Shae3per Posted March 1 Posted March 1 On 2/28/2024 at 10:53 AM, arcane said: You do realize how long it takes to fill up on patrol xp from logging out, don’t you? Points 1 and 2 don’t make sense. most people, like myself and others, are altaholics and have many characters, so 1 and 2 do make sense if you don't play the same characters every day. 1
arcane Posted March 1 Posted March 1 2 minutes ago, Shae3per said: most people, like myself and others, are altaholics and have many characters, so 1 and 2 do make sense if you don't play the same characters every ten days. Fixed a little but sure.
Shae3per Posted March 1 Posted March 1 On 2/28/2024 at 10:53 AM, arcane said: You do realize how long it takes to fill up on patrol xp from logging out, don’t you? Points 1 and 2 don’t make sense. I simply don't like that they have moved some of the badges and added more to hunt down. I don't find this fun at all. Im heading back to Champions. Have fun all. 2 1
Haijinx Posted March 1 Posted March 1 You wonder why human technology was relatively stagnant for hundreds of thousands of years. Then you realize why. 1
Ukase Posted March 2 Posted March 2 So, I was one of the folks that gave specific feedback about this change - I do not like it. I played a character every day this week. My main objective, aside from doing specific story arcs, was to make leveling as efficient as I could without farming. So, I teamed a lot more than I normally do. At the end of each day's gaming session, I would go and get the exploration badges, and the next day begin with what I hoped would be a full 10 bars of patrol XP. But - because the amount of patrol xp tapers off as you level, if I was, for example 8 bars into a level, I could see the next two bars were covered as far as patrol xp goes. But beyond that, I've no visual clue as to how much I have beyond the 2 bars. Now, I can right click on the xp bar and see how much patrol XP I have in numbers, but to my mind, the number is a bit meaningless, unless I go to the wiki and determine specifically how much XP I need for the specific level, then compare to how much patrol XP I have. Yeah. Like we all want to do that in the midst of our gaming. I did adapt, and kind of figure out that when you hit your 30's, you need to hit a couple of zones. In your 40's you need to cover 3 zones. I would have liked to wait and use the patrol xp for when I'm trying to get vet levels, but the amount of patrol xp offered at that level is so meaningless, it's not worth it, so I get them in the early levels when you can see the bar fill with each badge. I do like the exploration tips, and the dialogue that comes with most of them. (I just did Dark Astoria on a new 50 for fun). I just wish they dropped in a more rational order, instead of sending me from the west wall to the east wall, and then back again. I'll just use my vidiotmaps in the future to avoid this, but I thought I'd try it out. The OP certainly makes it clear that if you alt a lot and play different characters on a rotation - he's right. His patrol XP never runs out the way he does it. Seems like a smart way to level if you can remember the distinctions between each character - like which one did the weekly and which ones didn't. So, yeah, I'm in his corner on this. There was nothing wrong with the way it worked before. 1
lemming Posted March 2 Posted March 2 33 minutes ago, Ukase said: Now, I can right click on the xp bar and see how much patrol XP I have in numbers, but to my mind, the number is a bit meaningless, unless I go to the wiki and determine specifically how much XP I need for the specific level, then compare to how much patrol XP I have. Yeah. Like we all want to do that in the midst of our gaming. I did adapt, and kind of figure out that when you hit your 30's, you need to hit a couple of zones. In your 40's you need to cover 3 zones. I would have liked to wait and use the patrol xp for when I'm trying to get vet levels, but the amount of patrol xp offered at that level is so meaningless, it's not worth it, so I get them in the early levels when you can see the bar fill with each badge. Yep, we need Patrol XP to be added to combat attributes to make it easier to track (perhaps with a percentage?) At 50 it still adds up fairly quickly. (25% of a bar, so 40 badges to fill patrol) I had a widow parked forever and with the recent changes, respec'd and noted no accolades. And since I tend to do an entire zone, I've been hitting the cap a lot. Then I go do some missions, etc... The old version was certainly easier to work with. More bits of math just to check: So, at level 50, one badge is 140200 patrol XP, before the change it was 1,000xp (well, at base levels, server xp bonus worked) Gets reduced by XP gain and you're getting a 50% bonus iirc. So I think that one badge is equal to getting 46733 xp, just a little more drawn out. Anyone remember when badges giving direct XP was added?
PeregrineFalcon Posted March 6 Posted March 6 On 2/29/2024 at 9:56 AM, Jimmy said: The main intent of this change was to make exploration more rewarding - specifically exploration in the course of your normal gameplay rather than just a standalone dedicated activity (for those players, the badges are the main draw, so it didn't need much more of an incentive). I understand what you're saying, and I agree that the math shows it's an actual improvement in all but a few edge cases. However, you've also removed the only source of non-combat XP in the game and replaced it with something that gives no reward. Sure, it means I'll level faster, unless I'm already running an XP booster. Also, what's normal gameplay? I'm not trying to argue semantics here, it's a serious question. If I log in one day and decide to get a bunch of exploration badges for the teleporter, or because I'm a badge hunter, or because I just like exploring the zones, then how is that not normal gameplay? Essentially the developers have said that "combat is the only normal gameplay" and this change enforces that by removing the only source of non-combat XP. Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own.
lemming Posted March 6 Posted March 6 3 hours ago, PeregrineFalcon said: Sure, it means I'll level faster, unless I'm already running an XP booster. A XP Booster and Patrol XP are additive. So running 2x XP, plus Patrol would give you +150% (ie, 2.5x) If you're on a server with double XP, then 3.5. 1
RikOz Posted March 6 Posted March 6 On 2/28/2024 at 7:53 AM, arcane said: You do realize how long it takes to fill up on patrol xp from logging out, don’t you? Points 1 and 2 don’t make sense. The make sense if you have as many alts as I do :D
Sunsette Posted March 6 Posted March 6 (edited) I do think there's something to the idea that it feels more rewarding when straight XP is received, though I got the impression from the dev commentary that it was not reasonably feasible for whatever reason to have the XP reward scale even though Patrol XP does. I might be inferring erroneously. (Inference drawn from below quote; if it was easy to scale, I don't see why that would be a problem.) On 2/29/2024 at 12:56 PM, Jimmy said: Boosting the amount of XP from exploration badges wasn't really an option, as it would need to be a massive amount to have any real impact. Edited March 6 by Sunsette 1 Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting!
cohRock Posted March 7 Posted March 7 I'm another who likes this change. Although I do like it generally, I didn't see anyone mention the main thing I like -- its affect on the day job badge, Patroller (Criminal for villains and rogues). Previously, depending on play-style and frequency of play of a given character, this could take a very long time to earn, because it depended on both gaining and using patrol xp. I.e., being logged out was insufficient; the character had to actually use up the patrol xp to gain credit for the badge. Being logged out for a long period of time simply advanced the counter to a limit, and you had to log in and use up some to gain any more. Let Her RRP Why does this matter? The day job power Rapid Response Portal (RRP) depends on it. One can easily earn its inferior version, Monitor Duty Teleporter. (MDT). To get charges for either, one first has to earn the day job badge, Monitor Duty by being logged out near a permanent base portal for 100 hours. After that, logging out near a portal earns charges for MDT. However, if you also have the Patroller/Criminal badge, you also earn charges for RRP. (Yes, you can earn charges for both powers simultaneously, but only by obtaining the patrol xp badge first. This is now much easier, and a character need not stand near the portal 8 days twice to fully charge both powers. This would frequently happen to me because of the long time it took to get Patroller or Criminal. IMO the RRP is an undervalued power. While MDT lets your character go to a base, RRP is like the Ouroboros Portal. It drops a base portal anywhere which anyone can use. Its degree of usefulness approaches the Team Teleporter (TT). It even exceeds it in the cases where a team task is to go to another zone to hunt, but with no door mission for the TT to lock onto. 2 -- Rock
TheZag Posted March 7 Posted March 7 (edited) So they gave 1000 xp before no matter what your level was? That sounds useful at low levels and useless at high levels. Patrol xp is kinda pointless at low levels because of how fast you burn through it and more useful at high levels. It seems to me like the fix would have been to leave the xp gain for usefulness to low level characters and just add the patrol xp to make exploration badge rewards useful across the entire level range. As the usefulness of direct xp becomes lessened, the patrol xp will pick up the slack as you approach the maximum level. Edited March 7 by TheZag 1
lemming Posted March 7 Posted March 7 1 hour ago, TheZag said: So they gave 1000 xp before no matter what your level was? That sounds useful at low levels and useless at high levels. Patrol xp is kinda pointless at low levels because of how fast you burn through it and more useful at high levels. It seems to me like the fix would have been to leave the xp gain for usefulness to low level characters and just add the patrol xp to make exploration badge rewards useful across the entire level range. As the usefulness of direct xp becomes lessened, the patrol xp will pick up the slack as you approach the maximum level. It varied based on level. 1000 or so at 50, much less at lower levels. (50 at base level 2?)
Rudra Posted March 7 Posted March 7 1 minute ago, lemming said: It varied based on level. 1000 or so at 50, much less at lower levels. (50 at base level 2?) It was 5 at level 1. I believe it was 10 at level 2.
lemming Posted March 7 Posted March 7 3 hours ago, Rudra said: It was 5 at level 1. I believe it was 10 at level 2. Zero at level 1.
Rudra Posted March 7 Posted March 7 3 minutes ago, lemming said: 3 hours ago, Rudra said: It was 5 at level 1. I believe it was 10 at level 2. Zero at level 1. No, it was 5 at level 1. I typically grabbed all my early explores at level 1 and they always awarded 5 xp unless I had xp turned off.
gabrilend Posted March 7 Posted March 7 It seems to me that there are two groups of people in this thread. One that like the change, and one that don't. I always believe that true justice is when everyone gets what they want. Would it be a bother to make the patrol badges do both functions? For example, let's say that a patrol badge used to get you 1000 exp, and now it gets you 10,000 patrol exp. Would it not satisfy everyone if it was changed such that it provided 1000exp and 9000 patrol exp? 1
lemming Posted March 7 Posted March 7 3 minutes ago, Rudra said: No, it was 5 at level 1. I typically grabbed all my early explores at level 1 and they always awarded 5 xp unless I had xp turned off. Huh. Cause I remember being annoyed at my self for not getting any XP because I forgot to get to level 2 first. In any case, not important. It scaled from OK XP at low levels, to insignificant. I did put together a chart with the Patrol XP from last night. Level Incremental Cumaltive Patrol Bubble % B 2 M 1 n/a 0 15 142 8 2 106 106 38 113 9 3 337 443 81 139 8 4 582 1,025 107 134 8 5 800 1,825 160 129 8 6 1,237 3,062 196 124 9 7 1,575 4,637 234 120 9 8 1,950 6,587 311 116 9 9 2,680 9,267 350 112 9 10 3,125 12,392 388 108 10 11 3,600 15,992 519 104 10 12 4,995 20,987 642 100 10 13 6,405 27,392 715 97 11 14 7,400 34,792 848 93 11 15 9,093 43,885 1,005 90 12 16 11,184 55,069 1,127 87 12 17 13,000 68,069 1,333 84 12 18 15,950 84,019 1,547 81 13 19 19,200 103,219 1,818 78 13 20 23,400 126,619 2,097 75 14 21 28,000 154,619 2,599 72 14 22 36,000 190,619 3,132 70 15 23 45,000 235,619 3,757 67 15 24 56,000 291,619 4,483 65 16 25 69,300 360,919 5,316 62 17 26 85,200 446,119 6,490 60 17 27 108,000 554,119 7,830 58 18 28 135,000 689,119 9,315 56 18 29 166,650 855,769 10,963 54 19 30 203,400 1,059,169 13,183 52 20 31 254,000 1,313,169 15,760 50 20 32 314,600 1,627,769 18,663 48 21 33 386,400 2,014,169 21,882 46 22 34 470,600 2,484,769 25,646 45 23 35 571,200 3,055,969 30,374 43 24 36 701,500 3,757,469 35,640 42 24 37 854,700 4,612,169 41,671 40 25 38 1,036,600 5,648,769 48,507 39 26 39 1,250,200 6,898,969 56,195 37 27 40 1,502,550 8,401,519 60,944 36 28 41 1,692,900 10,094,419 66,191 35 29 42 1,907,550 12,001,969 72,043 33 30 43 2,150,550 14,152,519 78,227 32 31 44 2,421,900 16,574,419 84,893 31 33 45 2,729,700 19,304,119 92,340 30 34 46 3,078,000 22,382,119 100,307 29 35 47 3,470,850 25,852,969 109,153 28 36 48 3,912,300 29,765,269 118,641 27 38 49 4,410,450 34,175,719 128,811 26 39 50 4,973,400 39,149,119 140,200 25 40 50+ 5,608,000 n/a 140,200 25 1
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