MoonSheep Posted June 13 Posted June 13 i would go the opposite route - various parts of the market are to no longer be seeded, or seeded less heavily so that natural prices exist with converters, seeded salvage and “any IO is all levels” the market has become a bit artificial 1 If you're not dying you're not living
Riverdusk Posted June 13 Posted June 13 I wouldn't mind seeing DO's and SO's being made significantly cheaper (which would also help the 'upgrade' button cost), otherwise no. Those are more the 'beginners' enhancements and I don't mind making things a bit easier for the 'newbies'.
Skyhawke Posted June 13 Posted June 13 I have too many alts and get distracted way too easily to ever be rich in this game. I'm more of a middle class level. I'm not broke at any time, but there are times I have to watch spending until I can build up a nest egg again. I don't play the market (other than just selling orange and the rare purple drops, prismatics and turning merits into enhancers) but I do okay. If everything was free, yeah it'd seem cool...at first. It'd get boring fast. I do enjoy finally being able to finish off a build fully. It's a sense of accomplishment. Sometimes, I think the 1%ers forget that even though they just snap their fingers and are fully kitted, the majority of players are not in that space. Put me down for keeping the status quo. 2 Sky-Hawke: Rad/WP Brute Alts galore. So...soooo many alts. Originally Pinnacle Server, then Indomitable and now Excelsior
jkwak Posted June 15 Posted June 15 On 6/11/2025 at 12:12 AM, Krimson said: The feeling of achievement is only a feeling, an illusion. Nothing is being achieved. People are running around like mice in a maze, in an endless cycle. That is what games are in the end though ... if you want to do something meaningfull then ... dont play games and touch grass 2 back to the Zukunft @Jkwak
Wavicle Posted June 16 Posted June 16 I'm sorry, I do not agree that it's a serious question. 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
skoryy Posted Monday at 12:36 PM Posted Monday at 12:36 PM Y'all want stuff for free, there's always Brainstorm. 2 Everlasting's Actionette, Guardian Echo Five, Sunflare, and Officer Foxfire! Also Starwave, Nightlight, and many more!
Azari Posted Monday at 03:33 PM Posted Monday at 03:33 PM (edited) On 6/13/2025 at 5:59 AM, MoonSheep said: i would go the opposite route - various parts of the market are to no longer be seeded, or seeded less heavily so that natural prices exist with converters, seeded salvage and “any IO is all levels” the market has become a bit artificial I much prefer the AH how it is now versus on Live. The prices were so high on Live that it kinda sucked. Ain’t nobody got time for that. Making all items free would kinda ruin COH though. No sense of reward or effort. I think the AH is perfect in HC. Still rewarding but not overwhelmingly expensive and frustrating like it was on Live. Edited Monday at 03:35 PM by Azari 4
tidge Posted Monday at 08:51 PM Posted Monday at 08:51 PM On 6/7/2025 at 11:04 PM, Yomo Kimyata said: What do you see as plusses and minuses if the devs, for example, made items available as they currently do on Beta? (+) The AH offers me something to do with my 'loot' drops, (-) which would go unwanted if everything was 'free' I like the progression upwards... even if I can get stuff for one character by having another 'pay' for it, it still feels like I'm engaging with the world of the game. The biggest 'plus' for me would be we could eliminate all forms of storage (AH, Vault, SG base) to simplify the database. I suppose we'd have to keep personal enhancement storage.
Azari Posted Tuesday at 03:25 PM Posted Tuesday at 03:25 PM (edited) I’d be pretty pissed if everything became free actually because I worked super hard & saved billions to get undefined mode for my main. If everyone had it it wouldn’t be special anymore. I like the “generic yet unique” look of this character… technically anyone could replicate it but nobody does. I’m the only person I know of on Everlasting who actually uses this prismatic costume full-time. Its rarity makes it really novel. Without all that it would just be a green blob. apply that logic elsewhere in the game and you’ll see why making things free is a bad idea. It would devalue everything & ultimately the game itself. I am in favor of an optional “creative mode” server though perhaps. Edited Tuesday at 03:41 PM by Azari 1
City Council Faultline Posted Tuesday at 08:39 PM City Council Posted Tuesday at 08:39 PM /jranger 1 2
PeregrineFalcon Posted Tuesday at 09:45 PM Posted Tuesday at 09:45 PM 1 hour ago, Faultline said: /jranger HEY!!! 😠 June: Men's Health Awareness Month Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own.
twozerofoxtrot Posted Thursday at 09:25 AM Posted Thursday at 09:25 AM Regardless of whatever changes are made or not to the economy, there will always be some form of scarcity. And however that scarcity manifests, it will become the discrimanator between those who "have" or are "winning" and those who don't.
Intrinsic Posted Friday at 08:39 AM Posted Friday at 08:39 AM On 6/7/2025 at 6:04 PM, Yomo Kimyata said: And those of us who know how and enjoy it, well, there's really no point any more once you can buy everything you want instantly for hundreds of characters. Emphasis mine. You continued to participate in the market, after you had already earned enough inf to equip your character(s), because you enjoyed it. Why would you want to remove that source of enjoyment?
laudwic Posted Friday at 01:48 PM Posted Friday at 01:48 PM On 6/11/2025 at 7:12 PM, Yomo Kimyata said: the problem I see with the “get all the free stuff you want on beta” is that no one is playing consistently on beta. You’re not having fabulously effed up pugs. Unless maybe you’re Snarky Doesn't that answer the question though? There is a way to have everything for free, make any character you want, be any level you want, accolades, enhancement sets, just spend some time setting up your character, yet few people are on there. There is value to the relatively minor struggle we have in this game to earn things. Lets face it, 2x xp boosters, patrol xp, free patrol xp from exploration badges, no real failure penalty, there really aren't any true hard challenges here. But there are enough to make you do some effort to get rewards. I like that I can play, get my minor rewards for my minor challenges and by not instantly leveling I learn how best to use my character's abilities. I have a decent amount of inf, but with all the new characters I'm making, I don't have the inf to immediately outfit them as well as I would like. (Admittedly, I have characters with over 100s, one with over a thousand, merits sitting on them, I could turn those into cash is I was more interested in that minigame) That makes the game more interesting and fun for me. I generally solo, if I wanted everything handed to be, I'd play on Beta.
battlewraith Posted Friday at 03:04 PM Posted Friday at 03:04 PM 5 hours ago, Intrinsic said: Why would you want to remove that source of enjoyment? Because that source of enjoyment for some players is predicated on an imposed hassle for all players. Similarly when people say “if everything were free, the game would lose meaning”, they are arguing that the gameplay itself is not sufficient. The repetitive tasks they routinely do only matter for the reward. Ergo, everyone should have to grind those repetitive tasks in order to prop up this value system. Imagine you had a chess league where, in order to play, people had to periodically carve their own pieces. The more diehard players would flex on casuals with their more artfully carved pieces. They would have themed sets they collected. There would be a market where you could acquire pieces, resources to make pieces, etc. But at the end of the day, the actual game is still chess. It’s not made any better for these side activities and in some ways the league makes it harder to play. Under this scenario, you might have someone show up and suggest that the league do away with all this fixation on pieces—everyone plays with a standard set. The response would be the same. “If I wanted my pawns just handed to me, I’d go play in that other league.” The success and failure of MMOs is that they prop up gameplay with various grindy timesinks to keep people playing. This entails a conflict between people who would like a more dynamic game, with less associated time sinks, and people for whom the game is essentially a platform on which to accumulate stuff.
Intrinsic Posted Friday at 10:56 PM Posted Friday at 10:56 PM 6 hours ago, battlewraith said: Because that source of enjoyment for some players is predicated on an imposed hassle for all players. But there should be some friction at least, if not outright challenge, in gearing up a character. Especially for newer or less frequent players. Pretty sure I've said this before, it can be fun to climb the power curve in an MMO. I don't think we should take that away from everyone. 7 hours ago, battlewraith said: Similarly when people say “if everything were free, the game would lose meaning”, they are arguing that the gameplay itself is not sufficient. The repetitive tasks they routinely do only matter for the reward. Ergo, everyone should have to grind those repetitive tasks in order to prop up this value system. I agree that players shouldn't be doing activities they hate just for the reward. However, loot is typically part of the gameplay loop in an MMO. One could definitely argue that the loot system in CoH has fundamental problems. Let's try to improve it, not get rid of it. 1
SuperJames Posted 17 hours ago Posted 17 hours ago On 6/20/2025 at 4:04 PM, battlewraith said: Imagine you had a chess league where, in order to play, people had to periodically carve their own pieces. The more diehard players would flex on casuals with their more artfully carved pieces. They would have themed sets they collected. There would be a market where you could acquire pieces, resources to make pieces, etc. But at the end of the day, the actual game is still chess. It’s not made any better for these side activities and in some ways the league makes it harder to play. You have just described wargaming with miniatures. Lots of people really enjoy collecting, painting and remodelling their miniatures. For some, the actual game is irrelevant. Your analogy falls down because CoH gives us the resources we need while playing. We don't have to do anything other than play. I've accumulated a billion influence over time without doing anything on the market beyond selling inspirations, enhancements I crafted myself, and the odd recipe. The analogy would be better if you could buy a squad of space marines and then get another model every time you played a game. OK, you have to play the game to get more models. Or just buy some from a veteran player who has more than they need. Some people will play diligently every weekend for years to amass vast armies. Then someone else will say the models should be free, because hey, these are only pieces of plastic.
SuperJames Posted 17 hours ago Posted 17 hours ago I've just logged in to check and the top price for a level 10 Science Origin Accuracy enhancement at Wentworths is 1,250 influence. Damage is 1,000. Recharge is 1,500. If people are concerned about new players struggling, usher them towards the market instead of a vendor.
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