StriderIV Posted February 26, 2022 Share Posted February 26, 2022 10 hours ago, SomeGuy said: I got bored. Some sets I just couldn't figure out how to make a proc build work (looking at you EM...and calling BS that the ATO2 proc works going TF-ET). Katana seems to take to proccing out REALLY well. All times are averages. Hybrid is NOT turned on. These are NOT best runs. Archetype AT Combo Time (Interface/Type of Snipe/Build Type) Scrapper DB/BIO 1:12 (Degen/Zapp/Proc) Reveal hidden contents This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!Level 50 Magic ScrapperPrimary Power Set: Dual BladesSecondary Power Set: Bio ArmorPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mu MasteryHero Profile:Level 1: Nimble Slash -- HO:Nucle(A), CrsImp-Dmg/EndRdx(40), TchofDth-Dam%(43), Mk'Bit-Dam%(43), GldStr-%Dam(45)Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(37)Level 2: Ablating Strike -- SprScrStr-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), TchofDth-Dam%(3), GldStr-%Dam(5), TchofLadG-%Dam(23), AchHee-ResDeb%(23)Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(5), ShlWal-Def(15), ShlWal-Def/EndRdx/Rchg(46)Level 6: Typhoon's Edge -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(7), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(15)Level 8: Blinding Feint -- SprCrtStr-Acc/Dmg(A), Hct-Dmg/EndRdx(9), Hct-Dam%(9), GldStr-%Dam(11), SprCrtStr-Rchg/+50% Crit(11), GssSynFr--Build%(13)Level 10: AdaptationLevel 12: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(42)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(21)Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)Level 20: Super Jump -- Jump-I(A)Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(34)Level 24: Evolving Armor -- StdPrt-ResDam/Def+(A)Level 26: Sweeping Strike -- HO:Nucle(A), Arm-Dmg/EndRdx(27), Arm-Dam%(27), Erd-%Dam(31), Obl-%Dam(33), FuroftheG-ResDeb%(33)Level 28: DNA Siphon -- Obl-%Dam(A), Obl-Dmg(29), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(37)Level 30: Tough -- GldArm-3defTpProc(A)Level 32: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(33), Rct-Def(48), Rct-ResDam%(50)Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), Obl-%Dam(36), ScrDrv-Dam%(36), Erd-%Dam(36), SprAvl-Dmg/EndRdx(37)Level 38: Zapp -- SprWntBit-Acc/Dmg(A), Apc-Dmg/EndRdx(39), Apc-Dam%(39), GldJvl-Dam%(39), StnoftheM-Dam%(40), Dcm-Build%(40)Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(49), Rgn-Acc/Rchg(50)Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)Level 47: Assault -- EndRdx-I(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Critical HitLevel 1: Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(42), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(46)Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(47)Level 49: Quick FormLevel 20: Double JumpLevel 50: Musculature Core ParagonLevel 10: Defensive AdaptationLevel 10: Efficient AdaptationLevel 10: Offensive Adaptation------------ Scrapper CLAWS/BIO 1:14 (Degen/Moonbeam/Proc) Reveal hidden contents This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!Level 50 Technology ScrapperPrimary Power Set: ClawsSecondary Power Set: Bio ArmorPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Soul MasteryHero Profile:Level 1: Strike -- HO:Nucle(A), CrsImp-Dmg/EndRdx(34), GldStr-%Dam(40), TchofDth-Dam%(40), Mk'Bit-Dam%(43)Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(37)Level 2: Slash -- SprBlsCol-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), GldStr-%Dam(3), TchofDth-Dam%(5), TchofLadG-%Dam(27), AchHee-ResDeb%(33)Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), ShlWal-Def/EndRdx(42), ShlWal-Def/EndRdx/Rchg(45), ShlWal-ResDam/Re TP(46)Level 6: Spin -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(7), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(15)Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), Hct-Dmg/EndRdx(9), Hct-Dam%(9), GldStr-%Dam(11), GssSynFr--Build%(11), SprCrtStr-Rchg/+50% Crit(13)Level 10: AdaptationLevel 12: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(27)Level 18: Focus -- SprScrStr-Acc/Dmg(A), Apc-Dmg/EndRdx(19), Apc-Dam%(19), ExpStr-Dam%(21), Dcm-Build%(21), GldJvl-Dam%(23)Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)Level 24: Super Jump -- Jump-I(A)Level 26: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50)Level 28: DNA Siphon -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(29), Obl-Dmg(29), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(48)Level 30: Tough -- GldArm-3defTpProc(A)Level 32: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(33), RedFrt-Def(43)Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), Arm-Dmg/EndRdx(36), Arm-Dam%(36), Erd-%Dam(36), Obl-%Dam(37), FuroftheG-ResDeb%(45)Level 38: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(39), StnoftheM-Dam%(39), CldSns-%Dam(39), GldJvl-Dam%(40)Level 41: Parasitic Aura -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(42), DctWnd-Heal(42), DctWnd-Heal/Rchg(47), DctWnd-Heal/EndRdx/Rchg(48)Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(49), Rct-ResDam%(49)Level 49: Assault -- EndRdx-I(A)Level 1: Critical HitLevel 1: Brawl -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Rchg/HoldProc(33), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(37)Level 2: Stamina -- PrfShf-End%(A)Level 49: Quick FormLevel 24: Double JumpLevel 50: Musculature Core ParagonLevel 10: Defensive AdaptationLevel 10: Efficient AdaptationLevel 10: Offensive Adaptation------------ Scrapper MA/BIO 1:14 (Degen/Zapp/Proc) Reveal hidden contents This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!Level 50 Mutation ScrapperPrimary Power Set: Martial ArtsSecondary Power Set: Bio ArmorPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mu MasteryHero Profile:Level 1: Storm Kick -- HO:Nucle(A), SprBlsCol-Dmg/EndRdx(9), GldStr-%Dam(11), TchofDth-Dam%(11), Mk'Bit-Dam%(13)Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(9)Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A)Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), ShlWal-ResDam/Re TP(5)Level 6: Focus Chi -- GssSynFr--Build%(A), RctRtc-ToHit(7), RctRtc-ToHit/Rchg(7), RechRdx-I(48), RechRdx-I(49)Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 10: AdaptationLevel 12: Hasten -- RechRdx-I(A), RechRdx-I(15)Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46)Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(25)Level 18: Crippling Axe Kick -- ScrStr-Acc/Dmg(A), Hct-Dmg/EndRdx(19), Hct-Dam%(19), IceMisTrmt-+ColdDmg(21), GldStr-%Dam(21), AchHee-ResDeb%(23)Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A)Level 22: Tough -- GldArm-3defTpProc(A)Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(31), Rct-Def(31), Rct-ResDam%(48)Level 26: Dragon's Tail -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(27), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36)Level 28: DNA Siphon -- Obl-%Dam(A), Obl-Dmg(29), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(36)Level 30: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(47), KntCmb-Dmg/Rchg(47), KntCmb-Dmg/EndRdx/Rchg(48)Level 32: Eagles Claw -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Rchg/+50% Crit(33), GldStr-%Dam(33), TchofDth-Dam%(34), Mk'Bit-Dam%(34)Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), Arm-Dmg/EndRdx(37), Arm-Dam%(37), FuroftheG-ResDeb%(37), Erd-%Dam(40), Obl-%Dam(43)Level 38: Zapp -- SprWntBit-Acc/Dmg(A), Apc-Dmg/EndRdx(39), Apc-Dam%(39), Dcm-Build%(39), StnoftheM-Dam%(40), GldJvl-Dam%(40)Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43)Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def(45)Level 47: Assault -- EndRdx-I(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Critical HitLevel 1: Brawl -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(13), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45)Level 1: Sprint -- Jump-I(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Run-I(A)Level 1: Hurdle -- Jump-I(A)Level 1: Health -- Pnc-Heal/+End(A)Level 1: Stamina -- PrfShf-End%(A)Level 49: Quick FormLevel 50: Musculature Core ParagonLevel 10: Defensive AdaptationLevel 10: Efficient AdaptationLevel 10: Offensive Adaptation------------ Scrapper Kat/BIO 1:15 (Degen/Zapp/Proc) Reveal hidden contents This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!Level 50 Magic ScrapperPrimary Power Set: KatanaSecondary Power Set: Bio ArmorPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mu MasteryHero Profile:Level 1: Gambler's Cut -- SprScrStr-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), GldStr-%Dam(3), TchofDth-Dam%(5), TchofLadG-%Dam(5), AchHee-ResDeb%(37)Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9)Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A)Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(13), ShlWal-ResDam/Re TP(13)Level 6: Build Up -- GssSynFr--Build%(A), RctRtc-ToHit(7), RctRtc-ToHit/Rchg(23), RechRdx-I(49)Level 8: Divine Avalanche -- LucoftheG-Def/Rchg+(A)Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 12: AdaptationLevel 14: Hasten -- RechRdx-I(A), RechRdx-I(31)Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(25)Level 18: The Lotus Drops -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/EndRdx/Rchg(21)Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A)Level 22: Sting of the Wasp -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50)Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(43)Level 26: Soaring Dragon -- SprCrtStr-Acc/Dmg(A), Hct-Dam%(27), GldStr-%Dam(27), FrcFdb-Rechg%(29), AchHee-ResDeb%(29), SprCrtStr-Rchg/+50% Crit(31)Level 28: DNA Siphon -- Obl-%Dam(A), Obl-Dmg(34), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42)Level 30: Tough -- GldArm-3defTpProc(A)Level 32: Golden Dragonfly -- SprAvl-Acc/Dmg(A), Arm-Dmg/EndRdx(33), Arm-Dam%(33), FrcFdb-Rechg%(33), Erd-%Dam(34), FuroftheG-ResDeb%(34)Level 35: Zapp -- SprWntBit-Acc/Dmg(A), Apc-Dmg/EndRdx(36), Apc-Dam%(36), Dcm-Build%(36), StnoftheM-Dam%(37), GldJvl-Dam%(48)Level 38: Genetic Contamination -- SprAvl-Acc/Dmg/EndRdx(A), Erd-%Dam(39), ScrDrv-Dam%(39), Obl-%Dam(39), SprAvl-Dmg/EndRdx(40)Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46)Level 44: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(46), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(49)Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(47), Rct-Def(47), Rct-ResDam%(50)Level 49: Assault -- EndRdx-I(A)Level 1: Critical HitLevel 1: Brawl -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(15), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Stamina -- PrfShf-End%(A)Level 49: Quick FormLevel 50: Musculature Core ParagonLevel 12: Defensive AdaptationLevel 12: Efficient AdaptationLevel 12: Offensive Adaptation------------ Scrapper RM/BIO 1:27 (Reactive/Zapp/proc build) Reveal hidden contents This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!Level 50 Technology ScrapperPrimary Power Set: Radiation MeleeSecondary Power Set: Bio ArmorPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mu MasteryHero Profile:Level 1: Radioactive Smash -- HO:Nucle(A), CrsImp-Dmg/EndRdx(15), TchofLadG-%Dam(42), TchofDth-Dam%(43), Mk'Bit-Dam%(43), AchHee-ResDeb%(43)Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(13)Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7)Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), ShlWal-ResDam/Re TP(46)Level 6: Fusion -- RechRdx-I(A), RechRdx-I(31), GssSynFr--Build%(48)Level 8: Radiation Siphon -- SprScrStr-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), GldStr-%Dam(9), TchoftheN-%Dam(11), TchofDth-Dam%(11), AchHee-ResDeb%(13)Level 10: AdaptationLevel 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(42)Level 18: Irradiated Ground -- FuroftheG-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), Erd-%Dam(19), Obl-%Dam(21), TchofLadG-%Dam(21), AchHee-ResDeb%(25)Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A)Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(25)Level 24: Tough -- GldArm-3defTpProc(A)Level 26: Devastating Blow -- SprCrtStr-Acc/Dmg(A), Hct-Dmg/EndRdx(27), Hct-Dam%(27), GldStr-%Dam(34), AchHee-ResDeb%(34), SprCrtStr-Rchg/+50% Crit(37)Level 28: DNA Siphon -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(29), SprScrStr-Dmg/Rchg(29), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(31)Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(46), Rct-ResDam%(49)Level 32: Atom Smasher -- Obl-Dmg(A), ShlBrk-%Dam(33), TchofLadG-%Dam(33), Erd-%Dam(33), Obl-%Dam(34), ScrDrv-Dam%(49)Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), Arm-Dmg/EndRdx(36), Arm-Dam%(36), Erd-%Dam(36), Obl-%Dam(37), FuroftheG-ResDeb%(37)Level 38: Zapp -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg/EndRdx(39), Apc-Dam%(39), StnoftheM-Dam%(39), GldJvl-Dam%(40), Dcm-Build%(40)Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(47), Rgn-Dmg/Rchg(47), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48)Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)Level 47: Assault -- EndRdx-I(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Critical HitLevel 1: Brawl -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(5), SprBlsCol-Rchg/HoldProc(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Stamina -- PrfShf-End%(A)Level 49: Quick FormLevel 50: Musculature Core ParagonLevel 10: Defensive AdaptationLevel 10: Efficient AdaptationLevel 10: Offensive Adaptation------------ Scrapper SM/RAD 1:30 (Degen/Moonbeam/Proc) *MRB won't let me slot a lvl 50 to-hit debuff in Beta Decay then +5 it. I can in game.* Reveal hidden contents This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!Level 50 Magic ScrapperPrimary Power Set: Stone MeleeSecondary Power Set: Radiation ArmorPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Soul MasteryHero Profile:Level 1: Stone Mallet -- HO:Nucle(A), CrsImp-Dmg/EndRdx(46), Mk'Bit-Dam%(46), TchofDth-Dam%(46), GldStr-%Dam(47)Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45)Level 2: Heavy Mallet -- SprBlsCol-Acc/Dmg(A), Hct-Dmg/EndRdx(13), Hct-Dam%(13), FrcFdb-Rechg%(15), TchofDth-Dam%(40), GldStr-%Dam(40)Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Max HP%(11), UnbGrd-Rchg/ResDam(11)Level 6: Build Up -- GssSynFr--Build%(A), RctRtc-ToHit(7), RctRtc-ToHit/Rchg(7), RechRdx-I(9)Level 8: Gamma Boost -- NmnCnv-Regen/Rcvry+(A)Level 10: Fallout Shelter -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34)Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)Level 16: Radiation Therapy -- Arm-Dam%(A), Erd-%Dam(17), Obl-%Dam(17), TchoftheN-%Dam(39), FuroftheG-ResDeb%(40), ScrDrv-Dam%(50)Level 18: Seismic Smash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/EndRdx/Rchg(19), SprCrtStr-Rchg/+50% Crit(19), GldNet-Dam%(21), UnbCns-Dam%(21), GldStr-%Dam(31)Level 20: Beta Decay -- AchHee-ResDeb%(A), DS:DSyncEndDefDebuffToHitDebuff(47)Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(29)Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(29)Level 26: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(27), Rct-Def(27), Rct-ResDam%(50)Level 28: Particle Shielding -- Prv-Absorb%(A), Prv-Heal(34), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(31), RedFrt-Def(31)Level 32: Tremor -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(33), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(34), SprScrStr-Acc/Dmg/EndRdx/Rchg(45)Level 35: Ground Zero -- Arm-Dmg/EndRdx(A), Arm-Dmg(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37)Level 38: Meltdown -- RechRdx-I(A), RechRdx-I(48)Level 41: Moonbeam -- SprWntBit-Acc/Dmg(A), Apc-Dmg/EndRdx(42), Apc-Dam%(42), StnoftheM-Dam%(42), Dcm-Build%(43), GldJvl-Dam%(43)Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)Level 47: Assault -- EndRdx-I(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Critical HitLevel 1: Brawl -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Rchg/HoldProc(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(5)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Run-I(A)Level 1: Hurdle -- Jump-I(A)Level 1: Health -- Pnc-Heal/+End(A)Level 1: Stamina -- PrfShf-End%(A)Level 49: Quick FormLevel 50: Musculature Core Paragon------------ Scrapper DB/ENA 1:32 (Degen/Zapp/Proc) Reveal hidden contents This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!Sir Leeford: Level 50 Natural ScrapperPrimary Power Set: Dual BladesSecondary Power Set: Energy AuraPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mu MasteryHero Profile:Level 1: Nimble Slash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), Mk'Bit-Dam%(3), GldStr-%Dam(5), TchofDth-Dam%(5)Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(7), ShlWal-Def/EndRdx/Rchg(7), ShlWal-Def(9)Level 2: Ablating Strike -- SprScrStr-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), GldStr-%Dam(11), TchofDth-Dam%(13), TchofLadG-%Dam(13), AchHee-ResDeb%(15)Level 4: Dampening Field -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(15), Ags-ResDam(17), StdPrt-ResDam/Def+(39)Level 6: Typhoon's Edge -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(23)Level 8: Blinding Feint -- SprCrtStr-Acc/Dmg(A), Hct-Dmg/EndRdx(23), Hct-Dam%(25), TchofDth-Dam%(25), GssSynFr--Build%(27), SprCrtStr-Rchg/+50% Crit(27)Level 10: Entropic Aura -- EndRdx-I(A)Level 12: Power Shield -- Rct-ResDam%(A), Rct-Def(17), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(39)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 16: Energy Protection -- GldArm-3defTpProc(A), GldArm-End/Res(31), GldArm-ResDam(31)Level 18: Hasten -- RechRdx-I(A), RechRdx-I(40)Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)Level 22: Super Jump -- Jump-I(A)Level 24: Kick -- Empty(A)Level 26: Sweeping Strike -- SprAvl-Acc/Dmg(A), Arm-Dmg/EndRdx(34), Arm-Dam%(34), FuroftheG-ResDeb%(34), Erd-%Dam(36), Obl-%Dam(36)Level 28: Energize -- Prv-Absorb%(A), Prv-Heal(36), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(42)Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33)Level 32: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-Def(47)Level 35: Energy Drain -- ShlWal-ResDam/Re TP(A), ShlWal-Def/Rchg(40), ShlWal-Def/EndRdx/Rchg(47)Level 38: Zapp -- SprWntBit-Acc/Dmg(A), Apc-Dmg/EndRdx(45), Apc-Dam%(46), GldJvl-Dam%(48), StnoftheM-Dam%(48), Dcm-Build%(50)Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46)Level 44: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(50)Level 47: Assault -- EndRdx-I(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Critical HitLevel 1: Brawl -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Flight-I(A)Level 1: Hurdle -- Jump-I(A)Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), NmnCnv-Heal(43), NmnCnv-Heal/EndRdx(43), RgnTss-Regen+(46)Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(39)Level 18: Double JumpLevel 49: Quick FormLevel 50: Musculature Core ParagonLevel 50: Degenerative Core Flawless InterfaceLevel 50: Ion Core Final JudgementLevel 50: Banished Pantheon Radial Superior AllyLevel 50: Assault Radial Embodiment------------ Scrapper MA/NIN 1:48 (Degen/Zapp/Proc) Reveal hidden contents This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!Ti Kwan Leep: Level 50 Mutation ScrapperPrimary Power Set: Martial ArtsSecondary Power Set: NinjitsuPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mu MasteryHero Profile:Level 1: Storm Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), Mk'Bit-Dam%(46), TchofDth-Dam%(46), GldStr-%Dam(46)Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def(3)Level 2: Danger Sense -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def(31)Level 4: Shinobi-Iri -- Rct-ResDam%(A), Rct-Def(13), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(7), Rct-Def/Rchg(7), Rct-Def/EndRdx/Rchg(9)Level 6: Focus Chi -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(11), GssSynFr--ToHit(11), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(15), GssSynFr--Rchg/EndRdx(17)Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(25), BlsoftheZ-Travel/EndRdx(31)Level 10: Kuji-In Rin -- GldArm-3defTpProc(A)Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33)Level 14: Boxing -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun(45), AbsAmz-Stun/Rchg(48), AbsAmz-Acc/Stun/Rchg(49), AbsAmz-Acc/Rchg(49)Level 16: Seishinteki Kyoyo -- EndMod-I(A)Level 18: Crippling Axe Kick -- SprScrStr-Acc/Dmg(A), Hct-Dmg/EndRdx(19), Hct-Dam%(19), GldStr-%Dam(21), IceMisTrmt-+ColdDmg(21), AchHee-ResDeb%(23)Level 20: Kuji-In Sha -- Prv-Absorb%(A), Prv-Heal(40), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(48), Prv-Heal/Rchg/EndRdx(48)Level 22: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(23), BlsoftheZ-Travel/EndRdx(31)Level 24: Tough -- GldArm-ResDam(A), GldArm-End/Res(25), GldArm-Res/Rech/End(37), UnbGrd-Max HP%(37)Level 26: Dragon's Tail -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(27), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(29), SprScrStr-Dmg/EndRdx/Rchg(29)Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A)Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(34), ShlWal-Def(36), ShlWal-Def/EndRdx/Rchg(37)Level 32: Eagles Claw -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Rchg/+50% Crit(33), Mk'Bit-Dam%(34), TchofDth-Dam%(34), GldStr-%Dam(36)Level 35: Zapp -- SprWntBit-Acc/Dmg(A), Apc-Dmg/EndRdx(39), Apc-Dam%(39), GldJvl-Dam%(39), StnoftheM-Dam%(40), Dcm-Build%(40)Level 38: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def(50), ShlWal-ResDam/Re TP(50)Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43)Level 44: Assault -- EndRdx-I(A)Level 47: Vengeance -- GifoftheA-Run+(A)Level 49: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A)Level 1: Critical HitLevel 1: Brawl -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Run-I(A)Level 1: Hurdle -- Jump-I(A)Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), NmnCnv-Heal(5), RgnTss-Regen+(13)Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(17)Level 49: Quick FormLevel 14: Double JumpLevel 50: Musculature Core Paragon------------ Scrapper Kat/INV 1:53 (Degen/Zapp) Reveal hidden contents This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!Level 50 Magic ScrapperPrimary Power Set: KatanaSecondary Power Set: InvulnerabilityPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mu MasteryHero Profile:Level 1: Gambler's Cut -- SprScrStr-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), GldStr-%Dam(45), TchofLadG-%Dam(45), TchofDth-Dam%(46), AchHee-ResDeb%(46)Level 1: Resist Physical Damage -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(43), RctArm-ResDam(43), RctArm-ResDam/EndRdx/Rchg(45)Level 2: Temp Invulnerability -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(15)Level 4: Dull Pain -- Prv-Absorb%(A), Prv-Heal(5), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(15)Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7), GssSynFr--Build%(50)Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(11), RctArm-ResDam/Rchg(11), RctArm-ResDam/EndRdx/Rchg(13)Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)Level 14: Super Jump -- Jump-I(A)Level 16: Unyielding -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(17), RctArm-ResDam/Rchg(17), RctArm-ResDam/EndRdx/Rchg(36)Level 18: The Lotus Drops -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(23), SprScrStr-Dmg/EndRdx/Rchg(23)Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(29)Level 22: Boxing -- Empty(A)Level 24: Tough -- StdPrt-ResDam/Def+(A)Level 26: Soaring Dragon -- SprCrtStr-Acc/Dmg(A), Hct-Dam%(27), FrcFdb-Rechg%(27), AchHee-ResDeb%(31), GldStr-%Dam(34), SprCrtStr-Rchg/+50% Crit(36)Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), Rct-ResDam%(48)Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(37), ShlWal-ResDam/Re TP(47)Level 32: Golden Dragonfly -- SprAvl-Acc/Dmg(A), Arm-Dmg/EndRdx(33), Arm-Dam%(33), AchHee-ResDeb%(33), FrcFdb-Rechg%(34), FuroftheG-ResDeb%(34)Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)Level 38: Zapp -- SprWntBit-Acc/Dmg(A), Apc-Dmg/EndRdx(39), Apc-Dam%(39), GldJvl-Dam%(39), Dcm-Build%(40), StnoftheM-Dam%(40)Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43)Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(46), ShlWal-Def(48)Level 47: Assault -- EndRdx-I(A)Level 49: Unstoppable -- GldArm-3defTpProc(A)Level 1: Critical HitLevel 1: Brawl -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(47)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25), NmnCnv-Heal(29), RgnTss-Regen+(40)Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(48)Level 49: Quick FormLevel 14: Double JumpLevel 50: Musculature Core ParagonLevel 50: Freedom Phalanx ReserveLevel 50: Task Force CommanderLevel 50: Portal JockeyLevel 50: The Atlas Medallion------------ You’re doing the Lord’s work Guy. 1 Link to comment 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SomeGuy Posted February 26, 2022 Share Posted February 26, 2022 3 hours ago, Bopper said: Out of curiousity, what were you doing with your build/slotting that wasn't working for you? I've had the proc in TF with worse times and ANECDOTALLY the same amount of crits as when the proc is in ET. Obviously hard numbers back up my biased obersvation better. I get better times with the proc in ET. I could due a log parse, and see hard numbers, but I DEFINITELY am not noticing an improvement with the proc in TF. Speaking of, is there an easy way to do that without having to manually dig through my combat log? Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0 Link to comment Share on other sites More sharing options...
BrandX Posted February 26, 2022 Share Posted February 26, 2022 Has anyone figured out the best ST for Titan Weapons and how it does for Tankers? Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted February 26, 2022 Share Posted February 26, 2022 34 minutes ago, SomeGuy said: I could due a log parse, and see hard numbers, but I DEFINITELY am not noticing an improvement with the proc in TF. You made me look. On my nrg/bio scrap, I have the +50% chance proc in TF. The full Crit Strike's set actually. ET has 5 Hecatomb and a ToD Neg proc. Could easily swap them but now I'm curious why I did that in the first place. Since my chain is ETlong-TF-ETshort-MB-BS-repeat, makes more sense to have it in ET, doesn't it? And a side note, I think you're doin the Devil's work, mang, and he approves! 1 1 Link to comment Share on other sites More sharing options...
SomeGuy Posted February 26, 2022 Share Posted February 26, 2022 1 minute ago, Bill Z Bubba said: You made me look. On my nrg/bio scrap, I have the +50% chance proc in TF. The full Crit Strike's set actually. ET has 5 Hecatomb and a ToD Neg proc. Could easily swap them but now I'm curious why I did that in the first place. Since my chain is ETlong-TF-ETshort-MB-BS-repeat, makes more sense to have it in ET, doesn't it? And a side note, I think you're doin the Devil's work, mang, and he approves! ❤️ I've got a EM/BIO and EM/SD. I definitely do better damage with the EM/BIO but omg it is so squishy compared to the EM/SD, and the EM/SD still does really really good damage. And shields look awesome. That's actually how I have the slotting on one of the builds (5% AOE defense and 10% recharge? ok!). But unslotters are cheap so swapping the sets between the two is pretty easy. I'm starting to wonder if ET doesn't "crit" as opposed to having the same chance as a crit to activate it's fast cast again or something. If so, this would mean the 3% from ATO1 is moot also. If the proc does increase the chance of ET it makes perfect sense for the proc to be in TF (I ain't seeing it though). But if it doesn't, then yeah. Slap it in ET. ET (proc activates) Snipe BS. I've been going through my logs and I can't find ET "critting". Everything else? Yeah. Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0 Link to comment Share on other sites More sharing options...
Bopper Posted February 26, 2022 Share Posted February 26, 2022 1 hour ago, SomeGuy said: I've had the proc in TF with worse times and ANECDOTALLY the same amount of crits as when the proc is in ET. I assumed this might be the case. Although TF will have the best chance to proc the ATO, the benefit isn't really there. The crit on ET isn't very strong (BS and your snipe will crit for more) and the power you want to crit the most can't benefit from it (TF). I would recommend slotting only the ATO proc into ET, then slot no other recharge in that power. Use it twice per rotation and I bet you'll find the performance to be pretty good. Something to also consider, the animation time - hit time for TF is fairly large so you waste more of the crit buff window. Something to always keep in mind. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted February 27, 2022 Share Posted February 27, 2022 (edited) 1 hour ago, Bopper said: and the power you want to crit the most can't benefit from it DOH! That makes perfect sense. Swapping the sets. Edit: But wait one... won't the much lower base recharge of ET negatively affect the proc chance? Edited February 27, 2022 by Bill Z Bubba Link to comment Share on other sites More sharing options...
Bopper Posted February 27, 2022 Share Posted February 27, 2022 7 minutes ago, Bill Z Bubba said: DOH! That makes perfect sense. Swapping the sets. Edit: But wait one... won't the much lower base recharge of ET negatively affect the proc chance? Yes it will, which is why I say to only slot the ATO proc and no other recharge. You will have a 60.784% chance to proc when using ET(fast) and 71.917% chance to proc when using ET(slow). Assuming you're using it twice in your rotation, those odds are better than use TF once at 90% chance. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted February 27, 2022 Share Posted February 27, 2022 Just now, Bopper said: Yes it will, which is why I say to only slot the ATO proc and no other recharge. You will have a 60.784% chance to proc when using ET(fast) and 71.917% chance to proc when using ET(slow). Assuming you're using it twice in your rotation, those odds are better than use TF once at 90% chance. yea... I can't do that. Not with my chain. Link to comment Share on other sites More sharing options...
Bopper Posted February 27, 2022 Share Posted February 27, 2022 1 minute ago, Bill Z Bubba said: yea... I can't do that. Not with my chain. I assumed SomeGuy was aiming for a proc-centric build, which is why I was suggesting it. If you're using a very tight rotation that requires high ET recharge (likely you're doing ET > TF > ET), then this will not work for you. You would have to do something like ET > TF > BS/Snipe/EP > ET then probably throw in one more attack at the end. This will not work for everyone, but it can for some. I'll look at chain options and see if I can show an example of what I'm talking about. 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
SomeGuy Posted February 27, 2022 Share Posted February 27, 2022 1 hour ago, Bopper said: I assumed this might be the case. Although TF will have the best chance to proc the ATO, the benefit isn't really there. The crit on ET isn't very strong (BS and your snipe will crit for more) and the power you want to crit the most can't benefit from it (TF). I would recommend slotting only the ATO proc into ET, then slot no other recharge in that power. Use it twice per rotation and I bet you'll find the performance to be pretty good. Something to also consider, the animation time - hit time for TF is fairly large so you waste more of the crit buff window. Something to always keep in mind. This is just my opinion, but if ET got the chance increase from that proc it might make EM have the old TW problem. I loved old TW due to it's mechanics, but omg the damage just made it not-fun, cause it created the "whats the point?" feeling of playing other sets. Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0 Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted February 27, 2022 Share Posted February 27, 2022 2 minutes ago, Bopper said: This will not work for everyone, but it can for some. I'll look at chain options and see if I can show an example of what I'm talking about. For others, please yes! For me, I'm as much stuck in ETlong-TF-ETshort-<Gloom or Moonbeam>-BS as I am Followup-Focus-Slash. 🙂 Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted February 27, 2022 Share Posted February 27, 2022 1 minute ago, SomeGuy said: This is just my opinion, but if ET got the chance increase from that proc it might make EM have the old TW problem. I loved old TW due to it's mechanics, but omg the damage just made it not-fun, cause it created the "whats the point?" feeling of playing other sets. Are you stating that you don't think ET gets its base Crit chance improved by the scrapper ATO procs? I'm not sure that's even possible. Link to comment Share on other sites More sharing options...
ScarySai Posted February 27, 2022 Share Posted February 27, 2022 I'm pretty confident it is getting the buff. Though I'm an advocate for putting SCS in bone smasher over TF. Much more versatile, and if you get a crit TF, that's a much larger DPS swing than anything else. Link to comment Share on other sites More sharing options...
Bopper Posted February 27, 2022 Share Posted February 27, 2022 12 minutes ago, SomeGuy said: This is just my opinion, but if ET got the chance increase from that proc it might make EM have the old TW problem. I loved old TW due to it's mechanics, but omg the damage just made it not-fun, cause it created the "whats the point?" feeling of playing other sets. I'm not sure exactly what you're referring to, but the points I was making earlier had more to do with how much crit damage each attack does while also recognizing a TF crit results in double Energy Focus. Crit Damage: Snipe: 1.75 to 2.30 scale Bone Smasher: 1.64 scale Energy Transfer: 1.2768 scale Total Focus: 1.00 scale (but you get double Focus) Energy Punch: 1.00 scale So slotting the proc into Energy Transfer will likely benefit you more as you will likely get some combination of TF, Snipe and BS into the crit window which will lead to bigger crit damage and/or double Focus PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
SomeGuy Posted February 27, 2022 Share Posted February 27, 2022 (edited) 4 hours ago, Bill Z Bubba said: Are you stating that you don't think ET gets its base Crit chance improved by the scrapper ATO procs? I'm not sure that's even possible. I was under the impression that if it "crit" it would get fast-cast and you could skip TF? Cause I'm not seeing it get an increase in that chance being increased with the proc in TF. I'm just wondering if the chance for that is the same % as a normal crit chance. @Bopper and yeah, that's why I put the proc in ET. Get more bang for the buck. Edited February 27, 2022 by SomeGuy Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0 Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted February 27, 2022 Share Posted February 27, 2022 26 minutes ago, SomeGuy said: I was under the impression that if it "crit" it would get fast-cast and you could skip TF? Cause I'm not seeing it get an increase in that chance being increased with the proc in TF. I'm just wondering if the chance for that is the same % as a normal crit chance. @Bopper and yeah, that's why I put the proc in ET. Get more bang for the buck. Negative. Crit on scrappers only means extra damage (not anywhere near =+100%) and it heals you instead of costing you health. I don't remember if TF *HAS* to hit to grant focus and turn ET to short animation. 1 Link to comment Share on other sites More sharing options...
lemming Posted February 27, 2022 Share Posted February 27, 2022 (edited) 23 minutes ago, Bill Z Bubba said: Negative. Crit on scrappers only means extra damage (not anywhere near =+100%) and it heals you instead of costing you health. I don't remember if TF *HAS* to hit to grant focus and turn ET to short animation. It does not need to hit. Currently playing a EM/EA scrapper and while I doubt I have it tuned to the gills, I'm pretty happy with the results. Haven't tried it out on a pylon though Edited February 27, 2022 by lemming more info Link to comment Share on other sites More sharing options...
SomeGuy Posted February 27, 2022 Share Posted February 27, 2022 1 hour ago, lemming said: It does not need to hit. Currently playing a EM/EA scrapper and while I doubt I have it tuned to the gills, I'm pretty happy with the results. Haven't tried it out on a pylon though I came *really* close to doing EM/ENA over EM/SD but the manhole cover as a shield won out. ENA is a ridiculously good armor set too. Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0 Link to comment Share on other sites More sharing options...
BrandX Posted February 27, 2022 Share Posted February 27, 2022 I got a 1:35 Pylon time with my EM/BIO using ET > TF > ET > Moonbeam > BS > Repeat, with Crit Proc in TF. Besides Tier 4 Hybrid (not activated), Tier 4 Degen and Tier 4 Musc Radial, I happened to have the CoP +25% DMG buff at the time of testing. I have ET 5 slotted with Hecatomb (all but the DMG/ENDRED IO and all are +5ed) and TF 6 slotted with SCS. Seems like possibly switching could maybe work, but then ET can survive without ENDRED slotting, TF I'm going to want ENDRED slotting. So, this way, I'm not wasting the ENDRED slotting. 1 Link to comment Share on other sites More sharing options...
SomeGuy Posted February 27, 2022 Share Posted February 27, 2022 (edited) 21 minutes ago, BrandX said: I got a 1:35 Pylon time with my EM/BIO using ET > TF > ET > Moonbeam > BS > Repeat, with Crit Proc in TF. Besides Tier 4 Hybrid (not activated), Tier 4 Degen and Tier 4 Musc Radial, I happened to have the CoP +25% DMG buff at the time of testing. I have ET 5 slotted with Hecatomb (all but the DMG/ENDRED IO and all are +5ed) and TF 6 slotted with SCS. Seems like possibly switching could maybe work, but then ET can survive without ENDRED slotting, TF I'm going to want ENDRED slotting. So, this way, I'm not wasting the ENDRED slotting. I average 1:16 with this build: This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!Level 50 Magic ScrapperPrimary Power Set: Energy MeleeSecondary Power Set: Bio ArmorPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mu MasteryHero Profile:Level 1: Energy Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(47)Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46)Level 2: Bone Smasher -- SprCrtStr-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), TchofDth-Dam%(13), Mk'Bit-Dam%(15), GldStr-%Dam(45)Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), ShlWal-ResDam/Re TP(9)Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(7), RechRdx-I(9)Level 8: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(23)Level 10: AdaptationLevel 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(45)Level 18: Whirling Hands -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg(42)Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A)Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(47)Level 24: Tough -- GldArm-3defTpProc(A)Level 26: Total Focus -- Hct-Dam%(A), Hct-Dmg/EndRdx(27), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(37), GldStr-%Dam(40)Level 28: DNA Siphon -- Obl-%Dam(A), Obl-Dmg(29), Obl-Acc/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(42)Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(31), RedFrt-Def(48)Level 32: Energy Transfer -- GldStr-Acc/Dmg/End/Rech(A), GldStr-Acc/Dmg(33), GldStr-Dam/Rech(33), GldStr-Dam/End/Rech(33), GldStr-%Dam(34), SprCrtStr-Rchg/+50% Crit(34)Level 35: Genetic Contamination -- Arm-Dam%(A), Arm-Dmg(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/EndRdx(37), FuroftheG-ResDeb%(37)Level 38: Zapp -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dam%(40), GldJvl-Dam%(40)Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(42), Rct-ResDam%(43)Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(49), Rgn-Acc/Rchg(49), Rgn-Dmg/EndRdx(50)Level 47: Assault -- EndRdx-I(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Critical HitLevel 1: Brawl -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(13)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(48)Level 2: Stamina -- PrfShf-End%(A)Level 1: Energy FocusLevel 49: Quick FormLevel 50: Musculature Core ParagonLevel 10: Defensive AdaptationLevel 10: Efficient AdaptationLevel 10: Offensive Adaptation------------ It's gotten way lower for a best run. Under a minute with Assault activated a few times. Obviously everyone builds different, but maybe it gives some ideas. I open: TF-BU-ET-Snipe-BS And that's my chain the entire time, except if Fast ET activates or BU is ready (which is only cast after TF and before ET). Edited February 27, 2022 by SomeGuy Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0 Link to comment Share on other sites More sharing options...
BrandX Posted February 27, 2022 Share Posted February 27, 2022 14 minutes ago, SomeGuy said: I average 1:16 with this build: Hide contents This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!Level 50 Magic ScrapperPrimary Power Set: Energy MeleeSecondary Power Set: Bio ArmorPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mu MasteryHero Profile:Level 1: Energy Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(47)Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46)Level 2: Bone Smasher -- SprCrtStr-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), TchofDth-Dam%(13), Mk'Bit-Dam%(15), GldStr-%Dam(45)Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), ShlWal-ResDam/Re TP(9)Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(7), RechRdx-I(9)Level 8: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(23)Level 10: AdaptationLevel 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(45)Level 18: Whirling Hands -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg(42)Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A)Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(47)Level 24: Tough -- GldArm-3defTpProc(A)Level 26: Total Focus -- Hct-Dam%(A), Hct-Dmg/EndRdx(27), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(37), GldStr-%Dam(40)Level 28: DNA Siphon -- Obl-%Dam(A), Obl-Dmg(29), Obl-Acc/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(42)Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(31), RedFrt-Def(48)Level 32: Energy Transfer -- GldStr-Acc/Dmg/End/Rech(A), GldStr-Acc/Dmg(33), GldStr-Dam/Rech(33), GldStr-Dam/End/Rech(33), GldStr-%Dam(34), SprCrtStr-Rchg/+50% Crit(34)Level 35: Genetic Contamination -- Arm-Dam%(A), Arm-Dmg(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/EndRdx(37), FuroftheG-ResDeb%(37)Level 38: Zapp -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dam%(40), GldJvl-Dam%(40)Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(42), Rct-ResDam%(43)Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(49), Rgn-Acc/Rchg(49), Rgn-Dmg/EndRdx(50)Level 47: Assault -- EndRdx-I(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Critical HitLevel 1: Brawl -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(13)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(48)Level 2: Stamina -- PrfShf-End%(A)Level 1: Energy FocusLevel 49: Quick FormLevel 50: Musculature Core ParagonLevel 10: Defensive AdaptationLevel 10: Efficient AdaptationLevel 10: Offensive Adaptation------------ It's gotten way lower for a best run. Under a minute with Assault activated a few times. Obviously everyone builds different, but maybe it gives some ideas. I will say, your build makes me think it's been a waste to slot up Evolving Armor, even for the 3 set bonuses. I can move those slots else where, for better on the S/L Resist (still at 75% but slightly better still), a damage proc in Energy Transfer (It adds less extra damage than in Moonbeam, but it has 2 chances to go off versus Moonbeam's one chance, in the attacking string), and more END Reduction in Hardened Carapace to make up for Evolving losing it's ENDRED. Link to comment Share on other sites More sharing options...
lemming Posted February 27, 2022 Share Posted February 27, 2022 11 hours ago, SomeGuy said: I came *really* close to doing EM/ENA over EM/SD but the manhole cover as a shield won out. ENA is a ridiculously good armor set too. The only drawback I find is that I keep having to turn off Energy Cloak when leading hostages, etc... Manhole cover is my main draw to do another shield character. 😉 Link to comment Share on other sites More sharing options...
lemming Posted February 27, 2022 Share Posted February 27, 2022 And low sample rate, but got a 175 sec and 193 sec time on beating up a couple pylons for my EM/EA scrapper. Link to comment Share on other sites More sharing options...
SomeGuy Posted February 28, 2022 Share Posted February 28, 2022 Umm, EM/RAD is pretty good. Average. Hybrid off. Scrapper EM/RAD 1:18 This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Technology ScrapperPrimary Power Set: Energy MeleeSecondary Power Set: Radiation ArmorPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Energy Punch -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(7), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Rchg/HoldProc(45)Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15)Level 2: Bone Smasher -- HO:Nucle(A), SprBlsCol-Dmg/EndRdx(3), Mk'Bit-Dam%(3), TchofDth-Dam%(9), GldStr-%Dam(11)Level 4: Proton Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(9)Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(43), RechRdx-I(48)Level 8: Gamma Boost -- NmnCnv-Regen/Rcvry+(A)Level 10: Fallout Shelter -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(49)Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(47)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)Level 16: Radiation Therapy -- FuroftheG-ResDeb%(A), Arm-Dam%(17), Erd-%Dam(17), TchoftheN-%Dam(23), Obl-%Dam(40), ScrDrv-Dam%(40)Level 18: Whirling Hands -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg(46)Level 20: Beta Decay -- AchHee-ResDeb%(A), SphIns-ToHitDeb(49)Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(39)Level 26: Total Focus -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Acc/Dmg/Rchg(34), Hct-Dam%(37), GldStr-%Dam(39)Level 28: Particle Shielding -- Prv-Absorb%(A), Prv-Heal(29), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31)Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37)Level 32: Energy Transfer -- GldStr-%Dam(A), GldStr-Acc/Dmg(33), GldStr-Dam/Rech(33), GldStr-Dam/End/Rech(33), GldStr-Acc/Dmg/End/Rech(34), SprCrtStr-Rchg/+50% Crit(34)Level 35: Ground Zero -- Arm-Dmg/EndRdx(A), Arm-Dmg(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37)Level 38: Meltdown -- RechRdx-I(A), RechRdx-I(39)Level 41: Moonbeam -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dam%(43), GldJvl-Dam%(43)Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(47)Level 49: Assault -- EndRdx-I(A)Level 1: Critical HitLevel 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(46)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Run-I(A)Level 1: Hurdle -- Jump-I(A)Level 1: Health -- Pnc-Heal/+End(A)Level 1: Stamina -- PrfShf-End%(A)Level 1: Energy FocusLevel 49: Quick FormLevel 50: Musculature Core Paragon------------ TF-RT-BU-ET-Snipe-TF-ET-BS-Snipe Always doing Total Focus - Radiation Therapy - Build Up - Energy Transfer -Snipe - Total Focus - Energy Transfer when Build Up is ready. I got a :55s run but threw it out. Rad Therapy and Meltdown make a nasty combo for Rad Armor. 1 Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0 Link to comment Share on other sites More sharing options...
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