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Posted (edited)

What is the optimal single target attack chain for Energy Melee (and the Recharge numbers to get there)? Do you lead with Total Focus, then go Energy Transfer and Bone Smasher? Do you need Energy Punch in the chain at all?

 

For AoE, you only have Whirling Hands and Power Crash so pretty simple there (without accounting for any Epic power pools).

 

And finally ATOs...where best to put them? Critical Strikes in Total Focus, Scrapper's Strikes in Bone Smasher? If you have a secondary with a damage aura, is there any benefit at all to putting one of the ATO sets there?

 

EDIT: My build is a few posts down

Edited by TungstenShark
Posted (edited)

Personally, I go...

 

ET (Long or Short if I get the critical on TF for 2 Energy Focuses) > Total Focus (+50% Crit IO here for me) > ET (slotted with Hecatomb +5ed with no DAM/END IO, w/ 6th slot another Damage Proc) > Bone Smasher > Moonbeam > Repeat

 

I know others have disagreed with my slotting in another thread, but I like it, as I don't feel it wastes End Reduction in ET, which costs no End to use.

 

As for AOE, just using Whirling Hands.  I feel no need for Power Crash.

 

Edit: I did mean Moonbeam and not Gloom

Edited by BrandX
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Posted (edited)
6 hours ago, BrandX said:

as I don't feel it wastes End Reduction in ET, which costs no End to use.

 

I think I may have forgotten that ET doesn't cost end.

 

Mine's basically the same.

Energy Transfer-Long (5 Hecatomb (no damage-only) and the Touch of Death Proc)

TF (Full set of Super Crit Strikes)

ET-Short

Moonbeam (5 Apocalypse (no damage-only) and the Glad Javelin Proc)

Bonesmasher (First 5 Super Scrap Strike and another ToD Proc)

 

The passive crit bonus from Super Scrap Strike sits in Energy Punch and isn't on my tray unless I exemplar down enough to need it.

 

Chain is probably tight enough that replacing the Dam-Recs in ET and MB with Dam-only will work but I never got around to checking. Also never +5ed my purples apparently. How many seconds does that knock off for a pylon run? Edit: Can't go to dam-only on ET. Just barely has enough recharge now for ET-TF-ET.

 

Edit2: +5ed my purples, swapped out the dam-rec for dam-only in moonbeam, smacked a pylon: 1min 18sec. Will have to test more but think that's 10-15sec gain.

Edited by Bill Z Bubba
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Posted

Thanks to you both @BrandX and @Bill Z Bubba! Very helpful! Your feedback helped me narrow down the attacks and slots needed. I am trying to build an EM/Stone Scrapper (to try out both sets on a Scrapper) but not having a ton of success in soft-capping the typed defenses (particularly F/C). The tinkering continues.

Posted (edited)
2 hours ago, TungstenShark said:

Thanks to you both @BrandX and @Bill Z Bubba! Very helpful! Your feedback helped me narrow down the attacks and slots needed. I am trying to build an EM/Stone Scrapper (to try out both sets on a Scrapper) but not having a ton of success in soft-capping the typed defenses (particularly F/C). The tinkering continues.

 

 

I can't imagine trying to softap all types with Stone Armor. Just SLEN (maybe P). You don't get any worthwhile defense to FC IMO. I just try to hard cap the RES for FC. Something to keep in mind current mid's for scrapper Stone Armor is off on Earth's Embrace and Rock Armor is being calculated for Psionic Defense total in mid's, but in game it is not. Keep that in mind, hence why Earth's Embrace is 4 slotted (and the FC res bonus to help with hard cap). Here's my take:

 



This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Stone Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Barrage -- Empty(A)
Level 1: Rock Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def(43), ShlWal-ResDam/Re TP(45)
Level 2: Bone Smasher -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(3), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(37), SprScrStr-Dmg/EndRdx/Rchg(40), GldStr-%Dam(43)
Level 4: Earth's Embrace -- Prv-Absorb%(A), Prv-Heal(5), Prv-Heal/EndRdx(5), Prv-Heal/Rchg(37)
Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Stone Skin -- Rct-ResDam%(A), Rct-Def(9), Rct-Def/EndRdx(9), RctArm-ResDam(31), RctArm-ResDam/EndRdx(34), RctArm-ResDam/Rchg(37)
Level 10: Mud Pots -- Arm-Dam%(A), Arm-Dmg(11), Arm-Dmg/Rchg(11), Arm-Acc/Dmg/Rchg(13), Arm-Dmg/EndRdx(13), FuroftheG-ResDeb%(15)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Rooted -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(17), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(31)
Level 18: Whirling Hands -- Obl-%Dam(A), Obl-Dmg(19), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(47)
Level 20: Crystal Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def(23)
Level 22: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(48), AbsAmz-Acc/Stun/Rchg(48), AbsAmz-Acc/Rchg(48), AbsAmz-EndRdx/Stun(49)
Level 24: Tough -- GldArm-3defTpProc(A)
Level 26: Total Focus -- Hct-Dam%(A), Hct-Dmg/EndRdx(27), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(29), GldStr-%Dam(31)
Level 28: Minerals -- LucoftheG-Def/Rchg+(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(46), ShlWal-Def/EndRdx/Rchg(46), ShlWal-Def(47)
Level 32: Energy Transfer -- GldStr-%Dam(A), GldStr-Acc/Dmg(33), GldStr-Dam/Rech(33), GldStr-Dam/End/Rech(33), GldStr-Acc/Dmg/End/Rech(34), SprCrtStr-Rchg/+50% Crit(34)
Level 35: Brimstone Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(36)
Level 38: Zapp -- Apc-Dam%(A), Apc-Dmg/EndRdx(39), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), GldJvl-Dam%(40)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Energy Focus
Level 49: Quick Form
Level 50: Musculature Core Paragon
------------

 

Edited by SomeGuy
Posted (edited)

Thanks @SomeGuy, I was unaware of the issues (or maybe discrepancies is a better term) in a couple of the powers.

 

I played around with slotting and sets this morning and managed to soft-cap all typed defenses, though it sounds like I am still technically short due to Psionic defense issues (which is a bit of a bummer to find out). No doubt I am giving up some damage output to chase defense.

 

A few comments on my build:

 

As stated, I wanted to see if I could soft-cap all typed defenses.

I would like to try to find a way to shed some S/L defense in favor of better resists. 

I still have two slots un-assigned I can play around with.

I intentionally left Incarnates out of this build and wanted to hit my goals without them to give me more flexibility in Incarnate choices.

The slot assignments are out of order so disregard the levels I slotted certain powers (this was not meant to be a leveling build).

 

Any and all feedback or critique is most welcome!

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Stone Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Energy Punch -- SprScrStr-Rchg/+Crit(A)
Level 1: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(3), LucoftheG-Def/Rchg+(40)
Level 2: Bone Smasher -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(45), SprScrStr-Acc/Dmg/Rchg(45), SprScrStr-Dmg/EndRdx/Rchg(46), SprScrStr-Acc/Dmg/EndRdx/Rchg(46), TchofDth-Dam%(46)
Level 4: Stone Skin -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(5), UnbGrd-Max HP%(5)
Level 6: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(40)
Level 8: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 10: Mud Pots -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(15)
Level 12: Kick -- Empty(A)
Level 14: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(15), Ags-ResDam(37), Ags-Psi/Status(37)
Level 16: Rooted -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(37)
Level 18: Whirling Hands -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(19), Arm-Dmg/EndRdx(21), Arm-Dam%(21), Arm-Dmg(40)
Level 20: Crystal Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def(39), ShlWal-ResDam/Re TP(39)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(23), RedFrt-Def/EndRdx(23)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Total Focus -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(29), SprCrtStr-Rchg/+50% Crit(31)
Level 28: Minerals -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(31), Rct-Def/EndRdx(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 32: Energy Transfer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(34)
Level 35: Brimstone Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36), Ags-ResDam/Rchg(36)
Level 38: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(45)
Level 41: Super Jump -- WntGif-ResSlow(A)
Level 44: Assault -- EndRdx-I(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Geode -- SynSck-EndMod/+RunSpeed(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(42)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 1: Energy Focus 
Level 49: Quick Form 
Level 41: Double Jump 
------------

Edited by TungstenShark
  • TungstenShark changed the title to Energy Melee Attack Chains, ATOs and a Build for review
Posted (edited)
11 hours ago, BrandX said:

Personally, I go...

 

ET (Long or Short if I get the critical on TF for 2 Energy Focuses) > Total Focus (+50% Crit IO here for me) > ET (slotted with Hecatomb +5ed with no DAM/END IO, w/ 6th slot another Damage Proc) > Bone Smasher > Gloom > Repeat

Scrappers don't get Gloom, do you mean Moonbeam/Zapp?

 

I'm mostly in agreement with yours and BZB's rotation:

 

Total Focus > ET (fast) > Snipe > Bonesmasher > ET > Repeat.

 

However I disagree with slotting. I would still use the Dam/End IO in ET because it doesn't hurt your proc chances. I usually remove either the Acc/Rch or Dmg/Rch. But if true optimal slotting is desired, folks should be looking at @SomeGuy slotting (but don't slot up Boxing like that, there's no need for a 6th 10% recharge bonus).

 

One of the detriments of having the +50% chance to crit in Total Focus is the fact TF can't benefit from it. You want TF to crit for its double focus, so having ET slotted with the ATO proc can be optimal despite the fact it is not nearly the guaranteed proc as it is in TF. But, you're using ET twice per rotation and BS and Snipe benefit more from the +Crit than ET anyways. Remember the crit damage for the attacks are as follows:

  • Total Focus - 1.00 scale
  • Energy Transfer - 1.2768 scale
  • Bone Smasher - 1.64 scale
  • Snipe - 1.75 to 2.30 scale, depending on the amount of +ToHit in your build (consider taking Tactics and Kismet to buff this)
Edited by Bopper
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Posted (edited)
7 minutes ago, Bopper said:

depending on the amound of +ToHit in your build (consider taking Tactics and Kismet to buff this)

 

Ugh. Of course you're right... lemme guess, all the extra +Acc I currently have is doing absolutely nothing for the fast-snipe's damage, right?

 

Could have sworn I tested swapping ET/TFs enhancements and it made things worse but I can't trust my memory anymore.

Edited by Bill Z Bubba
Posted
4 minutes ago, Bill Z Bubba said:

 

Ugh. Of course you're right... lemme guess, all the extra +Acc I currently have is doing absolutely nothing for the fast-snipe's damage, right?

 

Could have sworn I tested swapping ET/TFs enhancements and it made things worse but I can't trust my memory anymore.

I'm right about the ToHit, accuracy does not affect Snipe's damage. I can't speak to the performance you saw with ET/TF swapping.


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Posted
2 minutes ago, Bopper said:

I'm right about the ToHit, accuracy does not affect Snipe's damage. I can't speak to the performance you saw with ET/TF swapping.

 

I got it in my head somewhere that it was just the final chance to hit the target that determined the snipe's damage... 😞

Posted

Before slot changing, I had 3 runs. 78 secs, 73 sec, 77 sec.

After swapping Sup Crit Strikes into ET, the Hecatombs and ToD proc into TF, and pulling the Def/End/Rec LotG from Weave and replacing it with the Kismet +6% chance to hit, I killed three more pylons: 75 sec, 78 secs, 82. This last run has an odd number of misses.

 

Tests were all identical. Hit barrier, hit hybrid assault, fly in, start timer as I click 1st ET. Buildup is used after TF in the hopes that it covers all of ET-MB-BS-ET.

 

Now, obviously I need to do about 50 more pylons with each config to get proper data, but I'm not seeing any gains here.

Posted
9 minutes ago, Bill Z Bubba said:

Before slot changing, I had 3 runs. 78 secs, 73 sec, 77 sec.

After swapping Sup Crit Strikes into ET, the Hecatombs and ToD proc into TF, and pulling the Def/End/Rec LotG from Weave and replacing it with the Kismet +6% chance to hit, I killed three more pylons: 75 sec, 78 secs, 82. This last run has an odd number of misses.

 

Tests were all identical. Hit barrier, hit hybrid assault, fly in, start timer as I click 1st ET. Buildup is used after TF in the hopes that it covers all of ET-MB-BS-ET.

 

Now, obviously I need to do about 50 more pylons with each config to get proper data, but I'm not seeing any gains here.

Without knowing your build, it's hard for me to say the straight swap was a correct decision. You have to find a balance between the amount of recharge you put into ET and the gaps in your rotation from doing so. Throw up your build and I'll take a quick look to see if I can find you a best option.


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Posted

Here ya go, @Bopper

 

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  • Thumbs Up 1
Posted

I would much rather have energy transfer crit than total focus. I have the proc in total focus. Then energy transfer is quick and also has much highly chance to crit and do more damage. Have time for quick energy transfer and bone crusher to be used in the added crit chance window too. I’ve tried it in energy transfer and didn’t feel as good and didnt have the huge crit damage either that comes from energy transfer critting, which is super fun. 

Posted (edited)
55 minutes ago, Bill Z Bubba said:

Here ya go, @Bopper

 

Are you using Ageless Destiny, or not using Destiny in your rotation?

 

Edit, also can you provide me your 2nd build with Kismet?

Edited by Bopper

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Posted
13 minutes ago, Bopper said:

Are you using Ageless Destiny, or not using Destiny in your rotation?

 

Edit, also can you provide me your 2nd build with Kismet?

 

No Ageless. Barrier since Bio is squishy.

 

The heactombs, armageddons and apocalypses are all +5ed in game. Just not in Mids for either build.

 

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Posted (edited)
1 hour ago, Bill Z Bubba said:

And I just got bitched out in broadcast for soloing pylons cuz they decided to start forming a raid. Fuck em.

  lol this happens ALL THE TIME

 

2 hours ago, Bopper said:

but don't slot up Boxing like that, there's no need for a 6th 10% recharge bonus

 

 

Woops. Surprised I didn't catch that. Saves a few slots. Just means the build gets some slow/recharge resistance now But I totally use Brawl and Boxing as set mules all the time.

 

 

 


This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Stone Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Barrage -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx(49)
Level 1: Rock Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def(43), ShlWal-ResDam/Re TP(45)
Level 2: Bone Smasher -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(3), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(37), SprScrStr-Dmg/EndRdx/Rchg(40), GldStr-%Dam(43)
Level 4: Earth's Embrace -- Prv-Absorb%(A), Prv-Heal(5), Prv-Heal/EndRdx(5), Prv-Heal/Rchg(37)
Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Stone Skin -- Rct-ResDam%(A), Rct-Def(9), Rct-Def/EndRdx(9), RctArm-ResDam(31), RctArm-ResDam/EndRdx(34), RctArm-ResDam/Rchg(37)
Level 10: Mud Pots -- Arm-Dam%(A), Arm-Dmg(11), Arm-Dmg/Rchg(11), Arm-Acc/Dmg/Rchg(13), Arm-Dmg/EndRdx(13), FuroftheG-ResDeb%(15)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(48)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Rooted -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(17), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(31)
Level 18: Whirling Hands -- Obl-%Dam(A), Obl-Dmg(19), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(47)
Level 20: Crystal Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def(23)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A)
Level 26: Total Focus -- Hct-Dam%(A), Hct-Dmg/EndRdx(27), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(29), GldStr-%Dam(31)
Level 28: Minerals -- LucoftheG-Def/Rchg+(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(46), ShlWal-Def/EndRdx/Rchg(46), ShlWal-Def(47)
Level 32: Energy Transfer -- GldStr-%Dam(A), GldStr-Acc/Dmg(33), GldStr-Dam/Rech(33), GldStr-Dam/End/Rech(33), GldStr-Acc/Dmg/End/Rech(34), SprCrtStr-Rchg/+50% Crit(34)
Level 35: Brimstone Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(36)
Level 38: Zapp -- Apc-Dam%(A), Apc-Dmg/EndRdx(39), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), GldJvl-Dam%(40)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Energy Focus
Level 49: Quick Form
Level 50: Musculature Core Paragon
------------

 
 

 

 

Edited by SomeGuy
Posted (edited)
2 hours ago, Bill Z Bubba said:

And I just got bitched out in broadcast for soloing pylons cuz they decided to start forming a raid. Fuck em.

 

Can someone explain to me how clearing pylons before a raid starts is in any way detrimental to the raid? They have less to take down before the shields drop and pylons offer no rewards for defeating them.

 

Edit: I came up with only one way I'd consider it griefing: if I dropped the shields 10 minutes before they had the league built. That'd be rude.

 

Ok, each pylon does grant 3 vanguard merits. And due to the way timing is, it can be a pain for a league to take down all the pylons if the first one was taking down way too early. As per folks in game.

Edited by Bill Z Bubba
  • Haha 1
Posted
40 minutes ago, SomeGuy said:

Brawl and Boxing as set mules all the time.

ditto


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Posted
6 hours ago, TungstenShark said:

Thanks to you both @BrandX and @Bill Z Bubba! Very helpful! Your feedback helped me narrow down the attacks and slots needed. I am trying to build an EM/Stone Scrapper (to try out both sets on a Scrapper) but not having a ton of success in soft-capping the typed defenses (particularly F/C). The tinkering continues.

 

On my Claws/Stone, I didn't worry about softcapping F/C defense.  I just capped it's resists.

Posted
3 hours ago, Bopper said:

Scrappers don't get Gloom, do you mean Moonbeam/Zapp?

 

I'm mostly in agreement with yours and BZB's rotation:

 

Total Focus > ET (fast) > Snipe > Bonesmasher > ET > Repeat.

 

However I disagree with slotting. I would still use the Dam/End IO in ET because it doesn't hurt your proc chances. I usually remove either the Acc/Rch or Dmg/Rch. But if true optimal slotting is desired, folks should be looking at @SomeGuy slotting (but don't slot up Boxing like that, there's no need for a 6th 10% recharge bonus).

 

One of the detriments of having the +50% chance to crit in Total Focus is the fact TF can't benefit from it. You want TF to crit for its double focus, so having ET slotted with the ATO proc can be optimal despite the fact it is not nearly the guaranteed proc as it is in TF. But, you're using ET twice per rotation and BS and Snipe benefit more from the +Crit than ET anyways. Remember the crit damage for the attacks are as follows:

  • Total Focus - 1.00 scale
  • Energy Transfer - 1.2768 scale
  • Bone Smasher - 1.64 scale
  • Snipe - 1.75 to 2.30 scale, depending on the amount of +ToHit in your build (consider taking Tactics and Kismet to buff this)

 

I did mean Moonbeam.  As for the slotting and using the */RCH, I needed it to keep me on no gaps.  

Posted
42 minutes ago, Bill Z Bubba said:

 

Can someone explain to me how clearing pylons before a raid starts is in any way detrimental to the raid? They have less to take down before the shields drop and pylons offer no rewards for defeating them.

 

Edit: I came up with only one way I'd consider it griefing: if I dropped the shields 10 minutes before they had the league built. That'd be rude.

 

I never considered it griefing myself.  However, I never considered it griefing or rude if someone jumped in on a one on one match in a open pvp zone.  Want to one on one without someone jumping in, use arena 😛

Posted
1 hour ago, Bill Z Bubba said:

o Ageless. Barrier since Bio is squishy.

 

The heactombs, armageddons and apocalypses are all +5ed in game. Just not in Mids for either build.

From your two builds it looks like there wouldn't be much of a difference in performance. 6-slotting the ATO into ET (which I imagine you're doing for its 10% recharge) will give you about a 40-50% chance to proc, so you'll see some variance in performance. Plus, you trade two damage procs in one attack and shift it to an attack you use half as often (but with better probabilities). So yeah, mostly a wash.

 

There are a couple things you could do in your build to get some more recharge from other sources, but probably not enough to your liking of a gapless rotation (although very small gaps are probably not too noticeable).


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Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

Posted

Thanks for lookin, @Bopper

 

I did hop on beta (so as not to offend the zone crowds) and tried out ageless instead of barrier. Saw no substantial difference in kill time. And yea, small gaps I don't notice since I silenced the not ready sound.

  • Like 1

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