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Posted

I really like empowerment station buffs.  90 minute increases to movement speed, global Recharge, recovery, perception, all kinds of lovelies for the low, low price of a little salvage.  I rarely use temp powers which require a tray slot, though the occasional day job power does make the cut (that free jet pack comes in handy).

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Get busy living... or get busy dying.  That's goddamn right.

Posted
6 minutes ago, Luminara said:

I really like empowerment station buffs.  90 minute increases to movement speed, global Recharge, recovery, perception, all kinds of lovelies for the low, low price of a little salvage.  I rarely use temp powers which require a tray slot, though the occasional day job power does make the cut (that free jet pack comes in handy).

 

Thanks for pointing this out.  I'd forgotten to consider this, and yes, I use this often. 

Posted

What about Day Job temp powers or Day Job Accolade temp powers? Are there any that are must have?

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Posted
On 4/14/2023 at 9:59 AM, Shred Monkey said:

On one hand, they have to allow you to do something you can't, so they need to be strong or you've no reason to use them.

 

I don't think that they have to necessarily strong to use them.

I could see adding more for some SFX standpoint. 

Like I wouldn't mind being able to carry a P2W katana when I'm not playing a set that offers katana attacks. It could be the same power as Gabriel's hammer with a different animation (and damage type?).

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted
2 hours ago, KC4800 said:

What about Day Job temp powers or Day Job Accolade temp powers? Are there any that are must have?

I forgot about those.   Revive Teammate is a handy one that is my most often used one.

Posted (edited)

I really like Day Job Temps.

 

PvP zones give 10% Global Recharge, handy for Doms.

 

Cimerora gives 5% Res all.

 

Grandville and Firebase Zulu give a Jetpack. 

 

And Vanguard gives Grenades, which are really handy when you exemp on a character with limited AoE.

 

Other than that?

 

Sonic Canon from Dr. Aeon SF slaps. 

Edited by twozerofoxtrot
Posted
4 hours ago, KC4800 said:

What about Day Job temp powers or Day Job Accolade temp powers? Are there any that are must have?

 

I generally get https://homecoming.wiki/wiki/Rapid_Response_Member_Badge set up to get the Rapid Response Portal first. It takes a while to get the Patroller part, but you at least get Teleport to Base while you wait.

 

Then I go for https://homecoming.wiki/wiki/Physician_Badge to get the Revive Ally.

 

It is character based what I go next, but I usually always get https://homecoming.wiki/wiki/D.U.S.T._Ranger_Badge Dust Ranger (Auto: Self +Dmg (All), +ToHit, +Range)

 

Here are some of the other ones that I feel useful based on my character conception.

https://homecoming.wiki/wiki/Alchemist_Badge

https://homecoming.wiki/wiki/Archaeologist_Badge

https://homecoming.wiki/wiki/Gladiator_Badge

https://homecoming.wiki/wiki/Scientist_Badge

https://homecoming.wiki/wiki/Socialite_Badge

https://homecoming.wiki/wiki/Traveler_Badge ( or just https://homecoming.wiki/wiki/Dimensional_Explorer_Badge)

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted
10 hours ago, KC4800 said:

Are there any that are must have?

 

7 hours ago, twozerofoxtrot said:

Other than that?

 

If you've got the one for Cimmie and the one for Oro then you get the Time Lord accolade, which is +rech and resistance to Slow/Teleport.  Once you've got the accolade, logging out in either Cimmie or Oro adds to the zone day job and the accolade power.

 

First Ward day jobs are often forgotten, but some are quite good. Log out around the Psych Ward for one that gives resistance/def to Psi. The D.U.S.T. Ranger training one is +dmg, +ToHit, +range.

 

Small values like any other Day Job, but I don't know how many ppl know that FW even has them.

You see a mousetrap? I see free cheese and a f$%^ing challenge.

Posted
On 4/13/2023 at 5:42 PM, Snarky said:

Can we get a "non animation" temp fly?  Just a glow or something?  preferably colorable?  Such an easy code. One option, no animation, does what fly does.  

 

Seconding this; I'd use fly more if I could move about upright like General Zod or Graviton, instead of flying in the missionary position.

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Posted
1 minute ago, roleki said:

 

Seconding this; I'd use fly more if I could move about upright like General Zod or Graviton, instead of flying in the missionary position.

Try running hover and fly at the same time.

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Posted

I use the base crafted buffs all the time, and jetpacks all the time.  Whenever I get temporary ally summoning powers, I use them vs AVs (rarely are they actually useful but they increase the drama for me), but I usually don't seek them out.  Shivans are my favorite but I don't often make time to go get them.  My favorite temp powers are the Warburg rockets, but getting those scientists to follow you is such a nightmare.  A lot of the weapons are fun to have, busting out a bow and arrow or a minigun at random, etc.  They all add lots of fun flavor to the game, and let one feel a little less boxed in by their powersets.  They were all a nice breath of fresh air on my badge toon, since I spend a lot of time playing that one.  Now I have a machine gun!  Ho!  Ho!  Ho!

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Posted (edited)
8 hours ago, roleki said:

 

Seconding this; I'd use fly more if I could move about upright like General Zod or Graviton, instead of flying in the missionary position.

 

I am pretty sure you can set this stance to be the default for fly. I know I do the opposite in the Tailor (edit - someplace - pool powers using "no pose" maybe? been a minute, I don't think it is in stances) to use the Fly style while running Hover/EvM with Fly off.

 

"Pretty Sure."

 

 

Edited by InvaderStych

You see a mousetrap? I see free cheese and a f$%^ing challenge.

Posted
20 hours ago, KC4800 said:

What about Day Job temp powers or Day Job Accolade temp powers? Are there any that are must have?

 

A great many of them I consider must haves. 

 

I probably focus on the monitor duty the most.  Having spare base teleports really helps out when I have to zone a lot.

The XP and INF bonuses are probably next on my list and the +Max End helps early on.  +Regen, +DMG, +To Hit, etc. all are valuable.  The ones I tend to "meh" are the salvage, recipe, inspiration, and enhancement bonus ones.

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