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Posted
12 minutes ago, High_Beam said:

But if you don't slap a new coat of paint on it or rebrand it, then it isn't yours and we all need agency?  That's the word they use now right, agency? 🙂

 

These discussions to me are the gaming community equivalent of the Geico "don't become your parents" ads.

 

"Toxic what??!?" "Why don't you just say asshole? That's a perfectly good word!" 

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Posted (edited)
On 3/13/2025 at 11:51 PM, Sanguinesun said:

Massively Overthinking: Toxic positivity in the land of MMORPGs | Massively Overpowered

 

Article essentially discusses issues of games and toxic positivity seen by different writers on staff of the site regarding different games.

 

 

A quote from one of the staff from the site:

 

 

I know members of MassivelyOP have covered HC many times in the past and play so this is an interesting take, and I agree as a whole that toxic positivity across many different games, while its existed in the past, is increasingly becoming more and more common across the board as well.

 

What are others thoughts?


The article is spot on and it's the exact same for the majority of large private servers.

Homecoming is immune from criticism. When it comes to the people very loyal to it people forget it's... history... rather quickly and conveniently which anyone remotely invested in this community knows about already. Alas, it's the same for all Private servers and isn't limited to City of Heroes. TurtleWoW also a massive project and I believe is larger than HC has the same issues, even has a cash shop - they rely on this oppose to donations to keep the servers ticking, but are also for-profit. btw that's a cash shop I've seen people defend in public channels, if a server is private or an emulation not ran by big bad Blizzard it's fine to pay for convenience and cosmetics (bag slots, mobile bank, mobile auction house, etc). But the moment it has a corporation behind it using the same methods to make profit, it's bad.

Now, after the NCSoft deal it kind of officialises things I'd think NCSoft have stamped their logo on this project and they won't want to be taken for a ride or have their image smeared by any rogue actions by HC's owners or affiliates, so like any company, they are and should be criticised else things turn into an echo chamber of yes-men which is how things can quickly die by meeting no resistance to any choice made, that's what toxic positivity is.

Edit;
Also think the writers of the article say it's becoming more common because population counts dwindle and it's the more hardcore players who stay behind. I know friends in-game where this is the only game they'll play (which is wild to me, but each their own!) so seeing people who actually enjoy what's going on stay be toxically positive is a given, it's just how things go in any hobby, anywhere.
 

 

Edited by Latex
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Posted

Setting aside "closed beta" private discussions... what are examples of "toxic positivity" about HC dev decisions?

 

I am aware that the changes to certain types of farming (e.g. level 49s and XP, Empyrian Merit spigot being turned off, Vanguard merit rate conversions) resulted in a relatively small number of players being very vocally opposed to all of those changes (which were not all simultaneous)... and I am aware that some players were vocally in-favor of those changes. Does this mean that one side is exhibiting"toxic negativity" and another is exhibiting "toxic positivity" for expressing an opinion on the change?

 

I'd like to see some examples of what are considered "sins" by the HC Dev team, rather than just having a small number of users self-identify as being insulting and/or feeling insulted. That sort of behavior is toxic (with varying degress of toxicity)... I don't see what the purpose of calling it "toxic positivity" or "toxic negativity" serves. From my PoV this is just an exercise in othering, here: "I judge that group of people to be toxic/dirty/stoopid, and I am superior to that other group by putting a label on them."

 

I know that the high-level Council update was poorly received by folks, but I think it was well explained. I had to make some changes in build philosophy but I don't think this was a "sin", as it was pretty well explained what the reason for that change was.

 

Is the N-star content a sin? Are D-syncs a sin? Is not allowing henchmen customization a sin? Lowering the levels at which higher tier powers are available was sinful? Not eliminating all knockback across the board is a sin? Not granting requests for 'tribute NPCs' is a sin? The quote without context is meaningless at best, with a high likelihood of simply being absurd. Was there something that was actually done that is an undefined sin, or is this just sour grapes?

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Posted

The people who valiantly defend this game and are toxic positivity incarnate do so probably for the reason listed above; it’s their only game. 
 

They defend it because really they have nothing else to compare it to and nowhere else to go once this thing gets shut down. 
 

So, they view all criticism as a personal attack and also are afraid if enough criticism is lobbied the people running the game might leave(I mean, I think there was an instance of a dev leaving because of a lot of criticism but that was way back in 2019-‘20) so they tend to get prickly. 

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AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|

 

 

Posted

I'll have you all know I've suggested plenty of things to improve the game. And a lot of them were terrible ideas. Some of them were good ideas and they made things better for everyone. And I will continue to contribute to making this community a great place and there's nothing you can do about it!

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Posted (edited)
8 hours ago, tidge said:

Setting aside "closed beta" private discussions... what are examples of "toxic positivity" about HC dev decisions?

 

I am aware that the changes to certain types of farming (e.g. level 49s and XP, Empyrian Merit spigot being turned off, Vanguard merit rate conversions) resulted in a relatively small number of players being very vocally opposed to all of those changes (which were not all simultaneous)... and I am aware that some players were vocally in-favor of those changes. Does this mean that one side is exhibiting"toxic negativity" and another is exhibiting "toxic positivity" for expressing an opinion on the change?

 

I'd like to see some examples of what are considered "sins" by the HC Dev team, rather than just having a small number of users self-identify as being insulting and/or feeling insulted. That sort of behavior is toxic (with varying degress of toxicity)... I don't see what the purpose of calling it "toxic positivity" or "toxic negativity" serves. From my PoV this is just an exercise in othering, here: "I judge that group of people to be toxic/dirty/stoopid, and I am superior to that other group by putting a label on them."

 

I know that the high-level Council update was poorly received by folks, but I think it was well explained. I had to make some changes in build philosophy but I don't think this was a "sin", as it was pretty well explained what the reason for that change was.

 

Is the N-star content a sin? Are D-syncs a sin? Is not allowing henchmen customization a sin? Lowering the levels at which higher tier powers are available was sinful? Not eliminating all knockback across the board is a sin? Not granting requests for 'tribute NPCs' is a sin? The quote without context is meaningless at best, with a high likelihood of simply being absurd. Was there something that was actually done that is an undefined sin, or is this just sour grapes?


Yeah it feels like folks are just talking around the edges of things. If there is some specific sin, come out and say it.


And banning certain people from

beta because they were outright insulting to the devs to me is not a sin. You get the energy you put out. Or as my generation (40 and older say) “fuck around and find out”.

Edited by golstat2003
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Posted (edited)

With that said there are a ton of things HC has done that I outright think were bad decisions:

 

The Council Revamp

Some of the changes having to do with the EMPs and conversions

A very few specific changes to powersets

Adding yet another currency system in a games nearing bloat on them

Special costumes locked behind a high cost. (Related to the previous new currency).

The change to how many folks are allowed in the Hive/Hamidon encounter

 

I could go on.

 

Does that mean I think they are sins? No. They are just changes I disagree with.

 

I don’t expect them to always do things I like. I don’t expect them to even implement 1% of whatever is suggested in Suggestions and Feedback forum.

 

Calling something or anything they do, that I don’t like a Sin seems a little overdramatic to me. Seems toxicly negative to me.

 

And folks should be able to give feedback all they want. Want you don’t have is the right to expect folks on a public (or private for beta) forum to not tell you why they think you’re wrong.


With all of that said I still prefer HC’s slow, methodical approach that focuses on proper testing and not just breaking stuff for shots and giggles, to COH over some other servers by a mile.

 

EDIT: changes for clarity and typos

 

 

Edited by golstat2003
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Posted

Four pages and we are only now getting this?

 

 

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Posted
15 hours ago, golstat2003 said:

With all of that said I still prefer HC’s slow, methodical approach that focuses on proper testing

 

Lol.

 

Anyway, this thread seems to be beating a dead horse at this point.

Posted

I forget who posted this here .... much thanks to them

https://askagamedev.tumblr.com/post/96091066151/understanding-the-angry-gamer

 

 Forums  - a place, meeting, or medium where ideas and views on a particular issue can be exchanged.

"it will be a forum for consumers to exchange their views on medical research"

Spam Response- Spam, in the context of cybersecurity, refers to any unsolicited and often irrelevant or inappropriate messages sent over the internet. 

Posted (edited)

 

On 3/15/2025 at 9:38 AM, tidge said:

It is a real stretch to call out "positivity" as being toxic...

 

Are the people who are still saying some version of "bEiNg PoSiTive IsNt TOXic!" sincerely illiterate or are they being intentionally obtuse?

 

It's a very strange thing that people do on the internet... arguing with things nobody said.

 

Toxic positivity is a thing. Positivity is also a thing. Nuance is yet another thing.

Edited by Forager
Posted
14 minutes ago, Forager said:

Are the people who are still saying some version of "bEiNg PoSiTive IsNt TOXic!" sincerely illiterate or are they being intentionally obtuse?

 

Probably both. A lot of it is a kind of ideological wrangling over language. 

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