Jump to content

Recommended Posts

Posted
  On 5/12/2023 at 11:16 AM, InvaderStych said:

Blessing of Tikikikikiululululu or whatever her name is might be the longest lasting temp at 5 days of in-game time in duration, but that's not a day job. 🤣

Expand  


120 hours of gameplay. It's so long you could conceivably build around it (provided you don't AFK). I've kept it for months on some characters. Always a little sad when it expires!

  • Like 1
  • Thumbs Up 1
Posted
  On 5/12/2023 at 3:12 PM, nihilii said:


120 hours of gameplay. It's so long you could conceivably build around it (provided you don't AFK). I've kept it for months on some characters. Always a little sad when it expires!

Expand  

Can it be re-upped by rerunning the Dream Doctor arc? I’m guessing so but I never really considered it.

The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

  • 2 weeks later
Posted
  On 5/12/2023 at 3:12 PM, nihilii said:

120 hours of gameplay. It's so long you could conceivably build around it (provided you don't AFK). I've kept it for months on some characters. Always a little sad when it expires!

Expand  

First alpha version of Kiski way way way back DID build around it.

AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

Posted

No patron pools? No problem!

 

DB/Bio/BLAZE @ 0:49s

 

T4 Musc Core / T4 Ageless Core / T4 Degen Core / T4 Assault Core (Active)

 

The BU procs in BF and RoF are carrying a lot of this DPS. But either way, Blaze Mastery is a great option if you're too lazy to get the patron powers for both AoE and ST contributions.

 

 

  • Like 9
Posted (edited)
  On 5/30/2023 at 3:47 PM, Ston said:

No patron pools? No problem!

 

DB/Bio/BLAZE @ 0:49s

 

T4 Musc Core / T4 Ageless Core / T4 Degen Core / T4 Assault Core (Active)

 

The BU procs in BF and RoF are carrying a lot of this DPS. But either way, Blaze Mastery is a great option if you're too lazy to get the patron powers for both AoE and ST contributions.

 

Expand  

Love it. I've long been a fan of RoF on scraps w/o a taunt (not applicable to bio of course) because it doesn't matter how great your dps is if it won't stand still.

and RoF is no damage slouch itself.

Edited by Frosticus
  • Like 1
  • Thumbs Up 1
Posted
  On 5/30/2023 at 3:47 PM, Ston said:

No patron pools? No problem!

 

DB/Bio/BLAZE @ 0:49s

 

T4 Musc Core / T4 Ageless Core / T4 Degen Core / T4 Assault Core (Active)

 

The BU procs in BF and RoF are carrying a lot of this DPS. But either way, Blaze Mastery is a great option if you're too lazy to get the patron powers for both AoE and ST contributions.

 

 

Expand  

 

 

I think RoF has been a less talked about VERY good alternative for chasing DPS. Personally, I just really really like the snipe and combination of Shadow Meld (or Ball Lightning). Melt Armor is SEVERELY underrated also.

 

Also, I was getting 1:30 something times and going "....wtf?" then noticed I didn't have Offensive Adaptation on for some reason. Time went under a minute with Hybrid on right after that. 😛

  • Thumbs Up 3
Posted

I love how clean that DB chain looks. All fast animations and dead simple 1-2-3-4 with no conditionals. Looks like ASMR for fingers.

  • Like 1
  • Thumbs Up 3
Posted
  On 5/31/2023 at 1:50 PM, nihilii said:

I love how clean that DB chain looks. All fast animations and dead simple 1-2-3-4 with no conditionals. Looks like ASMR for fingers.

Expand  

 

Same! I’m gonna try to use RoF in other sets now because I like having one chain rather than the alternating you do with most snipe chains.

 

I think this is also more fun than the “god chain”. Pushing 1>2>3>2>1 was so boring IMO. It’s nice to have a ranged attack to use against runners. And this one doesn’t require ridiculous recharge.

  • Like 2
  • Thumbs Up 1
Posted
  On 5/31/2023 at 1:50 PM, nihilii said:

I love how clean that DB chain looks. All fast animations and dead simple 1-2-3-4 with no conditionals. Looks like ASMR for fingers.

Expand  

Looks like BF-Ablating-RoF-Sweeping?

 

Can you get enough recharge running Bio Armor to do that, or is it just that RoF kind of just slots in perfectly?

Posted (edited)
  On 5/31/2023 at 8:15 PM, StriderIV said:

Looks like BF-Ablating-RoF-Sweeping?

 

Can you get enough recharge running Bio Armor to do that, or is it just that RoF kind of just slots in perfectly?

Expand  

 

Yes. I didn’t have that much recharge (80-90% before hasten i think) and didn’t slot any recharge into the attacks.

 

RoF only has a 10s recharge, so it fits really nicely into the chain and maintains a good proc rate. BF is 12s and SS is 11s, which is perfect for RoF.

 

A note on how I look at attack chains:

 

Attack A (Crit Strikes): 10-12s

Attack B (CS Window): 8-14s

Attack C1 (CS Window - Snipe): 24s

Attack C2 (CS Window - Pool): 8-12s

Attack C3 (CS Window - Primary): 6-14s

Attack D (Filler): Any

 

*Attack D can sometimes be in CS window, like Sweeping Strike is in my DB/Bio*

 

Most powersets follow this pattern where you have your crit strikes power (A) at around 10-12s recharge, a follow up attack (B) at 8-12s recharge, and then a pool power or third primary power attack (C). RoF is nice because it allows the chain to repeat so you can just do A>B>C>D.

 

But more commonly, you could use a snipe and rotate between your snipe and a pool/primary attack as your chain finisher. Which would be A>B>C1>A>B>C2/C3.

 

It all depends on your global recharge and the cd time of your optimal attacks. 

 

Examples:

Claws:

FU(A)>Focus(B)>Snipe(C1)>FU(A)>Focus(B)>Shockwave(C3)

Martial Arts:

EC(A)>CAK(B)>Snipe(C1)>EC(A)>CAK(B)>SK(C3)>CP(D)

Stone Melee:

SS(A)>HM(B)>Snipe(C1)>SM(C3)>CP(D)

Edited by Ston
  • Like 1
  • Thanks 2
Posted
  On 5/31/2023 at 9:40 PM, Ston said:

 

Yes. I didn’t have that much recharge (80-90% before hasten i think) and didn’t slot any recharge into the attacks.

 

RoF only has a 10s recharge, so it fits really nicely into the chain and maintains a good proc rate. BF is 12s and SS is 11s, which is perfect for RoF.

 

A note on how I look at attack chains:

 

Attack A (Crit Strikes): 10-12s

Attack B (CS Window): 8-14s

Attack C1 (CS Window - Snipe): 24s

Attack C2 (CS Window - Pool): 8-12s

Attack C3 (CS Window - Primary): 6-14s

Attack D (Filler): Any

 

*Attack D can sometimes be in CS window, like Sweeping Strike is in my DB/Bio*

 

Most powersets follow this pattern where you have your crit strikes power (A) at around 10-12s recharge, a follow up attack (B) at 8-12s recharge, and then a pool power or third primary power attack (C). RoF is nice because it allows the chain to repeat so you can just do A>B>C>D.

 

But more commonly, you could use a snipe and rotate between your snipe and a pool/primary attack as your chain finisher. Which would be A>B>C1>A>B>C2/C3.

 

It all depends on your global recharge and the cd time of your optimal attacks. 

 

Examples:

Claws:

FU(A)>Focus(B)>Snipe(C1)>FU(A)>Focus(B)>Shockwave(C3)

Martial Arts:

EC(A)>CAK(B)>Snipe(C1)>EC(A)>CAK(B)>SK(C3)>CP(D)

Stone Melee:

SS(A)>HM(B)>Snipe(C1)>SM(C3)>CP(D)

Expand  

This is golden, thanks! It is just very interesting to me because it seems like it allows you to pretty much match the damage, or at least come close to it, of the Uber stacked recharge builds for DB… but you don’t have to give up other areas by trying to hit that crazy level or recharge. Cool option!

Posted (edited)

Not gonna lie, this made me totally re-evaluate my DB/ENA build. I'm averaging the same time as before, but including Melt Armor in the build makes me feel like I'm adding some real good utility to a team besides just raw personal DPS. Thanks @Ston.

 

And I'm sure you noticed how freaking frustrating miss streaks with Sweeping Strike are.

 

Build I'm going to (the one I tried on Brainstorm was getting low 1:30s for an average):

 

  Reveal hidden contents
  • (A) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (48) Superior Critical Strikes - Damage/RechargeTime
  • (48) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense/Endurance/Recharge
  • (5) Red Fortune - Defense
  • (5) Kismet - Accuracy +6%
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (A) Hecatomb - Damage/Recharge/Accuracy
  • (9) Hecatomb - Damage/Endurance
  • (11) Hecatomb - Chance of Damage(Negative)
  • (11) Touch of Death - Chance of Damage(Negative)
  • (13) Gladiator's Strike - Chance for Smashing Damage
  • (13) Achilles' Heel - Chance for Res Debuff
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (15) Gladiator's Armor - End/Resist
  • (15) Gladiator's Armor - Resistance
  • (17) Steadfast Protection - Resistance/+Def 3%
  • (A) Superior Scrapper's Strike - Damage/Recharge
  • (17) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (19) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (19) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (21) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (A) Superior Critical Strikes - Accuracy/Damage
  • (21) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (23) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (23) Touch of Death - Chance of Damage(Negative)
  • (25) Gladiator's Strike - Chance for Smashing Damage
  • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (A) Endurance Reduction IO
  • (A) Reactive Defenses - Scaling Resist Damage
  • (27) Reactive Defenses - Defense
  • (27) Reactive Defenses - Defense/Endurance
  • (29) Reactive Defenses - Endurance/RechargeTime
  • (29) Reactive Defenses - Defense/RechargeTime
  • (31) Reactive Defenses - Defense/Endurance/RechargeTime
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (A) Aegis - Resistance
  • (31) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance/Recharge
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (A) Winter's Gift - Slow Resistance (20%)
  • (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (33) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (A) Armageddon - Damage/Recharge/Accuracy
  • (33) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage
  • (34) Fury of the Gladiator - Chance for Res Debuff
  • (34) Eradication - Chance for Energy Damage
  • (36) Obliteration - Chance for Smashing Damage
  • (A) Preventive Medicine - Chance for +Absorb
  • (36) Preventive Medicine - Heal/RechargeTime/Endurance
  • (36) Preventive Medicine - Heal
  • (37) Preventive Medicine - Heal/Endurance
  • (37) Preventive Medicine - Endurance/RechargeTime
  • (37) Preventive Medicine - Heal/RechargeTime
  • (A) Unbreakable Guard - +Max HP
  • (39) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (40) Unbreakable Guard - RechargeTime/Resistance
  • (40) Unbreakable Guard - Endurance/RechargeTime
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Red Fortune - Defense/Endurance/Recharge
  • (42) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (A) Apocalypse - Damage/Recharge/Accuracy
  • (42) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Chance of Damage(Negative)
  • (43) Trap of the Hunter - Chance of Damage(Lethal)
  • (43) Gladiator's Javelin - Chance of Damage(Toxic)
  • (45) Decimation - Chance of Build Up
  • D-Sync Origin:D-Sync Provocation
  • (45) Achilles' Heel - Chance for Res Debuff
  • (A) Ragnarok - Damage/Endurance
  • (46) Ragnarok - Damage
  • (46) Ragnarok - Damage/Recharge
  • (46) Ragnarok - Damage/Recharge/Accuracy
  • (50) Ragnarok - Recharge/Accuracy
  • (A) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense
  • (A) Endurance Reduction IO
  • (A) Superior Blistering Cold - Accuracy/Damage
  • (7) Superior Blistering Cold - Damage/Endurance
  • (A) Run Speed IO
  • (A) Empty
  • (A) Run Speed IO
  • (A) Jumping IO
  • (A) Panacea - +Hit Points/Endurance
  • (7) Numina's Convalesence - +Regeneration/+Recovery
  • (A) Performance Shifter - Chance for +End
  • (9) Power Transfer - Chance to Heal Self
Edited by SomeGuy
  • Like 2
Posted (edited)

MA/BIO     1:13     Degen, Ring of Fire, Melt Armor

 

Hyrbid off, this is an average of at least 5 runs (this was 7 or 8...I was honestly wondering if this was a fluke).

 

Chain: EC - CAK - SK- RoF

 

Build:

  Reveal hidden contents
  • Hamidon Origin:Nucleolus Exposure
  • (3) Damage Increase IO
  • (3) Mako's Bite - Chance of Damage(Lethal)
  • (5) Touch of Death - Chance of Damage(Negative)
  • (5) Gladiator's Strike - Chance for Smashing Damage
  • (A) Unbreakable Guard - +Max HP
  • (7) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Endurance/RechargeTime
  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Luck of the Gambler - Defense/Endurance
  • (15) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (15) Kismet - Accuracy +6%
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (17) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (17) Adjusted Targeting - To Hit Buff/Endurance
  • (19) Adjusted Targeting - To Hit Buff/Recharge
  • (19) Adjusted Targeting - Recharge
  • (21) Adjusted Targeting - Endurance/Recharge
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (A) Winter's Gift - Slow Resistance (20%)
  • (A) Preventive Medicine - Chance for +Absorb
  • (23) Preventive Medicine - Heal
  • (23) Preventive Medicine - Heal/Endurance
  • (25) Preventive Medicine - Endurance/RechargeTime
  • (25) Preventive Medicine - Heal/RechargeTime
  • (27) Preventive Medicine - Heal/RechargeTime/Endurance
  • Hamidon Origin:Nucleolus Exposure
  • (27) Hecatomb - Damage
  • (29) Hecatomb - Chance of Damage(Negative)
  • (29) Ice Mistral's Torment - Chance for Cold Damage
  • (31) Gladiator's Strike - Chance for Smashing Damage
  • (31) Achilles' Heel - Chance for Res Debuff
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (50) Perfect Zinger - Chance for Psi Damage
  • (A) Absolute Amazement - Stun
  • (31) Absolute Amazement - Stun/Recharge
  • (33) Absolute Amazement - Stun/Recharge/Accuracy
  • (33) Absolute Amazement - Recharge/Accuracy
  • (33) Absolute Amazement - Stun/Endurance
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Scrapper's Strike - Damage/Recharge
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (36) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (A) Obliteration - Chance for Smashing Damage
  • (36) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Reactive Defenses - Defense/Endurance
  • (39) Reactive Defenses - Defense
  • (39) Reactive Defenses - Scaling Resist Damage
  • Hamidon Origin:Nucleolus Exposure
  • (40) Damage Increase IO
  • (40) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (40) Gladiator's Strike - Chance for Smashing Damage
  • (42) Touch of Death - Chance of Damage(Negative)
  • (42) Mako's Bite - Chance of Damage(Lethal)
  • Hamidon Origin:Nucleolus Exposure
  • (42) Armageddon - Damage
  • (43) Armageddon - Chance for Fire Damage
  • (43) Fury of the Gladiator - Chance for Res Debuff
  • (43) Eradication - Chance for Energy Damage
  • (45) Obliteration - Chance for Smashing Damage
  • Hamidon Origin:Nucleolus Exposure
  • (45) Apocalypse - Damage
  • (45) Apocalypse - Chance of Damage(Negative)
  • (46) Trap of the Hunter - Chance of Damage(Lethal)
  • (46) Gladiator's Javelin - Chance of Damage(Toxic)
  • (46) Decimation - Chance of Build Up
  • D-Sync Origin:D-Sync Provocation
  • (50) Achilles' Heel - Chance for Res Debuff
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Red Fortune - Defense/Endurance
  • (50) Red Fortune - Defense
  • (A) Endurance Reduction IO
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (9) Superior Blistering Cold - Accuracy/Damage
  • (11) Superior Blistering Cold - Damage/Endurance
  • (11) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (A) Jumping IO
  • (A) Empty
  • (A) Run Speed IO
  • (A) Jumping IO
  • (A) Panacea - +Hit Points/Endurance
  • (A) Performance Shifter - Chance for +End

 

 

 

Edited by SomeGuy
Posted
  On 6/2/2023 at 11:08 PM, SomeGuy said:

MA/BIO     1:13     Degen, Ring of Fire, Melt Armor

 

Chain: EC - CAK - SK- RoF

 

Build:

 

  Reveal hidden contents
  • Hamidon Origin:Nucleolus Exposure
  • (3) Damage Increase IO
  • (3) Mako's Bite - Chance of Damage(Lethal)
  • (5) Touch of Death - Chance of Damage(Negative)
  • (5) Gladiator's Strike - Chance for Smashing Damage
  • (A) Unbreakable Guard - +Max HP
  • (7) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Endurance/RechargeTime
  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Luck of the Gambler - Defense/Endurance
  • (15) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (15) Kismet - Accuracy +6%
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (17) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (17) Adjusted Targeting - To Hit Buff/Endurance
  • (19) Adjusted Targeting - To Hit Buff/Recharge
  • (19) Adjusted Targeting - Recharge
  • (21) Adjusted Targeting - Endurance/Recharge
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (A) Winter's Gift - Slow Resistance (20%)
  • (A) Preventive Medicine - Chance for +Absorb
  • (23) Preventive Medicine - Heal
  • (23) Preventive Medicine - Heal/Endurance
  • (25) Preventive Medicine - Endurance/RechargeTime
  • (25) Preventive Medicine - Heal/RechargeTime
  • (27) Preventive Medicine - Heal/RechargeTime/Endurance
  • Hamidon Origin:Nucleolus Exposure
  • (27) Hecatomb - Damage
  • (29) Hecatomb - Chance of Damage(Negative)
  • (29) Ice Mistral's Torment - Chance for Cold Damage
  • (31) Gladiator's Strike - Chance for Smashing Damage
  • (31) Achilles' Heel - Chance for Res Debuff
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (50) Perfect Zinger - Chance for Psi Damage
  • (A) Absolute Amazement - Stun
  • (31) Absolute Amazement - Stun/Recharge
  • (33) Absolute Amazement - Stun/Recharge/Accuracy
  • (33) Absolute Amazement - Recharge/Accuracy
  • (33) Absolute Amazement - Stun/Endurance
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Scrapper's Strike - Damage/Recharge
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (36) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (A) Obliteration - Chance for Smashing Damage
  • (36) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Reactive Defenses - Defense/Endurance
  • (39) Reactive Defenses - Defense
  • (39) Reactive Defenses - Scaling Resist Damage
  • Hamidon Origin:Nucleolus Exposure
  • (40) Damage Increase IO
  • (40) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (40) Gladiator's Strike - Chance for Smashing Damage
  • (42) Touch of Death - Chance of Damage(Negative)
  • (42) Mako's Bite - Chance of Damage(Lethal)
  • Hamidon Origin:Nucleolus Exposure
  • (42) Armageddon - Damage
  • (43) Armageddon - Chance for Fire Damage
  • (43) Fury of the Gladiator - Chance for Res Debuff
  • (43) Eradication - Chance for Energy Damage
  • (45) Obliteration - Chance for Smashing Damage
  • Hamidon Origin:Nucleolus Exposure
  • (45) Apocalypse - Damage
  • (45) Apocalypse - Chance of Damage(Negative)
  • (46) Trap of the Hunter - Chance of Damage(Lethal)
  • (46) Gladiator's Javelin - Chance of Damage(Toxic)
  • (46) Decimation - Chance of Build Up
  • D-Sync Origin:D-Sync Provocation
  • (50) Achilles' Heel - Chance for Res Debuff
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Red Fortune - Defense/Endurance
  • (50) Red Fortune - Defense
  • (A) Endurance Reduction IO
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (9) Superior Blistering Cold - Accuracy/Damage
  • (11) Superior Blistering Cold - Damage/Endurance
  • (11) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (A) Jumping IO
  • (A) Empty
  • (A) Run Speed IO
  • (A) Jumping IO
  • (A) Panacea - +Hit Points/Endurance
  • (A) Performance Shifter - Chance for +End

 

 

 

 

Expand  

MA on a Scrapper coming out and performing very well…

Posted
  On 5/31/2023 at 2:09 PM, Ston said:

 

Same! I’m gonna try to use RoF in other sets now because I like having one chain rather than the alternating you do with most snipe chains.

 

I think this is also more fun than the “god chain”. Pushing 1>2>3>2>1 was so boring IMO. It’s nice to have a ranged attack to use against runners. And this one doesn’t require ridiculous recharge.

Expand  

 

If you get bored can you try the same chain on a DB/Stone/Blaze scrapper? 

I have a DB/Stone/Mu and I run BF-AS-SS-AS with the proc'd out snipe subbed in after BF when it's up (BF has the crit-strikes proc).  I wasn't getting 49 second times.  So I'm wondering how much of that is really Bio on top of the DB chain.

 

 

Posted (edited)
  On 6/3/2023 at 9:11 AM, brasilgringo said:

 

If you get bored can you try the same chain on a DB/Stone/Blaze scrapper? 

I have a DB/Stone/Mu and I run BF-AS-SS-AS with the proc'd out snipe subbed in after BF when it's up (BF has the crit-strikes proc).  I wasn't getting 49 second times.  So I'm wondering how much of that is really Bio on top of the DB chain.

 

 

Expand  

 

 

Honestly, DB/Stone with hybrid active can definitely get similar times. DB can be a streaky c*nt if you get to many SS misses.

 

*Yea, it does.

 

DB on a defense, or hybrid set like stone, works really well build wise (to me) with this.

 

  Reveal hidden contents
  • (A) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (46) Superior Critical Strikes - Accuracy/Damage
  • (48) Superior Critical Strikes - Damage/RechargeTime
  • (A) Shield Wall - Defense/Endurance
  • (3) Shield Wall - Defense
  • (3) Shield Wall - +Res (Teleportation), +5% Res (All)
  • Hamidon Origin:Nucleolus Exposure
  • (5) Superior Blistering Cold - Damage/Endurance
  • (5) Touch of Lady Grey - Chance for Negative Damage
  • (7) Touch of Death - Chance of Damage(Negative)
  • (7) Gladiator's Strike - Chance for Smashing Damage
  • (9) Achilles' Heel - Chance for Res Debuff
  • (A) Preventive Medicine - Chance for +Absorb
  • (9) Preventive Medicine - Heal
  • (11) Preventive Medicine - Heal/RechargeTime
  • (11) Preventive Medicine - Heal/Endurance
  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (13) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (13) Superior Scrapper's Strike - Damage/Recharge
  • (15) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (15) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • Hamidon Origin:Nucleolus Exposure
  • (17) Hecatomb - Damage/Endurance
  • (17) Hecatomb - Chance of Damage(Negative)
  • (19) Gladiator's Strike - Chance for Smashing Damage
  • (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (21) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • Hamidon Origin:Nucleolus Exposure
  • (21) Superior Avalanche - Damage/Endurance
  • (23) Impeded Swiftness - Chance of Damage(Smashing)
  • (23) Obliteration - Chance for Smashing Damage
  • (25) Eradication - Chance for Energy Damage
  • (25) Ice Mistral's Torment - Chance for Cold Damage
  • (A) Reactive Defenses - Scaling Resist Damage
  • (27) Reactive Defenses - Defense
  • (27) Reactive Defenses - Defense/Endurance
  • (29) Reactive Armor - Resistance
  • (29) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Kismet - Accuracy +6%
  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (33) Numina's Convalesence - Heal/Endurance
  • (33) Numina's Convalesence - Endurance/Recharge
  • (33) Numina's Convalesence - Heal/Recharge
  • (34) Numina's Convalesence - Heal/Endurance/Recharge
  • (34) Numina's Convalesence - Heal
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (A) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (A) Winter's Gift - Slow Resistance (20%)
  • (45) Winter's Gift - Run Speed, Jump, Flight Speed, Range
  • (A) Absolute Amazement - Stun
  • (48) Absolute Amazement - Stun/Recharge
  • (50) Absolute Amazement - Stun/Recharge/Accuracy
  • (50) Absolute Amazement - Recharge/Accuracy
  • (50) Absolute Amazement - Stun/Endurance
  • Hamidon Origin:Nucleolus Exposure
  • (36) Armageddon - Damage/Endurance
  • (37) Armageddon - Chance for Fire Damage
  • (37) Obliteration - Chance for Smashing Damage
  • (37) Eradication - Chance for Energy Damage
  • (39) Fury of the Gladiator - Chance for Res Debuff
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (39) Unbreakable Guard - +Max HP
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Red Fortune - Defense/Endurance
  • (40) Red Fortune - Defense
  • (40) Red Fortune - Defense/Endurance/Recharge
  • (A) Reactive Armor - Resistance
  • (40) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance/Endurance/Recharge
  • (42) Steadfast Protection - Resistance/+Def 3%
  • Hamidon Origin:Nucleolus Exposure
  • (42) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Chance of Damage(Negative)
  • (43) Trap of the Hunter - Chance of Damage(Lethal)
  • (43) Gladiator's Javelin - Chance of Damage(Toxic)
  • (45) Decimation - Chance of Build Up
  • D-Sync Origin:D-Sync Provocation
  • (48) Achilles' Heel - Chance for Res Debuff
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Red Fortune - Defense
  • (46) Red Fortune - Defense/Endurance
  • (A) Endurance Reduction IO
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (A) Empty
  • (A) Run Speed IO
  • (A) Empty
  • (A) Run Speed IO
  • (A) Jumping IO
  • (A) Panacea - +Hit Points/Endurance
  • (A) Performance Shifter - Chance for +End
Edited by SomeGuy
  • Like 2
  • 3 weeks later
Posted (edited)

Took a couple passes with a not-quite-there En/En/Body Stalker (T3 Musc, T2 Reactive, no Hybrid yet) that I've done some objectively non-optimal things with (oh hi procced out Cross Punch!). 

 

High end: ~405 DPS (2 min 18 seconds)

Low end: ~383 DPS (2 min 30 seconds)

 

Pretty swingy because of Build Up/Hide proccing, EnM shenanigans, a funky attack chain, yadda yadda. 

("Chain": Slow ET > TF > Fast ET > Cross Punch > AS, and then it breaks so I just do whatever)

Edited by Panache
  • Like 2
Posted (edited)
  On 6/20/2023 at 10:34 AM, Panache said:

Are people noticing significant differences between Degen and Reactive? I’m getting very similar times with either.

Expand  

 

Personally, I don't. It's only consistently noticeable when timed, and even then, I've never noticed by much. But for someone like me, it's enough to get frustrated at the difference when timed. Outside of pylon runs, especially solo, odds are you won't notice. Reactive DOES have the advantage that it will ignore total HP and you will still get it's full benefit. With Degen you can not, since it removes a set amount on very high HP targets, which ends up being a wash (thing Reichsman).

Edited by SomeGuy
  • Thumbs Up 1
Posted
  On 6/20/2023 at 5:15 PM, SomeGuy said:

 

Personally, I don't. It's only consistently noticeable when timed, and even then, I've never noticed by much. But for someone like me, it's enough to get frustrated at the difference when timed. Outside of pylon runs, especially solo, odds are you won't notice. Reactive DOES have the advantage that it will ignore total HP and you will still get it's full benefit. With Degen you can not, since it removes a set amount on very high HP targets, which ends up being a wash (thing Reichsman).

Expand  

Right on, thank you. Good news for me because I like Reactive more, bad news for me for ‘wasting’ all that incarnate salvage 😅

  • Haha 1
Posted (edited)
  On 5/30/2023 at 3:47 PM, Ston said:

No patron pools? No problem!

 

DB/Bio/BLAZE @ 0:49s

 

T4 Musc Core / T4 Ageless Core / T4 Degen Core / T4 Assault Core (Active)

 

The BU procs in BF and RoF are carrying a lot of this DPS. But either way, Blaze Mastery is a great option if you're too lazy to get the patron powers for both AoE and ST contributions.

 

 

Expand  



Would you be willing to share this build?

Also curious how you have a double stack of Hasten for the first 1/3 of the run or so. I know it doesn't stack but was this on the beta server using the QA powers?

Edited by Koopak
Posted
  On 6/25/2023 at 10:08 PM, Koopak said:



Would you be willing to share this build?

Also curious how you have a double stack of Hasten for the first 1/3 of the run or so. I know it doesn't stack but was this on the beta server using the QA powers?

Expand  

 

Yep, here it is! And yeah I was using the burnout power so it shows 2 hastens on the buff bar. I think I got 3 BU procs total that test? So a little more than average with 2 BU procs in the rotation and using them every time they're recharged.

 

image.thumb.png.b8307e10c3b253db2d7a559844ce709b.png

Posted
  On 6/26/2023 at 6:06 PM, Ston said:

Yep, here it is! And yeah I was using the burnout power so it shows 2 hastens on the buff bar. I think I got 3 BU procs total that test? So a little more than average with 2 BU procs in the rotation and using them every time they're recharged.

Expand  

I don’t play on test so maybe there are special powers over there that I am not familiar with.  Which burnout power are you talking about?   You don’t have the actual burnout power in your build.  

Guardian survivor

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...