JayboH Posted May 6, 2021 Share Posted May 6, 2021 (edited) I would love to see 3 more Interface abilities, addressing the lack of lethal/cold/smashing DoT options. The problem comes from having only so many debuffs available for creating those 3. A smashing DoT mixed with a 4 second stun makes thematic sense to me, like the Cognitive one (although I question the chance % being so low on Cognitive and Spectral - the confuse makes you lose xp and the immobilize is barely noticeable on Spectral as it is- it should be 4 sec IMO.) ...but then what? A cold DoT would make you think of slows and -rech but Gravitic already has that covered. Maybe slips and does knockdown? Problem with that is how knockdown is coded as a very low magnitude knockback, meaning if 4 stacks of knockdown hit an enemy I assume they would go flying - think of iTrial scenarios. Perhaps for the lethal DoT it could add a 4 second fear along the lines of Cognitive/Spectral, or perhaps a chance at placing a 'mark' on a target that combos into something - not sure, as we are running into a lack of debuffs we can use and also the soft control options. Thoughts? Edited May 6, 2021 by JayboH Flint Eastwood Link to comment Share on other sites More sharing options...
aethereal Posted May 6, 2021 Share Posted May 6, 2021 Can you stack knockback? I think it's an instantaneous effect, so different sources can't stack it (one power activation can potentially stack, so if you have a knockdown power and then you add a %chance to KD proc, I think that can stack up into knockback). But I've never seen it stack from different sources. As far as I know, once you're in the KB/KD cycle, you're immune to other KB. Link to comment Share on other sites More sharing options...
JayboH Posted May 6, 2021 Author Share Posted May 6, 2021 Yes you can stack kb, at least you always could, in PvE. Flint Eastwood Link to comment Share on other sites More sharing options...
arcane Posted May 6, 2021 Share Posted May 6, 2021 Could pair cold and hold. Maybe lethal with the debuff to debuff resistance like in Acid Arrow? 1 Link to comment Share on other sites More sharing options...
JayboH Posted May 6, 2021 Author Share Posted May 6, 2021 (edited) Well, that's a hard control, but I guess Confuse is as well, but I guess the main balance factor is always huge raids via iTrials and stacking. What magnitude hold? 2 perhaps? ...hmm... that could be used with the Hybrid that enables additional mag levels, which is interesting Edited May 7, 2021 by JayboH 1 Flint Eastwood Link to comment Share on other sites More sharing options...
JayboH Posted May 6, 2021 Author Share Posted May 6, 2021 Hmm... what if lethal marked a target for a low chance at a mini crit? We already have resistance debuffing and -MaxHP to help push damage so I dunno 1 Flint Eastwood Link to comment Share on other sites More sharing options...
Replacement Posted May 7, 2021 Share Posted May 7, 2021 Or just duplicate the secondary effects. You can only have 1 equipped, so it just becomes an alternative for better matching a theme. 1 Link to comment Share on other sites More sharing options...
BrandX Posted May 7, 2021 Share Posted May 7, 2021 25 minutes ago, Replacement said: Or just duplicate the secondary effects. You can only have 1 equipped, so it just becomes an alternative for better matching a theme. Or you could go with... Frostbite: Cold w/ -Cold Resist Severity: Lethal w/ +ToHit Beatdown: Smashing w/ +DMG Link to comment Share on other sites More sharing options...
arcane Posted May 7, 2021 Share Posted May 7, 2021 All of the above ideas could be fine if balanced appropriately. To me, the non-damage components tend to have tiny values that are thoroughly un-sexy, so just keep that in mind for all of the above... “-Cold Resist” sounds like a jip though unless it had a higher value than Reactive’s -Res(All). 1 Link to comment Share on other sites More sharing options...
Teirusu Posted May 7, 2021 Share Posted May 7, 2021 Here's a similar suggestion that I had not too long ago along the same vein with the idea of including extra taunt in one version of it. 1 Pet Summons pop-menu: https://forums.homecomingservers.com/topic/38759-pet-summons-pop-menu-v2/ Everlasting Base-Code pop-menu: https://forums.homecomingservers.com/topic/39109-everlasting-base-code-pop-menu/ Replace Cities' in-game Font with NotoSans: https://mods.cityofheroes.dev/modView.php?id=192 Link to comment Share on other sites More sharing options...
JayboH Posted May 8, 2021 Author Share Posted May 8, 2021 3 hours ago, Replacement said: Or just duplicate the secondary effects. You can only have 1 equipped, so it just becomes an alternative for better matching a theme. That's true, I hadn't thought of that, but that makes me wonder: are the 4 stack limits based on the power choice, or the debuff choice? ...meaning if you just changed it to a Reactive clone with lethal damage instead of fire damage, would it be a stack of 4 Reactive and a stack of 4 of the new lethal interface or would it be a stack of 4 -resist debuffs regardless of Interface source? Flint Eastwood Link to comment Share on other sites More sharing options...
JayboH Posted May 8, 2021 Author Share Posted May 8, 2021 3 hours ago, BrandX said: Or you could go with... Frostbite: Cold w/ -Cold Resist Severity: Lethal w/ +ToHit Beatdown: Smashing w/ +DMG I think there are zero personal buffs because enemies are 'marked' for 'x' amount of seconds for the interface to do its thing. This would be a neat idea though - it could open up lots more if that were possible. Flint Eastwood Link to comment Share on other sites More sharing options...
BrandX Posted May 8, 2021 Share Posted May 8, 2021 2 hours ago, arcane said: All of the above ideas could be fine if balanced appropriately. To me, the non-damage components tend to have tiny values that are thoroughly un-sexy, so just keep that in mind for all of the above... “-Cold Resist” sounds like a jip though unless it had a higher value than Reactive’s -Res(All). I was thinking it would have a higher -RES than Reactive, yes. Link to comment Share on other sites More sharing options...
JayboH Posted May 8, 2021 Author Share Posted May 8, 2021 (edited) 6 minutes ago, BrandX said: I was thinking it would have a higher -RES than Reactive, yes. ...or make it like -res to fire and cold, and make it temperature-themed perhaps. Do the same for smashing/lethal. Edited May 8, 2021 by JayboH Flint Eastwood Link to comment Share on other sites More sharing options...
BrandX Posted May 8, 2021 Share Posted May 8, 2021 1 minute ago, JayboH said: ...or make it like -res to fire and cold, and make it temperature-themed perhaps. Do the same for energy/negative, and smashing/lethal. That leaves psionic and toxic together I guess. Well, not sure if we need one for the other resist types, as I figured this was just about getting more thematic interface's by damage type. Unless you're thinking the S/L -Resist should go to the Smashing or Lethal Interface. However, I do like adding the -Fire Resist to it, and making it temperature based. Link to comment Share on other sites More sharing options...
JayboH Posted May 8, 2021 Author Share Posted May 8, 2021 Just now, BrandX said: Well, not sure if we need one for the other resist types, as I figured this was just about getting more thematic interface's by damage type. Unless you're thinking the S/L -Resist should go to the Smashing or Lethal Interface. However, I do like adding the -Fire Resist to it, and making it temperature based. Yeah I edited it while you were typing this. Flint Eastwood Link to comment Share on other sites More sharing options...
BrandX Posted May 8, 2021 Share Posted May 8, 2021 Just now, JayboH said: Yeah I edited it while you were typing this. I did originally have the idea for the -Resist to a specific damage type, to the Smashing interface, but I didn't feel the +ToHit or +DMG fit the cold theme as well. Link to comment Share on other sites More sharing options...
America's Angel Posted May 8, 2021 Share Posted May 8, 2021 Some debuffs that could be interesting: -damage -heal -perception My Stuff: Fightclub PvP Discord (Melee PvP tournaments, builds, and beta testing) Influence Farming Guide (General guide to farming, with maps and builds) Link to comment Share on other sites More sharing options...
BrandX Posted May 8, 2021 Share Posted May 8, 2021 59 minutes ago, America's Angel said: Some debuffs that could be interesting: -damage -heal -perception I had actually thought about -Perception to go along with a Cold Damage Interface. Link to comment Share on other sites More sharing options...
Monos King Posted May 8, 2021 Share Posted May 8, 2021 4 hours ago, America's Angel said: -damage -heal I think those two exist already in paralytic and gravitic respectively. The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021) Link to comment Share on other sites More sharing options...
JayboH Posted May 9, 2021 Author Share Posted May 9, 2021 20 hours ago, America's Angel said: Some debuffs that could be interesting: -damage -heal -perception -Damage and -heal already exist, and -perception doesn't work because Interface only activates from damage abilities, and as soon as damage is applied it overrules any benefit that -perception applies for the player applying it - unless you are thinking of it being a fairly high debuff that tankers/brutes might want to narrow the view of enemies to mostly them to help keep aggro? Not sure that would actually work anyway, it would have to be practically a global placate and placate is crazy strong for crowd control. Flint Eastwood Link to comment Share on other sites More sharing options...
BrandX Posted May 9, 2021 Share Posted May 9, 2021 14 hours ago, JayboH said: -Damage and -heal already exist, and -perception doesn't work because Interface only activates from damage abilities, and as soon as damage is applied it overrules any benefit that -perception applies for the player applying it - unless you are thinking of it being a fairly high debuff that tankers/brutes might want to narrow the view of enemies to mostly them to help keep aggro? Not sure that would actually work anyway, it would have to be practically a global placate and placate is crazy strong for crowd control. Could make it placate? Link to comment Share on other sites More sharing options...
JayboH Posted May 10, 2021 Author Share Posted May 10, 2021 13 hours ago, BrandX said: Could make it placate? Now multiply that by 4x each player in a huge raid/iTrial for every single player hitting enemies with placate. Way too strong, no? Enemies can't attack anything? Flint Eastwood Link to comment Share on other sites More sharing options...
BrandX Posted May 10, 2021 Share Posted May 10, 2021 30 minutes ago, JayboH said: Now multiply that by 4x each player in a huge raid/iTrial for every single player hitting enemies with placate. Way too strong, no? Enemies can't attack anything? I was thinking very low chance and that there was an IO with Placate Proc. Nothing said the proc had to end up at 75%/25% ratio and such. However, also in a huge raid/iTrial, for everyone with the placate proc, think about all those with an AOE attack/damage aura. Placate disappears as soon as attacked. Link to comment Share on other sites More sharing options...
JayboH Posted May 10, 2021 Author Share Posted May 10, 2021 3 hours ago, BrandX said: I was thinking very low chance and that there was an IO with Placate Proc. Nothing said the proc had to end up at 75%/25% ratio and such. However, also in a huge raid/iTrial, for everyone with the placate proc, think about all those with an AOE attack/damage aura. Placate disappears as soon as attacked. The IO is in a fear set, for abilities designed for casting control already, if I recall correctly. It can't be used in every single damage ability a player has. Spectral and Cognitive are 12%-12.5%~ at one and and 20%-25% at the other end. Spectral is soft and Cognitive is hard control. Is Fear/Placate considered soft? Is Placate basically a negative aggro/hate debuff? Pretty sure it's an aggro prevention and removal tool rather than a monstrous perception debuff at any rate. I've never looked at the numbers for that yet. How does placate work on DoTs by the way? If you hit an enemy with a slow dot and slam placate as soon as possible, does the next tick of the previous ability instantly remove the benefits of placate? I assume so. I guess I'd have to know more about it and what the chance would be. Like it could really wreak havoc due to RNG on a team. A tanker could nail a ton of placate on rolls while a blaster could roll duds and get all the aggro, although you'd kinda want to shoot a tanker that goes for placate interface. Interesting. Flint Eastwood Link to comment Share on other sites More sharing options...
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