Snarky Posted Tuesday at 05:40 PM Posted Tuesday at 05:40 PM Did theybjust go ahead with every change theybolanned no matter what people mentioned? Because Black Hole has the strange two step effect with a intangible effect. I honestly wonder if the “feedback” section was even read… 2 2 1
skoryy Posted Tuesday at 05:42 PM Posted Tuesday at 05:42 PM There were several iterations of the patch that went through, with changes to Plant Control and Tanker inherents that I know were made due to player testing. 2 2 1 1 Everlasting's Actionette, Guardian Echo Five, Sunflare, and Officer Foxfire! Also Starwave, Nightlight, and many more!
KaizenSoze Posted Tuesday at 05:58 PM Posted Tuesday at 05:58 PM 16 minutes ago, Snarky said: Did theybjust go ahead with every change theybolanned no matter what people mentioned? Because Black Hole has the strange two step effect with a intangible effect. I honestly wonder if the “feedback” section was even read… The devs told me they just ignore your feedback. They read the rest. /sarcasm 11 1 1 1 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
City Council Arcanum Posted Tuesday at 05:59 PM City Council Posted Tuesday at 05:59 PM I can confirm the feedback threads were all read. We were even exporting them as single sheets to catch up on the pages of feedback. Also, as @skoryy mentioned, a lot of the final product was drastically changed from it's initial design based on player testing. Whether feedback gets implemented or not is up to the dev in charge of the content (unless the City Council feels it needs to step in and enforce a change). There are still a handful of known issues - and we were fixing a few things mere minutes before release - but felt confident enough in the product to push it live. However, I want to make it clear - we read ALL of the feedback threads. 23 4 2 2 1 Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master!
Maelwys Posted Tuesday at 06:29 PM Posted Tuesday at 06:29 PM 41 minutes ago, Snarky said: Did theybjust go ahead with every change theybolanned no matter what people mentioned? Nah; from what I could see there was actually a LOT of engagement on the Open Beta focussed feedback forums this time around - especially in the Tanker thread where the Devs specifically asked us to post clear times so they could see the effect of the changes. They made pretty major revisions and concessions based on it; revoking the radius nerfs first partially (Cones) then almost fully (AoEs) and changing the new "overcap" mechanic from two different exponential curves to a single much easier-to-understand flat reduction. There were also several bugs spotted and fixed over the course of the testing and feedback (e.g. Staff). Yes, there are certainly things requested that didn't make it into the patch (like lowering the cast time on Ground Zero!) but it's a whopper of a patch as it is, and the result looks much better now after all it went through on Beta. 2 2 1 1
Snarky Posted Tuesday at 06:59 PM Author Posted Tuesday at 06:59 PM Good answers. Still irritated by the intangibility in Black Hole. Seems like an opportunity lost… 1 1
Developer Captain Powerhouse Posted Tuesday at 07:26 PM Developer Posted Tuesday at 07:26 PM 24 minutes ago, Snarky said: Good answers. Still irritated by the intangibility in Black Hole. Seems like an opportunity lost… If you bump into any critters that entirely resist the trawl effect but are made intangible with a single activation of Black Hole, please list them in a bug thread. Almost all enemies that entirely ignore trawl also have phase protection. 5 2
PeregrineFalcon Posted Tuesday at 07:27 PM Posted Tuesday at 07:27 PM 26 minutes ago, Snarky said: Good answers. Still irritated by the intangibility in Black Hole. Seems like an opportunity lost… I'm unhappy that they removed Energy Cloak from EA when they ported it to Tankers. You should be happy though, Tankers are no longer out damage Brutes! 2 2 2 June: Men's Health Awareness Month Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own.
MTeague Posted Tuesday at 07:43 PM Posted Tuesday at 07:43 PM 15 minutes ago, PeregrineFalcon said: I'm unhappy that they removed Energy Cloak from EA when they ported it to Tankers. Really? I like the +Def from Energy Cloak on my EM/EA Brute, but I hate the stealth effect / not being able to see my costume cleanly. 1 .
Snarky Posted Tuesday at 08:06 PM Author Posted Tuesday at 08:06 PM 38 minutes ago, Captain Powerhouse said: If you bump into any critters that entirely resist the trawl effect but are made intangible with a single activation of Black Hole, please list them in a bug thread. Almost all enemies that entirely ignore trawl also have phase protection. Longbow Wardens? and if it is true that (almost?) everything that ignores trawl also ignores intangible (so much so i should drop a bug report…). WHY would they leave it in the power. To increase the randomness of trying to ise it effectively?
Snarky Posted Tuesday at 08:08 PM Author Posted Tuesday at 08:08 PM 39 minutes ago, PeregrineFalcon said: I'm unhappy that they removed Energy Cloak from EA when they ported it to Tankers. You should be happy though, Tankers are no longer out damage Brutes! My Brute days are gone it seems. I will not lay all the blame at HC buffing Tankers, …. But it did happen at nearly the same time. 1
Developer Captain Powerhouse Posted Tuesday at 08:22 PM Developer Posted Tuesday at 08:22 PM 16 minutes ago, Snarky said: and if it is true that (almost?) everything that ignores trawl also ignores intangible (so much so i should drop a bug report…). WHY would they leave it in the power. To increase the randomness of trying to ise it effectively? Because it allows the power to retain functionality it always had for some players: the ability to stack it with other similar powers to take certain targets out of a fight temporarily, targets that are usually nearly impossible to hold or otherwise mez.
merrypessimist Posted Tuesday at 10:20 PM Posted Tuesday at 10:20 PM 1 hour ago, Captain Powerhouse said: Because it allows the power to retain functionality it always had for some players: the ability to stack it with other similar powers to take certain targets out of a fight temporarily, targets that are usually nearly impossible to hold or otherwise mez. Do you actually have numbers on how many times a given power is activated? Because I suspect that the actual number of uses of Black Hole is hovering down under a thousand for the entire sixish? year run of Homecoming. 1
Snarky Posted Tuesday at 10:51 PM Author Posted Tuesday at 10:51 PM 28 minutes ago, merrypessimist said: Do you actually have numbers on how many times a given power is activated? Because I suspect that the actual number of uses of Black Hole is hovering down under a thousand for the entire sixish? year run of Homecoming. i took it on my solo the entire game dark dark Corr. now at 34, so have not had it long. i use it (exclusively) to intangible mobs standing on a glowie, so i do not have to fight them. and, the fear cone works just about as good for that task. 1
Snarky Posted Tuesday at 10:56 PM Author Posted Tuesday at 10:56 PM (edited) 2 hours ago, Captain Powerhouse said: Because it allows the power to retain functionality it always had for some players: the ability to stack it with other similar powers to take certain targets out of a fight temporarily, targets that are usually nearly impossible to hold or otherwise mez. without resorting to Snark, i am being honestly skeptical. just as scientific as they come. do you have any examples of what fights you are talking about, the enemies, why this "stacked intangible" works, what other intangible powers they stack it with? and, most importantly, how does this benefit the person/team? how do they finish the fight? how does this make it better for them? no disrespect intended. i have been proved wrong, many many times. i just do not know a fight in CoH/V that intangible is the magical "easy button" for. edit. and if there has been such a fight in the past, then it must be in the class of creatures that are not affected by trawl, and yet still affected by intangible in order for this iteration of Black Hole accomplish the aforementioned goal? is that right? what mobs? Edited Tuesday at 10:59 PM by Snarky
Snarky Posted Tuesday at 11:01 PM Author Posted Tuesday at 11:01 PM 1 minute ago, Americas Angel said: Congrats on the release. I know you've had this one cooking for a while. too soon? 1
Retired Community Rep Americas Angel Posted Tuesday at 11:09 PM Retired Community Rep Posted Tuesday at 11:09 PM 6 minutes ago, Snarky said: too soon? Damn you're quick! I replied to the wrong thread lmao 2
macskull Posted Wednesday at 12:19 AM Posted Wednesday at 12:19 AM 1 hour ago, Snarky said: do you have any examples of what fights you are talking about, the enemies, why this "stacked intangible" works, what other intangible powers they stack it with? and, most importantly, how does this benefit the person/team? how do they finish the fight? how does this make it better for them? I can think of one encounter where intangibility is extremely useful provided the entire team is on the same page, so not something you'll run into with a PuG. 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
High_Beam Posted Wednesday at 12:55 AM Posted Wednesday at 12:55 AM I think maybe they reduced the amount of mobs spawns in Khallisti Wharf to something more reasonable. I mean there seems to be a less dense saturation of all of the misplaced villain groups there. Still need to work on improving the civilian population numbers but I think they listened to feedback on the density. Then again I could just be projecting my desires there. 1 Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria Many alts and lots of fun. Thank you Name Release For letting me get my OG main back!
KaizenSoze Posted Wednesday at 01:21 AM Posted Wednesday at 01:21 AM 24 minutes ago, High_Beam said: I think maybe they reduced the amount of mobs spawns in Khallisti Wharf to something more reasonable. I mean there seems to be a less dense saturation of all of the misplaced villain groups there. Still need to work on improving the civilian population numbers but I think they listened to feedback on the density. Then again I could just be projecting my desires there. Probably has more to do with the number of players running around killing Blackwing to spawn the GM. I don't think there was any reduction in mob density for release. 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Troo Posted Wednesday at 02:26 AM Posted Wednesday at 02:26 AM 6 hours ago, Captain Powerhouse said: If you bump into any critters that entirely resist the trawl effect but are made intangible with a single activation of Black Hole, please list them in a bug thread. Almost all enemies that entirely ignore trawl also have phase protection. Then why make it sound like targets are trawled, and if not, phased? That's just stupid. Dark Miasma Black Hole This power now applies a trawl (reverse repel) effect. Targets that are immune to the trawl effect will be phased. 8 hours ago, Snarky said: Did theybjust go ahead with every change theybolanned no matter what people mentioned? Because Black Hole has the strange two step effect with a intangible effect. I honestly wonder if the “feedback” section was even read… The feedback was read. Some of it was responded to. But yes with a select few exceptions the designs were implemented as they intended before focused feedback. This was a big release. Kudos HC team. And yes @Snarky most of feedback, though read, was dismissed as the paths were already chosen and level of effort already spent. It is full of holes that will need to be addressed post release. Overreach, echo chamber, blinders, favoritism, lack of of suggestion forum consideration, questionable priorities, missed opportunities, undocumented changes, all there. There was also a decent helping of 'my way.. or don't let the door hit you in the ass'. (whether deadline related or other, who can say) 2 1 1 3 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Troo Posted Wednesday at 02:54 AM Posted Wednesday at 02:54 AM us too. 1 1 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
High_Beam Posted Wednesday at 03:16 AM Posted Wednesday at 03:16 AM 1 hour ago, KaizenSoze said: Probably has more to do with the number of players running around killing Blackwing to spawn the GM. I don't think there was any reduction in mob density for release. Well that saddens me. Then again the new KW brings a lot of sadness. Oh well back to the many other things from this new issue that do not. 1 Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria Many alts and lots of fun. Thank you Name Release For letting me get my OG main back!
Ukase Posted Wednesday at 11:12 AM Posted Wednesday at 11:12 AM 17 hours ago, Arcanum said: There are still a handful of known issues - and we were fixing a few things mere minutes before release - but felt confident enough in the product to push it live. This is the part I don't get. You know there are issues - but you release it anyway. Why "push"? There's no rush. We could easily wait 6 months to a year between new stuff. I suppose it's a rhetorical question. Unless the answer makes a lot of sense, I probably wouldn't agree with the rationale anyway. But, like Snarky, I'm also a curmudgeon, but I end up liking the content after I get used to it. Not a big fan of change. 2
Hedgefund2 Posted Wednesday at 01:05 PM Posted Wednesday at 01:05 PM (edited) No software has ever been released that didn't have "a few issues" left to fix. Those known issues just have to be evaluated for severity. If not too severe, then it gets released. Another way to put it "perfect is the enemy of good". This release, as is, qualifies as good. I applaud this release and its timing. As to questions posed in the OP, yes, I personally saw feedback being implemented, Plant's cap on Seeds is a prime example. Edited Wednesday at 01:07 PM by Hedgefund2 2 4 2 1
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