GhtRayleigh Posted May 2, 2019 Share Posted May 2, 2019 Hi!, First time playing an MM, played a lot more melee back in the day, and I was curious about which MM secondary powers were some of the better ones to use. I've already narrowed down my main one to demons. So anything that works really well with them in particular? Or that's just good to have all around? I was thinking of doing thermal just to keep with the "fire/hell" theme, but would love some insight on the subject. Thanks! "Inherited Will, The Destiny of the Age, and The Dreams of the People. As long as people continue to pursue the meaning of Freedom, these things will never cease to be!" -Gol D. Roger Link to comment Share on other sites More sharing options...
srmalloy Posted May 2, 2019 Share Posted May 2, 2019 Demons/Dark works well. The small AoE of your heal will have you playing up more closely behind your pets than some of the other secondaries, but you can get some fun synergies. 1 Link to comment Share on other sites More sharing options...
DocMidknight Posted May 3, 2019 Share Posted May 3, 2019 I love the demon set on MM's and before the original shutdown leveled with /storm, /dark and /thermal. Dark and Thermal really are made for a demon MM with good synergy between both sets, if I remember my dark was a debuff nightmare which I solo'd a bit more as my thermal seemed more team centric with his buffs. If you want something really interesting go demon/storm as it was my funnest to play, the combo of lightning storm, hurricane and tornado with my demons hurling fire and running to claw attack was such beautiful chaos Link to comment Share on other sites More sharing options...
Valverde Posted May 3, 2019 Share Posted May 3, 2019 /Dark or /Kin are my current MM secondary favourites. Demons being my pet choice. Link to comment Share on other sites More sharing options...
Itsyagirl Posted May 3, 2019 Share Posted May 3, 2019 Poison was always my favourite and it used to be unique to Masterminds. It's got some really amazing debuffs. Masterminds are the only ones who get the amazing Mag 1000 hold proc so you can watch Ghost Widow throw up her lunch all over her boots. 2 LGBT Plus Ultra on Everlasting. Link to comment Share on other sites More sharing options...
GhtRayleigh Posted May 3, 2019 Author Share Posted May 3, 2019 Which secondary is the best for solo'ing content? Just curious. "Inherited Will, The Destiny of the Age, and The Dreams of the People. As long as people continue to pursue the meaning of Freedom, these things will never cease to be!" -Gol D. Roger Link to comment Share on other sites More sharing options...
Dragazhar Posted May 8, 2019 Share Posted May 8, 2019 I've been a Dark fan forever. Take it on non MMs.. My necro is so much fun. Link to comment Share on other sites More sharing options...
srmalloy Posted May 1, 2020 Share Posted May 1, 2020 On 5/3/2019 at 7:02 AM, GhtRayleigh said: Which secondary is the best for solo'ing content? Just curious. Of the ones I've leveled enough, /Nature seems to be positioned very nicely; your heal is an aimed cone, so you can stay behind your pets and keep them healed, and both Wild Bastion and Wild Growth buff your pets significantly; Lifegiving Spores creates a healing area you can drop under a fight, and Overgrowth can buff your pets' damage and ToHit. You've only got the one debuff you get automatically at creation, but the range of buffs you get really helps keep your pets alive. It doesn't really have good thematic synergy with any particular primary but it's still a good secondary. Link to comment Share on other sites More sharing options...
Seigmoraig Posted May 1, 2020 Share Posted May 1, 2020 So you decided for the 1 year anniversary of Homecoming to dig up a thread from the first day the servers opened ? 2 Link to comment Share on other sites More sharing options...
Destlin Posted May 1, 2020 Share Posted May 1, 2020 (edited) If a question in answered in a well fashioned manner then a necro/ is warranted. Edited May 1, 2020 by Destlin Link to comment Share on other sites More sharing options...
Coyote Posted May 1, 2020 Share Posted May 1, 2020 4 hours ago, Destlin said: If a question in answered in a well fashioned manner then a necro/ is warranted. But, necro/what? Necro/Time? 1 1 Link to comment Share on other sites More sharing options...
Destlin Posted May 2, 2020 Share Posted May 2, 2020 Necro/thread 1 2 Link to comment Share on other sites More sharing options...
Tacheyon Posted May 4, 2020 Share Posted May 4, 2020 On 5/1/2020 at 5:52 PM, Coyote said: But, necro/what? Necro/Time? Necro/EA Necro/NA Necro/Sonic Necro/Traps 1 Link to comment Share on other sites More sharing options...
Frostweaver Posted May 14, 2020 Share Posted May 14, 2020 On 5/1/2020 at 10:17 AM, srmalloy said: Of the ones I've leveled enough, /Nature seems to be positioned very nicely; your heal is an aimed cone, so you can stay behind your pets and keep them healed, and both Wild Bastion and Wild Growth buff your pets significantly; Lifegiving Spores creates a healing area you can drop under a fight, and Overgrowth can buff your pets' damage and ToHit. You've only got the one debuff you get automatically at creation, but the range of buffs you get really helps keep your pets alive. It doesn't really have good thematic synergy with any particular primary but it's still a good secondary. Someone has apparently forgotten about spore cloud, an anchor debuff which gives nice -to hit and -damage, and also a fairly nasty -reneneration to rival any other set. It goes a LONG way towards keeping your pets alive against Hard targets and helping them kill it much quicker. 2 Link to comment Share on other sites More sharing options...
Crysis Posted May 28, 2020 Share Posted May 28, 2020 The whole Demon/Storm combination is just epic looking. It’s like the Apocalypse. Lightning striking foes, hailstorms dropping everyone on their backs, Demons literally throwing fire and brimstone, fiery tornados flipping enemies this way and that, a fiery whip cracking overhead....sigh. Such a beautiful sight of high damage chaos. 2 Link to comment Share on other sites More sharing options...
plainguy Posted May 28, 2020 Share Posted May 28, 2020 That's 21 pages deep ! LOL Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/ Link to comment Share on other sites More sharing options...
Force Redux Posted May 29, 2020 Share Posted May 29, 2020 On 5/1/2020 at 12:13 PM, Destlin said: If a question in answered in a well fashioned manner then a necro/ is warranted. Necro/Dark/Soul, of course! You can debuff even AV accuracy! You are a grim minister of death, praying for war. Not only the dead, but even the shadows obey you. @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds Link to comment Share on other sites More sharing options...
TheSpiritFox Posted June 11, 2020 Share Posted June 11, 2020 With demons? /Nature, /Thermal, and /EA are tanky as fuck. /Dark is less tanky but that's because it depends alot on debuffs and like if your debuff anchor gets hit it hurts. Demons/time is not a bad set though not as good as resistance based sets, but mixing def and resistance is still pretty solidly effective. Demons/storm is one of the hardest hitting powersets in the game, but more fragile overall than other sets as storm is not heavy on defenses and heals. Link to comment Share on other sites More sharing options...
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