Boon Posted August 5, 2019 Share Posted August 5, 2019 Can anyone tell me how to calculate an attack chain? Link to comment Share on other sites More sharing options...
Oubliette_Red Posted August 5, 2019 Share Posted August 5, 2019 Attack chain for what AT and powerset exactly? Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it. Link to comment Share on other sites More sharing options...
Hopeling Posted August 5, 2019 Share Posted August 5, 2019 Coming up with attack chains is kind of an art, not a science. You look at the attacks available to you, think about possible ways to chain them together, and see which one works out the best. The calculations involved are just arithmetic: DPS is damage per second, ie, (total damage of the chain)/(total seconds required to execute it). 1 Link to comment Share on other sites More sharing options...
mousestalker Posted August 5, 2019 Share Posted August 5, 2019 Typically you set the chain as the length of your forearm multiplied by 1.5. Cut a chain of the number of links that equals that distance. If you are using spiked chains, reduce the length of the links by the length of the handle. Be sure to wear eye protection. 1 2 Link to comment Share on other sites More sharing options...
daHob Posted August 5, 2019 Share Posted August 5, 2019 1 hour ago, mousestalker said: Typically you set the chain as the length of your forearm multiplied by 1.5. Cut a chain of the number of links that equals that distance. If you are using spiked chains, reduce the length of the links by the length of the handle. Be sure to wear eye protection. That's only if they are using Imperial units. Does anyone remember the metric conversion? 1 Link to comment Share on other sites More sharing options...
biostem Posted August 5, 2019 Share Posted August 5, 2019 6 hours ago, Boon said: Can anyone tell me how to calculate an attack chain? I'm confused by the vagueness of your question. For instance, a level 6 claws scrapper, while only having access to a small number of attacks, will be able to attack much more frequently, since the claws attacks have very short cooldowns. At the same time, a titan weapon scrapper of the same level will have many more gaps in their attack chain - not just because of longer cooldowns, but also because they have to build up momentum before they can really get going, and they have very few attacks to choose from. This is one reason why many people talk about "leveling builds" vs how their character will function with all powers available to them... Link to comment Share on other sites More sharing options...
wjrasmussen Posted August 5, 2019 Share Posted August 5, 2019 6 hours ago, Boon said: Can anyone tell me how to calculate an attack chain? Ok: 1, 2, 1, 2, 3, 3, 5, 4, 3, 2, 2, 2, 4, 6, 2, 4, 6, 4, 2, 2, 4, 7, 5, 7, 6, 7, 7, 7 I went to Ouroboros all i got was this lousy secret! COH bomp bomp: Link to comment Share on other sites More sharing options...
Heldun2 Posted August 6, 2019 Share Posted August 6, 2019 17 hours ago, wjrasmussen said: Ok: 1, 2, 1, 2, 3, 3, 5, 4, 3, 2, 2, 2, 4, 6, 2, 4, 6, 4, 2, 2, 4, 7, 5, 7, 6, 7, 7, 7 See who is gonna get the reference, gg Link to comment Share on other sites More sharing options...
Frostbiter Posted August 6, 2019 Share Posted August 6, 2019 23 hours ago, daHob said: That's only if they are using Imperial units. Does anyone remember the metric conversion? Well, you need to have a metric arm converter before you start fooling with chains. Torchbearer Discount Heroes SG: Frostbiter - Ice/Ice Blaster Throneblade - Broadsword/Dark Armor Brute Silver Mantra - Martial Arts/Electric Armor Scrapper Link to comment Share on other sites More sharing options...
justicebeliever Posted August 6, 2019 Share Posted August 6, 2019 Just now, Frostbiter said: Well, you need to have a metric arm converter before you start fooling with chains. If you buy the Metric Converters at the Auction House, you can use them to convert your chains into much more valuable items and sell them for lots of influence... "The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting Link to comment Share on other sites More sharing options...
Clave Dark 5 Posted August 8, 2019 Share Posted August 8, 2019 On 8/5/2019 at 4:26 PM, biostem said: I'm confused by the vagueness of your question. For instance, a level 6 claws scrapper, while only having access to a small number of attacks, will be able to attack much more frequently, since the claws attacks have very short cooldowns. At the same time, a titan weapon scrapper of the same level will have many more gaps in their attack chain - not just because of longer cooldowns, but also because they have to build up momentum before they can really get going, and they have very few attacks to choose from. This is one reason why many people talk about "leveling builds" vs how their character will function with all powers available to them... This, and then there's secondary effects to consider. If you're a Dominator or Controller, you want to lead with your crowd control powers and then go for attacks. Other ATs might want to lead with an attack that does knockdown, stun, or gives a boost of a debuff. And then you'd also probably want to prioritize and attack that does the most damage first, the quicker they're dead the less chance they have of hitting you right? And how about mob number? If there's a bunch of foes crowding around you, you want an AoE attack first probably, and only a single target attack if there's not that many. There are so many variables to take into consideration that's it's too vague a question to give as simple an answer for. Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝ Link to comment Share on other sites More sharing options...
HelenCarnate Posted August 8, 2019 Share Posted August 8, 2019 On 8/5/2019 at 5:33 PM, wjrasmussen said: Ok: 1, 2, 1, 2, 3, 3, 5, 4, 3, 2, 2, 2, 4, 6, 2, 4, 6, 4, 2, 2, 4, 7, 5, 7, 6, 7, 7, 7 Seems like an attack chain that would hit em all, mix it up and keep them on their toes. Link to comment Share on other sites More sharing options...
DSorrow Posted August 8, 2019 Share Posted August 8, 2019 On 8/5/2019 at 6:44 PM, Boon said: Can anyone tell me how to calculate an attack chain? As others have stated, the question is very open ended as there are so many variables to account for. The simplest answer I can give to you is that you want to find the minimum number of attacks (and gaps) that fill a rotation which prioritizes the use of your highest DPA (damage per activation) abilities while being constrained by available recharge modifications (+ other enhancements) and endurance usage limits to achieve the highest possible DPS. But that's only part of the truth: then there's also the potential for different procs, secondary effects (notably -Regen or -Res), etc., that might skew calculations case by case depending on the build. Because it's not really an exact science, usually the way to go about it is to first assume a reasonable maximum of recharge enhancements (0%, 50%, 100%, 200%, 300%, depends on the person and build) and check how often you can cycle your strongest attack (=best DPA). Second, you figure out what you're going to fill the gaps with (typically your second and third most powerful attacks), and calculate backwards how much recharge enhancement those abilities need. Optimizing past this point gets more complex as you'll want to compare the trade-offs between small gaps of doing nothing vs. no gaps but longer intervals between strong attacks (i.e. 0.3 seconds wait for "good attack" vs. 1 second of "weak attack" and activating "good attack" 0.7 seconds late), filling gaps with lower DPA but shorter animation attacks, adding procs vs. damage or recharge enhancements, injecting abilities with secondary effects and so on. 1 Torchbearer: Sunsinger - Fire/Time Corruptor Cursebreaker - TW/Elec Brute Coldheart - Ill/Cold Controller Mythoclast - Rad/SD Scrapper Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime. Link to comment Share on other sites More sharing options...
wjrasmussen Posted August 8, 2019 Share Posted August 8, 2019 6 hours ago, HelenCarnate said: Seems like an attack chain that would hit em all, mix it up and keep them on their toes. 🙂 I went to Ouroboros all i got was this lousy secret! COH bomp bomp: Link to comment Share on other sites More sharing options...
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