Mystoc Posted Thursday at 09:26 PM Posted Thursday at 09:26 PM (edited) As a 50 who loves teaming up and doing low level content getting salvage drops that are not useable for IOs in my characters level range is annoying. It would be better just get no salvage at all as to not have manage it later and pick out which salvage has no use for me because it dropped from a level 14 clockwork during a positron TF although I think this change would be universally useful thing to have allowing it to be an option at START to opt into allows people who still like getting low level salvage drops to stay happy. Edited Thursday at 10:27 PM by Mystoc 1 1
FrauleinMental Posted Thursday at 09:37 PM Posted Thursday at 09:37 PM The lower-level recipes (which require those salvage) are cheaper to craft, then you can attune them and/or sell them on the AH. I don't necessarily object to the suggestion as an option, but you'll find use for those drops if you care to.
Rudra Posted Thursday at 09:44 PM Posted Thursday at 09:44 PM (edited) If the devs decide to implement this? Okay. Until then? Move current salvage to personal vault or use it (edit: or throw on AH for storage) so your salvage is empty. Run your low level content. Sell everything you get from low level run. Now you don't have to wonder if it is something you need for your level 50 crafting or not. Edited Thursday at 09:45 PM by Rudra 1
Mystoc Posted Thursday at 10:05 PM Author Posted Thursday at 10:05 PM (edited) 30 minutes ago, FrauleinMental said: The lower-level recipes (which require those salvage) are cheaper to craft, then you can attune them and/or sell them on the AH. I don't necessarily object to the suggestion as an option, but you'll find use for those drops if you care to. personally, for me I disable all recipes besides purples and pvp IOs from dropping cause managing recipes is annoying so those won't drop at any level besides 50 me so lower level salvage can never be useful for me. what you describe would save inf and your welcome to do that I'm not trying to take options away from anyone just add more. Edited Thursday at 10:08 PM by Mystoc
arcane Posted Thursday at 11:16 PM Posted Thursday at 11:16 PM Yes! I would love to be able to decline white and yellow salvage. I delete all that stuff anyway because it’s worthless and requires more hand movement to sell for nothing than to delete. Yes pls.
Snarky Posted Thursday at 11:47 PM Posted Thursday at 11:47 PM create this: /macro AH AH now you have a power button AH on your tray that opens the Auction House. when you get a lot of salvage, dump it on the market. (there are badges for sales...) 2
Mystoc Posted Friday at 04:19 PM Author Posted Friday at 04:19 PM 16 hours ago, Snarky said: create this: /macro AH AH now you have a power button AH on your tray that opens the Auction House. when you get a lot of salvage, dump it on the market. (there are badges for sales...) yes, you can sell anything on AH or to an NPC vendor, but salvage exists to also craft IOs too which it can't do for your 50 character if the salvage is dropping is from low level mobs. here is an example Boresight is used to craft level 10-25 IOs when it drops not a single IO that is 50 uses it so it's only use is selling it for less than amount of inf you get for defeating a single mob. When something drops the choice should be do I use it for what its intended purpose or sell it but for higher level characters lower level salvage only use is to sell that is the issue. the amount you can sell it for is so minimal your time would be better spent never even getting the drop in the first place and getting level 50 salvage filling up your inventory instead hence my request for a feature like this, to be clear it would be an option opt into and not something forced on anyone. 1 1
Snarky Posted Friday at 04:22 PM Posted Friday at 04:22 PM 2 minutes ago, Mystoc said: yes, you can sell anything on AH or to an NPC vendor, but salvage exists to also craft IOs too which it can't do for your 50 character if the salvage is dropping is from low level mobs. here is an example Boresight is used to craft level 10-25 IOs when it drops not a single IO that is 50 uses it so it's only use is selling it for less than amount of inf you get for defeating a single mob. When something drops the choice should be do I use it for what its intended purpose or sell it but for higher level characters lower level salvage only use is to sell that is the issue. the amount you can sell it for is so minimal your time would be better spent never even getting the drop in the first place and getting level 50 salvage filling up your inventory instead hence my request for a feature like this, to be clear it would be an option opt into and not something forced on anyone. Or you might find it useful to burn for buffs in the base machine. Lately i have become quite addicted to the thing 3
Riverdusk Posted Friday at 04:52 PM Posted Friday at 04:52 PM 26 minutes ago, Snarky said: Or you might find it useful to burn for buffs in the base machine. Lately i have become quite addicted to the thing Me too, virtually free slow resistance, endurance drain resistance, extra recharge, extra endurance recovery. Store the salvage for the ones you like in your base and pop in there once every 90 minutes. Great stuff. 3
srmalloy Posted Friday at 06:50 PM Posted Friday at 06:50 PM 2 hours ago, Snarky said: Or you might find it useful to burn for buffs in the base machine. Lately i have become quite addicted to the thing It's a particularly special case, but getting a Grant Invisibility buff from the empowerment station is quite useful for Mender Ramiel's arc to unlock your Alpha slot -- skating through the Council down to the chamber where you find Trapdoor, then on the final mission skating past all the mobs in the tunnel to get to the Minotaur. If you're not concerned about the XP for the arc, just the completion, it contributes to shortcutting the process significantly, particularly on a 'support' AT. 2 1
kelika2 Posted Saturday at 08:05 AM Posted Saturday at 08:05 AM right click > e sells the whole stack. takes me like 30s to inventory dump 1
DrRocket Posted Saturday at 12:00 PM Posted Saturday at 12:00 PM I support this suggestion, more on the side my salvage stores get filled with what I consider essentially as trash, selling it to a vendor or AH is a royal waste of time from my perspective. I don't craft, so salvage as a whole is irrelevant, I do store the high end materials which sells for a bunch of inf which is worth my time at AH. So being able to restrict the salvage I pick up, from my perspective is very appealing. Think of today, you see a few pennies, a nickel, a quarter and a dollar coin on the ground. I will stop for the dollar coin and maybe the quarter, but would just keep walking by for the penny for sure and quite likely ignore the nickel as well. So when I beat up a baddie and it spills salvage, I would have the same attitude of picking out the good stuff and leaving behind the trash. V/R 1
RiktiHater Posted Sunday at 08:09 AM Posted Sunday at 08:09 AM (edited) I think that something like the inspirations where you are automatically opted in for the drops but can chose to opt out of whatever you want would be nice. As easy as it is to sell/delete it you wouldn't need to randomly stop in the middle of a mission and clear your salvage just in case a rare drops. Also: On 5/30/2025 at 11:47 AM, Snarky said: create this: /macro AH AH now you have a power button AH on your tray that opens the Auction House. when you get a lot of salvage, dump it on the market. (there are badges for sales...) Something I like doing instead: (/macro_image "ChallengeStat_Worthy_Opponent" "Auction House" "ah") should be an auction house macro with a cool looking button that says "Auction House" when you mouse over it instead of a plain text power. It looks like this in a tray: Edited Sunday at 08:10 AM by RiktiHater Mispelled choose as coose lol 1 Tony Hank Pro Skier
City Council Faultline Posted Sunday at 09:04 AM City Council Posted Sunday at 09:04 AM Filtering by rarity should be doable next page (we're not really adding anything complex to page 2 at this point). Filtering by level isn't likely. 1 3
Rudra Posted Sunday at 06:24 PM Posted Sunday at 06:24 PM I have to say it. It is frustrating that something as fast and easy to offload as salvage is getting a "I don't want it" option, but something that takes a while to get rid of like patrol xp will not.
lemming Posted Sunday at 09:25 PM Posted Sunday at 09:25 PM 2 hours ago, Rudra said: I have to say it. It is frustrating that something as fast and easy to offload as salvage is getting a "I don't want it" option, but something that takes a while to get rid of like patrol xp will not. Apples and Oranges probably. Patrol XP is in a bunch of different calculations and not that many people feel like you do. Though I doubt it would be any harder than to turn off main XP? I have seen people gripe about salvage more so, but I also don't find it an issue. Now, will be getting badges for reject salvage?
Paradox Fate Posted yesterday at 01:21 PM Posted yesterday at 01:21 PM On 6/1/2025 at 11:04 AM, Faultline said: Filtering by rarity should be doable next page (we're not really adding anything complex to page 2 at this point). Filtering by level isn't likely. Groovy, thanks for that. Filtering recipes rarity and inspiration tiers was quite useful, but getting a salvage filter as well is massively helpful reducing inventory clutter.
Forager Posted 21 hours ago Posted 21 hours ago Yes! Everytime I notice that my salvage is full, I realize I have no idea how long it's been full and how many rare drops I've missed. I would love to be able to reject common salvage.
Rudra Posted 21 hours ago Posted 21 hours ago 4 minutes ago, Forager said: Yes! Everytime I notice that my salvage is full, I realize I have no idea how long it's been full and how many rare drops I've missed. I would love to be able to reject common salvage. So you can still wonder how many rare drops you've missed from your salvage having been full for you don't know how long?
Forager Posted 20 hours ago Posted 20 hours ago 50 minutes ago, Rudra said: So you can still wonder how many rare drops you've missed from your salvage having been full for you don't know how long? Oh bless your heart. That thing might still happen, but it will happen because my inventory is full of rares. I will net more rares... like a lot more... because it will only be full of rares and the rares I do miss will be because of it's full of rares. It will also fill more slowly... because common drops are more common than rares... so the amount of time it spends full, between me noticing... that will be less time. Less time that it's full... and it's full of rares. It's a little complicated, so it might not be obvious... but rest assured the net result is more rares. 1
Ghost Posted 4 hours ago Posted 4 hours ago (edited) On 6/1/2025 at 1:24 PM, Rudra said: I have to say it. It is frustrating that something as fast and easy to offload as salvage is getting a "I don't want it" option, but something that takes a while to get rid of like patrol xp will not. Again with the patrol xp???? I would swear you promised to stop Edited 4 hours ago by Ghost
Rudra Posted 8 minutes ago Posted 8 minutes ago 3 hours ago, Ghost said: Again with the patrol xp???? I would swear you promised to stop I promised to stop asking for ways to disable it. I never said I would stop commenting on it itself.
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