Developer The Curator Posted Monday at 12:06 PM Developer Posted Monday at 12:06 PM Gravity Control Gravity Distortion Field Changed to location based power. Now summons an area of effect pseudopet that lasts up to 45s and will hold random enemies within. Power now inflicts smashing damage when it holds enemies. Now takes damage enhancements and sets. Should now apply the Gravity Distortion effect to all enemies that enter its area of effect. Increased duration from 45s to 60s, set stacking to replace.
BillyMailman Posted Tuesday at 05:26 PM Posted Tuesday at 05:26 PM Haven't loaded up Beta yet to see if it's an in-game issue, but I noticed this going through the patch notes and figured I'd mention it: Gravity Distortion Field needs an icon update, same as Paralyzing Blast/Tesla Coil got, to use the location-targeted outer ring thing. 1 Pinnacle refugee. Powers and math guy.
Shaladar Posted Tuesday at 05:37 PM Posted Tuesday at 05:37 PM Will the updated power apply the Gravity Distortion effect for the bonus Impact damage from Lift and Propel?
Nayeh Posted Tuesday at 05:44 PM Posted Tuesday at 05:44 PM On 5/26/2025 at 7:06 AM, The Curator said: Now summons an area of effect pseudopet that lasts up to 45s and will hold random enemies within. Who asked for this change? Why did we decide to make it a Pseudo-pet? What exactly does this "random" part mean? Is it basically a Time Distortion Field now?
PeregrineFalcon Posted Tuesday at 07:16 PM Posted Tuesday at 07:16 PM On 5/26/2025 at 4:06 AM, The Curator said: Gravity Control Gravity Distortion Field Changed to location based power. Now summons an area of effect pseudopet that lasts up to 45s and will hold random enemies within. Power now inflicts smashing damage when it holds enemies. Now takes damage enhancements and sets. My only Controller is Grav/Storm, so my perspective may be limited. It looks to me like the purpose behind adding Adaptive Recharge to AoE Holds in other sets is to allow a quick retry if the power misses/affects few foes, and to allow soloers to use their AoE hold more often, but tone them down so they're not overpowered on full teams. Someone please correct me if I'm wrong. So if I am correct about that, can I ask why Adaptive Recharge wasn't added to Gravity Distortion Field? Why change it to a pseudopet that only holds some enemies but not others? Doesn't that make the power less reliable (unless it's Auto Hit on the enemies it randomly chooses) than the way it was before? Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own.
Uun Posted Tuesday at 10:02 PM Posted Tuesday at 10:02 PM Either something is way off in the hold duration or the in-game detailed description needs to be fixed. I've got GDF 5-slotted with Gladiator's Net, plus I've got Intuition Radial, so I've effectively got +117.6% hold duration. In the short description (when you hover over the power), it shows a base/enhanced hold duration of 14.9s/32.4s (all good), but the detailed description shows 59.6s/2m9s. Similarly, the 20% chance of mag 1 hold (Overpower) has a duration of 11.17s/24.31s in the short description but 55.87s/2m1s in the detailed description. In addition to the primary hold and Overpower, the detailed description also shows a 5% chance of a mag 3 hold with a duration of 52.15s/1m53s. This 3rd hold component doesn't appear in the short description. Adding damage to GDF is fine, but I don't think it was necessary. The amount of damage it does is trivial, and GDF already accepted 6 %dmg procs before the change. Uuniverse
noogens2 Posted Wednesday at 02:41 AM Posted Wednesday at 02:41 AM From what I tried, it feels worse than before. Grav distortion was the only instant AOE CC that gravity got. With this change, you'll have to drop this behind a wall or out of sight to avoid lots of retaliation. In isolation, this change would be a net win due to the stronger control with the repeated pulses, but in the context with the other powers in gravity, the set feels slightly slower overall and more situationally dangerous against things like ambushes where an instant CC could be the difference between life or death. Also the graphics are a bit too subtle and are not as obvious compared to other similar powers like volcanic gasses.
Vanden Posted Wednesday at 02:52 AM Posted Wednesday at 02:52 AM 11 minutes ago, noogens2 said: Grav distortion was the only instant AOE CC that gravity got. What about Dimension Shift? A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Heatstroke Posted Wednesday at 02:57 AM Posted Wednesday at 02:57 AM 3 minutes ago, Vanden said: What about Dimension Shift? My go to was always Wormholing them and then spam Crushing Field.. I do agree however that Grav lacks some of the Soft Control stuff that other sets have.
noogens2 Posted Wednesday at 03:19 AM Posted Wednesday at 03:19 AM 25 minutes ago, Vanden said: What about Dimension Shift? Even after all the changes to it, it's still (in my opinion) the worst power in the set and I will die on that hill. 1
Electronuts Posted Wednesday at 06:55 AM Posted Wednesday at 06:55 AM 3 hours ago, noogens2 said: Even after all the changes to it, it's still (in my opinion) the worst power in the set and I will die on that hill. I also hate Dim shift, it was always a mess and they just polished a turd. I like the new hold patch version of GDF, I wish the levitation effect would apply more consistently, some held foes still stay standing on the ground and in my view, seeing someone levitate off the floor is the coolest part of playing grav (then throwing a forklift truck at them). All the animations in grav still make it feel like you are playing in slow motion, that really needs looking at. 3
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