Tailcoat Posted November 2, 2021 Share Posted November 2, 2021 As cool as I think Propel is, it can be annoying when a bunch of objects are created and lying around, especially in a narrow tunnel. I was playing a Gravity Controller on a team fighting AVs and Dominatrix wedged herself into a tight spot and I felt bad about all the clutter I was burying her in by using this inexpensive power. As a Controller, it can be harder to avoid using attacks, especially when facing an AV who needs everyone on the team to throw everything they've got at 'em. So, my idea is what if the player could instantly detonate all those objects for a small bit of additional damage while also clearing out those objects? That would help avoid annoying pile-ups and could introduce an interesting bit of strategy. A detonate button could appear in that extra tray where travel powers' secondary abilities appear. 1 Link to comment Share on other sites More sharing options...
Wavicle Posted November 3, 2021 Share Posted November 3, 2021 I like your suggestion, but I also think just having the things fade after 15-20 seconds would be a fine solution. 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
TheZag Posted November 3, 2021 Share Posted November 3, 2021 I tried suggesting having propel objects despawn more quickly a while back and was shot down. I support an option to reduce the clutter even without explosions. Have wormhole or dimension shift clear them out, anything. Link to comment Share on other sites More sharing options...
Clave Dark 5 Posted November 3, 2021 Share Posted November 3, 2021 (edited) This is what tabbing through targets is for! 😃 Please do not think I espouse this merely because I have a 50 'troller named Trash Ghost expressly made for littering Paragon City with Propel trash. Edited November 3, 2021 by Clave Dark 5 1 _____________________________ Hi, I'm Clave Dark 5! You may remember me from such characters as King Pumpkin Spice, Stupid Like A Fox, Capt Sam's Space Zoo, The Pink Bamfer, Trash Ghost, Maid Of Metal... as well as a few really stupid AE arcs! Link to comment Share on other sites More sharing options...
TheZag Posted November 3, 2021 Share Posted November 3, 2021 I was hoping for something like /set_propel_despawn # So people can do it client side and no trash ghosts would be harmed 1 Link to comment Share on other sites More sharing options...
Arbegla Posted November 3, 2021 Share Posted November 3, 2021 Having been fighting the Arcana Animus a lot lately, which have propel, and throw things (including books!) at me, I can see how the clutter can be annoying. But I did think that they despawned pretty quickly, so it wasn't as much of a problem. Do the Gravity Control objects last longer? Link to comment Share on other sites More sharing options...
Homecoming Team Number Six Posted November 3, 2021 Homecoming Team Share Posted November 3, 2021 PhysX objects are purely clientside and don't even exist on the server, there's no way to do anything useful with them. 5 hours ago, TheZag said: I was hoping for something like /set_propel_despawn # Debris is debris. The game doesn't see any distinction between a rusted out car chassis summoned by propel and bullet casings from assault rifle or mail pulled out of mailbox by hurricane. The only way to limit it is to limit all of it, which you can do by turning down the particle physics settings. Link to comment Share on other sites More sharing options...
Arbegla Posted November 3, 2021 Share Posted November 3, 2021 13 minutes ago, Number Six said: PhysX objects are purely clientside and don't even exist on the server, there's no way to do anything useful with them. Debris is debris. The game doesn't see any distinction between a rusted out car chassis summoned by propel and bullet casings from assault rifle or mail pulled out of mailbox by hurricane. The only way to limit it is to limit all of it, which you can do by turning down the particle physics settings. So, even though we can 'interact' with the debris, its literally just all in our heads (client side), and not related to the server at all? Link to comment Share on other sites More sharing options...
Tailcoat Posted November 3, 2021 Author Share Posted November 3, 2021 7 hours ago, Arbegla said: So, even though we can 'interact' with the debris, its literally just all in our heads (client side), and not related to the server at all? I know that different users see different items. Link to comment Share on other sites More sharing options...
Dona Eis Requiem Posted November 4, 2021 Share Posted November 4, 2021 Mmm, I smell a new power set! The Grenadier! None of that timed stuff like Traps; just pure Kablowie Boom 'splodie! I have a character in Grim Dawn that is a ton of fun to play...whew if we had that here *drools* I already have a theme song for such a character if ever we were graced with such. Link to comment Share on other sites More sharing options...
Homecoming Team Number Six Posted November 4, 2021 Homecoming Team Share Posted November 4, 2021 11 hours ago, Tailcoat said: I know that different users see different items. About that, keep an eye on the beta patch notes tomorrow… 2 1 Link to comment Share on other sites More sharing options...
Hardship Posted November 5, 2021 Share Posted November 5, 2021 OH?? Is my favorite CoH drinking game going away? 😟 Link to comment Share on other sites More sharing options...
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