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Rune of Protection


Spectre7878

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So a silly question. What archetypes can do without rune of protection. Obviously melee characters probably do not need it. I have used it it on my blasters and controller. Do dominators need it. Or does domination help. I love RoP. But it does not always fit my theme and or build because I don’t want to take three powers from a pool for the one power I want. 

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I hardly ever use Rune of Protection on anything.  It's usually not worth the power investment in my opinion and typically only take it on characters where it would thematically fit.  Never had any issues without it.

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Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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35 minutes ago, arcane said:

No AT *needs* RoP

 

That is your mere opinion. For those people who like to build offensively and juggle RoP and Barrier, I would say it is certainly a nice option to have.

 

It depends on the build. Some builds could "need" it, certainly.

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I don't tend to build maxed out characters, so ROP isn't often taken for my characters.  The melee types normally hit caps easily enough.   My blasters tend to go for defense if they're going for any sort of survival, but I tend to just lean into damage for them.

 

Defenders that need to go into the scrum such as kinetics, they sometimes pick it up.

 

And it's usually only if it thematically fits.

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2 hours ago, Neiska said:

 

That is your mere opinion. For those people who like to build offensively and juggle RoP and Barrier, I would say it is certainly a nice option to have.

 

It depends on the build. Some builds could "need" it, certainly.

Doesn’t feel like you followed what I meant by “AT” or “need” 🙂 

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Just now, Neiska said:

 

Doesn't feel like you understood what I meant by "opinion." 👍

Oh jesus. Name the AT that has to have RoP on 100% of characters of that AT so I can understand how I’ve made anything but a purely factual statement. 

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1 minute ago, arcane said:

Oh jesus. Name the AT that has to have RoP on 100% of characters of that AT so I can understand how I’ve made anything but a purely factual statement. 

 

Sure. Any AT that relies heavily on toggles that doesn't want them being de-activated when they are mezzed.

 

But sure, lets go with your argument. Then no one needs fly. Want to hover-blast? Too bad! No one needs sprint. Want to get to your next mission quickly? Too bad! You can jog there. You want Power Boost? Too Bad! you don't needs that either. You want to heal without inspirations? Too Bad! Eat the green candy. Eat it! Don't want to die anytime you get mezzed? Too bad, no RoP for you. We have inspirations after all! Sure, you might run out, but them's the breaks. Should have found more!

 

By your logic, no one "Needs" anything. You are just trying to argue semantics to win the disagreement. You gave your opinion. I gave mine.

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I'd say 'all of them'.  I've never taken Rune of Protection on any character., and I mostly play squishies.  I dislike clicky protection powers anyway, and I almost always have better things to do with three power slots.

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Reunion player, ex-Defiant.

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4 minutes ago, Neiska said:

But sure, lets go with your argument. Then no one needs fly. Want to hover-blast? Too bad! No one needs sprint. Want to get to your next mission quickly? Too bad! You can jog there. You want Power Boost? Too Bad! you don't needs that either. You want to heal without inspirations? Too Bad! Eat the green candy. Eat it! Don't want to die anytime you get mezzed? Too bad, no RoP for you. We have inspirations after all! Sure, you might run out, but them's the breaks. Should have found more!

 

By your logic, no one "Needs" anything. You are just trying to argue semantics to win the disagreement. You gave your opinion. I gave mine.

 

 

                                                          quadruple-facepalm.jpg.c0c195b7a7f12483dc2cdcb9e75888f7.jpg

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3 minutes ago, Neiska said:

Any AT that relies heavily on toggles that doesn't want them being de-activated when they are mezzed.

 

That's been changed in the last two releases - getting mezzed no longer kills toggles, just suppresses effects while the mez is active.  (Caveat: Toggle Pets such as Voltaic Sentinel do have to be resummoned.) 

 

Also, there's a reason nearly every armor powerset includes an anti-mez toggle/click, and nearly every defender primary has an anti-mez ability.  For those without, or if you want to get such an ability early, RoP works, but you're going to have to burn a pick and lock one of your pool choices to get it.  

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Just now, Songseven said:

 

 

                                                          quadruple-facepalm.jpg.c0c195b7a7f12483dc2cdcb9e75888f7.jpg

 

So, to clarify, he said "no one needs it" and I said "it depends on the build, that's your opinion" then asked for examples, and somehow, I am the one arguing semantics? Its fairly simple. If you require or want a power or tool in your build, then you "need" it.

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I took RoP on one character and got annoyed by the cooldown time since I can't just set it on auto-fire like I do with Practiced Brawler or Kuji-In Rin on my scrappers and stalkers.  I later remade that character as a Defender instead of a Controller and haven't taken RoP since.  I haven't missed it, really.

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1 minute ago, MistressOhm said:

 

That's been changed in the last two releases - getting mezzed no longer kills toggles, just suppresses effects while the mez is active.  (Caveat: Toggle Pets such as Voltaic Sentinel do have to be resummoned.) 

 

Also, there's a reason nearly every armor powerset includes an anti-mez toggle/click, and nearly every defender primary has an anti-mez ability.  For those without, or if you want to get such an ability early, RoP works, but you're going to have to burn a pick and lock one of your pool choices to get it.  

 

Oh, I am aware. But often enough suppressing might as well be dying. It depends on the circumstances. Not everyone has access to armor sets. Not everyone plays defenders. In my own example I used to play a hybrid widow, and I took RoP to shore up her resists because of how they worked. Low resists at high hitpoints, and high resists at low hitpoints. Good on paper, bad in practice, especially with no way to self heal. So what I did was juggle RoP and Barrier and try to slot for extra passive regen when soloing more difficult content. I also had RoP on my fire/time corruptor, mostly to shore up resists during tough spots and lack of other mezz protections as well.

 

Point is, it depends on the build, as with any power or tool available, as well as player preferences too, as with anything. But to say "no one needs it" is incorrect, if someone wants that effect in a build, then they need it.

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Just now, Neiska said:

Point is, it depends on the build, as with any power or tool available, as well as player preferences too, as with anything. But to say "no one needs it" is incorrect, if someone wants that effect in a build, then they need it.

In order to stay on topic with the OP, I said that no *AT* *needs* it. Not “a build”. Not “wants”. All of these words mean different things. Stop pretending you don’t understand English just because you’ve been feeling confrontational ever since page 4 hit beta. 

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3 hours ago, Spectre7878 said:

So a silly question. What archetypes can do without rune of protection. Obviously melee characters probably do not need it. I have used it it on my blasters and controller. Do dominators need it. Or does domination help. I love RoP. But it does not always fit my theme and or build because I don’t want to take three powers from a pool for the one power I want. 

I rarely take it.  It's a "nice to have", and can be a good fall-back if "ish hits the fan", but I think a lot of consideration needs to be placed upon whether arcane bolt or spirit ward, as prerequisites, are worth using a power pick on.  That, frankly, is more of a concern for me than whether it's a good power or not, (I do think it is a great power, for the record).

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3 hours ago, Spectre7878 said:

So a silly question. What archetypes can do without rune of protection. Obviously melee characters probably do not need it. I have used it it on my blasters and controller. Do dominators need it. Or does domination help. I love RoP. But it does not always fit my theme and or build because I don’t want to take three powers from a pool for the one power I want. 

 

Wouldn't say anyone "needs" it, but I'd probably say defenders and corruptors (that aren't force field, traps, sonic, or Electrical secondary) best make use of it.  For controllers, they can also take psi mastery epic and indomitable will.  IW is permable although it takes a LOT of recharge and unlike I think every other click mez protection you can't actually click it while mezzed, so you have to use it proactively.  But it is serviceable enough. 

 

Doms I'd put low on the list as domination is typically enough.

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Just now, arcane said:

In order to stay on topic with the OP, I said that no *AT* *needs* it. Not “a build”. Not “wants”. All of these words mean different things. Stop pretending you don’t understand English just because you’ve been feeling confrontational ever since page 4 hit beta. 

 

I'm not being confrontational. It's pretty simple. If someone wants access to CC protection and doesn't have access to it their powersets, then they "need" it. You made a statement, I disagreed, and you responded with pettiness. 

 

As far as the English word "need," if you suggest obligatory, or compulsory, then I agree. No one is obligated to anything. But if someone wants/lacks/is getting wrecked due to lack of CC protection, that doesn't otherwise have it in their powers, then they "need" ROP, not as in its mandatory, but it is an available tool for use should they feel the "need" for such measures due to build, playstyle, activity, and budget, no?

 

There was no need to insinuate otherwise, personally or factually. 👍

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3 hours ago, Spectre7878 said:

So a silly question. What archetypes can do without rune of protection. Obviously melee characters probably do not need it. I have used it it on my blasters and controller. Do dominators need it. Or does domination help. I love RoP. But it does not always fit my theme and or build because I don’t want to take three powers from a pool for the one power I want. 


If it’s just Mez Prot you’re after, a permadom is fine without RoP. If you’re after more Res then all the power to you 🙂

it’ll work with or without. But I find doms are power and slot tight!

 

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