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Electrical Blast / Electricity Manipulation Blaster


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Pretty much any build can do missions and join in task forces. Did that with that very combo starting in issue 3 on SOs.

 

Soloing AVs? Ehhh... Electric's thing is end drain / -recovery, which tends to be more significant on a defender or corrupter. Not going to say it can't be done, but you'll probably end up finding yoruself working the poison dagger temp power from P2W into your attack for the -regen, if that's going to be a focus for you. Fortunately they're cheap.

Kheldian backstory guide 2.0 is out.

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3 hours ago, Greycat said:

Pretty much any build can do missions and join in task forces. Did that with that very combo starting in issue 3 on SOs.

 

Soloing AVs? Ehhh... Electric's thing is end drain / -recovery, which tends to be more significant on a defender or corrupter. Not going to say it can't be done, but you'll probably end up finding yoruself working the poison dagger temp power from P2W into your attack for the -regen, if that's going to be a focus for you. Fortunately they're cheap.

I slotted my Elec/Temp Blaster for ranged defense and just ignored the secondary effects and any non ranged attacks.  Not as much flat out effective as a fie fire Blaster but out damages Sentinels with better damage mitigation.  All ranged attacks including Tier 9 nuke and softcapped ranged defense is hilarious.  Many of the sets that give ranged defense also give global recharge and/or accuracy.  Just sweetens everything up

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This should probably be moved to the blaster subforum.

 

That said elec/elec was my first toon that made it to lvl 14. Way back then in the CoH Beta the struggle was real. Now a days it's a lot easier to increase your survivability and manage endurance. You can even use the new endmod IO sets that also do damage to slot for damage and end mod.

 

That said for soloing an AV, you can if you build for survivability, sap your target, have degenerative -hp, and envenomed daggers, you shouldn't have much issue on even con.

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Two things.

 

First,  moved to Blaster sub forum 😃

 

Second, I beleive the devs have been workshopping some ideas for Electric Blast. Nothing concrete or guaranteed, obviously, but just throwing that out there so you don't retire the character, and all of a sudden we release a patch that would have made them more fun to play!

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Here's a thread that has a couple of builds I came up with as well as a few from Sir Myshkin. 

 

After those were posted, the Devs changed the sustain from force of thunder to dynamo, so here is my updated build with that change.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Dynamic Flea- scorpion shield: Level 50 Science Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Charged Bolts

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (43) Superior Defiant Barrage - Damage/RechargeTime
  • (43) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (45) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (45) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (46) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Electric Fence

  • (A) Trap of the Hunter - Accuracy/Endurance

Level 2: Lightning Bolt

  • (A) Entropic Chaos - Accuracy/Damage
  • (42) Entropic Chaos - Damage/Endurance
  • (46) Entropic Chaos - Chance of Heal Self
  • (46) Apocalypse - Chance of Damage(Negative)
  • (48) Gladiator's Javelin - Chance of Damage(Toxic)
  • (48) Power Transfer - Chance to Heal Self

Level 4: Ball Lightning

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (9) Superior Blaster's Wrath - Damage/Recharge
  • (11) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (11) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (17) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 6: Combat Jumping

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (7) Reactive Defenses - Scaling Resist Damage
  • (7) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 12: Zapp

  • (A) Sting of the Manticore - Accuracy/Damage
  • (13) Sting of the Manticore - Damage/Endurance
  • (13) Sting of the Manticore - Chance of Damage(Toxic)
  • (15) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (15) Gladiator's Javelin - Accuracy/Damage
  • (17) Gladiator's Javelin - Chance of Damage(Toxic)

Level 14: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (19) Gladiator's Armor - TP Protection +3% Def (All)
  • (25) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance
  • (27) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (29) Unbreakable Guard - +Max HP

Level 16: Build Up

  • (A) Rectified Reticle - Increased Perception

Level 18: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance

Level 20: Dynamo

  • (A) Preventive Medicine - Heal
  • (21) Preventive Medicine - Heal/Endurance
  • (21) Power Transfer - Damage/Accuracy/Endurance
  • (23) Fury of the Gladiator - Accuracy/Damage
  • (23) Fury of the Gladiator - Chance for Res Debuff
  • (25) Power Transfer - Chance to Heal Self

Level 22: Tesla Cage

  • (A) HamiO:Nucleolus Exposure
  • (31) Ghost Widow's Embrace - Accuracy/Endurance
  • (31) Gladiator's Javelin - Chance of Damage(Toxic)
  • (34) Gladiator's Net - Chance of Damage(Lethal)
  • (36) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (42) Power Transfer - Chance to Heal Self

Level 24: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 26: Charged Brawl

  • (A) HamiO:Nucleolus Exposure
  • (42) Power Transfer - Chance to Heal Self
  • (48) Gladiator's Strike - Accuracy/Damage
  • (50) Gladiator's Strike - Chance for Smashing Damage
  • (50) Touch of Death - Chance of Damage(Negative)
  • (50) Mako's Bite - Chance of Damage(Lethal)

Level 28: Thunder Strike

  • (A) HamiO:Nucleolus Exposure
  • (37) Scirocco's Dervish - Accuracy/Damage
  • (37) Force Feedback - Chance for +Recharge
  • (37) Scirocco's Dervish - Chance of Damage(Lethal)
  • (40) Obliteration - Chance for Smashing Damage
  • (43) Armageddon - Chance for Fire Damage

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 32: Thunderous Blast

  • (A) HamiO:Nucleolus Exposure
  • (33) Positron's Blast - Accuracy/Damage
  • (33) Bombardment - Chance for Fire Damage
  • (33) Javelin Volley - Chance of Damage(Lethal)
  • (34) Positron's Blast - Chance of Damage(Energy)
  • (34) Annihilation - Chance for Res Debuff

Level 35: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense

Level 38: Shocking Grasp

  • (A) HamiO:Nucleolus Exposure
  • (39) Gladiator's Strike - Accuracy/Damage
  • (39) Hecatomb - Chance of Damage(Negative)
  • (39) Gladiator's Strike - Chance for Smashing Damage
  • (40) Unbreakable Constraint - Chance for Smashing Damage
  • (40) Gladiator's Net - Chance of Damage(Lethal)

Level 41: Assault

  • (A) Endurance Reduction IO

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance

Level 47: Power Sink

  • (A) Power Transfer - Chance to Heal Self

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Defiance


Level 1: Brawl

  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (5) Numina's Convalesence - +Regeneration/+Recovery
  • (5) Preventive Medicine - Chance for +Absorb
  • (9) Miracle - +Recovery
Level 2: Stamina
  • (A) Power Transfer - Chance to Heal Self
  • (3) Power Transfer - EndMod
  • (3) Performance Shifter - Chance for +End
Level 49: Quick Form

Level 24: Speed Phase
Level 1: Prestige Power Dash

EDIT:  I tried my hand at soloing a level 52 Dominatrix AV and just as I was making a little bit of progress, I died.  Maybe a different version of Elecx3 can do it, or maybe an even level AV, but this build couldn't.

Edited by Bionic_Flea
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7 minutes ago, Bionic_Flea said:

Here's a thread that has a couple of builds I came up with as well as a few from Sir Myshkin. 

 

After those were posted, the Devs changed the sustain from force of thunder to dynamo, so here is my updated build with that change.

 

  Hide contents

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Dynamic Flea- scorpion shield: Level 50 Science Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Charged Bolts

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (43) Superior Defiant Barrage - Damage/RechargeTime
  • (43) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (45) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (45) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (46) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Electric Fence

  • (A) Trap of the Hunter - Accuracy/Endurance

Level 2: Lightning Bolt

  • (A) Entropic Chaos - Accuracy/Damage
  • (42) Entropic Chaos - Damage/Endurance
  • (46) Entropic Chaos - Chance of Heal Self
  • (46) Apocalypse - Chance of Damage(Negative)
  • (48) Gladiator's Javelin - Chance of Damage(Toxic)
  • (48) Power Transfer - Chance to Heal Self

Level 4: Ball Lightning

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (9) Superior Blaster's Wrath - Damage/Recharge
  • (11) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (11) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (17) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 6: Combat Jumping

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (7) Reactive Defenses - Scaling Resist Damage
  • (7) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 12: Zapp

  • (A) Sting of the Manticore - Accuracy/Damage
  • (13) Sting of the Manticore - Damage/Endurance
  • (13) Sting of the Manticore - Chance of Damage(Toxic)
  • (15) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (15) Gladiator's Javelin - Accuracy/Damage
  • (17) Gladiator's Javelin - Chance of Damage(Toxic)

Level 14: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (19) Gladiator's Armor - TP Protection +3% Def (All)
  • (25) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance
  • (27) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (29) Unbreakable Guard - +Max HP

Level 16: Build Up

  • (A) Rectified Reticle - Increased Perception

Level 18: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance

Level 20: Dynamo

  • (A) Preventive Medicine - Heal
  • (21) Preventive Medicine - Heal/Endurance
  • (21) Power Transfer - Damage/Accuracy/Endurance
  • (23) Fury of the Gladiator - Accuracy/Damage
  • (23) Fury of the Gladiator - Chance for Res Debuff
  • (25) Power Transfer - Chance to Heal Self

Level 22: Tesla Cage

  • (A) HamiO:Nucleolus Exposure
  • (31) Ghost Widow's Embrace - Accuracy/Endurance
  • (31) Gladiator's Javelin - Chance of Damage(Toxic)
  • (34) Gladiator's Net - Chance of Damage(Lethal)
  • (36) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (42) Power Transfer - Chance to Heal Self

Level 24: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 26: Charged Brawl

  • (A) HamiO:Nucleolus Exposure
  • (42) Power Transfer - Chance to Heal Self
  • (48) Gladiator's Strike - Accuracy/Damage
  • (50) Gladiator's Strike - Chance for Smashing Damage
  • (50) Touch of Death - Chance of Damage(Negative)
  • (50) Mako's Bite - Chance of Damage(Lethal)

Level 28: Thunder Strike

  • (A) HamiO:Nucleolus Exposure
  • (37) Scirocco's Dervish - Accuracy/Damage
  • (37) Force Feedback - Chance for +Recharge
  • (37) Scirocco's Dervish - Chance of Damage(Lethal)
  • (40) Obliteration - Chance for Smashing Damage
  • (43) Armageddon - Chance for Fire Damage

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 32: Thunderous Blast

  • (A) HamiO:Nucleolus Exposure
  • (33) Positron's Blast - Accuracy/Damage
  • (33) Bombardment - Chance for Fire Damage
  • (33) Javelin Volley - Chance of Damage(Lethal)
  • (34) Positron's Blast - Chance of Damage(Energy)
  • (34) Annihilation - Chance for Res Debuff

Level 35: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense

Level 38: Shocking Grasp

  • (A) HamiO:Nucleolus Exposure
  • (39) Gladiator's Strike - Accuracy/Damage
  • (39) Hecatomb - Chance of Damage(Negative)
  • (39) Gladiator's Strike - Chance for Smashing Damage
  • (40) Unbreakable Constraint - Chance for Smashing Damage
  • (40) Gladiator's Net - Chance of Damage(Lethal)

Level 41: Assault

  • (A) Endurance Reduction IO

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance

Level 47: Power Sink

  • (A) Power Transfer - Chance to Heal Self

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Defiance


Level 1: Brawl

  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (5) Numina's Convalesence - +Regeneration/+Recovery
  • (5) Preventive Medicine - Chance for +Absorb
  • (9) Miracle - +Recovery
Level 2: Stamina
  • (A) Power Transfer - Chance to Heal Self
  • (3) Power Transfer - EndMod
  • (3) Performance Shifter - Chance for +End
Level 49: Quick Form

Level 24: Speed Phase
Level 1: Prestige Power Dash

 

Stealing this for my Elec/Regen Sentinel. All those Chance for Heals gots me excited! 

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1 hour ago, Glacier Peak said:

Stealing this for my Elec/Regen Sentinel. All those Chance for Heals gots me excited! 

They didn't help my elec/elec blaster much but an elec/regen sentinel may yield better results. 

 

Good luck on your journey and feel free to report your results.  There may be some really good symmetry with that combo. 

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Here's an armored blapper build.  Good resistance, ranged defense, multiple holds for working with Hami green team.  Played something similar on Live.



This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Charged Bolts -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Electric Fence -- GrvAnc-Hold%(A)
Level 2: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)
Level 4: Ball Lightning -- Dtn-Dmg/EndRdx(A), Dtn-Dmg/Rchg(17), Dtn-Acc/Dmg/EndRdx(17), Ann-Dmg/Rchg(19), Ann-Acc/Dmg/EndRdx(19), Ann-Acc/Dmg/EndRdx/Rchg(21)
Level 6: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dmg/Rchg(23), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(25)
Level 8: Short Circuit -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/End/Rech(27), Obl-Acc/Dmg/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(29)
Level 10: Aim -- GssSynFr--Build%(A)
Level 12: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(33)
Level 14: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(33)
Level 16: Zapp -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(33), ExcCnt-Dmg/ActRdx(34), ExcCnt-Dmg/Rng(34), ExcCnt-Dmg/Rchg(34), ExcCnt-Stun%(36)
Level 18: Build Up -- RechRdx-I(A)
Level 20: Tesla Cage -- Lck-Acc/Hold(A), Lck-Acc/Rchg(36), Lck-Rchg/Hold(36), Lck-EndRdx/Rchg/Hold(37), Lck-Acc/EndRdx/Rchg/Hold(37), Lck-%Hold(37)
Level 22: Dynamo -- Prv-Heal(A), Prv-Absorb%(39)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Maneuvers -- Rct-ResDam%(A), Rct-Def/EndRdx(39), LucoftheG-Def/Rchg+(39)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(40)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(40), RctArm-ResDam(40), GldArm-3defTpProc(42)
Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43), SprBlsWrt-Rchg/Dmg%(43)
Level 35: Power Sink -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/End/Rech(45)
Level 38: Shocking Bolt -- BslGaz-EndRdx/Rchg/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(45), Lck-Acc/EndRdx/Rchg/Hold(45), Lck-%Hold(46)
Level 41: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), StdPrt-ResDam/Def+(48)
Level 44: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(48), ShlWal-ResDam/Re TP(50)
Level 47: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-ToHit/EndRdx(50)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(15), PrfShf-End%(15)
Level 49: Quick Form 
Level 50: Musculature Radial Paragon 
Level 14: Afterburner 
------------



| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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  • 5 weeks later

Here's mine. This is before elec's changes so ill have to play with it and find a way to fit in Tesla and the sentinel. This build has no problem taking alpha's in groups, and after alpha, they have no end to attack again. You can run any TF and feel powerful with having so many AoE's at low levels. Enjoy

Blaster - Electrical Blast - Electricity Manipulation.mxd

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I read on the beta forums that Tesla Cage was still pretty underwhelming on Elec blasters with the changes.  VS is great.  I can see the benefit of Elec/Elec to basically go PS->BL or PS->SC or even PS->TB so that you've end-drained everything and get SHOCKED procs on the attacks right away, though I wonder if you can get there just with Elec/ primary using SC.  I suppose if you have Power Sink you can just slot SC for proc-damage and -RES procs, given its faster anim now.  You get a lot of AOE/PBAOE with SC-BL and Dynamo running and TB.   I'd be curious to see how people come up with builds.  I posted my Elec/Nin with SC back in the rotation and it's fun, definitely feels more powerful with the changes including VS and SC.  Wish the Shocked procs were stronger though.

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15 hours ago, brasilgringo said:

I read on the beta forums that Tesla Cage was still pretty underwhelming on Elec blasters with the changes.  VS is great.  I can see the benefit of Elec/Elec to basically go PS->BL or PS->SC or even PS->TB so that you've end-drained everything and get SHOCKED procs on the attacks right away, though I wonder if you can get there just with Elec/ primary using SC.  I suppose if you have Power Sink you can just slot SC for proc-damage and -RES procs, given its faster anim now.  You get a lot of AOE/PBAOE with SC-BL and Dynamo running and TB.   I'd be curious to see how people come up with builds.  I posted my Elec/Nin with SC back in the rotation and it's fun, definitely feels more powerful with the changes including VS and SC.  Wish the Shocked procs were stronger though.

 

Well Blaster don't use Tesla Cage as part of dmg rotation as Sentinels would do it and usually it was one of the powers a Blaster could skip. From a dmg point of view, if you proc the power out on the blaster side, it's not that bad and you chain jumps doing way more dmg then the Sentinel version.

 

However I found the power redundant for a Blaster thanks to the higher target cap 16 vs 10 on the aoes. So you really don't need it here. For a Sentinel the extra dmg from the chains is juicy and will just add some extra dmg to a attack chain.

 

From a combat log 

 

Quote

Sentinal Version


2021-11-28 13:33:07 You hit Bren with your Tesla Cage for 200.79 points of Energy damage.
2021-11-28 13:33:07 You hit Bren with your Tesla Cage for 25.99 points of their endurance.
2021-11-28 13:33:07 You hit Bren with your Tesla Cage for 40.15 points of Energy damage [SHOCKED!].
2021-11-28 13:33:07 You Hold Bren with your Tesla Cage.
2021-11-28 13:33:07 You hit Bren with your Ghost Widow's Embrace: Chance for Psionic Damage for 51.93 points of Psionic damage.
2021-11-28 13:33:07 You hit Bren with your Unbreakable Constraint: Chance for Smashing Damage for 77.52 points of Smashing damage.
2021-11-28 13:33:07 HIT Gravitating Girl! Your Tesla Cage power had a 95.00% chance to hit, you rolled a 64.75.
2021-11-28 13:33:07 HIT Katara Catjitsu! Your Tesla Cage power had a 95.00% chance to hit, you rolled a 41.50.
2021-11-28 13:33:07 Your Tesla Cage grants you 0.33 points of endurance.
2021-11-28 13:33:07 Your Tesla Cage grants you 0.33 points of endurance.
2021-11-28 13:33:07 You hit Gravitating Girl with your Tesla Cage for 27.03 points of Energy damage.
2021-11-28 13:33:07 You hit Gravitating Girl with your Tesla Cage for 3.89 points of their endurance.
2021-11-28 13:33:07 You hit Gravitating Girl with your Tesla Cage for 5.4 points of Energy damage [SHOCKED!].
2021-11-28 13:33:07 You hit Katara Catjitsu with your Tesla Cage for 27.03 points of Energy damage.
2021-11-28 13:33:07 You hit Katara Catjitsu with your Tesla Cage for 3.89 points of their endurance.
2021-11-28 13:33:07 You hit Katara Catjitsu with your Tesla Cage for 5.4 points of Energy damage [SHOCKED!].
 

 

Quote

Blaster Version

2021-11-28 14:16:24 You hit Tirunedeth with your Tesla Cage for 11.75 points of Energy damage.
2021-11-28 14:16:24 You hit Tirunedeth with your Tesla Cage for 2.34 points of Energy damage [SHOCKED!].
2021-11-28 14:16:24 You Hold Tirunedeth with your Tesla Cage.
2021-11-28 14:16:24 You hit Tirunedeth with your Tesla Cage for 32.49 points of their endurance.
2021-11-28 14:16:24 You hit Tirunedeth with your Unbreakable Constraint: Chance for Smashing Damage for 71.86 points of Smashing damage.
2021-11-28 14:16:24 You hit Tirunedeth with your Apocalypse: Chance for Negative Energy Damage for 71.86 points of Negative Energy damage.
2021-11-28 14:16:24 You hit Tirunedeth with your Superior Blaster's Wrath: Recharge/Chance for Fire Damage for 71.86 points of Fire damage.
2021-11-28 14:16:24 You hit Tirunedeth with your Reactive Interface for 8.97 points of Fire damage over time.
..
2021-11-28 14:16:24 You hit Gravitating Girl with your Tesla Cage for 57.39 points of Energy damage.
2021-11-28 14:16:24 You hit Gravitating Girl with your Tesla Cage for 11.47 points of Energy damage [SHOCKED!].
2021-11-28 14:16:24 You hit Gravitating Girl with your Tesla Cage for 7.56 points of their endurance.
..
2021-11-28 14:16:25 HIT Hook and Shot! Your Tesla Cage power had a 95.00% chance to hit, you rolled a 54.36.
2021-11-28 14:16:25 Your Tesla Cage grants you 15.58 points of endurance.
2021-11-28 14:16:25 You hit Hook and Shot with your Tesla Cage for 80.91 points of Energy damage.
2021-11-28 14:16:25 You hit Hook and Shot with your Tesla Cage for 16.17 points of Energy damage [SHOCKED!].
2021-11-28 14:16:25 You hit Hook and Shot with your Tesla Cage for 11.35 points of their endurance.
 

 


No brainer to use Tesla cage as Sentinel and in many cases I would use it for a Defender/Corrupter as a extra dmg source but I am not sure if I would find the room for it on a final Blaster build.

 

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mine before the changes..honeslty i don't think i'll change it.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9)
Level 1: Electric Fence -- Acc-I(A)
Level 2: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
Level 4: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
Level 6: Short Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(19), PreOptmz-EndMod/End/Rech(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23)
Level 8: Fly -- HO:Micro(A)
Level 10: Havoc Punch -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(25), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29)
Level 12: Zapp -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(29), ExcCnt-Dmg/ActRdx(31), ExcCnt-Dmg/Rng(31), ExcCnt-Dmg/Rchg(31), ExcCnt-Stun%(33)
Level 14: Aim -- GssSynFr--ToHit/Rchg(A)
Level 16: Thunder Strike -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 18: Build Up -- GssSynFr--ToHit/Rchg(A)
Level 20: Dynamo -- PwrTrns-Dam/Acc/Rech/End(A), PwrTrns-Dam/Acc/End(36), PwrTrns-+Heal(36), NmnCnv-Regen/Rcvry+(36), Prv-Absorb%(50)
Level 22: Combat Jumping -- Krm-ResKB(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 26: Boxing -- Acc-I(A)
Level 28: Power Sink -- RechRdx-I(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), Ags-ResDam/EndRdx(37), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(39)
Level 32: Thunderous Blast -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(40), Artl-Dam/End(40), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(42)
Level 35: Force of Thunder -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Acc/Rchg(42), SuddAcc--KB/+KD(43), FrcFdb-Rechg%(43)
Level 38: Shocking Grasp -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(43), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Dam%(46)
Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), ShlWal-ResDam/Re TP(48)
Level 44: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(50), Ags-ResDam(50)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
Level 49: Quick Form
Level 50: Preemptive Core Flawless Interface
Level 50: Assault Radial Embodiment
Level 50: Barrier Core Epiphany
Level 50: Musculature Radial Paragon
------------

 

 

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