Yomo Kimyata Posted Friday at 03:05 PM Posted Friday at 03:05 PM If this is already possible, please let me know! This is a purely selfish idea based on something that would serve me and my game play. I love the Reveal power in missions, probably too much. It's useful to know how the corridors are going to work out. However, once Reveal is used, then you cannot see where you have already been. I would love it, LOVE IT, if you could hit Reveal at the beginning of the mission, see the layout, then hit Unreveal so that the fog of war comes back. I believe that sometimes (always?) the fog of war resets if you leave the mission then reenter, but ugh, effort. 1 Who run Bartertown?
Rudra Posted Friday at 05:16 PM Posted Friday at 05:16 PM 2 hours ago, Yomo Kimyata said: I believe that sometimes (always?) the fog of war resets if you leave the mission then reenter Yes, it does. Every time. Never a complete wipe because there are seemingly random patches of exposed map. And it also wipes everywhere you have already been on the map except for the seemingly random patches as noted. So my best guess? Even if a Conceal power to counter Reveal was to be made, it would still do the same thing as leaving the mission. Erasing everything except for the random patches including the parts of the map you have been to.
lemming Posted Friday at 05:38 PM Posted Friday at 05:38 PM The persistent versions on city maps can be reset by deleting the file. (which takes a little investigation, often by deleting the character's touched file, but it's a sledgehammer approach, and I think you have to reboot the client as well) It would be a nice thing to be able to reset the state as you suggest. Possibly by just hitting reveal again?
Psyonico Posted Friday at 05:53 PM Posted Friday at 05:53 PM I suspect if it’s possible it would have to be its own power. And since @Yomo Kimyatasuggested it, that power should cost 2 billion inf per character to buy. What this team needs is more Defenders
DrRocket Posted Saturday at 12:12 PM Posted Saturday at 12:12 PM I believe this request is not needed... I have found in the past if you use reveal, and then exit the mission and re-enter, the map is reset and blank. So you know the layout and now can map your progress. Hope this helps V/R
srmalloy Posted Saturday at 11:57 PM Posted Saturday at 11:57 PM 11 hours ago, DrRocket said: I have found in the past if you use reveal, and then exit the mission and re-enter, the map is reset and blank. So you know the layout and now can map your progress. Multil-floor mission maps. Unless you go up the elevators to each floor before you exit and re-enter, you won't see what floors 2-4 look like, and will be going in blind.
RiktiHater Posted Sunday at 06:05 AM Posted Sunday at 06:05 AM I have, at times wanted this but I would suggest doing the partial reveal thing that zone maps use. Reveal could show you the darkened version of the map and when you go somewhere that place lights up to fully explored. When I first used it I was surprised this didn't happen. 2 Tony Hank Pro Skier
Marine X Posted Sunday at 06:37 AM Posted Sunday at 06:37 AM Sounds like it's time for the trail of breadcrumbs pool power..... " When it's too tough for everyone else, it's just right for me..." ( Unless it's Raining, or Cold, or Really Dirty or there are Sappers, Man I hate those Guys...) Marine X
Boas Posted Sunday at 06:36 PM Posted Sunday at 06:36 PM 12 hours ago, RiktiHater said: I have, at times wanted this but I would suggest doing the partial reveal thing that zone maps use. Reveal could show you the darkened version of the map and when you go somewhere that place lights up to fully explored. When I first used it I was surprised this didn't happen. I like this idea. First use of the reveal power gives us the shaded, translucent fog of war layer, revealing the map while also letting you see where you've been. Second use of the reveal power could eliminate that layer, too.
Ghost Posted yesterday at 10:07 AM Posted yesterday at 10:07 AM On 5/30/2025 at 12:53 PM, Psyonico said: I suspect if it’s possible it would have to be its own power. And since @Yomo Kimyatasuggested it, that power should cost 2 billion inf per character to buy. use fixed it for ya 1 1
srmalloy Posted 19 hours ago Posted 19 hours ago On 6/1/2025 at 11:36 AM, Boas said: I like this idea. First use of the reveal power gives us the shaded, translucent fog of war layer, revealing the map while also letting you see where you've been. Second use of the reveal power could eliminate that layer, too. So the players who don't care about tracking where they've been on the minimap (I don't know, perhaps using their memory for that? 😁) have to use Reveal, wait for it to recharge, then use it again to get to the same state they used to be able to get to with a single use? Not to mention that the 'show me where I've been' effect is only useful for tracking your exploration of a map if you're in a mission solo, as the minimap shows the revealed map from everywhere your teammates have been, as well. If the HC staff were to make Reveal a two-stage effect, then I believe they should alter it so that the first use reveals the full map, and using it again on a revealed map reverts it to a 'fog of war' half-revealed state, so that it works the way it does now when you use it once (thereby not changing its immediate use), but has the 'revoke' effect if you use it again. And depending on what shortcuts the original devs made with regard to the 'fog of war' versions of maps, it might be necessary to take every single instanced map and create a 'fog of war' version to be used when someone goes that route. 1
AboveTheChemist Posted 19 hours ago Posted 19 hours ago I like this idea a great deal. I often wholesale delete my fog of war files because having pristine maps helps immensely when I am testing map stuff. This would save me a good deal of logging in and out to do that. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
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