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Posted

As cool as I think Propel is, it can be annoying when a bunch of objects are created and lying around, especially in a narrow tunnel. I was playing a Gravity Controller on a team fighting AVs and Dominatrix wedged herself into a tight spot and I felt bad about all the clutter I was burying her in by using this inexpensive power. As a Controller, it can be harder to avoid using attacks, especially when facing an AV who needs everyone on the team to throw everything they've got at 'em. 

 

So, my idea is what if the player could instantly detonate all those objects for a small bit of additional damage while also clearing out those objects? That would help avoid annoying pile-ups and could introduce an interesting bit of strategy. A detonate button could appear in that extra tray where travel powers' secondary abilities appear.

  • Like 1
Posted

I tried suggesting having propel objects despawn more quickly a while back and was shot down.  I support an option to reduce the clutter even without explosions.  Have wormhole or dimension shift clear them out,  anything.

Posted (edited)

This is what tabbing through targets is for!  😃

 

Please do not think I espouse this merely because I have a 50 'troller named Trash Ghost expressly made for littering Paragon City with Propel trash.

Edited by Clave Dark 5
  • Haha 1

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

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Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
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Posted

Having been fighting the Arcana Animus a lot lately, which have propel, and throw things (including books!) at me, I can see how the clutter can be annoying. But I did think that they despawned pretty quickly, so it wasn't as much of a problem.

 

Do the Gravity Control objects last longer?

  • City Council
Posted

PhysX objects are purely clientside and don't even exist on the server, there's no way to do anything useful with them.

 

5 hours ago, TheZag said:

I was hoping for something like /set_propel_despawn #

 

Debris is debris. The game doesn't see any distinction between a rusted out car chassis summoned by propel and bullet casings from assault rifle or mail pulled out of mailbox by hurricane. The only way to limit it is to limit all of it, which you can do by turning down the particle physics settings.

Posted
13 minutes ago, Number Six said:

PhysX objects are purely clientside and don't even exist on the server, there's no way to do anything useful with them.

 

 

Debris is debris. The game doesn't see any distinction between a rusted out car chassis summoned by propel and bullet casings from assault rifle or mail pulled out of mailbox by hurricane. The only way to limit it is to limit all of it, which you can do by turning down the particle physics settings.

 

So, even though we can 'interact' with the debris, its literally just all in our heads (client side), and not related to the server at all?

Posted
7 hours ago, Arbegla said:

 

So, even though we can 'interact' with the debris, its literally just all in our heads (client side), and not related to the server at all?

 

I know that different users see different items.

Posted

Mmm, I smell a new power set! The Grenadier! None of that timed stuff like Traps; just pure Kablowie Boom 'splodie!

 I have a character in Grim Dawn that is a ton of fun to play...whew if we had that here *drools*

I already have a theme song for such a character if ever we were graced with such.

 

 

 

 

  • City Council
Posted
11 hours ago, Tailcoat said:

 

I know that different users see different items.


About that, keep an eye on the beta patch notes tomorrow…

  • Like 2
  • Haha 1

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