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SS/Fiery Aura for concept (no farm, no mids)


xNemox

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Dear community,

as a casual player on an apple laptop I don't use mids. The last weeks I alternated my playtime between my AR/Inv Sentinel (thanks to Meknomancer for providing a build for me) and one of my first toons, Novaranger, a SS/FA Brute. It is strictly for concept, I didn't know a thing about the game when I created him on Reunion as the Denebian Guardsman. Now playing solely on Excelsior.

Slowly leveling, now in the late 30´s I try to understand how to build for that character. I read through many posts, like Soveras Compilation and think I am orientated. But since most builds are for farming I'm a bit uncertain.

I understand to build for resistance first while playing pve. I play mostly solo and pug for more fun. I see him more of an sturdy scrapper who can offtank if needed.

 

I use combat jumping and super jump for concept. All FA skills and Punch, Haymaker, Knockout Blow, Rage and Footstomp from SS. Fighting pool is set too.

I don't like to stray too much from concept for powers, so for epic Energy or Pyremastery would be preferred, I guess. Hasten should be great for FA as I understand.

Since I am a bit low on funds and alternating them between two characters I really would appreciate any advice for power picks and slotting.

If anybody could provide me with a build that is survivable in most casual context and still damage worthy I would be grateful.

Cheers

Nemo

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No build here; I don't use mids either. I went cheap to build up my Fire tank, so this advice should be relevant. 6 slots in plasma shield and fire shield, with 4 Titanium Coatings and 2 Reactive Armors. Steadfast KB protection in Temperature Protection and a Blessing of the Zephyr KB Protection in CJ. I never took Phoenix Rising. Energy Mastery I took Focused Acc and Physical Perfection. I didn't take fighting pool, can't help you there. I supposed to run those extra toggles you'll have end issues so slot a Numinas Reg/Rec and a Miracle + Recovery in Health to help that, as well as a Performance Shifter + End in Stamina. Slot your SS powers with sets that add to your NRG resistance and Smashing Resistance.

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Something to look at:

 

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
------------
Level 1:    Punch    
 (A) Superior Blistering Cold - Accuracy/Damage
 (39) Superior Blistering Cold - Damage/Endurance
 (39) Superior Blistering Cold - Accuracy/Damage/Endurance
 (39) Superior Blistering Cold - Accuracy/Damage/Recharge
 (40) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime


Level 1:    Fire Shield    
 (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (47) Unbreakable Guard - +Max HP
 (47) Unbreakable Guard - Resistance
 (48) Unbreakable Guard - Resistance/Endurance


Level 2:    Haymaker    
 (A) Superior Brute's Fury - Recharge/Fury Bonus
 (5) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
 (45) Superior Brute's Fury - Damage/Endurance/RechargeTime
 (46) Superior Brute's Fury - Accuracy/Damage/Recharge
 (46) Superior Brute's Fury - Damage/Recharge
 (46) Superior Brute's Fury - Accuracy/Damage


Level 4:    Boxing    
 (A) Empty


Level 6:    Blazing Aura    
 (A) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
 (7) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
 (7) Superior Unrelenting Fury - Damage/RechargeTime
 (43) Superior Unrelenting Fury - Accuracy/Damage
 (45) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
 (48) Superior Unrelenting Fury - RechargeTime/+Regen/+End


Level 8:    Knockout Blow    
 (A) Kinetic Combat - Accuracy/Damage
 (9) Kinetic Combat - Damage/Endurance
 (9) Kinetic Combat - Damage/Recharge
 (40) Kinetic Combat - Damage/Endurance/Recharge
 (40) Hecatomb - Chance of Damage(Negative)
 (43) Hecatomb - Damage/Recharge/Accuracy


Level 10:    Healing Flames    
 (A) Preventive Medicine - Heal/RechargeTime
 (11) Preventive Medicine - Endurance/RechargeTime
 (11) Preventive Medicine - Heal/Endurance
 (13) Preventive Medicine - Heal
 (25) Preventive Medicine - Heal/RechargeTime/Endurance
 (27) Preventive Medicine - Chance for +Absorb


Level 12:    Hasten    
 (A) Recharge Reduction IO
 (13) Recharge Reduction IO


Level 14:    Tough    
 (A) Unbreakable Guard - RechargeTime/Resistance
 (15) Unbreakable Guard - Resistance
 (15) Unbreakable Guard - Resistance/Endurance
 (21) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 16:    Plasma Shield    
 (A) Unbreakable Guard - RechargeTime/Resistance
 (17) Unbreakable Guard - Resistance
 (17) Unbreakable Guard - Resistance/Endurance
 (21) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 18:    Rage    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (19) Rectified Reticle - To Hit Buff/Recharge
 (19) Rectified Reticle - To Hit Buff


Level 20:    Consume    
 (A) Efficacy Adaptor - EndMod/Accuracy/Recharge


Level 22:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (23) Shield Wall - +Res (Teleportation), +5% Res (All)
 (23) Shield Wall - Defense
 (25) Shield Wall - Defense/Endurance


Level 24:    Super Jump    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 26:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (27) Kismet - Accuracy +6%
 (37) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 28:    Burn    
 (A) Superior Avalanche - Recharge/Chance for Knockdown
 (29) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (29) Superior Avalanche - Accuracy/Damage/Recharge
 (34) Superior Avalanche - Accuracy/Damage/Endurance
 (37) Superior Avalanche - Damage/Endurance
 (37) Eradication - Chance for Energy Damage


Level 30:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (31) Reactive Defenses - Scaling Resist Damage
 (31) Reactive Defenses - Defense
 (31) Reactive Defenses - Defense/Endurance


Level 32:    Foot Stomp    
 (A) Armageddon - Chance for Fire Damage
 (33) Armageddon - Damage/Endurance
 (33) Armageddon - Recharge/Accuracy
 (33) Armageddon - Damage/Recharge/Accuracy
 (34) Armageddon - Damage/Recharge
 (34) Force Feedback - Chance for +Recharge


Level 35:    Ring of Fire    
 (A) Enfeebled Operation - Accuracy/Endurance
 (36) Enfeebled Operation - Endurance/Immobilize
 (36) Enfeebled Operation - Accuracy/Immobilize
 (36) Enfeebled Operation - Accuracy/Immobilize/Recharge


Level 38:    Phoenix Rising    
 (A) Preventive Medicine - Heal/RechargeTime


Level 41:    Char    
Hamidon Origin:Endoplasm Exposure


Level 44:    Fire Ball    
 (A) Bombardment - Chance for Fire Damage
 (45) Bombardment - Accuracy/Damage/Recharge/Endurance
 (48) Bombardment - Accuracy/Damage/Recharge
 (50) Bombardment - Damage/Recharge
 (50) Bombardment - Accuracy/Recharge/Endurance
 (50) Bombardment - Damage


Level 47:    Fiery Embrace    
 (A) Recharge Reduction IO


Level 49:    Temperature Protection    
 (A) Steadfast Protection - Resistance/+Def 3%
 (49) Steadfast Protection - Knockback Protection
 (49) Gladiator's Armor - TP Protection +3% Def (All)


Level 1:    Fury    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (3) Numina's Convalesence - +Regeneration/+Recovery
 (3) Miracle - +Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (5) Performance Shifter - EndMod


Level 24:    Double Jump    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|AB7FC80BBFF003173DD34|
|-------------------------------------------------------------------|

 

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If you read the compilation it should have most of what you need in terms of builds. I'm fairly sure that there is a SS one in there as well. They might be slightly outdated with the recent patches but the framework of IOs to build resistances and such should still be fine.

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Rule of thumb with Fiery Aura, get your resistances reasonably high, slot enough slow protection to keep Healing Flames from getting frozen. Slot 8mag of kb protection. Otherwise you can layer your overall protection by padding some defense but know that you won't have any DDR short of ageless radial to protect it.

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This is technically a Tanker build, but just flip it around for Brute:

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield

  • (A) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (11) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (17) Unbreakable Guard - +Max HP

Level 1: Punch

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (3) Superior Might of the Tanker - Damage/Recharge
  • (3) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (5) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 2: Blazing Aura

  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (9) Scirocco's Dervish - Damage/Endurance
  • (9) Scirocco's Dervish - Accuracy/Damage

Level 4: Boxing

  • (A) Hecatomb - Damage
  • (11) Hecatomb - Damage/Recharge/Accuracy
  • (13) Hecatomb - Recharge/Accuracy
  • (13) Hecatomb - Damage/Endurance
  • (15) Hecatomb - Chance of Damage(Negative)
  • (15) Hecatomb - Damage/Recharge

Level 6: Kick

  • (A) Empty

Level 8: Healing Flames

  • (A) Preventive Medicine - Heal/Endurance
  • (37) Preventive Medicine - Heal/RechargeTime/Endurance

Level 10: Consume

  • (A) Obliteration - Accuracy/Recharge
  • (17) Eradication - Chance for Energy Damage
  • (19) Obliteration - Chance for Smashing Damage
  • (34) Scirocco's Dervish - Chance of Damage(Lethal)

Level 12: Temperature Protection

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Impervium Armor - Psionic Resistance

Level 14: Super Speed

  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (29) Winter's Gift - Slow Resistance (20%)

Level 16: Cross Punch

  • (A) Superior Avalanche - Accuracy/Damage
  • (19) Superior Avalanche - Damage/Endurance
  • (21) Superior Avalanche - Accuracy/Damage/Endurance
  • (21) Superior Avalanche - Accuracy/Damage/Recharge
  • (23) Superior Avalanche - Recharge/Chance for Knockdown
  • (23) Fury of the Gladiator - Chance for Res Debuff

Level 18: Burn

  • (A) Superior Gauntleted Fist - Damage/RechargeTime
  • (31) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (40) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (46) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 20: Knockout Blow

  • (A) Superior Blistering Cold - Damage/Endurance
  • (25) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (25) Unbreakable Constraint - Chance for Smashing Damage
  • (27) Gladiator's Net - Chance of Damage(Lethal)
  • (27) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (29) Force Feedback - Chance for +Recharge

Level 22: Plasma Shield

  • (A) Unbreakable Guard - Resistance
  • (36) Unbreakable Guard - Resistance/Endurance
  • (37) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (37) Unbreakable Guard - RechargeTime/Resistance

Level 24: Tough

  • (A) Impervium Armor - Psionic Resistance
  • (34) Gladiator's Armor - End/Resist
  • (34) Aegis - Psionic/Status Resistance
  • (36) Gladiator's Armor - TP Protection +3% Def (All)

Level 26: Fiery Embrace

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 28: Rage

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Defense/Endurance
  • (45) Reactive Defenses - Scaling Resist Damage

Level 32: Maneuvers

  • (A) Shield Wall - Defense
  • (33) Shield Wall - Defense/Endurance
  • (33) Shield Wall - Defense/Endurance/Recharge
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 35: Char

  • (A) Decimation - Accuracy/Endurance/Recharge
  • (36) Decimation - Accuracy/Damage
  • (42) Gladiator's Javelin - Chance of Damage(Toxic)
  • (42) Neuronic Shutdown - Chance of Damage(Psionic)
  • (43) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (43) Gladiator's Net - Chance of Damage(Lethal)

Level 38: Foot Stomp

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (39) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (39) Armageddon - Chance for Fire Damage
  • (40) Obliteration - Chance for Smashing Damage
  • (40) Force Feedback - Chance for +Recharge

Level 41: Melt Armor

  • (A) Empty

Level 44: Fire Ball

  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Damage/Endurance
  • (46) Javelin Volley - Chance of Damage(Lethal)
  • (46) Positron's Blast - Chance of Damage(Energy)
  • (50) Bombardment - Chance for Fire Damage
  • (50) Annihilation - Chance for Res Debuff

Level 47: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 1: Gauntlet


Level 1: Brawl

 

 

  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (48) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Power Transfer - EndMod
  • (48) Power Transfer - Chance to Heal Self
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 4: Ninja Run

Level 50: Melee Radial Embodiment
Level 50: Cardiac Core Paragon
Level 14: Speed Phase
------------

 

Edit: Got ahead of myself on the submit button. This is a high-damage out put build but is still very much a casual-capable build too. It has capped S/L/E/N/F with a touch of universal defense to help soften to kickback from Rage so the build doesn't go negative on its own merits.

 

I know you mentioned concern with funds so a key piece of advice I have for you on supporting something like this: Craft the uncommon IO drops you get and convert them into a rare IO, you don't have to jump far just enough to get something worth 2+ million influence and then sell it on the auction house. It may at first be a slow process, but if you're casually playing it'll be at your own pace anyway. Eventually those sales will build up for the larger pieces like Winter O's and Purples, but for everything else try buying the uncommon recipes at low cost (sub 100k) and crafting them yourself at whatever level you need/want, and rare stuff that has high surplus you should be able to get for 2-3 million instead of crafting, or you can use the converting trick to get the pieces that way.

 

This entire build can be put together with zero starter influence.

Edited by Sir Myshkin
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3 hours ago, Sir Myshkin said:

This is technically a Tanker build, but just flip it around for Brute:

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield

  • (A) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (11) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (17) Unbreakable Guard - +Max HP

Level 1: Punch

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (3) Superior Might of the Tanker - Damage/Recharge
  • (3) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (5) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 2: Blazing Aura

  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (9) Scirocco's Dervish - Damage/Endurance
  • (9) Scirocco's Dervish - Accuracy/Damage

Level 4: Boxing

  • (A) Hecatomb - Damage
  • (11) Hecatomb - Damage/Recharge/Accuracy
  • (13) Hecatomb - Recharge/Accuracy
  • (13) Hecatomb - Damage/Endurance
  • (15) Hecatomb - Chance of Damage(Negative)
  • (15) Hecatomb - Damage/Recharge

Level 6: Kick

  • (A) Empty

Level 8: Healing Flames

  • (A) Preventive Medicine - Heal/Endurance
  • (37) Preventive Medicine - Heal/RechargeTime/Endurance

Level 10: Consume

  • (A) Obliteration - Accuracy/Recharge
  • (17) Eradication - Chance for Energy Damage
  • (19) Obliteration - Chance for Smashing Damage
  • (34) Scirocco's Dervish - Chance of Damage(Lethal)

Level 12: Temperature Protection

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Impervium Armor - Psionic Resistance

Level 14: Super Speed

  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (29) Winter's Gift - Slow Resistance (20%)

Level 16: Cross Punch

  • (A) Superior Avalanche - Accuracy/Damage
  • (19) Superior Avalanche - Damage/Endurance
  • (21) Superior Avalanche - Accuracy/Damage/Endurance
  • (21) Superior Avalanche - Accuracy/Damage/Recharge
  • (23) Superior Avalanche - Recharge/Chance for Knockdown
  • (23) Fury of the Gladiator - Chance for Res Debuff

Level 18: Burn

  • (A) Superior Gauntleted Fist - Damage/RechargeTime
  • (31) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (40) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (46) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 20: Knockout Blow

  • (A) Superior Blistering Cold - Damage/Endurance
  • (25) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (25) Unbreakable Constraint - Chance for Smashing Damage
  • (27) Gladiator's Net - Chance of Damage(Lethal)
  • (27) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (29) Force Feedback - Chance for +Recharge

Level 22: Plasma Shield

  • (A) Unbreakable Guard - Resistance
  • (36) Unbreakable Guard - Resistance/Endurance
  • (37) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (37) Unbreakable Guard - RechargeTime/Resistance

Level 24: Tough

  • (A) Impervium Armor - Psionic Resistance
  • (34) Gladiator's Armor - End/Resist
  • (34) Aegis - Psionic/Status Resistance
  • (36) Gladiator's Armor - TP Protection +3% Def (All)

Level 26: Fiery Embrace

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 28: Rage

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Defense/Endurance
  • (45) Reactive Defenses - Scaling Resist Damage

Level 32: Maneuvers

  • (A) Shield Wall - Defense
  • (33) Shield Wall - Defense/Endurance
  • (33) Shield Wall - Defense/Endurance/Recharge
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 35: Char

  • (A) Decimation - Accuracy/Endurance/Recharge
  • (36) Decimation - Accuracy/Damage
  • (42) Gladiator's Javelin - Chance of Damage(Toxic)
  • (42) Neuronic Shutdown - Chance of Damage(Psionic)
  • (43) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (43) Gladiator's Net - Chance of Damage(Lethal)

Level 38: Foot Stomp

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (39) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (39) Armageddon - Chance for Fire Damage
  • (40) Obliteration - Chance for Smashing Damage
  • (40) Force Feedback - Chance for +Recharge

Level 41: Melt Armor

  • (A) Empty

Level 44: Fire Ball

  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Damage/Endurance
  • (46) Javelin Volley - Chance of Damage(Lethal)
  • (46) Positron's Blast - Chance of Damage(Energy)
  • (50) Bombardment - Chance for Fire Damage
  • (50) Annihilation - Chance for Res Debuff

Level 47: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 1: Gauntlet


Level 1: Brawl

 

 

  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (48) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Power Transfer - EndMod
  • (48) Power Transfer - Chance to Heal Self
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 4: Ninja Run

Level 50: Melee Radial Embodiment
Level 50: Cardiac Core Paragon
Level 14: Speed Phase
------------

 

Edit: Got ahead of myself on the submit button. This is a high-damage out put build but is still very much a casual-capable build too. It has capped S/L/E/N/F with a touch of universal defense to help soften to kickback from Rage so the build doesn't go negative on its own merits.

 

I know you mentioned concern with funds so a key piece of advice I have for you on supporting something like this: Craft the uncommon IO drops you get and convert them into a rare IO, you don't have to jump far just enough to get something worth 2+ million influence and then sell it on the auction house. It may at first be a slow process, but if you're casually playing it'll be at your own pace anyway. Eventually those sales will build up for the larger pieces like Winter O's and Purples, but for everything else try buying the uncommon recipes at low cost (sub 100k) and crafting them yourself at whatever level you need/want, and rare stuff that has high surplus you should be able to get for 2-3 million instead of crafting, or you can use the converting trick to get the pieces that way.

 

This entire build can be put together with zero starter influence.

 

 

Am i missing the kb protection? Temperature protection only gives 1 point. How do you stop yourself getting bounced like a ping pong ball?

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12 hours ago, Meknomancer said:

 

 

Am i missing the kb protection? Temperature protection only gives 1 point. How do you stop yourself getting bounced like a ping pong ball?

Ah, no, when I flipped a few things around to put Pyre in I knocked it out of Tough, there should be three pieces of Gladiators in there, take out the Aegis and that puts it at 4pts which is sufficient for most stuff.

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here is a build i messed with i am not sure if i will make this but the build looks solid to me.

 

image.png.750be58a80b96bace90cb5c670b27d95.png

 

 

 

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Jab

  • (A) Superior Brute's Fury - Recharge/Fury Bonus
  • (5) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Brute's Fury - Accuracy/Damage
  • (39) Superior Brute's Fury - Damage/Recharge
  • (42) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (45) Superior Brute's Fury - Damage/Endurance/RechargeTime

Level 1: Fire Shield

  • (A) Unbreakable Guard - +Max HP
  • (3) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 2: Haymaker

  • (A) Hecatomb - Chance of Damage(Negative)
  • (5) Hecatomb - Damage/Endurance
  • (25) Hecatomb - Damage/Recharge
  • (39) Hecatomb - Damage/Recharge/Accuracy
  • (42) Hecatomb - Recharge/Accuracy
  • (43) Hecatomb - Damage

Level 4: Boxing

  • (A) Crushing Impact - Accuracy/Damage/Recharge

Level 6: Healing Flames

  • (A) Preventive Medicine - Chance for +Absorb
  • (7) Preventive Medicine - Heal/RechargeTime/Endurance
  • (7) Preventive Medicine - Heal
  • (9) Preventive Medicine - Heal/Endurance
  • (27) Preventive Medicine - Endurance/RechargeTime
  • (50) Preventive Medicine - Heal/RechargeTime

Level 8: Blazing Aura

  • (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End
  • (36) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (37) Superior Unrelenting Fury - Accuracy/Damage
  • (39) Superior Unrelenting Fury - Damage/RechargeTime
  • (42) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (46) Superior Unrelenting Fury - Damage/Endurance/RechargeTime

Level 10: Temperature Protection

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (11) Gladiator's Armor - End/Resist
  • (11) Gladiator's Armor - TP Protection +3% Def (All)

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Reactive Defenses - Scaling Resist Damage
  • (13) Reactive Defenses - Defense/Endurance

Level 14: Tough

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (15) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (23) Unbreakable Guard - RechargeTime/Resistance

Level 16: Plasma Shield

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (17) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (46) Unbreakable Guard - Endurance/RechargeTime

Level 18: Rage

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

Level 20: Consume

  • (A) Synapse's Shock - EndMod/Increased Run Speed
  • (21) Synapse's Shock - Damage/Accuracy/Endurance
  • (21) Synapse's Shock - EndMod
  • (23) Synapse's Shock - Damage/Rechage
  • (25) Synapse's Shock - Damage/Recharge/Accuracy
  • (37) Synapse's Shock - EndMod/Recharge

Level 22: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (34) Shield Wall - Defense
  • (34) Shield Wall - Defense/Endurance
  • (34) Shield Wall - Defense/Recharge

Level 24: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 26: Hasten

  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO

Level 28: Knockout Blow

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (29) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (29) Superior Blistering Cold - Accuracy/Damage
  • (40) Superior Blistering Cold - Damage/Endurance
  • (40) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (43) Superior Blistering Cold - Accuracy/Damage/Recharge

Level 30: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (45) Luck of the Gambler - Endurance/Recharge

Level 32: Foot Stomp

  • (A) Armageddon - Chance for Fire Damage
  • (33) Armageddon - Damage/Endurance
  • (33) Armageddon - Recharge/Accuracy
  • (40) Armageddon - Damage/Recharge
  • (43) Armageddon - Damage/Recharge/Accuracy
  • (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 35: Burn

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (36) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (36) Superior Avalanche - Accuracy/Damage
  • (37) Superior Avalanche - Damage/Endurance
  • (45) Superior Avalanche - Accuracy/Damage/Endurance

Level 38: Superior Conditioning

  • (A) Performance Shifter - EndMod

Level 41: Focused Accuracy

  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (46) Adjusted Targeting - To Hit Buff
  • (48) Adjusted Targeting - Endurance/Recharge

Level 44: Fiery Embrace

  • (A) Recharge Reduction IO

Level 47: Physical Perfection

  • (A) Performance Shifter - EndMod

Level 49: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 1: Fury 


Level 1: Brawl

Brute - Super Strength - Fiery Aura.mxd

Edited by hakurr
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