Troo Posted March 19 Share Posted March 19 (edited) When: First week of April (some folks are starting this weekend) More details to follow along with updated roll tables. Please reply with your entries / stories / epic fails / hilarious screenshots / courageous costumes Slot Machine's Random Challenge Up for a new challenge? Does the RNG really hate you? Maybe you're just looking for a new character to try? Ever want to create a new character and wish there was a tool that would randomly select a character for you? "Do you feel lucky, punk?" 3 d100 Rolls Roll #1 ________ Roll #2 ________ Roll #3 ________ https://rollthedice.online/en/dice/d100 Play for fun. Play for prizes. Win Big!! For a preview of details see: Edited March 28 by Troo 1 1 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
Troo Posted March 19 Author Share Posted March 19 (edited) -updated roll tables are coming- (Roll #1) Archetype (for table without Epic ATs see bottom table) Hide contents (Roll #1) 0.00 to 6.66 = Blaster 6.67 to 13.32 = Brute 13.33 to 19.99 = Controller 20.00 to 26.66 = Corruptor (Bonus! You Win!) 26.67 to 33.32 = Defender 33.33 to 39.99 = Dominator 40.00 to 46.66 = Mastermind 46.67 to 53.32 = Scrapper 53.33 to 59.99 = Sentinel 60.00 to 66.66 = Stalker 66.67 to 73.32 = Tanker 73.33 to 79.99 = Peaceshade 80.00 to 86.66 = Warbringer 86.67 to 93.32 = Soldier (Bonus!) 93.33 to 100 = Widow (Bonus!) (Roll #1b if applicable) Soldier/Widow Path: 0.00 to 33.32 = Huntsman/Blood 33.33 to 66.66 = Crab/Night 66.67 to 100 = Bane/Fortunata (Rolls #2 & #3) Power Sets Blaster Hide contents Blaster Primary: (Roll #2) 0.00 to 6.66 = Archery 6.67 to 13.33 = Assault Rifle 13.34 to 19.99 = Beam Rifle 20.00 to 26.66 = Dark Blast 26.67 to 33.33 = Dual Pistols 33.34 to 39.99 = Electrical Blast (bonus roll, you win!!) 40.00 to 46.66 = Energy Blast 46.67 to 53.33 = Fire Blast (Jackpot Winner!!) 53.34 to 60.00 = Ice Blast 60.01 to 66.66 = Psychic Blast 66.67 to 73.33 = Radiation Blast 73.34 to 80.00 = Seismic Blast 80.01 to 86.66 = Sonic Attack 86.67 to 93.33 = Storm Blast 93.34 to 100.00 = Water Blast Blaster Secondary: (Roll #3) 0.00 to 6.66 = Atomic Manipulation 6.67 to 13.33 = Devices 13.34 to 19.99 = Darkness Manipulation 20.00 to 26.66 = Earth Manipulation 26.67 to 33.33 = Energy Manipulation 33.34 to 39.99 = Electricity Manipulation 40.00 to 46.66 = Fire Manipulation 46.67 to 53.33 = Ice Manipulation 53.34 to 60.00 = Martial Combat 60.01 to 66.66 = Mental Manipulation 66.67 to 73.33 = Ninja Training 73.34 to 80.00 = Plant Manipulation 80.01 to 86.66 = Sonic Manipulation 86.67 to 93.33 = Tactical Arrow 93.34 to 100.00 = Temporal Manipulation Brute Hide contents Brute Primary: (Roll #2) 0.00 to 4.54 = Battle Axe 4.55 to 9.08 = Broad Sword 9.09 to 13.63 = Claws 13.64 to 18.17 = Dark Melee 18.18 to 22.72 = Dual Blades 22.73 to 27.26 = Electrical Melee 27.27 to 31.81 = Energy Melee 31.82 to 36.35 = Fiery Melee 36.36 to 40.90 = Ice Melee 40.91 to 45.44 = Katana 45.45 to 49.99 = Kinetic Melee (bonus re-roll, you win!!) 50.00 to 54.54 = Martial Arts 54.55 to 59.08 = Psionic Melee 59.09 to 63.63 = Radiation Melee 63.64 to 68.17 = Savage Melee 68.18 to 72.72 = Stone Melee 72.73 to 77.26 = Spines 77.27 to 81.81 = Street Justice 81.82 to 86.35 = Staff Fighting 86.36 to 90.90 = Super Strength 90.91 to 95.44 = Titan Weapons 95.45 to 100 = War Mace Brute Secondary: (Roll #3) 0.00 to 7.68 = Bio Armour 7.69 to 15.37 = Dark Armour 15.38 to 23.07 = Electric Armour 23.08 to 30.76 = Energy Aura 30.77 to 38.45 = Fiery Aura (Jackpot Winner!!) 38.46 to 46.14 = Ice Armour 46.15 to 53.84 = Invulnerability 53.85 to 61.53 = Radiation Armour 61.54 to 69.22 = Regeneration 69.23 to 76.91 = Shield Defense 76.92 to 84.61 = Stone Armour (bonus roll, you win!!) 84.62 to 92.30 = Super Reflexes 92.31 to 100 = Willpower Controller Hide contents Controller Primary: (Roll #2) 0.00 to 9.08 = Arsenal Control 9.09 to 18.17 = Darkness Control 18.18 to 27.26 = Earth Control 27.27 to 36.35 = Electric Control 36.36 to 45.44 = Fire Control (Jackpot Winner!!) 45.45 to 54.54 = Gravity Control 54.55 to 63.63 = Ice Control 63.64 to 72.72 = Illusion Control 72.73 to 81.81 = Mind Control 81.82 to 90.90 = Plant Control 90.91 to 100 = Symphony Control Controller Secondary: (Roll #3) 0.00 to 6.24 = Cold Domination 6.25 to 12.49 = Darkness Affinity 12.50 to 18.74 = Electrical Affinity 18.75 to 24.99 = Empathy 25.00 to 31.24 = Force Field 31.25 to 37.49 = Kinetics 37.50 to 43.74 = Nature Affinity 43.75 to 49.99 = Pain Domination 50.00 to 56.24 = Poison 56.25 to 62.49 = Radiation Emission 62.50 to 68.74 = Sonic Resonance 68.75 to 74.99 = Storm Summoning 75.00 to 81.24 = Thermal Radiation 81.25 to 87.49 = Time Manipulation 87.50 to 93.74 = Traps 93.75 to 100 = Trick Arrow Corruptor Hide contents Corruptor Primary: (Roll #2) 0.00 to 6.66 = Archery 6.67 to 13.33 = Assault Rifle 13.34 to 19.99 = Beam Rifle 20.00 to 26.66 = Dark Blast (Jackpot Winner!!) 26.67 to 33.33 = Dual Pistols 33.34 to 39.99 = Electrical Blast 40.00 to 46.66 = Energy Blast 46.67 to 53.33 = Fire Blast 53.34 to 60.00 = Ice Blast 60.01 to 66.66 = Psychic Blast 66.67 to 73.33 = Radiation Blast 73.34 to 80.00 = Seismic Blast 80.01 to 86.66 = Sonic Attack 86.67 to 93.33 = Storm Blast 93.34 to 100.00 = Water Blast Corruptor Secondary: (Roll #3) 0.00 to 6.24 = Cold Domination 6.25 to 12.49 = Dark Miasma (Jackpot Winner!!) 12.50 to 18.74 = Electrical Affinity 18.75 to 24.99 = Empathy 25.00 to 31.24 = Force Field 31.25 to 37.49 = Kinetics (Ultimate Teammate Winner!!) 37.50 to 43.74 = Nature Affinity 43.75 to 49.99 = Pain Domination 50.00 to 56.24 = Poison 56.25 to 62.49 = Radiation Emission 62.50 to 68.74 = Sonic Resonance 68.75 to 74.99 = Storm Summoning 75.00 to 81.24 = Thermal Radiation 81.25 to 87.49 = Time Manipulation 87.50 to 93.74 = Traps 93.75 to 100 = Trick Arrow Defender Hide contents Defender Primary: (Roll #2) 0.00 to 6.24 = Cold Domination 6.25 to 12.49 = Dark Miasma 12.50 to 18.74 = Electrical Affinity 18.75 to 24.99 = Empathy (Ultimate Teammate Winner!!) 25.00 to 31.24 = Force Field 31.25 to 37.49 = Kinetics 37.50 to 43.74 = Nature Affinity 43.75 to 49.99 = Pain Domination (bonus roll, you win!!) 50.00 to 56.24 = Poison 56.25 to 62.49 = Radiation Emission 62.50 to 68.74 = Sonic Resonance 68.75 to 74.99 = Storm Summoning 75.00 to 81.24 = Thermal Radiation 81.25 to 87.49 = Time Manipulation 87.50 to 93.74 = Traps 93.75 to 100 = Trick Arrow Defender Secondary: (Roll #3) 0.00 to 6.66 = Archery 6.67 to 13.33 = Assault Rifle 13.34 to 19.99 = Beam Rifle 20.00 to 26.66 = Dark Blast 26.67 to 33.33 = Dual Pistols 33.34 to 39.99 = Electrical Blast 40.00 to 46.66 = Energy Blast 46.67 to 53.33 = Fire Blast 53.34 to 60.00 = Ice Blast 60.01 to 66.66 = Psychic Blast 66.67 to 73.33 = Radiation Blast 73.34 to 80.00 = Seismic Blast 80.01 to 86.66 = Sonic Attack 86.67 to 93.33 = Storm Blast 93.34 to 100.00 = Water Blast Dominator Hide contents Dominator Primary: (Roll #2) 0.00 to 9.08 = Arsenal Control 9.09 to 18.17 = Darkness Control 18.18 to 27.26 = Earth Control 27.27 to 36.35 = Electric Control 36.36 to 45.44 = Fire Control 45.45 to 54.54 = Gravity Control 54.55 to 63.63 = Ice Control 63.64 to 72.72 = Illusion Control 72.73 to 81.81 = Mind Control 81.82 to 90.90 = Plant Control 90.91 to 100 = Symphony Control Dominator Secondary: (Roll #3) 0.00 to 7.68 = Arsenal Assault 7.69 to 15.37 = Dark Assault 15.38 to 23.07 = Earth Assault 23.08 to 30.76 = Electricity Assault 30.77 to 38.45 = Energy Assault 38.46 to 46.14 = Fiery Assault 46.15 to 53.84 = Icy Assault 53.85 to 61.53 = Martial Assault 61.54 to 69.22 = Psionic Assault 69.23 to 76.91 = Radioactive Assault 76.92 to 84.61 = Savage Assault 84.62 to 92.30 = Sonic Assault 92.31 to 100 = Thorny Assault Mastermind Hide contents Mastermind Primary: (Roll #2) 0.00 to 14.28 = Beast Mastery 14.29 to 28.56 = Demon Summoning 28.57 to 42.85 = Mercenaries 42.86 to 57.13 = Necromancy 57.14 to 71.42 = Ninjas 71.43 to 85.70 = Robotics 85.71 to 100 = Thugs Mastermind Secondary: (Roll #3) 0.00 to 6.24 = Cold Domination 6.25 to 12.49 = Dark Miasma 12.50 to 18.74 = Electrical Affinity 18.75 to 24.99 = Empathy 25.00 to 31.24 = Force Field 31.25 to 37.49 = Kinetics 37.50 to 43.74 = Nature Affinity 43.75 to 49.99 = Pain Domination 50.00 to 56.24 = Poison 56.25 to 62.49 = Radiation Emission 62.50 to 68.74 = Sonic Resonance 68.75 to 74.99 = Storm Summoning 75.00 to 81.24 = Thermal Radiation 81.25 to 87.49 = Time Manipulation 87.50 to 93.74 = Traps 93.75 to 100 = Trick Arrow (Jackpot Winner!!) Scrapper Hide contents Scrapper Primary: (Roll #2) 0.00 to 4.75 = Battle Axe 4.76 to 9.51 = Broad Sword 9.52 to 14.27 = Claws (bonus roll, you win!!) 14.28 to 19.04 = Dark Melee 19.05 to 23.80 = Dual Blades 23.81 to 28.56 = Electrical Melee 28.57 to 33.32 = Energy Melee (Jackpot Winner!!) 33.33 to 38.09 = Fiery Melee 38.10 to 42.85 = Ice Melee 42.86 to 47.61 = Katana 47.62 to 52.37 = Kinetic Melee 52.38 to 57.14 = Martial Arts 57.15 to 61.90 = Psionic Melee 61.91 to 66.66 = Radiation Melee 66.67 to 71.42 = Savage Melee 71.43 to 76.19 = Spines 76.20 to 80.95 = Staff Fighting 80.96 to 85.71 = Stone Melee 85.72 to 90.47 = Street Justice 90.48 to 95.24 = Titan Weapons 95.25 to 100.00 = War Mace Scrapper Secondary: (Roll #3) 0.00 to 7.13 = Bio Armour 7.14 to 14.27 = Dark Armour 14.28 to 21.42 = Electric Armour 21.43 to 28.56 = Energy Aura 28.57 to 35.70 = Fiery Aura 35.71 to 42.85 = Ice Armour 42.86 to 49.99 = Invulnerability 50.00 to 57.13 = Ninjitsu 57.14 to 64.28 = Radiation Armour 64.29 to 71.42 = Regeneration 71.43 to 78.57 = Shield Defense 78.58 to 85.71 = Stone Armour 85.72 to 92.86 = Super Reflexes 92.87 to 100.00 = Willpower Sentinel Hide contents Sentinel Primary: (Roll #2) 0.00 to 6.66 = Archery 6.67 to 13.33 = Assault Rifle 13.34 to 19.99 = Beam Rifle 20.00 to 26.66 = Dark Blast 26.67 to 33.33 = Dual Pistols 33.34 to 39.99 = Electrical Blast 40.00 to 46.66 = Energy Blast 46.67 to 53.33 = Fire Blast 53.34 to 60.00 = Ice Blast 60.01 to 66.66 = Psychic Blast 66.67 to 73.33 = Radiation Blast 73.34 to 80.00 = Seismic Blast 80.01 to 86.66 = Sonic Attack 86.67 to 93.33 = Storm Blast 93.34 to 100.00 = Water Blast Sentinel Secondary: (Roll #3) 0.00 to 7.68 = Bio Armor 7.69 to 15.37 = Dark Armor 15.38 to 23.07 = Electric Armor 23.08 to 30.76 = Energy Aura 30.77 to 38.45 = Fiery Aura 38.46 to 46.14 = Ice Armor 46.15 to 53.84 = Invulnerability 53.85 to 61.53 = Ninjitsu 61.54 to 69.22 = Radiation Armor 69.23 to 76.91 = Regeneration 76.92 to 84.61 = Stone Armor 84.62 to 92.30 = Super Reflexes 92.31 to 100 = Willpower Stalker Hide contents Stalker Primary: (Roll #2) 0.00 to 5.55 = Broad Sword 5.56 to 11.11 = Claws 11.12 to 16.67 = Dark Melee 16.68 to 22.22 = Dual Blades 22.23 to 27.78 = Electrical Melee 27.79 to 33.33 = Energy Melee (Jackpot Winner!!) 33.34 to 38.89 = Fiery Melee 38.90 to 44.44 = Ice Melee 44.45 to 50.00 = Kinetic Melee 50.01 to 55.55 = Martial Arts 55.56 to 61.11 = Ninja Blade 61.12 to 66.66 = Psionic Melee 66.67 to 72.22 = Radiation Melee 72.23 to 77.77 = Savage Melee 77.78 to 83.33 = Spines 83.34 to 88.88 = Staff Fighting 88.89 to 94.44 = Stone Melee 94.45 to 100.00 = Street Justice 101.0 to 101.00 = Super Strength (you wish) Stalker Secondary: (Roll #3) 0.00 to 7.13 = Bio Armour 7.14 to 14.27 = Dark Armour 14.28 to 21.42 = Electric Armour 21.43 to 28.56 = Energy Aura 28.57 to 35.70 = Fiery Aura 35.71 to 42.85 = Ice Armour 42.86 to 49.99 = Ninjitsu 50.00 to 57.13 = Invulnerability 57.14 to 64.28 = Radiation Armour 64.29 to 71.42 = Regeneration (Jackpot Winner!!) 71.43 to 78.57 = Shield Defense 78.58 to 85.71 = Stone Armour 85.72 to 92.86 = Super Reflexes 92.87 to 100.00 = Willpower Tanker Hide contents Tanker Primary: (Roll #2) 0.00 to 9.08 = Bio Armour 9.09 to 18.17 = Dark Armour 18.18 to 27.26 = Electric Armour 27.27 to 36.35 = Fiery Aura 36.36 to 45.44 = Ice Armour 45.45 to 54.54 = Invulnerability (Jackpot Winner!!) 54.55 to 63.63 = Radiation Armour 63.64 to 63.64 = Regeneration (Mega WINNER!!) 63.65 to 72.72 = Shield Defense 72.73 to 81.81 = Stone Armour 81.82 to 90.90 = Super Reflexes 90.91 to 100 = Willpower Tanker Secondary: (Roll #3) 0.00 to 4.54 = Battle Axe 4.55 to 9.08 = Broad Sword 9.09 to 13.63 = Claws 13.64 to 18.17 = Dark Melee 18.18 to 22.72 = Dual Blades 22.73 to 27.26 = Electrical Melee 27.27 to 31.81 = Energy Melee 31.82 to 36.35 = Fiery Melee 36.36 to 40.90 = Ice Melee 40.91 to 45.44 = Katana 45.45 to 49.99 = Kinetic Melee 50.00 to 54.54 = Martial Arts 54.55 to 59.08 = Psionic Melee 59.09 to 63.63 = Radiation Melee 63.64 to 68.17 = Savage Melee 68.18 to 72.72 = Stone Melee 72.73 to 77.26 = Spines 77.27 to 81.81 = Street Justice 81.82 to 86.35 = Staff Fighting 86.36 to 90.90 = Super Strength (Jackpot Winner!!) 90.91 to 95.44 = Titan Weapons 95.45 to 100 = War Mace Archetypes without Epics: Hide contents Archetype: 0.00 to 9.08 = Blaster 9.09 to 18.17 = Brute 18.18 to 27.26 = Controller 27.27 to 36.35 = Corruptor 36.36 to 45.44 = Defender 45.45 to 54.53 = Dominator 54.54 to 63.62 = Mastermind (bonus roll, you win!!) 63.63 to 72.71 = Scrapper 72.72 to 81.80 = Sentinel 81.81 to 90.89 = Stalker 90.9 to 100 = Tanker - No Rules /-or-/ Bring Your Own Rules - How Troo plays: I roll three characters and select one of them to take to level 30. (if I roll all masterminds, the fates hate me, but I'll do it) Edited March 30 by Troo 1 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
Troo Posted March 21 Author Share Posted March 21 (edited) 31 - 100 - 68 | 62 - 99 - 100 | 2 - 13 - 41 Two 100s and a 99 !! That's a bit terrifying. 31 - 100 - 68 26.67 to 33.32 = Defender 93.75 to 100 = Trick Arrow 66.67 to 73.33 = Radiation Blast 62 - 99 - 100 | Stalker - Street Justice - Willpower (nope) 2 - 13 - 41 | Blaster - Assault Rifle - Energy Blast (nope) Defender it is! Sprinkle in some back story.. Spoiler When you are old enough To read these words Their meaning will unfold These words are all that's left And though we've never met My only son I hope you know That I would have been there To watch you grow But my call was heard and I did go Now your mission Lies ahead of you As it did mine so long ago To help the helpless ones Who all look up to you And to defend them To the end https://www.youtube.com/watch?v=-AMi-vCfAWw Edited March 30 by Troo 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
cranebump Posted March 22 Share Posted March 22 Looking very much forward to it! Enjoyed the runs of Alfante (BS/SR Tank) and Tsumurai (WB/MC Blaster). 1 1 I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content. Link to comment Share on other sites More sharing options...
cranebump Posted March 28 Share Posted March 28 (edited) Rolled without Epics: 78-43-95 Sentinel, Electric Blast/Will (I'm down for that; good for soloing) 53-67-57 Dom, Ice, Martial Assault (Awesome, but I did a Water/Martial last year) 19-91-65 Troller, Plant-Sonic, This SOUNDS really funky, weird and cool. Gonna run this. Will ponder a name and background and all that. WANTED to call the toon Soundgarden, but not gonna walk the line there (and it would probably be taken). So, we'll go with Songarden. Edited March 28 by cranebump 1 1 1 I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content. Link to comment Share on other sites More sharing options...
Nemu Posted March 28 Share Posted March 28 46-80-74 Robotics/Storm Summoning MM - yay! 1 1 1 Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle! Link to comment Share on other sites More sharing options...
Grotty Posted March 28 Share Posted March 28 (edited) 64-92-23 Stalker - Stone/NRG 29-27-4 Defender - FF/Arch 24-37-7 Corrupter - Elec/Dark Some straaaange builds ahead Edited March 28 by Grotty 1 2 Link to comment Share on other sites More sharing options...
ZorkNemesis Posted March 28 Share Posted March 28 Don't know if it's time to do this yet, Aresnal's not on the list of possible sets. 1 1 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
Ael Posted March 28 Share Posted March 28 (edited) Shield/Mace tanker. I have one that's been stalled at level 10 for years because of how boring it is. Edited March 28 by Ael typo 1 1 Link to comment Share on other sites More sharing options...
Troo Posted March 29 Author Share Posted March 29 (edited) On 3/28/2024 at 2:19 PM, ZorkNemesis said: Don't know if it's time to do this yet, Aresnal's not on the list of possible sets. it's all good. some folks start early. updated lists are happening tonight for tomorrow's early birds. UPDATES ARE DONE - GOOD LUCK ALL !! Edited March 30 by Troo 1 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
Herotu Posted March 29 Share Posted March 29 I am not making a Thermal Psychic Defender. 1 1 1 ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it. Link to comment Share on other sites More sharing options...
ZekeStenzland Posted March 29 Share Posted March 29 Has it always been just 3 weeks? I thought we had the whole month… 1 Link to comment Share on other sites More sharing options...
Keletar Posted March 29 Share Posted March 29 No Epic ATs: Roll 1: 60-48-2 Mastermind: Necro/Cold Roll 2: 14-96-55 Brute: War Mace/Radiation Roll 3: 84-23-99 Stalker: Elec/Willpower 1 1 Link to comment Share on other sites More sharing options...
Bionic_Flea Posted March 29 Share Posted March 29 9 hours ago, Herotu said: I am not making a Thermal Psychic Defender. You don't want to make Hot Thoughts? 😄 1 2 1 Link to comment Share on other sites More sharing options...
Delta Posted March 30 Share Posted March 30 Roll 1: 32-37-91 (Kin/Sonic Defender) Roll 2: 26-76-36 (Radiation Blast/Kinetic Corruptor) Roll 3: 53-30-24 (Energy Melee/Energy Aura Scrapper) I'll probably pick Roll 3 as I been playing with a couple of support characters the last couple of months. 1 1 Link to comment Share on other sites More sharing options...
lemming Posted March 30 Share Posted March 30 On 3/29/2024 at 7:27 AM, Herotu said: I am not making a Thermal Psychic Defender. I made one recently, though I'm probably tossing them. They haven't clicked the right boxes. 1 Link to comment Share on other sites More sharing options...
lemming Posted March 30 Share Posted March 30 I went ahead and made a crappy Perl script and had it spit out one from each AT Blaster -> Seismic Blast - Atomic Manipulation Brute -> Super Strength - Regeneration Controller -> Mind Control - Electrical Affinity Defender -> Storm Summoning - Water Blast Dominator -> Mind Control - Arsenal Assault Mastermind -> Necromancy - Poison Scrapper -> Radiation Melee - Ninjitsu Sentinal -> Archery - Stone Armor Stalker -> Claws - Willpower Tanker -> Invulnerability (Jackpot Winner!!) - Psionic Melee The Scrapper & Sentinal seem to have the most mismatched power sets. 1 1 Link to comment Share on other sites More sharing options...
Troo Posted March 30 Author Share Posted March 30 (edited) On 3/29/2024 at 12:24 PM, ZekeStenzland said: Has it always been just 3 weeks? I thought we had the whole month… It's to level 30 and it has been three weeks. - No Rules / Bring Your Own Rules - How am I playing: I am going to roll three characters and select one of them to take to level 30. (if I roll all masterminds, the fates hate me, but I'll do it) 12 hours ago, Delta said: Roll 3: 53-30-24 (Energy Melee/Energy Aura Scrapper) Lucky you, that seems like pretty strong combo. Edited March 30 by Troo 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
ZorkNemesis Posted March 30 Share Posted March 30 Now that the tables are updated, I took a roll on the table without Epics 67-32-83: Scrapper, Energy Melee/Stone Armor Worth a shot. Haven't touched Energy Melee since live, and never gave Stone Armor an honest try, lets see how it goes. 1 1 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
ZorkNemesis Posted April 1 Share Posted April 1 Did you ever think maybe we should delay the event a week or so? The Mapserver is attacking again and it gives massive exp bonuses. 1 1 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
Uun Posted April 1 Share Posted April 1 Without Epics 96 / 34 / 100 - Tank: Fiery Aura/War Mace 98 / 65 / 18 - Tank: Shield Defense/Dark Melee 81 / 65 / 61 - Sentinel: Psychic Blast/Ninjitsu I've done all the sets in #1 and #2 (although not in those combinations), so I'll give #3 a shot. 1 2 Uuniverse Link to comment Share on other sites More sharing options...
Troo Posted April 1 Author Share Posted April 1 8 hours ago, ZorkNemesis said: Did you ever think maybe we should delay the event a week or so? The Mapserver is attacking again and it gives massive exp bonuses. Maybe we'll start on the first day of spring next year. (or nominate when this should be held) 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
ZorkNemesis Posted April 1 Share Posted April 1 So I admit, after trying it for a bit I'm opting against the Energy/Stone Scrapper. Not because I think the combo is bad mind you but it doesn't "feel" like a Scrapper if that makes sense. I think if I remade it as a Brute I might mesh with it better but to me Scrappers are more nimble and have finesse, which Stone Armor isn't this. On the other hand, I had a few previous rolls I considered and after coming up with a concept, I'm going to try this one instead for it's paradoxical nature: AT without Epics 56-44-23 - Mastermind, Necromany/Empathy Sounds crazy, worth a shot and I certainly could use more Mastermind experience. 1 2 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
ZekeStenzland Posted April 3 Share Posted April 3 I rolled.... 60 15 59 stalker dark/rad 80 13 01 warbringer 96 54 84 widow night widow Not excited about warbringer. Just finished getting my night widow to 50 about a month ago. I have a lot of stalkers, but not one with dark melee, or radiation armor. Guess that's the one! 1 1 1 Link to comment Share on other sites More sharing options...
VeiledOwl Posted April 5 Share Posted April 5 My rolls were: Dark/Super Reflexes Scrapper (50-16-91) Electric Armor/Radiation Melee Tanker (67-24-62) Illusion/Electric Dominator (34-72-30) Went with the scrapper since I realized I hadn't actually tried dark melee since live. It's not a combo I would've thought of myself, but I was able to come up with a concept pretty easily - shadow maul's animation + various life draining abilities = speedster fueled by stealing life energy. ...typing this out, I am now realizing I unintentionally made a vampire. 2 1 1 Link to comment Share on other sites More sharing options...
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