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Posted (edited)
2 hours ago, biostem said:

Is "4th down & 3 over" more difficult than remembering 3 separate numeric values?  I'm not against having the option to use RGB values, but this seems like a stretch...

 

I propose a test.  You become protanopic and try to colour a character in eight specific shades of red, green and brown.  We can compare notes after that.

Edited by TWSLives
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Posted
1 minute ago, TWSLives said:

I propose a test.  You become protonopic and try to colour a character in eight specific shades of red, green and brown.  We can compare notes after that.

Nice dodge.  Please answer the question.

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Posted
2 minutes ago, biostem said:

You must be SR with all the dodging you're doing...

 

Does that make you a Stone tanker, then ... ?

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Posted

Well, shit...Crumpet's right. 😄

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Posted (edited)
14 minutes ago, biostem said:

Is "4th down & 3 over" more difficult than remembering 3 separate numeric values?  I'm not against having the option to use RGB values, but this seems like a stretch...

 

It's totally fair to point out that the existing color UI is easy to use vs remembering RGB Color codes - though I think that emphasizes the importance of how the costume creator UI would need to change with an expanded color palette. If players were still able to lock select colors for the entire costume in the primary or secondary slots as the existing creator does, or lock certain values for certain pieces for easy reference, that seems like it'd resolve many issues in juggling such granular shifts on such an expanded color chart. Or maybe a 'Prior Color Choices' box, something akin to how image editing programs often have 'last used option' sections to scroll though when changing color values or gradients that shows all the various ways you changed the current image thus far.

Edited by El D
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Posted
2 minutes ago, El D said:

a 'Prior Color Choices' box

This is one of the things I like over on Champions Online - it stores the last few colors you've used in special slots above the main color palette...

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Posted

Popcorn.gif.992d9cd9d0322498cca0a6de144413fa.gif

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Posted
5 hours ago, srmalloy said:

This change would have one improvement, which would either be inconsequential or major, depending on how anal you are about your costumes. As it stands now, there are cases where you can't match colors between costume pieces on different parts of your body -- you pick the same color for your pants and boots, and you can see the hard dividing line where the color is just a little off (or more than that), and no other color choice gives you a match. Sometimes moving one spot to an adjacent color works, and sometimes nothing you do will get you the match you want; being able to fine-tune the RGB value would address that.

in my opinion this WILL NOT fix this problem (for most situations) because it is not the "color" that is wrong.  It is the "reflective properties" of how they made the material underneath.  Basically, there are a few different types of textures for costumes.  They will almost NEVER match to a piece of a different texture and reflective quality.  If I made a painting on a beautiful white canvas, then decided to "build out" from the canvas with random wood/cloth/candy bar wrappers, fur... then as I moved the paint from the canvas to the different material the color will not match.  Nor (even with a "master" color mixer on hand will you EVER get the color to match.  It is going to always look "off"  So....  you need to relax into that and make design choices based on it, or stick to the original canvas type.

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Posted
49 minutes ago, biostem said:

Is "4th down & 3 over" more difficult than remembering 3 separate numeric values?  I'm not against having the option to use RGB values, but this seems like a stretch...

I am deuteranopic (a type of red/green color blindness) and matching colors on different costume pieces, or different powers, by simply typing in 255,241,80 (or #FFF150) is a lot easier than trying to look at different palates and then trying to figure out which colors are closest to other colors. And simply saying 4 down and 3 over often doesn't work in CoH because often times the color palates have a different selection of colors for no apparent reason.

 

Oh but we can't have an RGB option because another private server has one. Ok, whatever.

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Posted
1 minute ago, PeregrineFalcon said:

Oh but we can't have an RGB option because another private server has one. Ok, whatever.

That's not what anyone is saying.

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Posted
2 minutes ago, PeregrineFalcon said:

trying to look at different palates

I can assure you, the differences between how the light/dark power customization palettes and the standard one are setup is a problem for those without color blindness...

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Posted
6 hours ago, Excraft said:

I don't see any acknowledgement here that some of the work other servers have done with regard to costumes has been very good, if not better than what HC has done.  I also don't see anything in this post that says some of the costume pieces HC has added can be "janky", just like every other costume piece before it depending on use.  I completely agree with you that some of the work other servers have done and how they've implemented certain things is a bit hokey.  But you and I can both admit that that doesn't mean everything they've done is bad.

 

 

Trimming for size, not to ignore the rest of the post.

 

Ehh. I can maybe, kinda-sorta see what you're saying, but on the other hand, I have to ask if that clarification or acknowledgement is actually *needed.* Going back to my example, if I say the Ford Pinto was a bad car... do I have to say "but you know, they really hit it out of the park with the Mustang, and the Ranger was a really popular, workable pickup?" or "And Chevy has too?" Or have to clarify "And I currently drive a Toyota, and they've had both good and bad cars as well?"

 

I don't think that's needed in 99.9% of everyday discourse, as they're things that are generally understood, and it really shouldn't be needed to be spelled out here, either. I'm not going to try to read intent or figure out relationships (or lack thereof) between posters and make assumptions of intent there either. I can see what you're saying, I don't think I agree with the intent, I see what Glacier was saying about "bad faith posting" and how it can be read that way, and my takeaway is... I need to watch how I word things to try to avoid it myself, since I've tripped up over that myself.

 

And just so I'm vaguely on topic 🙂 I don't know how the other server's doing it. I know it's something requested here - heck, and on live - in the past. I hope if Homecoming goes and tackles it, it's in a way that actually lets pieces match (since underlying... I'm going to call it "texture" can make the same color look very different on some pieces and that's really annoying) and that exposes the RGB values, since that'd be useful in matching and reproducing the effects (and possibly bug reporting.)

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Posted
59 minutes ago, biostem said:

I can assure you, the differences between how the light/dark power customization palettes and the standard one are setup is a problem for those without color blindness...

Ok. Well, whatever we do let's not fix that problem by allowing people to type a color code into a small box because "we don't discuss other servers or what they do!" 

 

If it'll help maybe we could suggest that the Council of Thirteen also place a big Yellow Ring around it. They seem to love adding yellow rings to stuff.

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Posted
1 minute ago, PeregrineFalcon said:

Ok. Well, whatever we do let's not fix that problem by allowing people to type a color code into a small box because "we don't discuss other servers or what they do!" 

I've been in favor of adding letters & numbers or something similar to the rows & columns of the color palette, or other such features.  My argument was that saying "My costume uses A3 and G7 for the primary and secondary" is easier than "Ok, my primary is 021, 102, 064".  If you can remember the latter, then the former is just as easy to do, or easier.  Now, I can see taking exception to how some of the color palettes not matching each other, (in the particular colors available or how they are arranged), is frustrating, but if we're going to fix anything, let's get those into better alignment first.  And, yeah - providing options like being able to change the highlight color of the currently selected color, would be warmly welcomed... 

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Posted
16 minutes ago, PeregrineFalcon said:

Ok. Well, whatever we do let's not fix that problem by allowing people to type a color code into a small box because "we don't discuss other servers or what they do!" 

You are conflating two separate things in this discussion. The "we don't discuss other servers or what they do" itself has nothing to do with the suggestion of adding a RGB palette. That, to the best of my understanding in this discussion, is solely about the 'hey, Rebirth does this, so we should too!' part. That part can be dropped because of the whole "we don't discuss other servers or what they do". As far as the possibility of adding an RGB palette of some sort to HC's CoX? That is the part @biostem has been debating.

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Posted (edited)

While we're on the subject: can we get the controls in all three types - RGB, HEX, and HSL/HSV? 👀

 

As a tangent, can we also get visible numbers on the body and face sliders? I hate adjusting things and going "yeah it's like... it was like a few pixels off from two-thirds."

Edited by megaericzero
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Posted

I do not have a history of saying disparaging things towards any other server.

 

I have five and a half years of posts on these forums to search if anyone chooses not to take that at face value. Stop exaggerating and misleading others. I've asked you once in this very thread to choose not to engage in discussion with me. I'll ask you once more to refrain from speaking about me and avoid me altogether. 

 

To the topic itself, again, I'm happy that other servers have found a way to make the color more customizable. The costume creator is one of the best parts about this game.

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Posted
13 hours ago, Snarky said:

in my opinion this WILL NOT fix this problem (for most situations) because it is not the "color" that is wrong.  It is the "reflective properties" of how they made the material underneath.  Basically, there are a few different types of textures for costumes.  They will almost NEVER match to a piece of a different texture and reflective quality.

 

This is rather significant.  I remember trying out Champions Online.  I found its 4-colour costume editor very interesting.  I tried to recreate the costume of my main Toon in it.  Was sort-of similar, but the CO costume pieces were really more reflective.  Didn't know if there was a way to deal with that, I think not.

 

 

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Posted (edited)

It seems that this discussion has run it's course.

 

The request for some kind of RGB function to costumes has been noted.  I cannot say whether HC will do it in the near future or ever, but the fact that another server has done it has no bearing on whether we do it or not.  The point that Crumpet was making was that we try to avoid having discussions about other servers on our forums because it frequently ends up being an argument over which server is better than another.  

 

It's OK to like HC; it's OK to like other servers; it's OK to like bits and pieces of different ones.  

 

It's not OK to poke at each other for having opinions and preferences.

 

B.E.T.E.O.

Edited by GM_GooglyMoogly
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