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Bamf Melee


Clave Dark 5
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So, I recently had a crazy thought for a probably not-terribly-practical stunt-build: I want all the combat teleports I can fit on one character, “because why not, sounds like fun.”  But… I almost never run stalkers, so I hadn't visited that part of the forums to discover that this already exists with Elec/Shield stalkers.  But I have my heart set on Savage Melee…imagine the shame of the easily resisted and unfashionable Savage Melee toon!  

 

Well, too bad, the heart wants what the heart wants, I still wanna do this.  So here’s my current thoughts.

  • This toon bamfs.  He bamfs up, he bamfs down, he bamfs all around town, then he’s gonna bamf some more.  So I chased +recharge and had to take a couple of powers here and there to open up the bamf choices, and had to drop a few “common” choices like the Fighting Pool.  This is not a min/max build, but within these parameters, I’d still like to suck as little as possible - can’t bamf if I’m looking at the carpeting too often.  I expect this toon overall to be middling, but loads of fun, because bamf.
  • This is a build to level up with, not a rush-to-50 fixed-my-flaws-with-Incarnates kind of thing - which also means no purples, no Hamis, D-Syncs.  Also, I am cheap, so I’m going to be lucky to afford the ATOs as it is, I can’t fund full Winter sets etc.
  • I was originally going to proc up the Big Three TP attacks (Force Feedback’s % for Recharge looked good), but decided for set chasing for +Def.  Any advice about slotting my defense powers to free me up to proc-out?  Or maybe one, two, or all three of these TP attacks don’t proc well anyway.  This gets into the mathematical weeds of how procs work, where I’m still more lost than not.  Looking at their recharge, which might affect which one to proc:

Savage Leap - 40 seconds  

Shield Charge  - 90 seconds

Spring Attack - 120 seconds

  • Brawl four-slotted just to mule for KC for the +Def.  Are there better places for those slots?
  • Most of the powers taken near the end of this build as One Slot Wonders were to do stuff like mule LotG, or just cuz I still had a choice to make, and I’m not 100% sold on any of them - except maybe that Physical Perfection.
  • Any suggestions about playstyle?  What’s the best opener-bamf?  Any other tricks of the bamf trade?  
  • I heard that some of The Three might not break Hide, is that true?
  • Don’t need or want no ranged attack like Fireball  - I am the ranged attack.

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Pink Bamfer: Level 50 Magic Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Shield Defense
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Weapon Mastery

Villain Profile:
Level 1: Maiming Slash

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (15) Touch of Death - Accuracy/Damage/Endurance
  • (17) Touch of Death - Damage/Endurance/Recharge
  • (19) Touch of Death - Chance of Damage(Negative)

Level 1: Hide

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (9) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (9) Kismet - Accuracy +6%

Level 2: Shred

  • (A) Obliteration - Damage
  • (5) Scirocco's Dervish - Accuracy/Damage
  • (5) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (11) Empty
  • (27) Achilles' Heel - Chance for Res Debuff
  • (29) Analyze Weakness - Chance for +ToHit

Level 4: Deflection

  • (A) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense/Recharge
  • (15) Red Fortune - Endurance/Recharge
  • (23) Red Fortune - Defense/Endurance/Recharge
  • (25) Red Fortune - Defense
  • (27) Red Fortune - Endurance

Level 6: Assassin's Frenzy

  • (A) Stalker's Guile - Accuracy/Damage
  • (7) Stalker's Guile - Damage/Recharge
  • (13) Stalker's Guile - Accuracy/Damage/Recharge
  • (21) Stalker's Guile - Damage/Endurance/Recharge
  • (21) Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (29) Stalker's Guile - Recharge/Chance to Hide

Level 8: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance

Level 10: Battle Agility

  • (A) Reactive Defenses - Defense
  • (33) Reactive Defenses - Defense/Endurance
  • (33) Reactive Defenses - Endurance/RechargeTime
  • (34) Reactive Defenses - Defense/RechargeTime
  • (36) Reactive Defenses - Defense/Endurance/RechargeTime
  • (36) Reactive Defenses - Scaling Resist Damage

Level 12: Combat Teleport

  • (A) Recharge Reduction IO

Level 14: True Grit

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (25) Steadfast Protection - Resistance/+Def 3%

Level 16: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 18: Rending Flurry

  • (A) Assassin's Mark - Accuracy/Damage
  • (34) Assassin's Mark - Damage/RechargeTime
  • (34) Assassin's Mark - Accuracy/Damage/RechargeTime
  • (36) Assassin's Mark - Damage/Endurance/RechargeTime
  • (37) Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime
  • (43) Assassin's Mark - RechargeTime/Rchg Build Up

Level 20: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)

Level 22: Spring Attack

  • (A) Obliteration - Damage
  • (39) Obliteration - Chance for Smashing Damage
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge

Level 24: Active Defense

  • (A) Recharge Reduction IO

Level 26: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (43) Red Fortune - Defense/Recharge
  • (42) Red Fortune - Endurance/Recharge
  • (42) Red Fortune - Defense/Endurance/Recharge
  • (42) Red Fortune - Endurance
  • (48) Red Fortune - Defense

Level 28: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 30: Against All Odds

  • (A) Endurance Reduction IO

Level 32: Savage Leap

  • (A) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Chance for Smashing Damage
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 35: Shield Charge

  • (A) Force Feedback - Chance for +Recharge
  • (46) Obliteration - Damage
  • (46) Scirocco's Dervish - Accuracy/Damage
  • (48) Scirocco's Dervish - Damage/Endurance
  • (48) Fury of the Gladiator - Accuracy/Damage
  • (50) Multi-Strike - Accuracy/Endurance

Level 38: One with the Shield

  • (A) Performance Shifter - Chance for +End

Level 41: Tactics

  • (A) Endurance Reduction IO

Level 44: Physical Perfection

  • (A) Performance Shifter - Chance for +End

Level 47: Grant Cover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Assassination


Level 1: Brawl

 

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Edited by Clave Dark 5

_____________________________

Hi, I'm Clave Dark 5!  You may remember me from such characters as King Pumpkin Spice, Stupid Like A Fox, Capt Sam's Space Zoo, The Midnight Bridge, Trash Ghost, and Maid Of Metal, as well as a few really stupid AE arcs!

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BAMF! Melee is the Best Melee.

 

Shield Charge doesn't proc quite as well as its recharge would imply, but it can be and has been done.  Spring Attack is ... not great.  Once you've got the build rolling you'll find SA redundant anyway, and it doesn't proc well either.  It is a fun power, so by all means go for it, just know it's sort of meh compared to Leap and Charge.

 

Savage Leap, on the other hand, is your proc bomb.  Without slotted recharge it is in the 90% sweet spot for 3.5PPM.  Charge and SA shouldn't break Hide.  I don't remember for sure, but I want to say that SL does not either?

 

I've not got a finished Stalker, so unsure what should be different from my SVG/** Scrappers/Brutes, or my /SD Scrapper.  The +HP in True Grit can (and maybe should?) be enhanced, and I prefer to add some enhance to +res in both that and Deflection.

 

I'd probably start with Sup Conditioning from Bod Mastery.  Extra Max endurance is a big deal.  You can always get Phys Perf on top of it from that pool.  Dunno if the endo discount from Savage is strong enough to compensate for /SD's heavy costs.  I do know that my /SD scrapper needs all the blue she can get. 😄

 

 

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"... And I'd kill to get away; I'd die to make my own way.  And I'd lose to celebrate;  I'd win to see the good days.  And I'll never stop the fighting, so bring to me your worst.

I'll never stop believing that I could rule the world one day ..."

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15 hours ago, InvaderStych said:

I've not got a finished Stalker, so unsure what should be different from my SVG/** Scrappers/Brutes, or my /SD Scrapper.  The +HP in True Grit can (and maybe should?) be enhanced, and I prefer to add some enhance to +res in both that and Deflection.

Interesting food for thought on all this.  I don't have hardly any melee and this would be my first with Shield, how do you normally slot True Grit and Deflection to get both Res and Def in there, or are you ignoring the Def to go for just Res?   I know the usual thinking is one wants both Def and Res because some attacks will get through anyway and you don't want to collapse like a house of cards the first time a hit slips through your Defense, but being something of a squishie, I have understood that Def ultimately is more important because you're likely to fall apart anyway ha ha.  But on the other hand, confusingly, higher Res from true Grit would seem to be better than a handful of more HP from it - like I would expect the math might balance out that you're skipping more incoming damage than the extra HP would have been in the first place?  I dunno.  I don't have Mids in front of me right now to slot this out and see what turns up, but it does sound promising.

 

 

_____________________________

Hi, I'm Clave Dark 5!  You may remember me from such characters as King Pumpkin Spice, Stupid Like A Fox, Capt Sam's Space Zoo, The Midnight Bridge, Trash Ghost, and Maid Of Metal, as well as a few really stupid AE arcs!

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6 hours ago, Clave Dark 5 said:

Interesting food for thought on all this.  I don't have hardly any melee and this would be my first with Shield, how do you normally slot True Grit and Deflection to get both Res and Def in there, or are you ignoring the Def to go for just Res?

 

In Deflection I've got 4 pcs (D, D/E, D/R, D/E/R) Shield Wall, 1 Ribosome (End/Res), and Steadfast Res/+3%Def.  Looks to be worth about 15% S/L Res over 11% without enhancing, not much but it adds up with Tough quite nicely.  FWIW: in Battle Agility it's 5pcs Shield Wall (as above + Unique piece for the tiny dmg bump) and the obligatory LOTG.

 

True Grit looks like this:

 

Capture.JPG.d40382d9b8c96aead9a526f6fa100c35.JPG

 

Ignore the +5s on the two unique pieces in there, I can't make mids ++++ things individually.  In game only the numeric pieces are boosted.

 

Preventive: Heal and Heal/Endo ~ Gladiators: Res and Unique ~ Unbreakable: Res and Unique.  The set bonuses (S/L Res, Recovery, and Endo Discount) are all useful as well. (Edit: Before anyone asks, the Preventive unique is slotted into Health)

 

6 hours ago, Clave Dark 5 said:

But on the other hand, confusingly, higher Res from true Grit would seem to be better than a handful of more HP from it - like I would expect the math might balance out that you're skipping more incoming damage than the extra HP would have been in the first place?  I dunno.  I don't have Mids in front of me right now to slot this out and see what turns up, but it does sound promising.

 

Por Que No Los Dos?  Layered mitigation is generally a good way to go.  That nets 247 extra HP before the Unbreakable unique is counted (according to Mids, I'd have to login to confirm the amount added in game, but I don't recall it being incorrect).  I suppose that about 113 or so from slotting and 133 ish from the base power.  I'd have to look but with this setup and accolades my scrapper sits north of 2K hit points in game.

 

Probably should hear from a Stalker expert if, with lower base HP, the 2 slot investment is worth it or better used elsewhere.

 

That said, the slotting shown is beyond ED cap for +Res and kissing it for +HP, so worth some though.

 

In terms of the raw math comparisons? Yeah, above my pay grade. 😉

Edited by InvaderStych
corrections and clarity
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"... And I'd kill to get away; I'd die to make my own way.  And I'd lose to celebrate;  I'd win to see the good days.  And I'll never stop the fighting, so bring to me your worst.

I'll never stop believing that I could rule the world one day ..."

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Well hm.  Looking it all of this, and having played this toon to like 30 already, I need to chase +End it turns out, he gets tired way too easily.  So I managed to squeeze a little more of that out, but my Def is actually worse now, although it's not like at failure levels (probably).  That chase means I had to forgo Shield Walls.  My resists aren't too awful either.  This might be about as good as this toon can get.

 

I wonder about those extra Perf Shifters in Sup. Conditioning and Phys Perf. - I recall reading someone had done the math and the +Chance actually returns more End than mere End Mods.

 

And there's that one empty power at 47th level.  Nothing lept out (ha ha) at me as "I should fill that with this!"  Thought about the basic TP, but I already have Super Jump.  Maybe TP Target so I can slowly TP a team after ghosting the map or something?  Still pondering if I've missed an angle there too.

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Pink Bamfer: Level 50 Magic Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Shield Defense
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Maiming Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(19)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(9), Ksm-ToHit+(9)
Level 2: Deflection -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(23), RedFrt-Def(25), RedFrt-EndRdx(27)
Level 4: Shred -- OvrFrc-Acc/Dmg/End(A), ScrDrv-Acc/Dmg(5), ScrDrv-Acc/Dmg/EndRdx(5), OvrFrc-Acc/Dmg(11), AchHee-ResDeb%(27), AnlWkn-%ToHit(29)
Level 6: Assassin's Frenzy -- StlGl-Acc/Dmg(A), StlGl-Dmg/Rchg(7), StlGl-Acc/Dmg/Rchg(13), StlGl-Dmg/EndRdx/Rchg(21), StlGl-Acc/Dmg/EndRdx/Rchg(21), StlGl-Rchg/Hide%(29)
Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(23), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(33), GssSynFr--Rchg/EndRdx(40)
Level 10: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(33), Rct-EndRdx/Rchg(33), Rct-Def/Rchg(34), Rct-Def/EndRdx/Rchg(36), Rct-ResDam%(36)
Level 12: Combat Teleport -- RechRdx-I(A)
Level 14: True Grit -- GldArm-3defTpProc(A), GldArm-ResDam(17), Mrc-Rcvry+(25), Mrc-Heal/EndRdx(37), Mrc-Heal(37), StdPrt-ResKB(40)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 18: Rending Flurry -- AssMar-Acc/Dmg(A), AssMar-Dmg/Rchg(34), AssMar-Acc/Dmg/Rchg(34), AssMar-Dmg/EndRdx/Rchg(36), AssMar-Acc/Dmg/EndRdx/Rchg(37), AssMar-Rchg/Rchg Build Up(43)
Level 20: Super Jump -- WntGif-ResSlow(A)
Level 22: Spring Attack -- Obl-Dmg(A), Obl-%Dam(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(46)
Level 24: Active Defense -- RechRdx-I(A)
Level 26: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(43), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-EndRdx(42), RedFrt-Def(48)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 30: Against All Odds -- EndRdx-I(A)
Level 32: Savage Leap -- Mlt-Acc/Dmg(A), ScrDrv-Acc/Dmg(43), Obl-Dmg(45), Obl-%Dam(45), Acc(45), Erd-%Dam(50)
Level 35: Shield Charge -- Obl-Acc/Rchg(A), Obl-Dmg(46), Obl-Dmg/Rchg(46), Obl-%Dam(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50)
Level 38: One with the Shield -- UnbGrd-Max HP%(A)
Level 41: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 44: Superior Conditioning -- PrfShf-End%(A)
Level 47: [Empty]
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Prv-Absorb%(31)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7), PwrTrns-+Heal(19)
Level 1: Blood Frenzy
Level 20: Double Jump
Level 50: Musculature Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Ion Core Final Judgement
Level 50: Assault Core Embodiment
Level 50: Degenerative Core Flawless Interface
Level 50: Banished Pantheon Core Superior Ally
------------

 

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numbers.jpg

_____________________________

Hi, I'm Clave Dark 5!  You may remember me from such characters as King Pumpkin Spice, Stupid Like A Fox, Capt Sam's Space Zoo, The Midnight Bridge, Trash Ghost, and Maid Of Metal, as well as a few really stupid AE arcs!

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3 hours ago, Clave Dark 5 said:

I wonder about those extra Perf Shifters in Sup. Conditioning and Phys Perf. - I recall reading someone had done the math and the +Chance actually returns more End than mere End Mods.

 

Yup.  That math was done against slotting Stamina.  PP is half the values of Health/Stamina, so definitely with the Perf Shifter/Power Transfer pieces in that power.

 

You might try moving the EndMod from Stamina to SC - More Max Endo == More Recovery since it is % based, IIRC.

 

Not sure on your slotting for Savage Leap.  Showing an Acc SO in there among the other pieces?

"... And I'd kill to get away; I'd die to make my own way.  And I'd lose to celebrate;  I'd win to see the good days.  And I'll never stop the fighting, so bring to me your worst.

I'll never stop believing that I could rule the world one day ..."

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7 hours ago, InvaderStych said:

You might try moving the EndMod from Stamina to SC - More Max Endo == More Recovery since it is % based, IIRC.

 

Not sure on your slotting for Savage Leap.  Showing an Acc SO in there among the other pieces?

Good point on SC.

 

Yes, that's an Acc i there.  I hate to miss, the ACC was lowish, but the Damage was already in the red, so their was no reason for another Acc/Dam.

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Hi, I'm Clave Dark 5!  You may remember me from such characters as King Pumpkin Spice, Stupid Like A Fox, Capt Sam's Space Zoo, The Midnight Bridge, Trash Ghost, and Maid Of Metal, as well as a few really stupid AE arcs!

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  • 2 weeks later

I've been playing with Combat Teleport, I quite like it. A macro to get in-the-face of a target is super helpful, and I also have a standard CNTRL+click bind to move to certain spots. The (limited) range takes some getting used to. I would not slot it for Recharge Reduction, but rather Endurance cost reduction (if not used as an IO mule), especially when leveling. I've never found myself wanting it available and NOT having it.

 

One a recent character that wanted a bit more Recovery, I got better (Endurance/second) results by using the Miracle +Recovery piece (in Health) than by slotting a Performance Shifter Endurance piece in Stamina. I was being super sloppy with my maths, and I can't promise I'm still not being sloppy.

 

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I now have that Miracle slotted in True Grit, something I should have actually done at an earlier level. 

 

I haven't found Combat TP to be an End drain, but it does have like the furthest range, the others feel awfully short-ranged to me, so I sometimes use the CT to get close and then Shield Charge.  Regardless of all that, I'm having a blast right now.  The early levels were a bit rough with End usage overall anyway (see above), so I ended up not even running half my toggles.  Imagine if I had been fool enough to also go the Tough Weave route!  But I'm about 38 now and that's starting to recede fairly well.  As a general PUGger, it hasn't really made too much of a difference either (another reason I'd like to keep skipping T+W in my builds from now on).

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Hi, I'm Clave Dark 5!  You may remember me from such characters as King Pumpkin Spice, Stupid Like A Fox, Capt Sam's Space Zoo, The Midnight Bridge, Trash Ghost, and Maid Of Metal, as well as a few really stupid AE arcs!

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I often find my characters not running toggles when leveling up... in fact, I am so inattentive to them that I'm only occasionally surprised to find that I am running "difficult" content and realizing lack of toggles may be the reason I am taking more damage/getting mezzed/whatever.

 

I'm planning on respinning an unloved Shield Brute into something else... probably not a Stalker... as I've been using a BAMF-ing style of play on my last two characters (a Defender, a Dominator) so your ideas here have appeal to me.

 

Weirdly (?) I find the BAMFing works best in PUGs. I anticipated that within a PUG, there would be more AoE (including Taunts) and less of a need to try to focus on single targets (no matter the type)... but it turns out that the PUGs have made it more likely that there is a lone enemy that was either blessed by RNGesus or simply wasn't targeted. A quick BAMF and the enemy is being dealt with. The tactic also works great in maps where enemies appear on multiple levels... for instance the Terra Volta Respec trials.

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Interesting ideas here. 🙂

 

I think I'll try a BAMF melee scrapper with Savage Melee or Claws and Ninjitsu. Just working on the build at the moment, but thank you folks for the inspiration!

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I'll post Franzie later, my Savage Shield Brute with Spring attack. 

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Smashing/Lethal Farmer and a Giant Monster Hunter on Excelsior

Monster Hunters: Blue Idoru (Main, Elec/Kin Corruptor), Kurodoru (Dark/Dark Brute), Canadian Content (Rad/Atom Blaster)

Try Arc IDs: 44869 "The Orb" - Smashing/Lethal Farm on the Troll Cave map with 99 mobs, all patrols.  45166 "Hail The Orb" - Smashing/Lethal Farm on the Dreck Freakshow map with 151 mobs, 61 Elite Bosses

Farmers: Freak Out (Rad/Fire Brute, Fire Farmer), Dara Kill (Dark/Spines Tanker, S/L Farmer), Freak Fire (Fire/Rad Tanker, Farm Everything), Blue Idoru (Main, Elec/Kin Corr, Farm Anything), Spidoru (Crabbermind, Farm Anything), various other fighters and support.

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Smashing/Lethal Farmer and a Giant Monster Hunter on Excelsior

Monster Hunters: Blue Idoru (Main, Elec/Kin Corruptor), Kurodoru (Dark/Dark Brute), Canadian Content (Rad/Atom Blaster)

Try Arc IDs: 44869 "The Orb" - Smashing/Lethal Farm on the Troll Cave map with 99 mobs, all patrols.  45166 "Hail The Orb" - Smashing/Lethal Farm on the Dreck Freakshow map with 151 mobs, 61 Elite Bosses

Farmers: Freak Out (Rad/Fire Brute, Fire Farmer), Dara Kill (Dark/Spines Tanker, S/L Farmer), Freak Fire (Fire/Rad Tanker, Farm Everything), Blue Idoru (Main, Elec/Kin Corr, Farm Anything), Spidoru (Crabbermind, Farm Anything), various other fighters and support.

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15 hours ago, tidge said:

The tactic also works great in maps where enemies appear on multiple levels... for instance the Terra Volta Respec trials.

Oh yeah, that's been one of the fun parts of it.  Run into a Council cave map, tab then BAMF.  No matter how far up on a walkway or down around that wall, or inside that room with the slit window you are there!  (I can't recall if I spelled it out, but I've made a macro for each of my bamf powers that takes me to my targeted foe.)

 

I started this project on a scrapper, but switched to stalker because I wanted the extra oomph that a Crit From Hide can bring, so I wouldn't feel I was too gimping myself.  I got that toon up to about 35, and even if he wasn't a Crit-king, he was still pretty playable, I look forward to checking that brute build when I'm at my computer with MIDS.

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Hi, I'm Clave Dark 5!  You may remember me from such characters as King Pumpkin Spice, Stupid Like A Fox, Capt Sam's Space Zoo, The Midnight Bridge, Trash Ghost, and Maid Of Metal, as well as a few really stupid AE arcs!

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8 hours ago, Clave Dark 5 said:

Oh yeah, that's been one of the fun parts of it.  Run into a Council cave map, tab then BAMF.  No matter how far up on a walkway or down around that wall, or inside that room with the slit window you are there!  (I can't recall if I spelled it out, but I've made a macro for each of my bamf powers that takes me to my targeted foe.)

 

I started this project on a scrapper, but switched to stalker because I wanted the extra oomph that a Crit From Hide can bring, so I wouldn't feel I was too gimping myself.  I got that toon up to about 35, and even if he wasn't a Crit-king, he was still pretty playable, I look forward to checking that brute build when I'm at my computer with MIDS.

I made it on a Brute because I wanted to make something Shield, and then when I noticed Savage also had a self teleport attack, I added Spring Attack for a gimmick Brute. But the gimmick is pretty decent. It could certainly work on a Stalker with different tactics. I use the teleports for a different type of herding. 

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Smashing/Lethal Farmer and a Giant Monster Hunter on Excelsior

Monster Hunters: Blue Idoru (Main, Elec/Kin Corruptor), Kurodoru (Dark/Dark Brute), Canadian Content (Rad/Atom Blaster)

Try Arc IDs: 44869 "The Orb" - Smashing/Lethal Farm on the Troll Cave map with 99 mobs, all patrols.  45166 "Hail The Orb" - Smashing/Lethal Farm on the Dreck Freakshow map with 151 mobs, 61 Elite Bosses

Farmers: Freak Out (Rad/Fire Brute, Fire Farmer), Dara Kill (Dark/Spines Tanker, S/L Farmer), Freak Fire (Fire/Rad Tanker, Farm Everything), Blue Idoru (Main, Elec/Kin Corr, Farm Anything), Spidoru (Crabbermind, Farm Anything), various other fighters and support.

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After reading about how Fury improves Savage Melee's DOTs, I'm switching to Brute. Secondary will be SR since Brutes don't have access to Ninjitsu. 

 

Still keeping the BAMF melee style! 

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2 minutes ago, Doughboy said:

After reading about how Fury improves Savage Melee's DOTs, I'm switching to Brute. Secondary will be SR since Brutes don't have access to Ninjitsu. 

 

Still keeping the BAMF melee style! 

Make sure when you are slotting, that you take END into consideration because it uses a LOT.

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Smashing/Lethal Farmer and a Giant Monster Hunter on Excelsior

Monster Hunters: Blue Idoru (Main, Elec/Kin Corruptor), Kurodoru (Dark/Dark Brute), Canadian Content (Rad/Atom Blaster)

Try Arc IDs: 44869 "The Orb" - Smashing/Lethal Farm on the Troll Cave map with 99 mobs, all patrols.  45166 "Hail The Orb" - Smashing/Lethal Farm on the Dreck Freakshow map with 151 mobs, 61 Elite Bosses

Farmers: Freak Out (Rad/Fire Brute, Fire Farmer), Dara Kill (Dark/Spines Tanker, S/L Farmer), Freak Fire (Fire/Rad Tanker, Farm Everything), Blue Idoru (Main, Elec/Kin Corr, Farm Anything), Spidoru (Crabbermind, Farm Anything), various other fighters and support.

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I know it's a blaster ability, but don't sleep on Burst of Speed. It has similar damage to Spring attack with three jumps before it recharges.  Plus, 200' range is pretty insane. Bamf+PBAoE Nuke=BAM phh...

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Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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So, time to slightly necro this thread (it's not that old!  "I'm getting better!") as I appraoch 50.  Currently at 47th level, I've found this toon, or I should say my build, to be something of a late bloomer, but that blooming has been some real bloomin' fun!  I can run my toggles now.  The AoE damage is something you don';t seem to find too often on stalkers, best I can tell, so that's good too. 

 

But approaching 50, I'm wondering about what Incarnates would be good.  Are there a few obvious, "usual suspects" that stalkers go for in those realms?  And, also, are there any that have any BAMF applicability?  I think I've heard one gives you a Team Teleport power, but really, if you can buy that, why use an Incarnate choice on it?  Unless there's nothing else great go go for, or it comes with other nice perks.  I just don't know Incarnate powers much.

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Hi, I'm Clave Dark 5!  You may remember me from such characters as King Pumpkin Spice, Stupid Like A Fox, Capt Sam's Space Zoo, The Midnight Bridge, Trash Ghost, and Maid Of Metal, as well as a few really stupid AE arcs!

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Destiny: Incandescence Radial gives:  Targeted Wide AoE League Teleport, +Healing Received, +Stealth, +Perception Radius, +Move Speed. Foe Knockback, Stun.  So you Teleport your team to your location, give them all stealth and perception, boost to heals and move speed, and if you do it around enemies they get knocked and stunned.

 

Alpha: Cardiac sounds good not just for the endurance reduction and resistance, but for the RANGE!

 

Judgment:  Vorpal is the closest thing to a tele-attack.  It's like the Flash giving everyone in the room a roundhouse kick.  If you go radial you get a boost to defense for a short time.

 

Hybrid: Assault Core - MOAR DAMAGE!

 

Interface: My usual go tos are Degenerative and Reactive.  I've been using Spectral more too, especially on controllers.

 

Lore: I might go with Robotic Drones.  They like to stay at range so I think they will wait for you to engage with a tele-attack and then shoot from behind you.

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Depending on your Endurance management and play style, you may want to drop Rending Flurry. If you are going spawn to spawn rather quickly, then dropping RF will let you maintain the Endurance Reduction and Recharge from Blood Frenzy.

 

For Incarnates:
Alpha: Agility is good for Recharge & Defense, Cardiac is good for Resistance, Range, and Endurance (especially if you drop your Blood Frenzy on RF), Musculature is good for damage...

 

Interface: Probably looking at Degenerative or Diamagnetic (I prefer Degenerative), but Reactive is a better option on a team.

Judgement: Vorpal fits your concept best.

Destiny: Basically, any of these will fit. Incandescence may look good, but I can't seem to like it. I don't know, it just doesn't seem right.

 

Lore: I like Robotic or Polar Lights, They are less intrusive and seem to survive better.

 

Hybrid: Assault's good, although don't sleep on Support!

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Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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16 hours ago, Zepp said:

Depending on your Endurance management and play style, you may want to drop Rending Flurry. If you are going spawn to spawn rather quickly, then dropping RF will let you maintain the Endurance Reduction and Recharge from Blood Frenzy.

Both you and @Bionic_Flea have a lot of good ideas, thanks for those.  This one here: I just picked up my Superior Conditioning and Physical Perfection one-slot-wonders and I seem to be good on End now, but I do need to play a bit more to make sure that worked out as hoped. 

 

Rending Flurry is just about too good an AoE to drop.  Looking it up on the wiki though, the Stalker version of Savage Melee doesn't give you an End Reduction to go with that Recharge, but a Damage Buff (and I wasn't aware of that, somehow, duh).  My chain atm is usually BU+Shield Charge (or Savage Leap)+Rending Flurry to drop a whole mess o AoE bamf-ness on a crowd, then usually AS+Shred+AnotherAoRBamf/Rending Flurry again.  By then the mob's usually thinned down to only a couple and I can stick with the ST attacks.  So Rending Flurry is fairly important to the style I'm going for.  That said, when I get back to playing, I can try holding off on it a bit and see what happens.

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Hi, I'm Clave Dark 5!  You may remember me from such characters as King Pumpkin Spice, Stupid Like A Fox, Capt Sam's Space Zoo, The Midnight Bridge, Trash Ghost, and Maid Of Metal, as well as a few really stupid AE arcs!

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1 hour ago, Clave Dark 5 said:

Both you and @Bionic_Flea have a lot of good ideas, thanks for those.  This one here: I just picked up my Superior Conditioning and Physical Perfection one-slot-wonders and I seem to be good on End now, but I do need to play a bit more to make sure that worked out as hoped. 

 

Rending Flurry is just about too good an AoE to drop.  Looking it up on the wiki though, the Stalker version of Savage Melee doesn't give you an End Reduction to go with that Recharge, but a Damage Buff (and I wasn't aware of that, somehow, duh).  My chain atm is usually BU+Shield Charge (or Savage Leap)+Rending Flurry to drop a whole mess o AoE bamf-ness on a crowd, then usually AS+Shred+AnotherAoRBamf/Rending Flurry again.  By then the mob's usually thinned down to only a couple and I can stick with the ST attacks.  So Rending Flurry is fairly important to the style I'm going for.  That said, when I get back to playing, I can try holding off on it a bit and see what happens.

I just went on and double-checked in-game. Blood Frenzy has the same effect on Stalker as other ATs, 5.65% Endurance Discount, +4% Recharge per stack. That means that if you can maintain 5 stacks you have a consistent 28.25% Endurance Discount and 20% Recharge bonus. Also, I believe that is global recharge, so procs would be unaffected.

 

The Wiki is actually wrong. Blood Frenzy offers the End Discount, Recharge, and bonus for Hemorrhage / Rending Flurry. After using Hemorrhage / Rending Flurry you experience a timeout on building Blood Frenzy (I don't know the timer on those as I don't take Frenzy-consuming moves on my Savage Toons). I see where you are coming from, as Rending Flurry is pretty good, it just has a drawback that you have to keep in mind when using it.

 

Edit: You may also want to consider switching to Weapon Mastery so you can pick up Physical Perfection without Superior Conditioning.

Edited by Zepp
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Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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Archetype Proposal Amalgamation

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9 minutes ago, Zepp said:

Edit: You may also want to consider switching to Weapon Mastery so you can pick up Physical Perfection without Superior Conditioning.

Think I went overboard on keeping my blue bar charged with that?  I'll admit by the time I was hitting the last few powerr choice sbefore 50 that I had already taken the things I wanted most

 

Thanks for the details in the rest of your post.  Definitely going to keep that in mind and se if I can live without popping RF, and then respec out of it if it works fine without it.  Heck, I still haven't decided on what my final power choice is, I was thinking to take TP Target as there have been times I wished I could TP a dead friend out of the action for their own good.  I think I looked over Weapons Mastery in the early stages, I'll give it another check.

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Hi, I'm Clave Dark 5!  You may remember me from such characters as King Pumpkin Spice, Stupid Like A Fox, Capt Sam's Space Zoo, The Midnight Bridge, Trash Ghost, and Maid Of Metal, as well as a few really stupid AE arcs!

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