Developer The Curator Posted Friday at 10:31 PM Developer Posted Friday at 10:31 PM Fiery Melee Quote Design Note The last pass to this set went well, perhaps too well in some cases, but at the same time we left Breath of Fire untouched to revisit later. We are revisiting it now and making it a more viable melee cone attack. We attempted broadening the enhancement options during last pass, in part to help the Tanker version as it lacked Cremate. We feel this change was an overcorrection, especially when it also was applied to non-tanker versions of the set. We are not removing the options entirely, but Greater Fire Sword is losing access to it's -Defense secondary effect and -def enhancement options. Fire Sword and Fire Sword Circle continue to have these options. And finally, the Tanker version of the set now has access to Cremate as a slot opened up by making Cremate and Breath of Fire mutually exclusive options. Expand Breath of Fire Recharge increased from 10s to 15s Endurance cost increased from 10.192 to 14.352 Arc increase from 30 degrees to 120 degrees Cast time reduced from 2.67s to 2.4s Max Target hit reduced from 10 to 5 (16 to 10 on tankers) FX has been adjusted to reflect new area Combustion [Tankers] Combustion and Breath of fire are now mutually exclusive Cremate Tankers now have access to Cremate as a T3 melee attack Not accessible if they have taken both: Breath of Fire and Combustion. You will need to respec out of either power to pick Cremate Fire Sword Now has a No Swords theme Fire Sword Circle Now has a No Swords theme Greater Fire Sword No longer applies a -defense debuff No longer accepts Defense debuff sets Now has a No Swords theme 1
dangeraaron10 Posted Saturday at 12:23 AM Posted Saturday at 12:23 AM Going from 10 to 5 kinda stings on Breath but I'll take what I can get. Thank you very much for no sword options!
bAss_ackwards Posted Monday at 04:08 AM Posted Monday at 04:08 AM Breath of Fire Going down in Max Target hit is painful. Using it on Live, the combined potential damage unenhanced at level 50 Scrapper is ~1490. On beta the combined potential damage unenhanced at level 50 Scrapper is ~810 damage. I forget which AT has it, but there is one version of Breath of Fire that has an alternate animation of the fire flowing from an outstretched hand. If we're going for increasing theme capability with Fire Sword and Fire Sword Circle, this would be nice for characters that don't want to spit out fire from their mouth. Fire Sword and Fire Sword Circle Anything that enhances character theming capability gets a thumbs up from me 👍 1 Former Paragon Studios QA - Redname Fireman Current and always Scrapper enthusiast
lemming Posted Monday at 04:27 AM Posted Monday at 04:27 AM 19 minutes ago, bAss_ackwards said: I forget which AT has it, but there is one version of Breath of Fire that has an alternate animation of the fire flowing from an outstretched hand. Blasters (and I would think the other ranged ones)
dangeraaron10 Posted Monday at 06:16 AM Posted Monday at 06:16 AM Let's be real though, the original 15ft, 30 arc Breath of Fire isn't hitting 5 enemies, let alone 10. At least the newer one, while still kind of finicky to use, can reliably hit all 5 of its targets. 1
Sovera Posted Monday at 11:07 AM Posted Monday at 11:07 AM Petition for alt Fire Breath becoming Combustion. Sign below, and Say No To Cones. 1 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
flakoff Posted Monday at 05:30 PM Posted Monday at 05:30 PM Please please get rid of fire breathing from fire breath! 1
flakoff Posted Monday at 05:34 PM Posted Monday at 05:34 PM Just tried to slot ANY set into cremate and it won't let me at all. Not even the tanker ato set.
Myrmidon Posted Monday at 07:56 PM Posted Monday at 07:56 PM Thank sweet little eight pound, six ounce baby Jesus, No sword animations. Ice Melee next, please. 2 5 Playing CoX is it’s own reward
Gobbledygook Posted yesterday at 03:02 AM Posted yesterday at 03:02 AM 15 hours ago, Sovera said: Petition for alt Fire Breath becoming Combustion. Sign below, and Say No To Cones. I second this motion. 1
Nathic69 Posted yesterday at 03:08 AM Posted yesterday at 03:08 AM Thank you for a swordless theme but can Ice Melee get the same ?
merrypessimist Posted yesterday at 05:55 AM Posted yesterday at 05:55 AM (edited) Can I chuck cremate and keep breath of fire AND combustion? I'd rather have THAT pair. EDIT: On the Tanker version. Edited yesterday at 05:56 AM by merrypessimist 1
Midnight Mystique Posted 19 hours ago Posted 19 hours ago (edited) So, awesome changes overall. The only borderline changes are the altered animation - I am a huge fan of adding extra animations to, well, everything as much as possible and I am happy for all the folks who want to drop the sword animations because it doesn't fit their theme, I find the new animations, well, lacking and looking kinda silly - basically you are still attacking with a blade, only now its invisible. Seriously, the GFS animation isn't so bad, although an overhand single target attack looks a bit odd, but the fire sword animation still looks like you are attacking someone with a blade, just one you can't see. I am certainly not advocating the dev's drop the new animations, if that's all they have time for its still awesome. But some true NEW animations that actually look good would be really nice. EDIT: I went back and took a closer look at the new animations. FSC is actually pretty cool looking even without the blade, so kudo's on that one. GFS is better than I first thought, its acceptable but fire sword still makes the character look like a dork. YMMV as this is purely my opinion but hey, its feedback. Edited 19 hours ago by Midnight Mystique 1
ExeErdna Posted 16 hours ago Posted 16 hours ago On 12/7/2025 at 11:08 PM, bAss_ackwards said: Breath of Fire Going down in Max Target hit is painful. Using it on Live, the combined potential damage unenhanced at level 50 Scrapper is ~1490. On beta the combined potential damage unenhanced at level 50 Scrapper is ~810 damage. I forget which AT has it, but there is one version of Breath of Fire that has an alternate animation of the fire flowing from an outstretched hand. If we're going for increasing theme capability with Fire Sword and Fire Sword Circle, this would be nice for characters that don't want to spit out fire from their mouth. Fire Sword and Fire Sword Circle Anything that enhances character theming capability gets a thumbs up from me 👍 All the ranged versions have the palm yet with how the angle is now, it should use the "steam spray" animation 1
bAss_ackwards Posted 15 hours ago Posted 15 hours ago 50 minutes ago, ExeErdna said: All the ranged versions have the palm yet with how the angle is now, it should use the "steam spray" animation That could work. Definitely would help for character themes that emanate fire from their hands, be it through technology or otherwise. 1 Former Paragon Studios QA - Redname Fireman Current and always Scrapper enthusiast
Uun Posted 15 hours ago Posted 15 hours ago On 12/5/2025 at 5:31 PM, The Curator said: Combustion [Tankers] Combustion and Breath of fire are now mutually exclusive This doesn't appear to be the case. When I logged in I still had both Combustion and Breath of Fire, both of which still worked. Ran paper missions vs. Malta and CoT on my Fire/Fire tank set to +3/x6 (+1 lvl shift). Change to Breath of Fire is a big improvement (and I liked the prior version). Did not test Cremate. Change to GFS is fine. Uuniverse
Sovera Posted 14 hours ago Posted 14 hours ago 37 minutes ago, Uun said: This doesn't appear to be the case. When I logged in I still had both Combustion and Breath of Fire, both of which still worked. Ran paper missions vs. Malta and CoT on my Fire/Fire tank set to +3/x6 (+1 lvl shift). Change to Breath of Fire is a big improvement (and I liked the prior version). Did not test Cremate. Change to GFS is fine. I believe it requires a respec for this to be seen. If you have a free one floating around perhaps you could see if this is the case. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Developer Captain Powerhouse Posted 14 hours ago Developer Posted 14 hours ago 40 minutes ago, Uun said: This doesn't appear to be the case. When I logged in I still had both Combustion and Breath of Fire, both of which still worked. The powers are not removed from anyone's build but the rule would be enforced upon a respec.
Uun Posted 13 hours ago Posted 13 hours ago 17 minutes ago, Sovera said: I believe it requires a respec for this to be seen. If you have a free one floating around perhaps you could see if this is the case. Yes, this is the case. Not stated in the patch notes is that both Combustion and Breath of Fire have moved to T6 (lvl 20). Unless you take both T1 attacks, you're essentially forced to take Cremate at lvl 4 or you won't be able to pick another attack until lvl 20. You're also limited to 2 AoE attacks, as compared to the 3 you can take on live currently. In essence, I can never respec this character now. 1 Uuniverse
Uun Posted 13 hours ago Posted 13 hours ago 37 minutes ago, Captain Powerhouse said: The powers are not removed from anyone's build but the rule would be enforced upon a respec. I do NOT like this change. Fiery Melee has been in the game since launch and was originally only available to tanks. Tanks have always had both Combustion and Breath of Fire available in their version of Fiery Melee. Brutes were given Cremate instead of Combustion when they were introduced in i6, and it was given to scrappers and stalkers when Fiery Melee was proliferated to them in i12 and i25. AoE damage has always been a signature attribute of Fiery Melee tanks and I see no justification for taking away something that tanks have enjoyed for over 20 years. Combustion should remain at T3 and should be mutually exclusive with Cremate. 1 1 Uuniverse
Sovera Posted 12 hours ago Posted 12 hours ago Ugh. I hadn't seen that change. Having early AoE with Combustion was a big draw for me. Yes, okay, doesn't take long to level, yadda yadda. Not everyone teams and by not having AoE we're reduced to arresting mobs one by one. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
ExeErdna Posted 11 hours ago Posted 11 hours ago (edited) 4 hours ago, Uun said: I do NOT like this change. Fiery Melee has been in the game since launch and was originally only available to tanks. Tanks have always had both Combustion and Breath of Fire available in their version of Fiery Melee. Brutes were given Cremate instead of Combustion when they were introduced in i6, and it was given to scrappers and stalkers when Fiery Melee was proliferated to them in i12 and i25. AoE damage has always been a signature attribute of Fiery Melee tanks and I see no justification for taking away something that tanks have enjoyed for over 20 years. Combustion should remain at T3 and should be mutually exclusive with Cremate. I agree with this since I have a Fire/Fire tanker on live. I didn't really use ST, I was rotating Combustion, Fire Breath, Fire Sword Circle and Burn. That means I need to respec on live before I transfer over to test the changes ==== Yeah, tragically Cremate doesn't really work for the late game pick. Incenerate, GFS and normal FS is fast enough to basically make not worth it over Combustion. Fire melee isn't there for ST. Especially paired with fire since now Consume is the filler I'm using. Edited 9 hours ago by ExeErdna updating comment
Jacke Posted 11 hours ago Posted 11 hours ago (edited) On 12/8/2025 at 4:07 AM, Sovera said: ...Say No To Cones. Cones only really work well as a proper Melee Cone (wide and brutal) or on a Ranged Toon with a number of Cone Attacks. Throwing in one as an afterthought is just sad. Especially when the Power's numbers are bad too (Electron Haze, I'm looking at you). Edited 11 hours ago by Jacke 1 Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
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