arcane Posted 17 hours ago Posted 17 hours ago 4 hours ago, ZEdglord said: "We understand nerfs are never popular, but sometimes we need to tone some sets down." Why so much hate towards AE farms, man? AE farms are fine dude 1
Neiska Posted 15 hours ago Posted 15 hours ago (edited) More things I dislike about the patch than like. Do wonder if Blasters, Corruptors, Stalkers, or Scrappers will ever see nerfs. I kind of doubt it. 7 hours ago, arcane said: AE farms are fine dude Disagree. You don't see nearly as many farmers now as we did a year or two ago. Which I suspect was the intent all along. From the multiple changes to the carrot-on-a-stick rewards for nearly all on non-AE activities. The changes to AE farms and MMs made MM farming take 3x as long now, to the point I can take any 3 tankers and do the map over 3 minutes faster. My Robot MM farm team went from 3 minutes long to 8.5 minutes long, same map. Edited 10 hours ago by Neiska 1
StarkWhite Posted 14 hours ago Posted 14 hours ago 3 hours ago, temnix said: I can't believe they made Kallisti Wharf a high-level zone. There goes the last chance to have an alternative starting location for heroes, like Galaxy City of erst. In fact, it was a chance to have an alternative starting location for villains too, instead of doing Mercy for the hundredth time. But it's no dice with these people and their level of imagination. The original plan for the zone by the Paragon dev team was to be an endgame zone (and IIRC it would have been Incarnate-focused like Dark Astoria is). So if anything the HC team made it *more* accessible than it was "supposed" to be. 2
Kistulot Posted 11 hours ago Posted 11 hours ago On 5/27/2025 at 10:39 AM, Anyad said: Love the customized Bubbles.. played with a color blind player on hard mode Lady Grey with a Bubble troller on the team. Added a whole new level of difficulty assisting that player through the TF I dont know why this doesnt have a million reactions. It might be the absolute best reaction.
Kistulot Posted 11 hours ago Posted 11 hours ago 3 hours ago, Neiska said: More things I dislike about the patch than like. Do wonder if Blasters, Corruptors, Stalkers, or Scrappers will ever see nerfs. I kind of doubt it. I dont think we need to nerf things. I think we just need to bring other things more up to snuff. I think this was said very well over here: https://massivelyop.com/2025/05/29/into-the-super-verse-what-the-heck-is-going-on-with-balancing-in-city-of-heroes-homecoming/ Nerfing things that may be overtuned seems to be a much higher priority than just making bad things good. nerfing Rad Armor when there's still sets no one has a numerical reason to use is just laughably backwards priorities. Why ruin anyone's fun when you could just add more fun for some and others just get to keep going 3 hours ago, Neiska said: Disagree. You don't see nearly as many farmers now as we did a year or two ago. Which I suspect was the intent all along. From the multiple changes to the carrot-on-a-stick rewards for nearly all on AE activities. The changes to AE farms and MMs made MM farming take 3x as long now, to the point I can take any 3 tankers and do the map over 3 minutes faster. My Robot MM farm team went from 3 minutes long to 8.5 minutes long, same map. If you dont want to farm, don't farm. it doesnt hurt the economy, because the rich people don't farm--they flip on the market. It doesnt hurt making people 50 because the game has been out for 5 years and most people who wanted to have 40+ 50's. Why do you just hate people playing the game differently than you do?
Neiska Posted 10 hours ago Posted 10 hours ago 31 minutes ago, Kistulot said: I dont think we need to nerf things. I think we just need to bring other things more up to snuff. I think this was said very well over here: https://massivelyop.com/2025/05/29/into-the-super-verse-what-the-heck-is-going-on-with-balancing-in-city-of-heroes-homecoming/ Nerfing things that may be overtuned seems to be a much higher priority than just making bad things good. nerfing Rad Armor when there's still sets no one has a numerical reason to use is just laughably backwards priorities. Why ruin anyone's fun when you could just add more fun for some and others just get to keep going If you dont want to farm, don't farm. it doesnt hurt the economy, because the rich people don't farm--they flip on the market. It doesnt hurt making people 50 because the game has been out for 5 years and most people who wanted to have 40+ 50's. Why do you just hate people playing the game differently than you do? Fair. But as much as they claim they want to balance things, I can't help but notice they only balance one side of the scales. Some ATs remain rather untouched, while others have been given several passes. I am not saying changes are bad. But I don't believe for an instant that "balance" is their goal. You may disagree, and that is fine. We are both entitled to our opinion on the matter. And I like to farm. And the only people I hate are the folks who rant about offensive or nsfw things on raids. (And reporting seems to do little to no good. I stopped reporting them because I will see the same person on the next raid.) You want to team? Go for it. You want to solo? Go for it. You want to farm? Go for it. You want to play stock market simulator? Go for it. I hope everyone finds the activity they like to do. But let's not pretend that the devs favor some activities over others, or have encouraged some, while discouraging others. The "play your way, all forms of enjoyment are equal" is not really a thing anymore. Best wishes, whatever form of fun you like.
EmperorRiptide Posted 9 hours ago Posted 9 hours ago I love when new stuff is added, and improvements are made to make powers better to use or feel fresh and useful when they were a waste of a slot. But, the optics on constantly making specific playstyles worse and worse while ignoring things that nobody plays is the wrong way to go about it. If you want to get people playing the game, dont make it a slog, give them powers that are fun and make them feel special, frame changes in a positive light and lift things from the bottom to meet in the middle more than you push things down from the top. Try and focus more on the helpful side of changes as opposed to the ones that seem to just make playing a drag. At this rate, I'll never be compelled to do actual content any more since the classes I typically stick to are always getting the nerf bat. There is a lot of good stuff this time around and Im looking forward to seeing what it all looks like, but man, for once I want balance notes to feel good.
BluWitch Posted 4 hours ago Posted 4 hours ago Hey where Did you put my bench? also, that badge / plaque? Hmmm? 2
arcane Posted 4 hours ago Posted 4 hours ago 10 hours ago, Neiska said: More things I dislike about the patch than like. Do wonder if Blasters, Corruptors, Stalkers, or Scrappers will ever see nerfs. I kind of doubt it. Disagree. You don't see nearly as many farmers now as we did a year or two ago. Which I suspect was the intent all along. From the multiple changes to the carrot-on-a-stick rewards for nearly all on non-AE activities. The changes to AE farms and MMs made MM farming take 3x as long now, to the point I can take any 3 tankers and do the map over 3 minutes faster. My Robot MM farm team went from 3 minutes long to 8.5 minutes long, same map. I’m sure you’re right. I wouldn’t know anything about Mastermind farming. I assumed the poster was upset at the only thing impacting farming in this patch: the Tanker changes. Tanker AE farms are fine. Fixed it for you. Sorry about that.
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