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What's a good compliment to Seismic Blast


TECHWON

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1 minute ago, TECHWON said:

dunno a viable secondary for Seismic Blast I was thinking fire but I am not sure. I want some decent dps

 

Practically anything is good.  /Fire is certainly an excellent choice.  I went with /Martial and it's a ton of fun to play!  

 

 

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4 hours ago, Frozen Burn said:

 

Practically anything is good.  /Fire is certainly an excellent choice.  I went with /Martial and it's a ton of fun to play!  

 

martial combat and ninja training are always dope............... 

 

I am trying seismic and fire...........

4 hours ago, Frozen Burn said:

 

 

 

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I went electric manip for more knockdowns to support the seismic mechanic.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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I rolled a Seismic/Earth a few years ago and thought it was a waste of time.  I couldn't have been more wrong. There is so much damage with both sets combined. AoE and single target are both great. Slotting is key.

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On 7/1/2024 at 12:12 PM, TECHWON said:

dunno a viable secondary for Seismic Blast I was thinking fire but I am not sure. I want some decent dps

 

I went with Fire. It isn't my favorite Blaster, but it is perfectly fine. Seismic is a nice primary, but I don't think it synergizes particularly well with certain sets.... Fire is 50-50 on the synergy IMO.

 

I think this is my level 50 build. The leveling build was roughly the same, with the sort of standard slotting choices made for sub-50 play (different sets, mules may be different, etc.). I don't run all the toggles.

 

Spoiler

Level 50 Magic Blaster

Primary Power Set: Seismic Blast

Secondary Power Set: Fire Manipulation

Power Pool: Force of Will

Power Pool: Speed

Power Pool: Concealment

Power Pool: Fighting

Ancillary Pool: Force Mastery

------------

 

Level 1:                 Fire Sword

 (A) Hecatomb - Damage/Recharge: Level 50

 (*) Hecatomb - Accuracy/Damage/Recharge: Level 50

 (*) Hecatomb - Accuracy/Recharge: Level 50

 (*) Hecatomb - Damage/Endurance: Level 50

 (*) Hecatomb - Chance of Damage (Negative): Level 50

 

Level 1:                 Shatter

 (A) Superior Defiant Barrage - Accuracy/Damage: Level 50

 (*) Superior Defiant Barrage - Damage/RechargeTime: Level 50

 (*) Superior Defiant Barrage - Accuracy/Damage/RechargeTime: Level 50

 (*) Superior Defiant Barrage - Accuracy/Damage/Endurance: Level 50

 (*) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime: Level 50

 (*) Superior Defiant Barrage - RechargeTime/+Status: Level 50

 

Level 2:                 Rock Shards

 (A) Superior Blaster’s Wrath - Accuracy/Damage: Level 50

 (*) Superior Blaster’s Wrath - Accuracy/ Damage/Endurance: Level 50

 (*) Superior Blaster’s Wrath - Chance of Damage (Fire): Level 50

 (*) Achilles’ Heel - Chance of Resistance Debuff

 (*) Javelin Volley - Chance of Damage (Lethal)

 (*) Positron’s Blast - Change of Damage (Energy)

 

 

Level 4:                 Mighty Leap      

 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

 (*) Blessing of the Zephyr - Knockback Reduction (4 points)

 

Level 6:                 Boxing 

 (A) Empty

 

Level 8:                 Entomb               

 (A) Apocalypse - Damage/Recharge: Level 50

 (*) Apocalypse - Accuracy/Damage/Recharge: Level 50

 (*) Apocalypse - Accuracy/Recharge: Level 50

 (*) Apocalypse - Damage/Endurance: Level 50

 (*) Apocalypse - Chance of Damage (Negative): Level 50

 

 

Level 10:              Fire Sword Circle             

 (A) Armageddon - Damage/Recharge: Level 50

 (*) Armageddon - Accuracy/Damage/Recharge: Level 50

 (*) Armageddon - Accuracy/Recharge: Level 50

 (*) Armageddon - Damage/Endurance: Level 50

 (*) Armageddon - Chance for Fire Damage: Level 50

 

 

Level 12:              Upthrust

 (A) Superior Blaster’s Wrath - Accuracy/Damage/Recharge: Level 50

 (*) Superior Blaster’s Wrath - Damage/Recharge: Level 50

 (*) Superior Blaster’s Wrath - Accuracy/ Damage/Endurance/Recharge: Level 50

 (*) Achilles’ Heel - Chance of Resistance Debuff

 (*) Annihilation - Chance of Resistance Debuff

 (*) Positron’s Blast - Change of Damage (Energy)

 

 

Level 14:              Tough  

 (A) Unbreakable Guard - +Max HP

 (*) Unbreakable Guard - Resistance/Endurance

 (*) Unbreakable Guard - Resistance/Endurance/RechargeTime

 (*) Unbreakable Guard - Resistance

 

 

Level 16:              Build Up              

 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

 (*) Recharge Reduction IO: Level 50+5

 

 

Level 18:              Tombstone        

 (A) Experienced Marksman - Accuracy/Damage: Level 50+5

 (*) Experienced Marksman - Damage/Recharge: Level 50+5

 (*) Experienced Marksman - Damage/Endurance/Interrupt: Level 50+5

 (*) Experienced Marksman - Accuracy/Endurance/Recharge: Level 50+5

 (*) Experienced Marksman - Damage/Interrupt/Recharge/Range: Level 50+5

 

Level 20:              Cauterizing Aura              

 (A) Preventive Medicine - Heal

 (*) Preventive Medicine - Heal/Endurance

 (*) Preventive Medicine - Endurance/RechargeTime

 (*) Preventive Medicine - Heal/RechargeTime

 (*) Preventive Medicine - Heal/RechargeTime/Endurance

 (*) Preventive Medicine - Chance for +Absorb

 

 

Level 22:              Weave 

 (A) Luck of the Gambler - Recharge Speed

 (*) Shield Wall - +Res (Teleportation), +5% Res (All)

 (*) Shield Wall - Defense/Endurance: Level 50+5

 (*) Shield Wall - Defense: Level 50+5

 (*) Kismet - +ToHit (6%)

 

 

Level 24:              Consume            

 (A) Recharge Reduction IO: Level 50+5

 (*) Recharge Reduction IO: Level 50+5

 

 

Level 26:              Meteor               

 (A) Ragnarok - Damage/Recharge: Level 50

 (*) Ragnarok - Accuracy/Damage/Recharge: Level 50

 (*) Ragnarok - Accuracy/Recharge: Level 50

 (*) Ragnarok - Damage/Endurance: Level 50

 (*) Ragnarok - Damage: Level 50

 (*) Sudden Acceleration – Knockback-to-Knockdown

 

Level 28:              Burn     

 (A) Superior Avalanche - Accuracy/Damage: Level 50

 (*) Superior Avalanche - Damage/Endurance: Level 50

 (*) Superior Avalanche - Accuracy/Damage/Endurance: Level 50

 (*) Scirocco’s Dervish - Chance of Damage (Lethal)

 (*) Eradication - Chance of Damage (Energy)

 (*) Obliteration - Chance of Damage (Smashing)

 

 

Level 30:              Hasten 

 (A) Recharge Reduction IO: Level 50+5

 (*) Recharge Reduction IO: Level 50+5

 

 

Level 32:              Hot Feet             

 (A) Ice Mistral’s Torment - Slow/Endurance: Level 50+5

 (*) Pacing of the Turtle - Accuracy/Endurance: Level 50+5

 

 

Level 35:               Repulsion Field 

 (A) Sudden Acceleration - Knockback to Knockdown

 (*) Endurance Reduction IO: Level 50+5

 

 

Level 38:              Temp Invulnerability     

(A) Steadfast Protection - Resistance/+Def 3%

 

 

Level 41:              Personal Force Field      

 (A) Reactive Defenses - Defense

 (*) Reactive Defenses - Defense/Endurance

 (*) Reactive Defenses - Endurance/RechargeTime

 (*) Reactive Defenses - Defense/RechargeTime

 (*) Reactive Defenses - Defense/Endurance/RechargeTime

 (*) Reactive Defenses - Scaling Resist Damage

 

Level 44:              Force of Nature               

 (A) Gladiator's Armor - TP Protection +3% Def (All)

 

 

Level 47:              Infiltration                          

 (A) Luck of the Gambler - Recharge Speed

 

 

Level 49:              Stealth 

 (A) Luck of the Gambler - Recharge Speed

 

 

Level 1: Brawl    

 (A) Empty

 

Level 1: Defiance             

 

Level 1: Prestige Power Surge   

 (A) Empty

 

Level 1: Sprint   

 (A) Empty

 

 

Level 2: Rest      

 (A) Empty

 

Level 2: Athletic Run      

 

Level 2: Swift     

 (A) Run Speed IO: Level 50

 

 

Level 2: Health  

 (A) Panacea - +Hit Points/Endurance

 (*) Miracle - +Recovery

 

 

Level 2: Hurdle 

 (A) Jumping IO: Level 50

 

 

Level 2: Stamina               

 (A) Performance Shifter - Chance for +End

 (*) Performance Shifter - EndMod

(*) Power Transfer - Chance to Heal

 

 

 

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Surprisingly /Ninja was pretty good.  I probably skipped more powers than I should have but the big standout is Shinobi's Crit procs which added a good amount of extra damage across the board (even if it was just lethal damage).  It was also fun as hell.  With a KB>KD in Meteor my opening attacks would often go Meteor > Upthrust > Spring Attack into group and them mop up survivors with the hard hitting sword strikes.

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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/energy.  i found myself sticking with the rock blasts to build seismic charges that the only thing i needed from my secondary was just buildup and sustain power

 

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On 7/6/2024 at 3:36 PM, ZorkNemesis said:

Surprisingly /Ninja was pretty good.  I probably skipped more powers than I should have but the big standout is Shinobi's Crit procs which added a good amount of extra damage across the board (even if it was just lethal damage).  It was also fun as hell.  With a KB>KD in Meteor my opening attacks would often go Meteor > Upthrust > Spring Attack into group and them mop up survivors with the hard hitting sword strikes.

 

Second this, pretty good combo, and for me it fit the theme I was trying to rep.  

 

And although you asked for Blaster secondaries, I have to give a huge shout out to my Seismic/Storm/Dark Corruptor.  Once I experienced Seismic that way I pretty much retired my Seismic blaster.  Like PB&J.  

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On 7/1/2024 at 10:02 PM, Snarky said:

Earth Manipulation is the natural secondary.  Personally I love Beryl Crystals.

I am running Earth as well and Krystala is a blast to play.  Solid, survivable and smashy and that was before Set IOs

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Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie

Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria

 

Many alts and lots of fun.  Thank you Name Release For letting me get my OG main back!

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