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Give escort NPC's +Perception


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+1

 

Those NPCs aren't even Enemies.  They're Allies.

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They already do when they can. Escort NPCs that fight alongside you already have +perception powers. However, the invulnerable ones that don't take part in combat aren't combat-enabled NPCs at all and can't use powers, so they can't be given +perception.

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Annoying as it is and it is - it has the feel and flair of truth and realism to it.

 

Would Lois and Jimmy be able to follow Harry Potter wearing his invisibility cloak safely to the mission door?

 

I suppose not everyone cares for the RP aspects and I can understand that.

 

Myself I say it is 'fair' of course the NPC your leading that keeps losing site of you can jump, run, and take a fall better then the best Olympic Athlete ever. Guess everyone in Paragon has a little Hero in them.

 

 

 

 

 

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They already do when they can. Escort NPCs that fight alongside you already have +perception powers. However, the invulnerable ones that don't take part in combat aren't combat-enabled NPCs at all and can't use powers, so they can't be given +perception.

 

Aw, bummer :(

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Escort NPCs that fight alongside you already have +perception powers.

 

During Twinshot's storyarc when Flambeaux is supposed to follow & fight alongside of you, she keeps losing track of you & asks "where are you?" until you turn off Shadow Fall.

 

To be fair, Flambeaux is rather explicitly one of the dullest tools in the proverbial shed.

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"Titan/Bio scrappers are the stealthiest toons in the game."

 

"How's that possible? They don't have any inherent stealth and you'd never take concealment pool powers on them!"

 

"You see; they're perfect at stealth because nobody will notice if there's nobody to notice."

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Sorry - I'm often unpopular, but /jranger.

 

I like the challenge of having to get the NPC's to the door, and if I am stealthed, then I would expect that they can't see me.  What's good for the goose is good for the gander...

"The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr

 

Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting

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Sorry - I'm often unpopular, but /jranger.

 

I like the challenge of having to get the NPC's to the door, and if I am stealthed, then I would expect that they can't see me.  What's good for the goose is good for the gander...

 

/jranger your /jranger (can we stop acting like this has any merit or weight?) YOU can just turn off YOUR stealth powers.

 

Moreover, the stupid NPC's get lost and lag behind even without stealth powers due to poor travel speed and pathing.

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Sorry - I'm often unpopular, but /jranger.

 

I like the challenge of having to get the NPC's to the door, and if I am stealthed, then I would expect that they can't see me.  What's good for the goose is good for the gander...

 

/jranger your /jranger (can we stop acting like this has any merit or weight?) YOU can just turn off YOUR stealth powers.

 

Moreover, the stupid NPC's get lost and lag behind even without stealth powers due to poor travel speed and pathing.

 

I didn’t just /jranger it.  I provided a reason.  If I had just said No but provided no reason would that be better? sheesh...

 

I can just turn off this or that, etc, but frankly I would prefer to not have a checklist of all the manual ways I could make this mission harder outside of the game mechanics.  If I start stealthed, I am likely to stay stealthed until the game gives me a reason to turn it off.  Conversely, you can just autocomplete the mission or lower the difficulty.  Challenge works both ways.

 

Beyond that, common sense tells us that average joe NPC wouldn’t have +perception.  I am just being consistent here as well which is driving part of my resistance.  Why would a NPC have a better chance to see you than an enemy?  It’s not logical.

"The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr

 

Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting

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Sorry - I'm often unpopular, but /jranger.

 

I like the challenge of having to get the NPC's to the door, and if I am stealthed, then I would expect that they can't see me.  What's good for the goose is good for the gander...

 

/jranger your /jranger (can we stop acting like this has any merit or weight?) YOU can just turn off YOUR stealth powers.

 

Moreover, the stupid NPC's get lost and lag behind even without stealth powers due to poor travel speed and pathing.

 

I didn’t just /jranger it.  I provided a reason.  If I had just said No but provided no reason would that be better? sheesh...

 

I can just turn off this or that, etc, but frankly I would prefer to not have a checklist of all the manual ways I could make this mission harder outside of the game mechanics.  If I start stealthed, I am likely to stay stealthed until the game gives me a reason to turn it off.  Conversely, you can just autocomplete the mission or lower the difficulty.  Challenge works both ways.

 

Beyond that, common sense tells us that average joe NPC wouldn’t have +perception.  I am just being consistent here as well which is driving part of my resistance.  Why would a NPC have a better chance to see you than an enemy?  It’s not logical.

 

I dunno, why is joe average civilian immune to AE damage? Why can my allies see me? Skip this verisimilitude nonsense and focus on playability. Escort missions are about the most universally hated type. YOU have a lot more options to deal with your love of leading some hostage through an empty cave than I have in skipping this time wasting activity.  And don't even bother with the slippery slope BS I can already see you champing at the bit to get to. This isnt asking for instant 50's.

 

Additionally, I'm not even talking about using stealth, the dumbasses cant spot you more than about 10 feet away. 

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Skip this verisimilitude nonsense and focus on playability.

 

Isn't that the point? "playability"? If the escorting out was as simply as stealthin and go out of the building without facing any encounters, then it may as well be just a "beat the boss, win the mission" and forget playing the escort.

 

I know escorts are annoying, but you may as well just request they be removed from the game at that point.

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Skip this verisimilitude nonsense and focus on playability.

 

Isn't that the point? "playability"? If the escorting out was as simply as stealthin and go out of the building without facing any encounters, then it may as well be just a "beat the boss, win the mission" and forget playing the escort.

 

I know escorts are annoying, but you may as well just request they be removed from the game at that point.

 

There are plenty of hostages that find their own way out just fine and just run off. Should non-escort rescue missions be kill all? I'd be totally fine w any enemy making the hostage stop and cower, avoiding any unfair advantage of stealthing out.

 

Cold, Dark and Storm all have team buff powers that provide stealth but their real function is defense/damage resistance. I would happily disable the stealth for the needless headache it gives w allied npc/hostages (and costume disruption). I prefer to fight my way to and from the hostage, it's just an incredible PITA to get them to follow.

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I'd be totally fine w any enemy making the hostage stop and cower, avoiding any unfair advantage of stealthing out.

 

Now THAT, IMO, is a fair suggestion. Another idea: escorts break the player stealth so everyone can see them, escort included.

 

BTW, its not that I consider it "an unfair advantage" (not in a world where AE farms exist and are considered acceptable) but I also don't want game elements that add variety to the game entirely vanish.

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I dunno, why is joe average civilian immune to AE damage? Why can my allies see me? Skip this verisimilitude nonsense and focus on playability. Escort missions are about the most universally hated type. YOU have a lot more options to deal with your love of leading some hostage through an empty cave than I have in skipping this time wasting activity.  And don't even bother with the slippery slope BS I can already see you champing at the bit to get to. This isnt asking for instant 50's.

 

Additionally, I'm not even talking about using stealth, the dumbasses cant spot you more than about 10 feet away.

 

Bossy Hogg...before I forget I really love your forum name.

 

It’s interesting when someone presents an opposing opinion on the forums that is disagreed with, you could either, ignore them, or present a convincing set of information designed to sway them.  Instead, many go right for being pedantic, insulting, and assuming the worst about the person they disagree with.

 

This is supposed to an immersive game environment, as opposed to a text game or tabletop version.  So some level of realism is to be expected.  Obviously not complete realism or the characters wouldn’t even sprint in this game.  If you disagree that’s fine.  But it’s table stakes for me, so agree to disagree or ignore me.

 

As for slippery slope, I never go there and have called it out on the forums several times.  I have no problem on power leveling either and have shown support for it many times.  So without bothering to get to know me, you’ve assumed the worst of my character...I will assume that this was just an oversight on your part. 

 

Finally, you actually ended with a reasonable suggestion...improve the NPC AI.  Realism?  Check.  Totally a +1.  And I really do like the name.

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"The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr

 

Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting

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I dunno, why is joe average civilian immune to AE damage? Why can my allies see me? Skip this verisimilitude nonsense and focus on playability. Escort missions are about the most universally hated type. YOU have a lot more options to deal with your love of leading some hostage through an empty cave than I have in skipping this time wasting activity.  And don't even bother with the slippery slope BS I can already see you champing at the bit to get to. This isnt asking for instant 50's.

 

Additionally, I'm not even talking about using stealth, the dumbasses cant spot you more than about 10 feet away.

 

Bossy Hogg...before I forget I really love your forum name.

 

It’s interesting when someone presents an opposing opinion on the forums that is disagreed with, you could either, ignore them, or present a convincing set of information designed to sway them.  Instead, many go right for being pedantic, insulting, and assuming the worst about the person they disagree with.

 

This is supposed to an immersive game environment, as opposed to a text game or tabletop version.  So some level of realism is to be expected.  Obviously not complete realism or the characters wouldn’t even sprint in this game.  If you disagree that’s fine.  But it’s table stakes for me, so agree to disagree or ignore me.

 

As for slippery slope, I never go there and have called it out on the forums several times.  I have no problem on power leveling either and have shown support for it many times.  So without bothering to get to know me, you’ve assumed the worst of my character...I will assume that this was just an oversight on your part. 

 

Finally, you actually ended with a reasonable suggestion...improve the NPC AI.  Realism?  Check.  Totally a +1.  And I really do like the name.

 

You're quite right, I was assuming the worst.  My apologies for being a jerk. Take care!

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And +1 inf to you Bossk Hogg.  And you’ve permanently got me thinking about trandoshian bounty hunters chasing the General Lee around Hazard County.

"The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr

 

Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting

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I know escorts are annoying, but you may as well just request they be removed from the game at that point.

 

You say that like removing the single most unpleasant mission type in gaming from a game that's otherwise a lot of fun could ever be anything but an improvement.

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I know escorts are annoying, but you may as well just request they be removed from the game at that point.

 

You say that like removing the single most unpleasant mission type in gaming from a game that's otherwise a lot of fun could ever be anything but an improvement.

 

This. I'd be fine with no escort missions, but it seems less dramatic to up the perception on the escorted.

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Sorry - I'm often unpopular, but /jranger.

 

I like the challenge of having to get the NPC's to the door, and if I am stealthed, then I would expect that they can't see me.  What's good for the goose is good for the gander...

 

Can your teammates see you?

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