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run Level 50: Musculature Core Paragon Level 50: Degenerative Core Flawless Interface Level 50: Assault Core Embodiment ------------ Stone Melee / Fiery Aura Spoiler This Villain build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Stone MeleeSecondary Power Set: Fiery AuraPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Body Mastery Villain Profile:Level 1: Stone Mallet -- SprAssMar-Rchg/Rchg Build Up(A), Mk'Bit-Acc/Dmg(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(11)Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Rct-ResDam%(21)Level 2: Fault -- Rgn-Dmg(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15), FrcFdb-Rechg%(17)Level 4: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(45)Level 6: Assassin's Smash -- SprStlGl-Acc/Dmg(A), SprStlGl-Rchg/Hide%(7), SprStlGl-Acc/Dmg/Rchg(7), TchofDth-Dam%(9), Mk'Bit-Dam%(9), GldStr-%Dam(11)Level 8: Build Up -- GssSynFr--Build%(A)Level 10: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(50), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50)Level 12: Temperature Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(48)Level 18: Seismic Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), FrcFdb-Rechg%(31)Level 20: Consume -- PreOptmz-EndMod/Acc/Rech(A), PrfShf-EndMod/Acc/Rchg(21), Obl-%Dam(23), ScrDrv-Dam%(45), Erd-%Dam(46)Level 22: Super Speed -- BlsoftheZ-ResKB(A)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)Level 26: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(43)Level 28: Burn -- SprStlGl-Dmg/Rchg(A), SprStlGl-Dmg/EndRdx/Rchg(37), SprStlGl-Acc/Dmg/EndRdx/Rchg(37), Arm-Dam%(40), Obl-%Dam(40), Erd-%Dam(43)Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(34)Level 32: Tremor -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), FrcFdb-Rechg%(34)Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(36), LucoftheG-Def/Rchg+(37)Level 38: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(39), LucoftheG-Def/Rchg+(40)Level 41: Superior Conditioning -- PrfShf-End%(A)Level 44: Physical Perfection -- PrfShf-End%(A)Level 47: Assault -- EndRdx-I(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)Level 2: Stamina -- PrfShf-End%(A)Level 18: Speed Phase Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally ------------ Stone Melee / Ice Armor Spoiler This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Stone MeleeSecondary Power Set: Ice ArmorPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mu Mastery Hero Profile:Level 1: Stone Mallet -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7)Level 1: Hide -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(7)Level 2: Fault -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(11), FrcFdb-Rechg%(13)Level 4: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17)Level 6: Assassin's Smash -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(17), SprStlGl-Acc/Dmg/Rchg(19), SprStlGl-Dmg/EndRdx/Rchg(19), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Rchg/Hide%(21)Level 8: Build Up -- GssSynFr--Build%(A)Level 10: Hoarfrost -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(23), Prv-Heal(23), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(27)Level 12: Wet Ice -- EndRdx-I(A)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), RedFrt-Def(27), RedFrt-Def/EndRdx(29)Level 16: Super Speed -- Clr-RunSpd(A), Clr-EndRdx(29)Level 18: Seismic Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37)Level 20: Permafrost -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)Level 22: Kick -- Empty(A)Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(31), Ags-Psi/Status(31), Ags-ResDam/EndRdx/Rchg(33), Ags-ResDam/Rchg(33)Level 26: Weave -- Rct-Def(A), Rct-Def/EndRdx(33), Rct-EndRdx/Rchg(34), Rct-Def/Rchg(34), Rct-Def/EndRdx/Rchg(34), Rct-ResDam%(36)Level 28: Glacial Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def(39), RedFrt-Def/EndRdx(39)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(39), RedFrt-Def(40)Level 32: Tremor -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(42), Arm-Dam%(42), FuroftheG-ResDeb%(42)Level 35: Energy Absorption -- LucoftheG-Def/Rchg+(A), PreOptmz-EndMod/Rech(43)Level 38: Icy Bastion -- TtnCtn-ResDam/Rchg(A), TtnCtn-EndRdx/Rchg(43), TtnCtn-ResDam/EndRdx/Rchg(43), TtnCtn-ResDam(45)Level 41: Zapp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46)Level 44: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50)Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 49: Assault -- EndRdx-I(A)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)Level 49: Quick Form Level 16: Speed Phase Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run Level 50: Musculature Core Paragon Level 50: Barrier Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve ------------ Stone Melee / Invulnerability Spoiler This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Stone MeleeSecondary Power Set: InvulnerabilityPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Body Mastery Hero Profile:Level 1: Stone Mallet -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7)Level 1: Hide -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(7), LucoftheG-Def/Rchg+(50)Level 2: Fault -- Rgn-Dmg(A), Rgn-Dmg/Rchg(9), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(11), Rgn-Dmg/EndRdx(11), FrcFdb-Rechg%(13)Level 4: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(17), RctArm-ResDam/Rchg(17), GldArm-3defTpProc(19), StdPrt-ResDam/Def+(19)Level 6: Assassin's Smash -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(21), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg/Rchg(23), SprStlGl-Dmg/Rchg(23), SprStlGl-Dmg/EndRdx/Rchg(25)Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(25), GssSynFr--ToHit(27), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(29)Level 10: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(31), RctArm-ResDam/EndRdx/Rchg(31)Level 12: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(31), Prv-Heal(33), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34)Level 14: Super Speed -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(34)Level 16: Unyielding -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam/EndRdx/Rchg(36)Level 18: Seismic Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40)Level 20: Environmental Resistance -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(37)Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)Level 24: Boxing -- Empty(A)Level 26: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(39)Level 28: Reinforced -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(42), Rct-Def(42), Rct-Def/EndRdx(48), Rct-EndRdx/Rchg(50), Rct-Def/Rchg(50)Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(43)Level 32: Tremor -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45), Arm-Dam%(45), FuroftheG-ResDeb%(45)Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(48)Level 41: Superior Conditioning -- PrfShf-End%(A)Level 44: Physical Perfection -- PrfShf-End%(A)Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)Level 49: Assault -- EndRdx-I(A)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)Level 14: Speed Phase Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run Level 50: Musculature Core Paragon Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve ------------ Stone Melee / Ninjitsu Spoiler This Villain build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural StalkerPrimary Power Set: Stone MeleeSecondary Power Set: NinjitsuPower Pool: LeapingPower Pool: ExperimentationPower Pool: SpeedPower Pool: FightingAncillary Pool: Body Mastery Villain Profile:Level 1: Stone Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)Level 1: Hide -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(7), LucoftheG-Def/Rchg+(45)Level 2: Fault -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(9), SprAssMar-Acc/Dmg/Rchg(9), SprAssMar-Dmg/EndRdx/Rchg(11), SprAssMar-Acc/Dmg/EndRdx/Rchg(11), SprAssMar-Rchg/Rchg Build Up(13)Level 4: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), RedFrt-Def(17), RedFrt-Def/EndRdx(17), RedFrt-Def/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-EndRdx(50)Level 6: Assassin's Smash -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(19), SprStlGl-Acc/Dmg/EndRdx/Rchg(19), SprStlGl-Dmg/Rchg(21), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(23)Level 8: Danger Sense -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(23), Rct-Def(25), Rct-Def/EndRdx(25), Rct-EndRdx/Rchg(27), Rct-Def/Rchg(27)Level 10: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31)Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 14: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50)Level 16: Kuji-In Rin -- RechRdx-I(A)Level 18: Seismic Mallet -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(40), FrcFdb-Rechg%(40)Level 20: Kuji-In Sha -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(33), Prv-Heal(34), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)Level 24: Kick -- Empty(A)Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(37), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45)Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(40), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(46)Level 30: Toxic Dart -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(43)Level 32: Tremor -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43)Level 35: Superior Conditioning -- PrfShf-End%(A)Level 38: Adrenal Booster -- RctRtc-Pcptn(A), RctRtc-ToHit/Rchg(46)Level 41: Physical Perfection -- PrfShf-End%(A)Level 44: Laser Beam Eyes -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(48)Level 47: Blinding Powder -- CrcPrs-Conf%(A)Level 49: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(15), PwrTrns-+Heal(50)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run Level 50: Musculature Core Paragon Level 50: Reactive Core Flawless Interface Level 50: Assault Core Embodiment ------------ Stone Melee / Radiation Armor Spoiler This Villain build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Stone MeleeSecondary Power Set: Radiation ArmorPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Body Mastery Villain Profile:Level 1: Stone Mallet -- SprAssMar-Rchg/Rchg Build Up(A), SprStlGl-Dmg/Rchg(3), SprStlGl-Dmg/EndRdx/Rchg(3), SprStlGl-Acc/Dmg/EndRdx/Rchg(5), TchofDth-Dam%(5), Mk'Bit-Dam%(11)Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), Rct-ResDam%(50), Ksm-ToHit+(50)Level 2: Fault -- Rgn-Dmg(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15), FrcFdb-Rechg%(17)Level 4: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48)Level 6: Assassin's Smash -- SprStlGl-Acc/Dmg(A), SprStlGl-Rchg/Hide%(7), SprStlGl-Acc/Dmg/Rchg(7), TchofDth-Dam%(9), Mk'Bit-Dam%(9), GldStr-%Dam(11)Level 8: Build Up -- GssSynFr--Build%(A)Level 10: Gamma Boost -- PrfShf-End%(A)Level 12: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 16: Fallout Shelter -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(21)Level 18: Seismic Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), FrcFdb-Rechg%(31)Level 20: Radiation Therapy -- Prv-Heal(A), Prv-Heal/Rchg(21)Level 22: Super Speed -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(50)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)Level 26: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(45)Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43)Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(34)Level 32: Tremor -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FrcFdb-Rechg%(34)Level 35: Ground Zero -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(40)Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(43)Level 44: Superior Conditioning -- PrfShf-End%(A)Level 47: Physical Perfection -- PrfShf-End%(A)Level 49: Meltdown -- UnbGrd-Rchg/ResDam(A)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)Level 18: Speed Phase Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally ------------ Stone Melee / Regeneration Spoiler This Villain build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Stone MeleeSecondary Power Set: RegenerationPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Soul Mastery Villain Profile:Level 1: Stone Mallet -- SprAssMar-Rchg/Rchg Build Up(A), SprStlGl-Dmg/Rchg(3), SprStlGl-Dmg/EndRdx/Rchg(3), SprStlGl-Acc/Dmg/EndRdx/Rchg(5), TchofDth-Dam%(5), Mk'Bit-Dam%(11)Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46), Rct-ResDam%(46)Level 2: Fault -- Rgn-Dmg(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15), FrcFdb-Rechg%(17)Level 4: Reconstruction -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(46)Level 6: Assassin's Smash -- SprStlGl-Acc/Dmg(A), SprStlGl-Rchg/Hide%(7), SprStlGl-Acc/Dmg/Rchg(7), TchofDth-Dam%(9), Mk'Bit-Dam%(9), GldStr-%Dam(11)Level 8: Build Up -- GssSynFr--Build%(A), RctRtc-Pcptn(48), RctRtc-ToHit/Rchg(48)Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 12: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(40), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(42)Level 14: Super Speed -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-ResSlow(50)Level 16: Integration -- Prv-Heal(A), Prv-Heal/EndRdx(40)Level 18: Seismic Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), FrcFdb-Rechg%(31)Level 20: Resilience -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(21), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Max HP%(40)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25)Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50)Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(39)Level 28: Instant Healing -- Prv-Heal(A), Prv-Heal/Rchg(37)Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def(34), RedFrt-EndRdx(37)Level 32: Tremor -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), FrcFdb-Rechg%(34)Level 35: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(37)Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(39), RedFrt-Def/EndRdx(39)Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A)Level 44: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(45)Level 47: Assault -- EndRdx-I(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)Level 49: Quick Form Level 14: Speed Phase Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally ------------ Stone Melee / Shield Defense Spoiler This Villain build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Stone MeleeSecondary Power Set: Shield DefensePower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Body Mastery Villain Profile:Level 1: Stone Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7)Level 2: Fault -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(9), SprAssMar-Acc/Dmg/Rchg(9), SprAssMar-Dmg/EndRdx/Rchg(11), SprAssMar-Acc/Dmg/EndRdx/Rchg(11), SprAssMar-Rchg/Rchg Build Up(13)Level 4: Deflection -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(15), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(17), RedFrt-Def(19), RedFrt-EndRdx(19)Level 6: Assassin's Smash -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(21), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(23), SprStlGl-Acc/Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(25)Level 8: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(29)Level 10: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(33)Level 12: True Grit -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 16: Active Defense -- RechRdx-I(A)Level 18: Seismic Mallet -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(39), Hct-Dam%(39), FrcFdb-Rechg%(39)Level 20: Against All Odds -- EndRdx-I(A)Level 22: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(34), BlsoftheZ-ResKB(36)Level 24: Boxing -- Empty(A)Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(37)Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A)Level 30: Weave -- RedFrt-EndRdx(A), RedFrt-Def(40), RedFrt-Def/EndRdx(40), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42)Level 32: Tremor -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(43), FrcFdb-Rechg%(45)Level 35: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46)Level 38: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), LucoftheG-Def/Rchg+(48), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def(50), RedFrt-EndRdx(50)Level 41: Superior Conditioning -- PrfShf-End%(A)Level 44: Physical Perfection -- PrfShf-End%(A)Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 49: Assault -- EndRdx-I(A)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15), Prv-Absorb%(34)Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(34)Level 18: Speed Phase Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally ------------ Stone Melee / Stone Armor Spoiler This Villain build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Stone MeleeSecondary Power Set: Stone ArmorPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mu Mastery Villain Profile:Level 1: Stone Mallet -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7)Level 1: Hide -- ShlWal-ResDam/Re TP(A)Level 2: Fault -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(13), FrcFdb-Rechg%(13)Level 4: Stone Skin -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(15), RedFrt-Def(15), GldArm-3defTpProc(17), GldArm-ResDam(17), StdPrt-ResDam/Def+(19)Level 6: Assassin's Smash -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(19), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(23)Level 8: Build Up -- GssSynFr--Build%(A)Level 10: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(25), Rct-EndRdx/Rchg(25), Rct-Def/Rchg(27), Rct-Def/EndRdx/Rchg(27), Rct-ResDam%(29)Level 12: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(33)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 16: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(33)Level 18: Seismic Mallet -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(37), Hct-Dam%(37), FrcFdb-Rechg%(39)Level 20: Crystal Armor -- PrfShf-End%(A), PrfShf-EndMod(34), LucoftheG-Def/Rchg+(34), RedFrt-Def/EndRdx(34), RedFrt-Def(36)Level 22: Super Speed -- Clr-RunSpd(A), Clr-EndRdx(33)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36)Level 26: Boxing -- Empty(A)Level 28: Brimstone Armor -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(39), Ags-ResDam(39), Ags-ResDam/EndRdx/Rchg(40)Level 30: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(40), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam/Rchg(42)Level 32: Tremor -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43), FrcFdb-Rechg%(43)Level 35: Minerals -- RedFrt-Def(A), RedFrt-Def/EndRdx(45)Level 38: Geode -- RechRdx-I(A)Level 41: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def(45)Level 44: Zapp -- Apc-Dam%(A), StnoftheM-Acc/Dmg(46), StnoftheM-Dmg/EndRdx(46), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Dmg/EndRdx/Rchg(48), StnoftheM-Dam%(48)Level 47: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Run-I(A)Level 1: Hurdle -- Jump-I(A)Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7)Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)Level 24: Speed Phase Level 49: Quick Form Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally ------------ Stone Melee / Super Reflexes Spoiler This Villain build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Stone MeleeSecondary Power Set: Super ReflexesPower Pool: LeapingPower Pool: ExperimentationPower Pool: SpeedPower Pool: FightingAncillary Pool: Body Mastery Villain Profile:Level 1: Stone Mallet -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(11)Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(48)Level 2: Fault -- Rgn-Dmg(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15), FrcFdb-Rechg%(17)Level 4: Focused Fighting -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(48)Level 6: Assassin's Smash -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(11)Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(39), GssSynFr--ToHit(39), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(50)Level 10: Focused Senses -- Rct-Def(A), Rct-Def/EndRdx(43), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(45)Level 12: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A), ShlWal-Def(42), LucoftheG-Def/Rchg+(50)Level 16: Practiced Brawler -- RechRdx-I(A)Level 18: Seismic Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), FrcFdb-Rechg%(31)Level 20: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)Level 22: Speed of Sound -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(42)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)Level 26: Boxing -- Empty(A)Level 28: Quickness -- Run-I(A)Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(34), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(40)Level 32: Tremor -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FrcFdb-Rechg%(34)Level 35: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(37), RedFrt-EndRdx(37)Level 38: Superior Conditioning -- PrfShf-End%(A)Level 41: Physical Perfection -- PrfShf-End%(A)Level 44: Toxic Dart -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(48)Level 47: Adrenal Booster -- RechRdx-I(A)Level 49: Weave -- LucoftheG-Def/Rchg+(A)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(50)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19), Prv-Absorb%(19), Prv-Heal(21), RgnTss-Regen+(21)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23), PwrTrns-+Heal(23), PwrTrns-EndMod(25)Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally ------------ Stone Melee / Willpower Spoiler This Villain build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Stone MeleeSecondary Power Set: WillpowerPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Body Mastery Villain Profile:Level 1: Stone Mallet -- SprAssMar-Rchg/Rchg Build Up(A), SprStlGl-Dmg/Rchg(3), SprStlGl-Dmg/EndRdx/Rchg(3), SprStlGl-Acc/Dmg/EndRdx/Rchg(5), TchofDth-Dam%(5), Mk'Bit-Dam%(11)Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), Rct-ResDam%(50)Level 2: Fault -- Rgn-Dmg(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15), FrcFdb-Rechg%(17)Level 4: Reconstruction -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(48)Level 6: Assassin's Smash -- SprStlGl-Acc/Dmg(A), SprStlGl-Rchg/Hide%(7), SprStlGl-Acc/Dmg/Rchg(7), TchofDth-Dam%(9), Mk'Bit-Dam%(9), GldStr-%Dam(11)Level 8: Build Up -- GssSynFr--Build%(A)Level 10: High Pain Tolerance -- Prv-Heal(A), Prv-Heal/EndRdx(45), GldArm-3defTpProc(50), StdPrt-ResDam/Def+(50)Level 12: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(43), UnbGrd-EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(45)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 16: Indomitable Will -- RedFrt-Def(A), RedFrt-Def/EndRdx(42)Level 18: Seismic Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(31)Level 20: Heightened Senses -- LucoftheG-Def/Rchg+(A), RedFrt-Def(21), RedFrt-EndRdx(21), RedFrt-Def/EndRdx(23), RedFrt-Def/Rchg(25), RedFrt-Def/EndRdx/Rchg(25)Level 22: Super Speed -- Clr-RunSpd(A), Clr-EndRdx(42)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(27)Level 26: Boxing -- Empty(A)Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40)Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(31), RedFrt-Def(31), RedFrt-EndRdx(34), RedFrt-Def/Rchg(37), RedFrt-Def/EndRdx/Rchg(37)Level 32: Tremor -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(37)Level 38: Strength of Will -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39)Level 41: Superior Conditioning -- PrfShf-End%(A)Level 44: Physical Perfection -- PrfShf-End%(A)Level 47: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(48)Level 49: Resurgence -- PreOptmz-EndMod/Rech(A)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)Level 18: Speed Phase Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally ------------ Edited January 8, 2022 by Croax 2 More than just a Ninja - A Guide to Stalkers Croax's Tier List and Build Collection Link to comment Share on other sites More sharing options...
Croax Posted January 8, 2022 Author Share Posted January 8, 2022 Ok i have Updated the List with Stone Melee and Stone Armor now. I have to say Stone Armor rocks! (pun intended). It is one of the best sets out there now for Stalkers. UNfotunately Stone Melee is not good. It has a very useless Hurl Boulder and you would want to skip the first power. So you are Left with a single target attack chain that either need a lot of recharge to funtion or a snipe.on the AoE side Tremor is really nice but Fault is not that great. Like a bad cousin of all the other Stalker Primaries with a bad cone attack. Also you deal purely smashing damage which can be lackluster overall in the game. With the constant knockdowns it still manages to be somewhat ok. All the shaking animations and hefty sounds make it feel so strong but it is not that well in reality. If the devs had made Hurl Boulder into something usefull or simply compensated the lacking damage by buffing it around 10% it would be a good set. but at least we can be sneaky rocks now... More than just a Ninja - A Guide to Stalkers Croax's Tier List and Build Collection Link to comment Share on other sites More sharing options...
Without_Pause Posted January 10, 2022 Share Posted January 10, 2022 I'm more curious on the /stone side of things. I have a build in the works, but I'm lazy and got distracted. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
Croax Posted January 10, 2022 Author Share Posted January 10, 2022 1 hour ago, Without_Pause said: I'm more curious on the /stone side of things. I have a build in the works, but I'm lazy and got distracted. The builds are sorted by the primary. That is why i have updated all posts to include the Stone Armor version. Just take a look at the primary you like to have a Stone Armor version off. You can go many routes with Stone Armor. It was hard to make a decision and make a build. More than just a Ninja - A Guide to Stalkers Croax's Tier List and Build Collection Link to comment Share on other sites More sharing options...
Glacier Peak Posted January 12, 2022 Share Posted January 12, 2022 On 1/6/2022 at 11:09 AM, Croax said: Ah yes, Boggle. I would not prefer using that because it has a long animation time. Using a normal attack and having a lower chance to get insigth is a playstyle which suits me more. Lower chance is still 35% for a normal quick AS which is not that bad and other attacks also may proc it. The purple confuse set is nice for builds and could be used in a creative way to improve your performance but that is on a set bonus level. in gameplay i would still be using normal attacks. it is simply not fun to me. Boggle works great as an opener, considering it doesn't notify the mob or break hide. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
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