DrRocket Posted Thursday at 01:32 AM Posted Thursday at 01:32 AM As the title says, have a new Pv2 transport ability, where you set a thumbtack anywhere on the map, you click the thumbtack teleporter icon and you are transported to the thumbtack. I only suggest this as a very useful convenience when collecting marker badges, it also could have other strategic uses such as once in zone placing a thumbtack next to a contact and teleporting to it instead of traveling cross map to finally do the "Fedex-mission" while the hold team is left behind waiting. any thoughts? 1 1
Rudra Posted Thursday at 01:35 AM Posted Thursday at 01:35 AM We have travel powers. They are very good at getting us to where we want to go. Thumbtacks often fail when placed at a location with multiple elevations. 2 1
Troo Posted Thursday at 05:29 AM Posted Thursday at 05:29 AM 3 hours ago, DrRocket said: any thoughts? I'd be able to macro every Exploration, History, and Day Job location while trivializing any effort to get them. 1 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
SeraphimKensai Posted Thursday at 10:18 AM Posted Thursday at 10:18 AM Sounds good but it shall cost 2.5 billion in influence at the P2W vendor. Cool down will be 30 minutes. 2 1
DrRocket Posted Thursday at 11:31 AM Author Posted Thursday at 11:31 AM Wow did we went out our way to negate a QoL, impressive you all! Have a nice day... 4
Skyhawke Posted Thursday at 11:36 AM Posted Thursday at 11:36 AM Isn't there already an earnable version of this? Sky-Hawke: Rad/WP Brute Alts galore. So...soooo many alts. Originally Pinnacle Server, then Indomitable and now Excelsior
Snarky Posted Thursday at 11:52 AM Posted Thursday at 11:52 AM this is extremely abusable. do you limit it on instance maps? yes, it is a QoL improvement. a huge one. is it necessary? does it make things more fun? or just easier? and, again, ripe for gaming abuse. have you seen the freaks and what they do? 1
Uun Posted Thursday at 02:27 PM Posted Thursday at 02:27 PM https://homecoming.wiki/wiki/Between_Realities_Badge 1 Uuniverse
lemming Posted Thursday at 03:53 PM Posted Thursday at 03:53 PM I wouldn't mind a placeable beacon, but it would have to be something a bit more interactive since placing a thumbtack doesn't check boundaries. Heck, I'd like teleport to contact be available at all times. Would give a good reason to load up contacts while leveling up... 1
Oklahoman Posted Thursday at 04:02 PM Posted Thursday at 04:02 PM 4 hours ago, DrRocket said: Wow did we went out our way to negate a QoL, impressive you all! Have a nice day... Welcome to the Suggestions forum, where your idea has less than a 1% chance of making it into the game even if everyone agreed with it. Which we won't. Instead, we prefer to think there is a 100% chance it WILL get into the game, and with the worst implementation possible. Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc Farming Incarnate Salvage - 1 salvage roll every 15 minutes! || Why NO TELLS to join your little MSR thing? Using DEMORECORD To Find Who Is Sabotaging Lambda Badge Runs https://www.twitch.tv/oklahomancoh || @oklahoman.bsky.social
Ghost Posted Thursday at 04:18 PM Posted Thursday at 04:18 PM 15 minutes ago, Oklahoman said: Welcome to the Suggestions forum, where your idea has less than a 1% chance of making it into the game even if everyone agreed with it. Which we won't. Instead, we prefer to think there is a 100% chance it WILL get into the game, and with the worst implementation possible. But… But my ideas are genius! Even if no one else agrees. 1
Troo Posted Thursday at 04:32 PM Posted Thursday at 04:32 PM 4 hours ago, DrRocket said: Wow did we went out our way to negate a QoL, impressive you all! You asked for thoughts.. Constructive did not appear to be a prerequisite. I tried to not be harsh. 1 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
srmalloy Posted Thursday at 05:21 PM Posted Thursday at 05:21 PM (edited) 15 hours ago, Rudra said: Thumbtacks often fail when placed at a location with multiple elevations. True, but using the /thumbtack command let's you place the marker at your desired height regardless of multiple elevations at the target. It basically does everything Mark & Recall does without the limitation of having to put the mark down first — and you want this to be a P2W power you can just buy? Of more concern is the ability for a power like this to be misused — simply to get past mobs in a zone to get to a mission door, or as an 'ignore mobs' power. Use Reveal to show the map, then use the thumbtack teleporter to mark the elevator room and port to it, ignoring the entire floor. Or use it as a second version of ATT, where someone puts their $loc in team chat and you thumbtack it, then port to them. In that case, it's useful for someone who lagged entering a mission who missed the ATT to the end. Or using it to rescue Dr. Todd in the Moonfire TF without leaving someone back to use ATT or needing Mark&Recall. Update: OH, yes — and the coding nightmare of sanity-checking the coordinates. The game cheerfully lets you thumbtack a location outside the map; what happens if you teleport to such a location? Burn a use of Ouro Portal or base portal or LRT or something? Or will /stuck put you in the nearest spot on the map? And if the latter, could it be used to access otherwise-inaccessible parts of the map? If there's a TF that has a click or glowie objective behind a 'you need a key to open this door' obstruction, could you write down the coordinates for the glowie from a previous run, then use Thumbtack Teleport to take you there without needing the key? Edited Thursday at 05:31 PM by srmalloy Additional abuses 1 1
Rudra Posted Thursday at 05:23 PM Posted Thursday at 05:23 PM (edited) 6 hours ago, DrRocket said: Wow did we went out our way to negate a QoL, impressive you all! Have a nice day... You are asking to be able to negate all travel powers and other powers like Mission Transporter. You are asking to be able to move your character off the map and bypass threats. Thumbtacks are not limited to valid map spaces on instances. You are asking to remove the threats zones pose to characters by simply popping straight to any objective you want in any zone. Edit: Tell you what, I'll support the OP if it costs 2 billion inf' to get and it has a 12 hour recharge unaffected by recharge changes. Scratch that. After further consideration, I will never support the OP. Edited Thursday at 05:40 PM by Rudra 1
Rudra Posted Thursday at 05:30 PM Posted Thursday at 05:30 PM 7 minutes ago, srmalloy said: True, but using the /thumbtack command let's you place the marker at your desired height regardless of multiple elevations at the target. It basically does everything Mark & Recall does without the limitation of having to put the mark down first So you are saying a person could use the command to place a thumbtack under the zone map and teleport there?
srmalloy Posted Thursday at 05:34 PM Posted Thursday at 05:34 PM 1 minute ago, Rudra said: So you are saying a person could use the command to place a thumbtack under the zone map and teleport there? See my addition to my reply about putting a thumbtack outside the map and teleporting to it. Although it does present the possibility of porting outside a map to be able to defeat a mob who's gotten tangled up in the geometry and their targeting point is outside a wall. 1
golstat2003 Posted Friday at 06:36 PM Posted Friday at 06:36 PM On 8/28/2025 at 12:02 PM, Oklahoman said: Welcome to the Suggestions forum, where your idea has less than a 1% chance of making it into the game even if everyone agreed with it. Which we won't. Instead, we prefer to think there is a 100% chance it WILL get into the game, and with the worst implementation possible. And the ones making the suggestion assume that their suggestion is 100% perfect with no room to be game breaking problems (like this suggestion) with no room for feedback or suggestions, unless it's 100% positive.
Steampunkette Posted Friday at 07:11 PM Posted Friday at 07:11 PM On 8/27/2025 at 8:32 PM, DrRocket said: As the title says, have a new Pv2 transport ability, where you set a thumbtack anywhere on the map, you click the thumbtack teleporter icon and you are transported to the thumbtack. I only suggest this as a very useful convenience when collecting marker badges, it also could have other strategic uses such as once in zone placing a thumbtack next to a contact and teleporting to it instead of traveling cross map to finally do the "Fedex-mission" while the hold team is left behind waiting. any thoughts? Verticality is an issue. The 2d bitmap you get for a map doesn't always include height variation for the zone which could result in you appearing way above or just below the map to plummet into infinity. There's also the issue raised of it negating travel powers/travel times, allowing you to circumvent obstacles, etc. All in all I just don't think it's a solid suggestion.
ShardWarrior Posted Friday at 07:13 PM Posted Friday at 07:13 PM On 8/28/2025 at 1:29 AM, Troo said: I'd be able to macro every Exploration, History, and Day Job location while trivializing any effort to get them. Vidiotmaps already trivialized finding exploration badges, plaques and day job locations a long time ago. I am not suggesting the idea the OP presented is a good suggestion or not, only stating that these badges are already easy to locate.
Oklahoman Posted Friday at 07:20 PM Posted Friday at 07:20 PM 32 minutes ago, golstat2003 said: And the ones making the suggestion assume that their suggestion is 100% perfect with no room to be game breaking problems (like this suggestion) with no room for feedback or suggestions, unless it's 100% positive. On 8/27/2025 at 8:32 PM, DrRocket said: any thoughts? Sure seemed to me they were allowing room for feedback and suggestions. Maybe I'm missing the part where they said the suggestion was 100% perfect. Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc Farming Incarnate Salvage - 1 salvage roll every 15 minutes! || Why NO TELLS to join your little MSR thing? Using DEMORECORD To Find Who Is Sabotaging Lambda Badge Runs https://www.twitch.tv/oklahomancoh || @oklahoman.bsky.social
lemming Posted Friday at 07:20 PM Posted Friday at 07:20 PM Just now, ShardWarrior said: Vidiotmaps already trivialized finding exploration badges, plaques and day job locations a long time ago. I am not suggesting the idea the OP presented is a good suggestion or not, only stating that these badges are already easy to locate. yes, but even more trivial to get to since we know the locs, instead of traveling to them, you just tp from badge to badge via a macro. May as well just get the grantbadge command from the beta servers. As is, the suggestion is not good. I think the ability to setup custom beacons in a SG base would be better, but not sure if that is even feasible. It would probably show where people like taking shortcuts to. Though I suspect, near Adamaster Spawn Point, possibly the council base in boomtown, etc... would be popular.
Oklahoman Posted Friday at 07:27 PM Posted Friday at 07:27 PM 1 minute ago, lemming said: yes, but even more trivial to get to since we know the locs, instead of traveling to them, you just tp from badge to badge via a macro. May as well just get the grantbadge command from the beta servers. What if you could (F)ollow a thumbtack, either with a START power or just as a feature of the game? That removes the whole TP concern, and would require you to be at the keyboard to work around walls and other obstacles. Is the TP part of this suggestion the only concern? Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc Farming Incarnate Salvage - 1 salvage roll every 15 minutes! || Why NO TELLS to join your little MSR thing? Using DEMORECORD To Find Who Is Sabotaging Lambda Badge Runs https://www.twitch.tv/oklahomancoh || @oklahoman.bsky.social
ShardWarrior Posted Friday at 07:38 PM Posted Friday at 07:38 PM 16 minutes ago, lemming said: yes, but even more trivial to get to since we know the locs, instead of traveling to them, you just tp from badge to badge via a macro. Yes, I understand that. Again, I am not suggesting the idea the OP presented is a good suggestion or not, only stating that these badges are already easy to locate and obtain. 1
DrRocket Posted Friday at 07:43 PM Author Posted Friday at 07:43 PM Help me understand, but it seems from quite a great deal of posters that "trivializing" something that is in effect trivial to be a bad thing, is my observation correct?
lemming Posted Friday at 08:02 PM Posted Friday at 08:02 PM 3 minutes ago, DrRocket said: Help me understand, but it seems from quite a great deal of posters that "trivializing" something that is in effect trivial to be a bad thing, is my observation correct? There's a difference between traveling to each point and "I press a button and I get a badge." And there's the numerous issues srmalloy pointed out. 20 minutes ago, Oklahoman said: What if you could (F)ollow a thumbtack, either with a START power or just as a feature of the game? That removes the whole TP concern, and would require you to be at the keyboard to work around walls and other obstacles. Is the TP part of this suggestion the only concern? That's pretty much already available. You can use BadgeSetList to thumbtack and then point your way there.
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