cohRock Posted yesterday at 11:42 AM Posted yesterday at 11:42 AM (edited) On 11/10/2025 at 9:29 PM, detour said: I'm not following the Galaxy City part. Is there a place in Kings Row where I should be to see it? Close to the middle of KR northern wall. It does not show on the zone map. Currently it now exists, but is not open. There is a fence stopping people from going thru, with Vanguard protecting it. Edited yesterday at 01:24 PM by cohRock clarified that zone map doesn't indicate it -- Rock
bAss_ackwards Posted yesterday at 01:30 PM Posted yesterday at 01:30 PM Incredible work. Looking forward to digging in! 👏🥳 Former Paragon Studios QA - Redname Fireman Current and always Scrapper enthusiast
Spectrometer Posted yesterday at 02:19 PM Posted yesterday at 02:19 PM can we get more long hair options, long curls, long dreadlocks, mullets, long braids, etc.. 1
Crysis Posted yesterday at 03:28 PM Posted yesterday at 03:28 PM 9 hours ago, Elizabeth Ashlee said: Sorry Masterminds, you have my genuine sympathy. Hopefully they give these changes several more passes before going live. Despite sounding positive you'll find they're not good, and in some cases quite terrible. can you elaborate by providing a few examples? That’s what the beta is for….Id like to better understand your experiences that leads you to this conclusion.
Bionic_Flea Posted yesterday at 03:45 PM Posted yesterday at 03:45 PM 15 minutes ago, Crysis said: can you elaborate by providing a few examples? That’s what the beta is for….Id like to better understand your experiences that leads you to this conclusion. Check the focused feedback threads on masterminds. Essentially, new MMs are slightly worse off against even and +1 foes, about even at +2 and +3, and better at +4 and over. 1 2 1
Game Master GM Crumpet Posted yesterday at 04:54 PM Game Master Posted yesterday at 04:54 PM 10 hours ago, Elizabeth Ashlee said: Sorry Masterminds, you have my genuine sympathy. Hopefully they give these changes several more passes before going live. Despite sounding positive you'll find they're not good, and in some cases quite terrible. If you have actual examples could you go to the focussed feedback page for the changes? That's what they are there for. "MM's suck now" isn't helpful, but "MM's suck now because..." are 🙂 1 1 1
Voltor Posted yesterday at 05:44 PM Posted yesterday at 05:44 PM Well just completed a solo run of the Mino and Font to see all the changes to the Font. Well done! 25 alts with all the badges!
AspieAnarchy Posted 22 hours ago Posted 22 hours ago Well son of a bulimic pumpkin...the gates of Galaxy City are creaking back open! Can the rest of the planned Incarnate system be far behind...??? Quote ...If you're not willing to risk your life or what you hold dear to accomplish your goal, then maybe you should re-think what you really want. Power, control, security; all of those are just fancy ways of saying that you're afraid, and you want to not be afraid anymore. People will do a lot to avoid fear, even become the monsters they're afraid of. - Crimson Quote The game lags because you touch yourself at night - @Zem
AspieAnarchy Posted 22 hours ago Posted 22 hours ago 6 hours ago, Spectrometer said: can we get more long hair options, long curls, long dreadlocks, mullets, long braids, etc.. Googly-Eyed Giant Clam Head, please! 1 1 Quote ...If you're not willing to risk your life or what you hold dear to accomplish your goal, then maybe you should re-think what you really want. Power, control, security; all of those are just fancy ways of saying that you're afraid, and you want to not be afraid anymore. People will do a lot to avoid fear, even become the monsters they're afraid of. - Crimson Quote The game lags because you touch yourself at night - @Zem
Championess Posted 22 hours ago Posted 22 hours ago 4 minutes ago, AspieAnarchy said: Can the rest of the planned Incarnate system be far behind...??? How fun would that be if this team gets to make their very own itrial conent based off some of their content mingled with old lore. Plus the experience with crafting the 4stars would really pay out allowing them to push the envelope for any challenging incarnate content. Also access to the last 4 incarnate powers would be awesome! They'd likely have to make them have a tied lockout to the current powers so you cant have too much powa to ruin current stuff any further.
brass_eagle Posted 18 hours ago Posted 18 hours ago On 8/14/2025 at 5:24 AM, The Curator said: General Adjustments Set Bonuses Standard Set Bonuses should now last for the full duration of most summoned pseudopets. Can we get clarification on "most" if this is a general adjustment?..... I know you all have done a lot of work on pseudopets and now there are "true pseudopets" but not "false psuedopets". Pseudo = false so *brain explodes*. Is there an example for which this specific change won't work? Three main questions: Do Pseudopets affected still have rech+/rech- immunity? (e.g. [Bonfire] can't tick faster with +rech bonuses) Set bonuses pass on.. but current debuffs don't? Which Pseudopets aren't affected? Rain of Fire? Lightning Storm? Are regular pets affected for non MMs, even in epic / patron pools? I had trouble testing.... or how to test as well before a couple of... weird events today.
Tubalcain Posted 17 hours ago Posted 17 hours ago ALL set bonuses should apply to pets and at 100% effectiveness.
Troo Posted 17 hours ago Posted 17 hours ago 5 minutes ago, Tubalcain said: ALL set bonuses should apply to pets and at 100% effectiveness. I think you can have "Mastermind Henchmen now all spawn even level" OR "ALL set bonuses should apply to pets and at 100% effectiveness.".. not both. don't forget: 40% of your Standard Set Bonuses now applies to henchmen that are within range of Supremacy. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Tubalcain Posted 17 hours ago Posted 17 hours ago 6 minutes ago, Troo said: I think you can have "Mastermind Henchmen now all spawn even level" OR "ALL set bonuses should apply to pets and at 100% effectiveness.".. not both. don't forget: 40% of your Standard Set Bonuses now applies to henchmen that are within range of Supremacy. I didn't forget. I just don't think it's enough.
Elizabeth Ashlee Posted 17 hours ago Posted 17 hours ago 9 hours ago, GM Crumpet said: If you have actual examples could you go to the focussed feedback page for the changes? That's what they are there for. "MM's suck now" isn't helpful, but "MM's suck now because..." are 🙂 Sorry, didn't mean to come off as "MM suck now". It was meant more as a "wow, sorry about your luck.". People that test will know in advance, and those that find out after the patch will know at that time. I don't have actual examples and the changes were pretty Varied and numerous. I'm not even sure where to start other than just saying "try it and see". In my experience testing 5 different power pairings they all felt inferior to what is current. Currently Mastermind kinda feels bad, which I'm guessing is the reason for these changes. I encourage everyone to try it out and maybe they will be better suited to explain what feels wrong, or come back and tell me how I'm entirely wrong and it's all butterflies and rainbows now. 1
Jacke Posted 14 hours ago Posted 14 hours ago 8 hours ago, AspieAnarchy said: Well son of a bulimic pumpkin...the gates of Galaxy City are creaking back open! Can the rest of the planned Incarnate system be far behind...??? As I remember, the Devs have said that we'd get more Incarnate Powers when there was content of greater difficulty that needed them. I don't think adding in +5 to +7 Notoriety is going to be sufficiently that much harder to allow new Incarnate Powers. Think more like @Linea's 801 AE arcs. The tougher ones. Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Game Master GM Crumpet Posted 13 hours ago Game Master Posted 13 hours ago I haven't tried the new difficulty levels, but they aren't compulsory. When I run a team on lower levels I start at +1 and see if we need to increase the difficulty or not. Sometimes it takes a little while for a team to gel and I'll say on the next mission "Increase difficulty?" then let the team decide. When I'm not running a team I've been in incarnate teams where we have romped through on +4 and an increase in difficulty isn't going to cause much problem. I've also been on +4 teams where we wipe constantly and we need to drop it down a notch. As long as the team leader is a reasonable person and not one of those "Do it my way n00b" then it's another option for well balanced teams. 1
ivanhedgehog Posted 13 hours ago Posted 13 hours ago 3 hours ago, Elizabeth Ashlee said: Sorry, didn't mean to come off as "MM suck now". It was meant more as a "wow, sorry about your luck.". People that test will know in advance, and those that find out after the patch will know at that time. I don't have actual examples and the changes were pretty Varied and numerous. I'm not even sure where to start other than just saying "try it and see". In my experience testing 5 different power pairings they all felt inferior to what is current. Currently Mastermind kinda feels bad, which I'm guessing is the reason for these changes. I encourage everyone to try it out and maybe they will be better suited to explain what feels wrong, or come back and tell me how I'm entirely wrong and it's all butterflies and rainbows now. I amde a demons/kin and it did feel weak compared to live. I am leveling on so's just like I do on live. 1
Clave Dark 5 Posted 7 hours ago Posted 7 hours ago Reading down the list of everything, I see a lot of HC's pet projects getting more attention, which sure, OK. Most of those pet projects just don't float my particular boat though so 🤷♂️ Some other scattered bits are fine enough. Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝
Linea Posted 2 hours ago Posted 2 hours ago (edited) Angel Hornet was happily crunching some 58's last night. They are quiet tastey with a little Kentucky Bourbon and Honey Barbecue sauce. later, I took a peak at my mm, testing, poking, prodding, pulling numbers. At least at 50 it felt fine offensively, and was considerably more durable. Of course it was never an offensive powerhouse, I hunt almost exclusively +4, and I'm almost always more focused on the armor and durability. Edited 2 hours ago by Linea AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates. Just search '801' in AE. 801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death. I may be AFK IRL, But CoH is my Forever Home.
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