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Posted
4 hours ago, Oklahoman said:

I stopped leading THE REALLY HARD WAY run a while back after numerous (and expensive) failures. I've seen it done elsewhere relatively easily, but since I tend to lead PUGs maybe that's the reason. I've really examined my own leadership and can't find anything I am doing differently than those who succeed. I may come back around to trying it again sometime.

 

But for me, it's TRIPLE THREAT because everyone can literally do everything right, and you can still fail the badge because the AVs regen at random times. What's truly frustrating is when you get all the AVs down to 2%, Nega's shield is down, and Chimera just TP'd so you give the kill order and... someone regens. It's like they were waiting just for me to give the kill order. Maybe if you have everyone on VC in Discord you can get everyone to instantly stop, but once you give the kill order it's really hard to stop that train. I recently suggested some ideas for a revamp to keep the badge challenging by addressing the randomness issue.

 

Your leadership is fine,  as you say it is the PUG factor .

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25 alts with all the badges!

Posted
9 hours ago, Ukase said:

I think most of us know to go to Brainstorm to test...or is there another secret shard we're supposed to use? 
Also - it's easy to say "help out with testing"...but there's a fair number of folks, myself included, where the only way I think of to test something is to just play the game the way I'd play it on Excelsior. 

If there's something specific to be tested, that should be mentioned, and how it should be tested. 

Back on live, there was a chap who may or may not have gotten in trouble with the Paragon Devs. I think he did, because he found a bug and may or may not have exploited it before reporting it. It's all hearsay, so no idea how accurate it is. The dude was on a pb, and apparently, he was able to put a lot more than just 6 slots on a power. And it was well before ED, so he had like 22 slots on one of the nova form blasts and supposedly one shot hami. Again, that's just what I heard. No idea if it's true, but it doesn't matter. 

It shows a scenario where someone finds a bug/exploit just by training up and proceeds to use it in a fashion quite unintended. Most of us know the limit is six slots, so it would never occur to me to try to get more. (I'm quite sure that bug was addressed quickly)

I'm happy to test. I just need to know if there's something specific, and if there's a method to use when testing, if there's some sort of proper format for reporting any findings to make it more readable, etc. 

The specific things requested to test are described in focus feedback threads on the beta subforum. The Homecoming team has been getting better at communicating what exactly they what tested and what they are looking for as a result. 

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Posted
On 8/26/2023 at 7:07 PM, Ironblade said:

Meh.  Having done that successfully 70 or 80 times, it doesn't impress me.

 

I actually think Triple Threat, in the same iTrial, is harder.  That one is for taking out Shadowhunter, Nega Pendragon and Chimera within 5 seconds of each other.

By far Triple Threat.  Cosmic Council used to do Really Hard Way once a week.  I think they missed getting it maybe twice i can remember. Triple Threat?  That badge, you can line it all up perfect and say go.  Then sit there a minute later asking yourself where it all went wrong.  Over and over again. This with a full SG on Discord and concentrating.  In a PUG.  I see Oklahoman trying this 2-3 times every day or so. Of the fifteen to twenty times I have been with him I have seen ONE successful Triple Threat.  

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Posted
On 3/29/2024 at 2:48 PM, Oklahoman said:

I stopped leading THE REALLY HARD WAY run a while back after numerous (and expensive) failures. I've seen it done elsewhere relatively easily, but since I tend to lead PUGs maybe that's the reason. I've really examined my own leadership and can't find anything I am doing differently than those who succeed. I may come back around to trying it again sometime.

 

Hopefully you come back and do some The Really Hard way badge runs, as I missed them when they were more common on earlier days.

 

I felt you did a great job running those and kept a good nature speech pattern to help make following steps simple.

 

And I would agree that maybe triple threat or Mo Barracuda were some of the toughest for me personally. Triple Threat for modern times cause of the RNG factor, and MO Barracuda old school when you needed the mix of ATs have a chance and of course no Incarnate at the time.

Psicy Chill - Ice/Psi/Psi | Sive Ni Brielan - Plant/Earth/Fire | Elemental Elder Lord - Earth/Fire/Fire | Selinia Baneheart - Dark/Therm/Fire | Mylia Stenetch - Necro/Dark/Soul | Radiated Shot - Rad/Arch/Mace | Nameless Witch - Storm/Water/Mu | Phantom Racer - Fire/Cold/Scorp | Neera Darkspar - Beam/Temp/Soul | Neera Etra - Dark/SR | Shieldbreaker - Elec/Shield/Mu | Frozen Tombstress Ice/Rad/Ice | Subliminal Darkness - Psi/Dark/Psi | Mirana Darkblade - Katana/Regen/Soul | Máistir Fiach - SoA Huntmaster | Night Reaver - SoA Widow | Sweet Senpai - SoA Bane

Posted
4 hours ago, Snokle said:

 

Hopefully you come back and do some The Really Hard way badge runs, as I missed them when they were more common on earlier days.

 

I felt you did a great job running those and kept a good nature speech pattern to help make following steps simple.

 

And I would agree that maybe triple threat or Mo Barracuda were some of the toughest for me personally. Triple Threat for modern times cause of the RNG factor, and MO Barracuda old school when you needed the mix of ATs have a chance and of course no Incarnate at the time.

 

Mo Barracuda is still a bit of a pill to get.  Luckily its been changed so that the team leader gets the power needed to shut down Reichsman's phase power

 

However he is still overamped and has the ambush waves. I have had some teams of late that were not as optimal as past teams gain the Mo Cuda badge but we literally had to stay in the fight until ALL the ambush waves were destroyed while the tanks/brutes kept him occupied.  Approximately 15 waves of ambushes.

 

As to RHW badge, I agree with what you say about Okie's leadership.   Okie, you do a fine job running the Mag trials and i also hope you do RHW again.  Your choice of course. 🙂

25 alts with all the badges!

Posted
27 minutes ago, Voltor said:

 

Mo Barracuda is still a bit of a pill to get.  Luckily its been changed so that the team leader gets the power needed to shut down Reichsman's phase power

 

However he is still overamped and has the ambush waves. I have had some teams of late that were not as optimal as past teams gain the Mo Cuda badge but we literally had to stay in the fight until ALL the ambush waves were destroyed while the tanks/brutes kept him occupied.  Approximately 15 waves of ambushes.

 

As to RHW badge, I agree with what you say about Okie's leadership.   Okie, you do a fine job running the Mag trials and i also hope you do RHW again.  Your choice of course. 🙂

 

FWIW, a Scrapper or Stalker on the team can disable the ambushes.

Posted
1 hour ago, Lunar Ronin said:

 

FWIW, a Scrapper or Stalker on the team can disable the ambushes.

 

Only after they are buffed by the machine and that failsafe for the ambushes only works 4 times

25 alts with all the badges!

Posted
10 hours ago, Voltor said:

 

Mo Barracuda is still a bit of a pill to get.  Luckily its been changed so that the team leader gets the power needed to shut down Reichsman's phase power

 

However he is still overamped and has the ambush waves. I have had some teams of late that were not as optimal as past teams gain the Mo Cuda badge but we literally had to stay in the fight until ALL the ambush waves were destroyed while the tanks/brutes kept him occupied.  Approximately 15 waves of ambushes.

 

As to RHW badge, I agree with what you say about Okie's leadership.   Okie, you do a fine job running the Mag trials and i also hope you do RHW again.  Your choice of course. 🙂

 

I think last year I ran a couple Mo runs with you while we still had the +1 for Mo attempts. It was still very tight at the time I do remember. I have not done an Mo attempt since then as it is a true pain to get people together for it and to achieve that.

Psicy Chill - Ice/Psi/Psi | Sive Ni Brielan - Plant/Earth/Fire | Elemental Elder Lord - Earth/Fire/Fire | Selinia Baneheart - Dark/Therm/Fire | Mylia Stenetch - Necro/Dark/Soul | Radiated Shot - Rad/Arch/Mace | Nameless Witch - Storm/Water/Mu | Phantom Racer - Fire/Cold/Scorp | Neera Darkspar - Beam/Temp/Soul | Neera Etra - Dark/SR | Shieldbreaker - Elec/Shield/Mu | Frozen Tombstress Ice/Rad/Ice | Subliminal Darkness - Psi/Dark/Psi | Mirana Darkblade - Katana/Regen/Soul | Máistir Fiach - SoA Huntmaster | Night Reaver - SoA Widow | Sweet Senpai - SoA Bane

Posted
On 3/30/2024 at 2:19 AM, Snarky said:

 I see Oklahoman trying this 2-3 times every day or so. Of the fifteen to twenty times I have been with him I have seen ONE successful Triple Threat.  

 

It's really feast or famine. Sometimes we get it on the first try, sometimes the second, and sometimes still not after 3 tries. I tend to say on average I probably have a 50% success rate with that. You may have caught me on a good run of bad luck.

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Posted
1 minute ago, Oklahoman said:

 

It's really feast or famine. Sometimes we get it on the first try, sometimes the second, and sometimes still not after 3 tries. I tend to say on average I probably have a 50% success rate with that. You may have caught me on a good run of bad luck.

you did get it on my new 50 in one run.  thanks!  although it looked iffy to me all the way down to the wire

 

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Posted
1 minute ago, Snarky said:

you did get it on my new 50 in one run.  thanks!  although it looked iffy to me all the way down to the wire

 

 

One thing about badges like Triple Threat - I wish the game notified you like it does in Diabolique "Badge Challenge Successful! Complete Trial to earn badge" or whatever it says. I'm never really convinced we got the badge until the little guy sings.

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Posted (edited)

as someone who did master of badges with the cosmic council sg, i'll say rhw. Triple Threat is one of the hardest badges for endgame itrial content.

Edited by Edgyness
forgot the nam3 of the badge that was hardest to get
Posted (edited)
On 3/30/2024 at 2:19 AM, Snarky said:

 I see Oklahoman trying this 2-3 times every day or so. Of the fifteen to twenty times I have been with him I have seen ONE successful Triple Threat.  

 

Absolutely no one asked for this data, but you're gonna get it anyway. I went back through all my logs for this year and found that I have a success rate of about 41% on Triple Threat (83 attempts). Of course, that's not terribly fair because I don't re-run successful runs, only failures. Anyway, here's how it has gone so far:

 

Spoiler
Date Start Time Result
1/3/2024 17:57 Success
1/5/2024 15:56 Fail
1/5/2024 16:17 Fail
1/7/2024 12:58 Success
1/11/2024 21:39 Fail
1/11/2024 22:00 Success
1/12/2024 21:42 Fail
1/12/2024 21:59 Success
1/14/2024 15:46 Fail
1/14/2024 16:02 Success
1/17/2024 18:07 Fail
1/17/2024 18:29 Success
1/18/2024 18:09 Fail
1/18/2024 18:41 Fail
1/18/2024 19:04 Success
1/20/2024 16:09 Fail
1/20/2024 16:33 Fail
1/21/2024 16:01 Fail
1/21/2024 16:30 Success
1/26/2024 16:01 Fail
1/26/2024 16:22 Success
1/27/2024 14:08 Fail
1/27/2024 14:31 Success
1/27/2024 22:04 Fail
1/27/2024 22:25 Fail
1/27/2024 22:45 Fail
1/27/2024 23:04 Success
1/28/2024 15:38 Success
1/29/2024 17:57 Success
2/1/2024 18:35 Fail
2/1/2024 19:00 Fail
2/4/2024 15:47 Fail
2/4/2024 16:10 Fail
2/4/2024 16:29 Success
2/5/2024 17:59 Fail
2/5/2024 18:19 Fail
2/5/2024 18:37 Success
2/7/2024 19:11 Fail
2/7/2024 19:32 Success
2/10/2024 16:05 Success
2/11/2024 16:05 Fail
2/11/2024 16:38 Fail
2/17/2024 18:34 Success
2/18/2024 15:53 Fail
2/18/2024 16:12 Success
2/24/2024 14:45 Fail
2/25/2024 14:08 Success
2/27/2024 18:00 Fail
2/27/2024 18:18 Fail
3/2/2024 18:04 Fail
3/2/2024 18:24 Success
3/3/2024 15:59 Fail
3/3/2024 16:27 Fail
3/9/2024 16:11 Success
3/13/2024 19:06 Fail
3/13/2024 19:24 Success
3/14/2024 18:07 Fail
3/14/2024 18:25 Fail
3/14/2024 18:48 Fail
3/16/2024 14:37 Fail
3/16/2024 14:59 Success
3/17/2024 13:48 Success
3/18/2024 17:47 Success
3/19/2024 17:57 Fail
3/19/2024 18:16 Fail
3/21/2024 18:06 Success
3/22/2024 21:16 Success
3/23/2024 15:57 Fail
3/23/2024 16:16 Success
3/24/2024 18:53 Fail
3/24/2024 19:12 Fail
3/24/2024 19:34 Fail
3/25/2024 18:01 Fail
3/25/2024 18:23 Success
3/26/2024 21:15 Fail
3/26/2024 21:35 Success
3/27/2024 18:17 Fail
3/27/2024 18:41 Fail
3/28/2024 18:26 Success
3/29/2024 18:26 Fail
3/29/2024 18:43 Fail
3/30/2024 12:30 Success
3/31/2024 17:56 Success

 

Edited by Oklahoman
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Posted
26 minutes ago, Oklahoman said:

 

Absolutely no one asked for this data, but you're gonna get it anyway. I went back through all my logs for this year and found that I have a success rate of about 41% on Triple Threat (83 attempts). Of course, that's not terribly fair because I don't re-run successful runs, only failures. Anyway, here's how it has gone so far:

 

  Reveal hidden contents
Date Start Time Result
1/3/2024 17:57 Success
1/5/2024 15:56 Fail
1/5/2024 16:17 Fail
1/7/2024 12:58 Success
1/11/2024 21:39 Fail
1/11/2024 22:00 Success
1/12/2024 21:42 Fail
1/12/2024 21:59 Success
1/14/2024 15:46 Fail
1/14/2024 16:02 Success
1/17/2024 18:07 Fail
1/17/2024 18:29 Success
1/18/2024 18:09 Fail
1/18/2024 18:41 Fail
1/18/2024 19:04 Success
1/20/2024 16:09 Fail
1/20/2024 16:33 Fail
1/21/2024 16:01 Fail
1/21/2024 16:30 Success
1/26/2024 16:01 Fail
1/26/2024 16:22 Success
1/27/2024 14:08 Fail
1/27/2024 14:31 Success
1/27/2024 22:04 Fail
1/27/2024 22:25 Fail
1/27/2024 22:45 Fail
1/27/2024 23:04 Success
1/28/2024 15:38 Success
1/29/2024 17:57 Success
2/1/2024 18:35 Fail
2/1/2024 19:00 Fail
2/4/2024 15:47 Fail
2/4/2024 16:10 Fail
2/4/2024 16:29 Success
2/5/2024 17:59 Fail
2/5/2024 18:19 Fail
2/5/2024 18:37 Success
2/7/2024 19:11 Fail
2/7/2024 19:32 Success
2/10/2024 16:05 Success
2/11/2024 16:05 Fail
2/11/2024 16:38 Fail
2/17/2024 18:34 Success
2/18/2024 15:53 Fail
2/18/2024 16:12 Success
2/24/2024 14:45 Fail
2/25/2024 14:08 Success
2/27/2024 18:00 Fail
2/27/2024 18:18 Fail
3/2/2024 18:04 Fail
3/2/2024 18:24 Success
3/3/2024 15:59 Fail
3/3/2024 16:27 Fail
3/9/2024 16:11 Success
3/13/2024 19:06 Fail
3/13/2024 19:24 Success
3/14/2024 18:07 Fail
3/14/2024 18:25 Fail
3/14/2024 18:48 Fail
3/16/2024 14:37 Fail
3/16/2024 14:59 Success
3/17/2024 13:48 Success
3/18/2024 17:47 Success
3/19/2024 17:57 Fail
3/19/2024 18:16 Fail
3/21/2024 18:06 Success
3/22/2024 21:16 Success
3/23/2024 15:57 Fail
3/23/2024 16:16 Success
3/24/2024 18:53 Fail
3/24/2024 19:12 Fail
3/24/2024 19:34 Fail
3/25/2024 18:01 Fail
3/25/2024 18:23 Success
3/26/2024 21:15 Fail
3/26/2024 21:35 Success
3/27/2024 18:17 Fail
3/27/2024 18:41 Fail
3/28/2024 18:26 Success
3/29/2024 18:26 Fail
3/29/2024 18:43 Fail
3/30/2024 12:30 Success
3/31/2024 17:56 Success

 

soooo...... you're saying i bring you bad luck? lol

 

it's probably skwed by my perception.  people have indicated i see the negative in things.

Posted
On 3/29/2024 at 1:48 PM, Oklahoman said:

I stopped leading THE REALLY HARD WAY run a while back after numerous (and expensive) failures. I've seen it done elsewhere relatively easily, but since I tend to lead PUGs maybe that's the reason.

 

On 3/29/2024 at 2:03 PM, lemming said:

Unless you've taken a hard hit recently to the head, your leadership is fine.    I've been hanging out on Everlasting for the last year and while I think they are more consistent in getting "The Really Hard Way", I think there's a larger core of beefed out characters that are paying attention.

 

I think this is a significant factor.  I can tell you that I attend every single RHW run, on a character that I created ONLY for the RHW badge attempts.  He's a beam rifle/kinetics corr with every single power and slotting decision made with the RHW badge in mind.  By my count, I've taken him on RHW runs 85 times so I kind of know the drill.

 

And the Everlasting TF's channel has an entire cadre of hardcore players and there's usually several of them on every RHW run.  Frequently, we have Veracor tanking (you know, the guy with something like 20,000 vet levels).

 

Back in the early days of the badge, we used to do RHW with something like 20 corrs *REQUIRED* or we wouldn't even attempt it and just a couple of 'carry' slots to get people the badge.  Nowadays, if we have half a dozen or so hardcore players, at least 5 corrs, at least 3 people with kinetics, the rest of the league isn't that big of a deal.  But yeah, like lemming suggests, having a handful of SERIOUS players on the league makes a huge difference.

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Originally on Infinity.  I have Ironblade on every shard.  -  My only AE arc:  The Origin of Mark IV  (ID 48002)

Link to the story of Toggle Man, since I keep having to track down my original post.

Posted
On 3/29/2024 at 1:48 PM, Oklahoman said:

I stopped leading THE REALLY HARD WAY run a while back after numerous (and expensive) failures. I've seen it done elsewhere relatively easily, but since I tend to lead PUGs maybe that's the reason. I've really examined my own leadership and can't find anything I am doing differently than those who succeed. I may come back around to trying it again sometime.

There was a point where we were doing a RHW run pretty much weekly on Excelsior and getting it more often than not. It usually came down to dps and comms. You need someone shot calling over Discord or some equivalent. 

Posted
On 3/16/2024 at 5:20 PM, Herotu said:

I have by no means experienced all badges, but I find No One Left Behind extremely difficult. image.png.a2adfd8d1322793526251d54f21c1592.png

 

There are even guides on how to do it, but you'll still get turned around by the stupid door system (Am I going up or down? What floor am I on? Is that the American "first floor" or the UK "first floor"?) and the corridors that all look alike when obscured by fire.

I'm going to double down on this one, having failed at it 7 times today.

 

The 1000 badges badge is probably the next most difficult.

..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.

Posted
On 8/26/2023 at 11:59 PM, Shocktacular said:

I haven't managed "The Really Hard Way" even once yet, but then again, I'm on Indom, so there aren't as many opportunities.

Have you considered transferring your main badge character to a more populous server, getting the badge, and then transferring back?

 

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Posted
44 minutes ago, Glacier Peak said:

Blasphemy! 😆 

 

Yeah.  As someone who only plays on Indomitable, I gave up the idea of obtaining every badge.  So instead I have a couple of solo only characters that I intend to eventually get every possible badge that you can obtain solo.  That's a very large amount.  There's only somewhere around 130 badges that you can't get solo.

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Posted
On 3/30/2024 at 12:19 AM, Snarky said:

By far Triple Threat.  Cosmic Council used to do Really Hard Way once a week.  I think they missed getting it maybe twice i can remember. Triple Threat?  That badge, you can line it all up perfect and say go.  Then sit there a minute later asking yourself where it all went wrong.  Over and over again. This with a full SG on Discord and concentrating.  In a PUG.  I see Oklahoman trying this 2-3 times every day or so. Of the fifteen to twenty times I have been with him I have seen ONE successful Triple Threat.  

What we need is a new badge, an all encompassing badge.  The badge you get only when you get all the badges in the game.  Then we will have the hardest badge to get.

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I went to Ouroboros all i got was this lousy secret!

 

COH bomp bomp: 

 

 

Posted
8 hours ago, wjrasmussen said:

What we need is a new badge, an all encompassing badge.  The badge you get only when you get all the badges in the game.  Then we will have the hardest badge to get.

 

One badge to rule them all.

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Posted
17 hours ago, wjrasmussen said:

What we need is a new badge, an all encompassing badge.  The badge you get only when you get all the badges in the game.  Then we will have the hardest badge to get.

 

Except they keep adding new badges so the all encompassing badge would have to disappear or be greyed out on characters that had all badges until they get all the new ones to max out their badges again.

25 alts with all the badges!

Posted
2 hours ago, Voltor said:

 

Except they keep adding new badges so the all encompassing badge would have to disappear or be greyed out on characters that had all badges until they get all the new ones to max out their badges again.

How would anyone ever get the all encompassing badge in the first place?

I went to Ouroboros all i got was this lousy secret!

 

COH bomp bomp: 

 

 

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