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Posted (edited)

(This is currently the Alpha version of the pop menu, it is not fully complete yet and the guide is still being added to)
Do you want to run X in the hit game: City of Heroes Homecoming?
Well you've come to the right place! This guide will contain everything YOU need to run it or join it from instructions on how to do it, to the pop menu already premade and ready to roll!

Now it doesn't take a rocket scientist to realise having instructions to running every trial and raid will be one hell of a novel to read 😄 That is why the sections will be broken down for your viewing pleasure, just select the type of content you want to lead (Raid/Trial) and then the content itself you want! Simples!

We also have a Discord with a schedule of Events happening on the Excelsior server if anyone would like to join, or if you have an idea for an event you want to run daily/weekly/monthly we can advertise it there!
https://discord.gg/zsXQUzy698


First things first! The Pop Menu!

 

 

Export Docs into Menu folder.zipFetching info...

 

 

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Some General advice/tips for running any of these:

Any of these can fail for a number of reasons out of your control, however there are a few things you can do to help prevent that (You do not NEED any of these but they can be helpful to have/be!)

 

 

  • Incandescence Incarnate (Great for teleporting the league to where they need to be)
  • Support Hybrid (Helps give your entire league a buff that can help the whole thing run smoother for everyone)
  • A tank AT (A lot of these will require the Tank to do things, much easier if it's you ❤️(Ironically a Kheldian is one of the best due to being able to Tank, can do both ranged and melee damage which is useful for certain parts, all whilst using the same build to switch at a moments time))
  • Patience, although you might be a great player, your teammate might be a older person who only gets an hour or two to play a day so isn't as skilled, so be kind to them, LEAD them rather then berate them 🙂



Raids

 

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Trials

 

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Incarnate Trials - Coming soon

 

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Seasonal

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Edited by Laucianna
Added a section for the Nemesis Wedding event
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Posted

Not bad, but I would've like to have seen a "42" in there some where. Maybe something about Dolphins or an intergalactic highway (Kheldian-types need roads?). Then again, at least you didn't ask a Vogon to read poetry.

 

But seriously, thank you for assembling the popup menu! 

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Posted
  On 8/26/2024 at 2:03 AM, Glacier Peak said:

Not bad, but I would've like to have seen a "42" in there some where. Maybe something about Dolphins or an intergalactic highway (Kheldian-types need roads?). Then again, at least you didn't ask a Vogon to read poetry.

 

But seriously, thank you for assembling the popup menu! 

Expand  


Guide is far from finished so plenty of time to add more references 😜

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Posted

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  • 2 weeks later
Posted (edited)

@Laucianna

I was going to type up a guide, but you beat me to it!

 

For completions sake, after the 9/14/24 beta update there's a new mini-raid in the Labyrinth of Fog.

 

Font of Malevolence Door:  [-4274.4 -475.5 2281.2]

 

Upon entering, it is a circular room with pillars and a central dais. EBs will spawn as NON-THREATENING initially on a multi-color paneled platform in the center. There is auto-damage water on the far outside of the circle, but lots of safe space and pillars to break line of sight and move around during battles. There is also a periodically moving +regen AOE buff called Mythic Fog that rotates around the outer ring of the circle. This will also ANCHOR you, see below.

 

After enough EBs are killed (amount is TBD). Steam will erupt from the center of the room dealing more very high auto-damage. Eventually, the "Avatar of Achyls" (a GM) will spawn. Similar to the Minotaur, EBs around need to be killed first before you can fully kill him. There is also a "Lair Action" where bold red wording will appear in a prompt to break line of sight with the center of the room during this fight. If you do not, it will suck you into the center steam bath and auto-hit kill you. Though I didn't fully test it, I assume being ANCHORED prevents "the suck". 

 

LEVEL SHIFTS ARE ACTIVE, but EB kills here do not affect level shifts.

 

After killing him, you are awarded the vanity pet Mini Avatar of Achyls.

Avatar of Achlys.png

Font of Mal 2.png

Edited by Final Overlord
Posted (edited)
  On 9/15/2024 at 2:28 AM, Final Overlord said:

@Laucianna

I was going to type up a guide, but you beat me to it!

 

For completions sake, after the 9/14/24 beta update there's a new mini-raid in the Labyrinth of Fog.

 

Font of Malevolence Door:  [-4274.4 -475.5 2281.2]

 

Upon entering, it is a circular room with pillars and a central dais. EBs will spawn as NON-THREATENING initially on a multi-color paneled platform in the center. There is auto-damage water on the far outside of the circle, but lots of safe space and pillars to break line of sight and move around during battles. There is also a periodically moving +regen AOE buff called Mythic Fog that rotates around the outer ring of the circle. This will also ANCHOR you, see below.

 

After enough EBs are killed (amount is TBD). Steam will erupt from the center of the room dealing more very high auto-damage. Eventually, the "Avatar of Achyls" (a GM) will spawn. Similar to the Minotaur, EBs around need to be killed first before you can fully kill him. There is also a "Lair Action" where bold red wording will appear in a prompt to break line of sight with the center of the room during this fight. If you do not, it will suck you into the center steam bath and auto-hit kill you. Though I didn't fully test it, I assume being ANCHORED prevents "the suck". 

 

LEVEL SHIFTS ARE ACTIVE, but EB kills here do not affect level shifts.

 

After killing him, you are awarded the vanity pet Mini Avatar of Achyls.

Avatar of Achlys.png

Font of Mal 2.png

Expand  


This isn't in the game yet is it? Or have I been a silly goose and missed the patch 😄 Also you are a god send in finding all these secret locations!

Edited by Laucianna

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Posted (edited)
  On 9/15/2024 at 10:24 AM, Laucianna said:


This isn't in the game yet is it? Or have I been a silly goose and missed the patch 😄 Also you are a god send in finding all these secret locations!

Expand  

Correct, it's in the beta patch from yesterday. There also appears to be a cooldown timer on spawning the Avatar of Achyls. It's at least >2 hours and 2 mino respawn/kills.

 

I re-ran this today. Somewhere between 2 and 12 hours is the downtime timer for the Avatar. So in addition to this information:

  On 9/15/2024 at 2:28 AM, Final Overlord said:

@Laucianna

I was going to type up a guide, but you beat me to it!

 

For completions sake, after the 9/14/24 beta update there's a new mini-raid in the Labyrinth of Fog.

 

Font of Malevolence Door:  [-4274.4 -475.5 2281.2]

 

Upon entering, it is a circular room with pillars and a central dais. EBs will spawn as NON-THREATENING initially on a multi-color paneled platform in the center. There is auto-damage water on the far outside of the circle, but lots of safe space and pillars to break line of sight and move around during battles. There is also a periodically moving +regen AOE buff called Mythic Fog that rotates around the outer ring of the circle. This will also ANCHOR you, see below.

 

After enough EBs are killed (amount is TBD). Steam will erupt from the center of the room dealing more very high auto-damage. Eventually, the "Avatar of Achyls" (a GM) will spawn. Similar to the Minotaur, EBs around need to be killed first before you can fully kill him. There is also a "Lair Action" where bold red wording will appear in a prompt to break line of sight with the center of the room during this fight. If you do not, it will suck you into the center steam bath and auto-hit kill you. Though I didn't fully test it, I assume being ANCHORED prevents "the suck". 

 

LEVEL SHIFTS ARE ACTIVE, but EB kills here do not affect level shifts.

 

After killing him, you are awarded the vanity pet Mini Avatar of Achyls.

Expand  

Here are the mechanics.

 

1. If you enter the Font of Malevolence and there's a BIG steam stack (see comparison below for big vs. small), the Avatar of Achyls can be summoned by defeating 5 spawns worth of EBs. If it is a smaller steam stack he cannot be summoned because he has been defeated too recently. You will get the following on-screen prompts if he is able to be summoned:

- 1 group of EBs defeated: The Polluted Fog Begins to Stir

- 2 groups of EBs defeated: The Polluted Fog Grows Thick

- 3 groups of EBs defeated: The Polluted Fog Begins to Pool

- 4 groups of EBs defeated: The Polluted Fog Swells in Strength

- 5 groups of EBs defeated: An Unholy Monstrosity Emerges From the Font of Malevolence!

 

2. There are two arena-wide mechanics in the fight to be aware of, both of which are avoidable by either staying in the radius of a Mythic Fog and have the Anchored condition, or by breaking line of sight by hiding behind a pillar.

- Malevolence Begins to Build in the Avatar!

                 - When this alert pops up, the Avatar will teleport any creature (enemy EBs included) next to it and perform a Void Judgement style attack.

- The Font of Malevolence Surges! Break Line of Sight With The Center! (warning #1)

                 - When this alert pops up, a giant skull will appear in the center steam stack and give about 5 seconds of warning. 

                 - This seems to only activate once the Avatar is below 50% health, but it will re-trigger multiple times once the Avatar is <50% regardless of health

- The Font Pulls All Exposed To Their Doom! (warning #2)

                 - This is when the forced movement towards the center starts. It will CONTINUE until the final on-screen prompt, so do not leave anchor or enter LoS.

- The Font of Malevolence's Pull Abates. (grey text)

                 - This is when the forced movement actually stops. Again, don't leave early.

 

 

3. Of note, EBs do continually spawn during this fight. A few notes that will probably be helpful for live runs:

- The Avatar doesn't have crazy regeneration. So entirely leaving the Font to regroup, buff, and re-enter isn't a bad strategy if things get ugly.

- Rularuu EBs can spawn that may bubble your taunter, so multiple melee capable of controlling aggro would be a good idea.

- The Mythic Fog CAN be destroyed by enemy damage, ridding the league of its AOE regeneration and Anchoring ability. It is not very strong, so it can go down quickly. However, it will respawn every 120 seconds in a new location. If it hasn't been killed, it will just change location every 120 seconds. The location will always be in the outer ring outside of the columns.

- There is irresistible, auto-hit damage in the water (farthest outside) and in the very center in the steam. Those areas must be avoided.

- General strategy would seem to be for melee/taunters to fight just INSIDE the columns in the inner circle while DPS and support to stay within the Mythic Fog radius just OUTSIDE the columns. This would maximize Mythic Fog and control adds the best.

 

4. Other news:

- If the Minotaur is alive, there will be a box in front of the door to the Font of Malevolence. It will give you a dialogue box if you click on it to indicate that it is the right place. Once the Minotaur dies, the box will disappear. Once the Minotaur respawns, if you're in the Font of Malevolence you'll be TP'd back to the lobby.

- There currently doesn't seem to be a way out other than using the zone temporary powers to TP to the core, lobby, or another player. This is likely to prevent players from popping out of the fight to save themselves, heal, then re-enter, but I can see potential to still cheese this and TP to the lobby or core and then Follow Through Fog back into the fray for a savvy player. This may also come into play if the Font is being "farmed" for the full hour in-between Minotaur spawns so that players can take a quick break and return, or new players join in.

- Auction House is accessible inside the Font of Malevolence (currently). Do with that what you will.

- There are a LOT of Gladiator in the Fog spawns in the EB waves. This will greatly ease the ability to get the Mini Benefactor Pet, as well as multiple hunting badges (Fake Nem, Master Illusionist, etc.). It is not uncommon to get 2 or even 3 spawns of EBs leading to 20+ at a time, so this really should be an area handled by either 2 excellent teams or at least 3 general public teams.

- I put a picture of Uncle Touchy AKA the Avatar of Achyls. A Mythic Font is the glowing orb between he and I.

 

 

 

 

Font big Steam.png

Font small steam.png

Edited by Final Overlord
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Posted

Screwed around a bit more in the Lab today.

Looks like you the timer is longer than an hour for the Avatar.

I checked by defeating the Mino, heading to the Font of Malevolence and defeating the Avatar.

Then wasted time for an hour for next Mino

Defeated Mino and headed back to the Font.

For that run, did not see the fog build or anything.  Got dinner, came back, saw the Mino had respawned.

Defeated Mino, headed to Font, and after defeating three groups, Avatar spawned.

First defeat was at 3pm and second was at 4:52pm.   So, less than two hours, but more than one?

 

EB Spawns in the font respawn ~25 seconds after last mob is defeated.  (Not counting summoned, such as Decoy Phantoms or Gears)

 

Currently the Font Gladiators in the Fog don't give much XP or inf.  Not sure why, but I did  report that

Posted
  On 9/15/2024 at 3:43 PM, Final Overlord said:

Correct, it's in the beta patch from yesterday. There also appears to be a cooldown timer on spawning the Avatar of Achyls. It's at least >2 hours and 2 mino respawn/kills.

 

I re-ran this today. Somewhere between 2 and 12 hours is the downtime timer for the Avatar. So in addition to this information:

Here are the mechanics.

 

1. If you enter the Font of Malevolence and there's a BIG steam stack (reaching up higher than the columns), the Avatar of Achyls can be summoned by defeating 5 spawns worth of EBs. If it is a smaller steam stack such as in both my and @lemming's screenshots, he cannot be summoned because he has been defeated too recently. You will get the following on-screen prompts if he is able to be summoned:

- 1 group of EBs defeated: The Polluted Fog Begins to Stir

- 2 groups of EBs defeated: The Polluted Fog Grows Thick

- 3 groups of EBs defeated: The Polluted Fog Begins to Pool

- 4 groups of EBs defeated: The Polluted Fog Swells in Strength

- 5 groups of EBs defeated: A Giant Monster Emerges From The Fog!

 

2. There are two arena-wide mechanics in the fight to be aware of, both of which are avoidable by either staying in the radius of a Mythic Fog and have the Anchored condition, or by breaking line of sight by hiding behind a pillar.

- Malevolence Begins to Build (?in the Avatar?)!

                 - When this alert pops up, the Avatar will teleport any creature (enemy EBs included) next to it and perform a Void Judgement style attack.

- The Malevolent Font (?beings to swell?)!

                 - When this alert pops up, a giant skull will appear in the center steam stack and suck players into the center doing auto-hit damage.

 

3. Of note, EBs do continually spawn during this fight. A few notes that will probably be helpful for live runs:

- Rularuu EBs can spawn that may bubble your taunter, so multiple melee capable of controlling aggro would be a good idea.

- The Mythic Fog CAN be destroyed by enemy damage, ridding the league of its AOE regeneration and Anchoring ability. It is not very strong, so it can go down quickly. However, it will respawn every 120 seconds in a new location. If it hasn't been killed, it will just change location every 120 seconds. The location will always be in the outer ring outside of the columns.

- There is irresistible, auto-hit damage in the water (farthest outside) and in the very center in the steam. Those areas must be avoided.

- General strategy would seem to be for melee/taunters to fight just INSIDE the columns in the inner circle while DPS and support to stay within the Mythic Fog radius just OUTSIDE the columns. This would maximize Mythic Fog and control adds the best.

 

4. Other news:

- If the Minotaur is alive, there will be a box in front of the door to the Font of Malevolence. It will give you a dialogue box if you click on it to indicate that it is the right place. Once the Minotaur dies, the box will disappear. Once the Minotaur respawns, if you're in the Font of Malevolence you'll be TP'd back to the lobby.

- There currently doesn't seem to be a way out other than using the zone temporary powers to TP to the core, lobby, or another player. This is likely to prevent players from popping out of the fight to save themselves, heal, then re-enter, but I can see potential to still cheese this and TP to the lobby or core and then Follow Through Fog back into the fray for a savvy player. This may also come into play if the Font is being "farmed" for the full hour in-between Minotaur spawns so that players can take a quick break and return, or new players join in.

- Auction House is accessible inside the Font of Malevolence (currently). Do with that what you will.

- There are a LOT of Gladiator in the Fog spawns in the EB waves. This will greatly ease the ability to get the Mini Benefactor Pet, as well as multiple hunting badges (Fake Nem, Master Illusionist, etc.). It is not uncommon to get 2 or even 3 spawns of EBs leading to 20+ at a time, so this really should be an area handled by either 2 excellent teams or at least 3 general public teams.

- I put a picture of Uncle Touchy AKA the Avatar of Achyls. A Mythic Font is the glowing orb between he and I.

 

 

 

Avatar of Achyls.png

Expand  


Have I mentioned how much of a god send you are for information! 💛 Once it goes live I will update the guide with a lot of this! Also totally using that name for him now 😄 "Uncle Touchy"!

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Posted
  On 9/16/2024 at 10:01 PM, Laucianna said:


Have I mentioned how much of a god send you are for information! 💛 Once it goes live I will update the guide with a lot of this! Also totally using that name for him now 😄 "Uncle Touchy"!

Expand  

I've edited my previous post a tiny bit after fully messing with the mechanics and getting the correct dialogue quotes.

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Posted
  On 9/25/2024 at 5:51 PM, COH Radgen said:

Hey, some of us resemble that remark!!!  

 

Thanks for posting the info Lauci!

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No worries hun! ❤️ Still far from done but I am getting through it bit by bit!

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Posted

So, I have the /loc for the "Murder room", but thus far, I've only ever used Follow through the fog, or been incan'd there. When I use the /loc from inside the arena where the mino was clobbered, the way point directs me to a path - but I get the message that I can't enter. 

Is there something simple that I need to do? Is there some pre-requisite to get there? 

 

Just a bit ago, we clobbered the mino, but nobody knew how to get to the murder room. Seems like it has to be somewhat simple as it usually only takes about 90 seconds to get there after the mino is downed. 

Posted
  On 9/25/2024 at 11:02 PM, Ukase said:

So, I have the /loc for the "Murder room", but thus far, I've only ever used Follow through the fog, or been incan'd there. When I use the /loc from inside the arena where the mino was clobbered, the way point directs me to a path - but I get the message that I can't enter. 

Is there something simple that I need to do? Is there some pre-requisite to get there? 

 

Just a bit ago, we clobbered the mino, but nobody knew how to get to the murder room. Seems like it has to be somewhat simple as it usually only takes about 90 seconds to get there after the mino is downed. 

Expand  


So the room is blocked off with a crate whilst the Mino is alive to make it EXTRA hidden 😄 The route I go once the Mino is down is: Core - Orange portal - Continue to click the door you came out of (I think 6 times) until you end up in the Orange Council caves - Follow the thumbtack and bam you are there!

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❤️ Kheldian Guide ❤️

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🗒️Character Wiki🗒️
Friendly reminder that no matter what anyone or anything is saying, you ARE loved AND valued in life no matter what.

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