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Posted
4 hours ago, Demobot said:

For a brief time there was a bug that caused single-target Tank attacks to have a tiny AoE. If you had enough aggro enemies would bunch up and occupy the same space. You could hit dozens of enemies with a single attack.

And a game quirk that still exists, but because of the target and aggro limits, is no longer exploitable the way it used to be. The quirk is that while mobs have a collision surface around them, they do not have collision surfaces above or below them. This means that, when you got aggro and had mobs clustered around you three deep, some of the mobs at the edge would jump over the intervening mobs to get closer, and drop down into the mobs closest to you. This was used to greatest effect in the dumpster-diving wolf mission, where the mobs chasing the tank, who had jumped into a dumpster, would jump in after him and, because there was no collision check when they were landing in the dumpster, could pack the entire map's worth of mobs into the dumpster to be ground down by PBAoE attacks.

  • Thumbs Up 2
Posted
17 hours ago, Display Name said:

I had to "thumbs down" this.  But only because of what *they* said and not because of you.  As far as the costume pieces...  Wouldn't it be nice if they offered the old school costume pieces alongside the new stuff?  Imagine creating some elderly wizard from classic fantasy fiction!  Or a Mafia boss type.  I've seen players do some pretty cool stuff with the CoT pieces.  But they piece something together that *actually* looks good.

 

This "keeping up with the Jones'" approach to costume design is frankly weak.  Follow your niche.

 

So far no one has mention that you can 'buy' the old Circle of Thorns robes with 100 Prismatic Aether as a "Costume Power"

 

Not as good as having them for costume options, but I understand the logistical issues from them not being created as such. 

 

I too wish for robes. Also gating costume pieces is against my personal faith. Ohwell. 

 

  • Like 2
Posted
9 hours ago, Scarlet Shocker said:

I'm old enough to remember when

 

  • The Hollows arcs were almost mandatory. The alternative was street sweeping
  •  

 

 

 

 

 

 

 

*pretty sure it was 6 mil but I might be mis-remembering slightly

 

They were never mandatory, there were other contacts, just when they added the Hallows it wasn't intuitive on how you could continue to work and progress with other contacts in other zones.

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Posted
4 hours ago, laudwic said:

 

They were never mandatory, there were other contacts, just when they added the Hallows it wasn't intuitive on how you could continue to work and progress with other contacts in other zones.

 

OFFS

 

@Healix could you magic up a big gif for "almost" please. I think somebody forgot to read

  • Haha 1

 

 

If going to space for 11 minutes makes you an astronaut, then I'm probably an expert gynaecologist.

 
Posted

Back in my day, I'd use Confuse, because it was a great Control power to stop enemies from attacking.

.... and then be screamed at, and have people drop team, because I had "cost them xp".

 

There's a reason I used to solo a lot on my Mind/Kin...

  • Banjo 1

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Posted
6 hours ago, MTeague said:

Back in my day, I'd use Confuse, because it was a great Control power to stop enemies from attacking.

.... and then be screamed at, and have people drop team, because I had "cost them xp".

 

There's a reason I used to solo a lot on my Mind/Kin...

 

Remember confusing the Vazhilok bombers so they'd blow their own team to bits? That was a ton of fun too.

  • Like 1

 

 

If going to space for 11 minutes makes you an astronaut, then I'm probably an expert gynaecologist.

 
Posted
On 5/1/2025 at 4:34 AM, Healix said:

Only those who were in the beta version and issue 1 will remember the cows in the game. The were scattered in Perez park. They didn't move and had big eyes....when you attacked them, all they did was 'MOOO'. They were gone by issue 2, however you can still hear them in the PD Chalet area...those are not moose you are hearing!

 

On 5/1/2025 at 6:36 AM, Scarlet Shocker said:

 

I never knew that. I remember posting about the invisible cows in the chalet on live and that turned into quite a long, and very silly discussion. But I had no idea there were actual cows in the game.

 

Maybe they were Skrulls.

 

I'd always assumed that, along with the yodeling, the chalet audio was merely a reference to Switzerland. 

Posted
On 5/1/2025 at 4:09 AM, Scarlet Shocker said:
  • The Hollows arcs were almost mandatory. The alternative was street sweeping

I never went to the Hollows on live for anything other than when someone was running a Cavern of Transcendence, aka The Death Hole of Player Disconnect Failure.

Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie

Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria

 

Many alts and lots of fun.  Thank you Name Release For letting me get my OG main back!

Posted (edited)
On 5/1/2025 at 8:09 AM, Scarlet Shocker said:

I'm old enough to remember when

  • you had to earn your auras and capes by doing a mission
  • Hover was mandatory just to survive the Hollows
  • You had to run to Icon in Steel Canyon to get that 2nd costume because you didn't have your travel power
  • Stairs were useful
  • Inf capped out at six million and you could only transfer 99,999 at anyone one time*
  • The most valuable Enhancements were Hami-Os
  • The Hollows arcs were almost mandatory. The alternative was street sweeping
  • Rikti Crash Site
  • PVP worked (kinda)

*pretty sure it was 6 mil but I might be mis-remembering slightly

 

I remember a lot of of what @Scarlet Shocker remembers from back then, except back then I:

  • Started in the later half of 2005.
  • Didn't get anywhere near that Inf cap.
  • Didn't know the Rikti Crash Site (wasn't high enough Level).
  • Didn't do PvP.

 

This one though, oh wow:

 

On 5/1/2025 at 8:09 AM, Scarlet Shocker said:
  • Hover was mandatory just to survive the Hollows

 

I remember Hover'ing through the Hollows to get to a door mission deep in the south of the Zone.  Wasn't just the Hollows, but a lot of Zones.

  • By the way, back then, get defeated in the Hollows, go back to the last Zone with a Hospital.
    • Usually the Hospital in Atlas Park.
  • More generally, get to a new Zone, just at the starting Level for that Zone.
    • Very soon a contact's mission sends you deep deep deep into the high Level end of the Zone.
    • And Hover was slooooow.  Or not on a Toon.  Or you thought it wasn't as bad as the Hollows, so....
  • I learned to run down the exact centre of streets hoping to avoid aggro from the street mobs.
    • Which didn't always work....
  • Then after the Invention system was added (but not long after):
    • On my AR/Dev Blaster main ❤️
    • I had to finish solo the last mission of the OG Positron Task Force set to 3:
      • 3 (including me) on the TF started that last mission.
        • The other 2 quit for reasons I can't remember.
      • Back then, I didn't know about resetting Task Force missions, so it stayed at +?x3 (not sure, may have been +0).
      • Back then, couldn't level over the highest Level for a Task Force.
        • Can't remember what Level I started at, but got to L15.
    • I persevered.
      • Through several Hospital runs from Steel Canyon back to the door in Perez Park (which how it was back then).
      • Including dealing with a wider area of a corridor on the mission map that had 2 mob spawns either side, set for 3.
        • I couldn't figure out how to aggro just 1 of the 2 mob spawns set for 3.
          • So I had to wear them down, including several Hospital runs just for those 2 spawns.
      • But the OG Positron Task Force doesn't have an AV at the end.
      • So with enough Hospital runs:
    • I won the OG Positron Task Force!
      • My award: L15 Celerity Stealth Proc.
      • Put that in Sprint (later with Prestige Sprints, I put the L15 Celerity Stealth Proc in Prestige Power Surge).
  • Running Sprint slotted with a L15 Celerity Stealth Proc gave 30ft of stealth!
    • Which made those long across-Zone runs to the doors of missions much much easier.
  • Got to L20 and added Cloaking Device (long before Field Operative) with 25ft of stealth.
  • Combined I had 55ft of stealth, just over Boss-level perception of 54ft!

And forever thereafter I worked to get stealth on more and more Toons, eventually EVERY Toon.  I still do this.

 

And this one:

 

On 5/1/2025 at 8:09 AM, Scarlet Shocker said:
  • You had to run to Icon in Steel Canyon to get that 2nd costume because you didn't have your travel power

 

Can't remember where I heard this, but for lower Level Toons back then, considering how things were back then.

  • When wanting to change their costume in an unlocked costume slot:
    • The first slot granted at character creation.
    • 1 extra slot from turning in Halloween salvage.
    • Then: https://homecoming.wiki/wiki/Costumes#Extra_Costume_Slots
      • 3 more slots from doing a mission from the each tailor (Hero or Villain) in the 3 Icons (or in the 3 Facemakers in the Rogue Isles).
        • But if you weren't max Level or higher for a Zone with a tailor, doing that tailor's mission was rather hard if not impossible.
  • And not at max Level for Steel Canyon (may have 1 or 2 costume slots) and wanting to change a costume in those slots, often easiest to:
    • Go to Kings Row.
    • Go to the Gate in Kings Row to Independence Port.
    • Enter that Gate to go to Independence Port.
    • Carefully do a short run to the Icon in IP.
    • Get into the Icon, safe!
    • Edit your costume via another contact in Icon.
    • To get back, do the run from the door of Icon back to the Gate to Kings Row.

 

 

Edited by Jacke
Posted

testing my memory here -

 

you'd get an additional costume slot at 20 and at 30 when you got your cape and aura missions from City Hall. First one was Serge in Steel Canyon, then the one in IP...

 

I think there was a 3rd mission too... but I can't remember it. That took you to Founders.

 

Plus Granny Weatherwax in Croatoa gave you a slot for the Halloween Salvage as @Jacke pointed out.

 

I think you could get a max of 6 costume slots - I believe that the OG Devs said there was a technical limitation on them and that's why we got the costume change upload to effectively enable us to change outfits on the fly from our bank of saved costumes.

 

 

  • Like 1

 

 

If going to space for 11 minutes makes you an astronaut, then I'm probably an expert gynaecologist.

 
Posted (edited)
13 minutes ago, Scarlet Shocker said:

testing my memory here -

 

you'd get an additional costume slot at 20 and at 30 when you got your cape and aura missions from City Hall. First one was Serge in Steel Canyon, then the one in IP...

 

I think there was a 3rd mission too... but I can't remember it. That took you to Founders.

 

That's what I remember and matches what's in the HC Wiki here:

https://homecoming.wiki/wiki/Costumes#Extra_Costume_Slots

 

 

13 minutes ago, Scarlet Shocker said:

Plus Granny Weatherwax in Croatoa gave you a slot for the Halloween Salvage as @Jacke pointed out.

 

Blueside, the contact for turning in Halloween Salvage for an Extra costume slot was always right by the PTA Station (so low Level Toons could access her).

 

I don't know if there was a name change, but that Croatoa contact is now called Annah and offers a lot more than just an extra costume slot.

https://homecoming.wiki/wiki/Annah

 

 

13 minutes ago, Scarlet Shocker said:

I think you could get a max of 6 costume slots - I believe that the OG Devs said there was a technical limitation on them and that's why we got the costume change upload to effectively enable us to change outfits on the fly from our bank of saved costumes.

 

That's not quite how I remember things.

 

HC Wiki says saving and loading costume files was added in Issue 13.

https://homecoming.wiki/wiki/Costumes#Saving_and_Loading

 

Soon after I started, for each Toon costume, I would record the Costume Editor's settings for each of my Toons.  I still keep this manual record.  😺

 

Anyhoo, I remember we could get 5 costume slots:

  • 1 Original costume slot.
  • 3 Extra costume slots from running the Icon/Facemaker tailor's missions.
  • 1 Extra costume slots from turning in 1 each of the 4 Halloween Event Salvage.

Later, when things changed and we could buy stuff besides the monthly subscription, we could buy 5 more Extra costume slots, giving a max of 10 costume slots.  Either with cash or maybe also "Veteran points" or whatever we could earn back then.  Can't remember the details.

 

During the years of Issue 25 (AKA in secret), things were changed and we now start with 6 costume slots.  And can later add the 3 from tailor missions and the 1 from Halloween salvage.

 

 

Edited by Jacke
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Posted

I remember when a blasters debt badges were a source of pride.

  • Thumbs Down 1
  • Victory: Phrendon Largo, Jacob Deyer
  • Indom: Schtick, Pummel Pete, Plymouth, Pilkington
  • Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto
  • Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe
  • Torchbearer: Phrendon Largo, Kenny Letter,  Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon
  • Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty
Posted
47 minutes ago, KC4800 said:

I remember when a blasters debt badges were a source of pride.

 

Whence the Blaster moto:  "Blasters!  Face down and PROUD!!!"  😺

 

 

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Posted
6 hours ago, Jacke said:

 

Anyhoo, I remember we could get 5 costume slots:

  • 1 Original costume slot.
  • 3 Extra costume slots from running the Icon/Facemaker tailor's missions.
  • 1 Extra costume slots from turning in 1 each of the 4 Halloween Event Salvage.

Later, when things changed and we could buy stuff besides the monthly subscription, we could buy 5 more Extra costume slots, giving a max of 10 costume slots.  Either with cash or maybe also "Veteran points" or whatever we could earn back then.  Can't remember the details.

 

During the years of Issue 25 (AKA in secret), things were changed and we now start with 6 costume slots.  And can later add the 3 from tailor missions and the 1 from Halloween salvage.

 

I believe the bonus slots we now start with were the additional slots that were added for microtransactions were unlocked along with almost all other unlockable content when Homecoming released. The original level-locked and Halloween salvage locked slots remained locked until fulfilling those criteria.

Posted
6 hours ago, Jacke said:

 

Whence the Blaster moto:  "Blasters!  Face down and PROUD!!!"  😺

 

 

If a blaster sneezes small villages should disintegrate on the other side of the planet .

Its a known fact that all building floors are waxed with steroids...This explains why blasters are powerful and a tad bit crazy.

y0Y5yFQ.png Forever grateful to be back in my city!

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