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Pylon Damage Thread


Project_X

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First run took 4 min 47 sec (287seconds).

Widow/Night-Widow build

FollowUp/Slash/Lunge/Strike/FollowUpClaws/FollowUp/Gloom and repeat as available.

 

So with the equation above and the new values:

((30677+(102.26*287))/287/(.8)) = 261.4 DPS

 

Oh forgot to add T4 Musculature Core and T4 Assault Core as well as T4 Ageless Core

 

No idea if this is a good output or not but there it is.

Edited by Inbetweener
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On 5/22/2020 at 12:39 PM, Lex Talion said:

Night Widow

T4 Musculature Core / T4 Reactive Radial / T4 Assault Radial / T4 Ageless Core  (no Judgement or Lore used)

Attack chain:   Follow Up - Lunge - Slash - Eviscerate

Timer started with starting first attack. Ageless & Hasten cast when up, Mind Link cast before fight only. Assault started before fight.

 

w/ Assault (passive)

2:21   2:21   2:21   2:13   2:17   2:30   2:18   2:18   2:21   2:26   =   2:20.6 sec average   =   400.6 DPS

 

w/ Assault (active)

1:49   1:48   1:55   1:49   1:53   2:12   1:54   2:15   1:48   1:52   =   1:55.5 sec average   =   459.8 DPS

 

 

That's pretty damn impressive.  Nowhere close on my widow.  What kind of build (proc build, forego certain aspects for max damage, was this just for pylon performance or an actual viable team/solo build).  Is that something you're willing to share?

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Tried out a pylon on a fire / martial / mace blapper. No insps, temps, or pets used. Judgment not used. T4 musculature, T4 degen core interface,  T4 melee core hybrid incarnate, which was used for mez protection; it didn't increase damage.

 

The pylon went down in 138 seconds, for a 406 DPS total. It was a first effort, and so it could have gone at least a bit smoother and faster. 

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Katana/Stone/Fire Scrapper with Musculature, Degen, Ageless, and assault.  Attack chain is Golden Dragonfly>Soaring Dragon>Ring of fire.  Using melt armor at the beginning and once more in the middle with build up as needed.

 

Averaging around 1:40 without hybrid and 1:25 with. 

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Stone Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Sting of the Wasp -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5)
Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7)
Level 2: Stone Skin -- ShlWal-ResDam/Re TP(A), ShlWal-Def(11), ResDam-I(13), ResDam-I(13), DefBuff-I(15)
Level 4: Earth's Embrace -- Prv-EndRdx/Rchg(A), Prv-Heal/Rchg(15), Prv-Heal/EndRdx(17), Prv-Heal(17), Prv-Absorb%(19), Prv-Heal/Rchg/EndRdx(19)
Level 6: Build Up -- GssSynFr--Build%(A)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), Ksm-ToHit+(21)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 12: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(23)
Level 14: Mud Pots -- Arm-Dmg(A), Arm-Dmg/Rchg(25), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(27), Arm-Dmg/EndRdx(27)
Level 16: Rooted -- Heal-I(A), Heal-I(29)
Level 18: The Lotus Drops -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(29), SprScrStr-Acc/Dmg(31), SprScrStr-Dmg/EndRdx/Rchg(31), SprScrStr-Rchg/+Crit(31), SprScrStr-Acc/Dmg/EndRdx/Rchg(33)
Level 20: Crystal Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(33), PrfShf-End%(34), PrfShf-EndMod(34), EndMod-I(34)
Level 22: Boxing -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(36), Stp-Acc/EndRdx(36), Stp-Stun/Rng(36), Stp-Acc/Stun/Rchg(37), Stp-KB%(37)
Level 24: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(50)
Level 26: Soaring Dragon -- Dmg-I(A), CrsImp-Acc/Dmg/EndRdx(37), Hct-Dam%(39), TchofLadG-%Dam(39), AchHee-ResDeb%(39), FrcFdb-Rechg%(40)
Level 28: Minerals -- LucoftheG-Def/Rchg+(A)
Level 30: Weave -- Rct-Def(A), Rct-Def/Rchg(40), Rct-EndRdx/Rchg(40), Rct-Def/EndRdx(42), Rct-ResDam%(42), Rct-Def/EndRdx/Rchg(42)
Level 32: Golden Dragonfly -- ScrDrv-Acc/Dmg/EndRdx(A), Dmg-I(43), SprCrtStr-Rchg/+50% Crit(43), Arm-Dam%(43), FuroftheG-ResDeb%(45), FrcFdb-Rechg%(45)
Level 35: Ring of Fire -- Apc-Dmg(A), GldJvl-Acc/Dmg(45), Apc-Dam%(46), GldJvl-Dam%(46), TraoftheH-Dam%(46)
Level 38: Brimstone Armor -- GldArm-3defTpProc(A)
Level 41: Melt Armor -- DS:DSyncThreatAccRech(A)
Level 44: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50)
Level 47: Geode -- RechRdx-I(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), EndMod-I(11)
Level 12: Speed Phase
Level 50: Musculature Core Paragon
Level 50: The Atlas Medallion
Level 50: Task Force Commander
Level 50: Portal Jockey
Level 50: Freedom Phalanx Reserve
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|117DA69D2A5|
		|-------------------------------------------------------------------|

 

Edited by Pzn
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Been doing a little of EM testing, catching up on the changes. All of these are with Musc Core, Degen Core, Ageless (some core some radial), Pyronic Core, Assault Core (Off):

 

Scrap EM/Rad

1:35
1:42

1:40
1:39
1:25 with meltdown at start
1:36 with meltdown at start

 

Scrap EM/Fire

1:36
1:37

 

Scrap EM/Bio for giggles

1:15
1:14
1:20 (added boosters)
1:18 (blistering cold instead of procs in bone smasher to cap s/l defense)
1:20

 

I find the AoE in EM is not good still, which is why I started with Rad to get the two pseudo AoEs to help there. I ended up getting rid of Power Crash because it just isn't working for me, and it's fine with the Rad AoEs and Whirling. I also tried it on a brute and ended up getting about 2:00 for a couple runs, which wasn't worth it to me because the brute only got more survivable when Meltdown was clicked, and lacks Shadow Meld for defense debuffs.

 

I tried /Fire because it also fills in some AoE, but even softcapped to s/l it's just way squishier than Rad (no surprise).

 

Lastly the /Bio was just to see the difference there. I wouldn't play that one because it doesn't give enough AoE help for my taste, and, again, even softcapped to s/l it's just not as robust as the Rad for what I like to do.

 

EDIT: went back and tried the em/rad brute again a few times after looking at some other builds, and getting about a 1:52 average. So it still lacks Shadow Meld of course, but with Meltdown and Reactive defenses unique at full tilt it's hitting Brute resistance caps on s/l/e/f/t and close on negative, I'm thinking it may actually be worth it to me.

Edited by Microcosm
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6 hours ago, Microcosm said:

Been doing a little of EM testing, catching up on the changes. All of these are with Musc Core, Degen Core, Ageless (some core some radial), Pyronic Core, Assault Core (Off):

 

Scrap EM/Rad

1:35
1:42

1:40
1:39
1:25 with meltdown at start
1:36 with meltdown at start

 

Scrap EM/Fire

1:36
1:37

 

Scrap EM/Bio for giggles

1:15
1:14
1:20 (added boosters)
1:18 (blistering cold instead of procs in bone smasher to cap s/l defense)
1:20

 

I find the AoE in EM is not good still, which is why I started with Rad to get the two pseudo AoEs to help there. I ended up getting rid of Power Crash because it just isn't working for me, and it's fine with the Rad AoEs and Whirling. I also tried it on a brute and ended up getting about 2:00 for a couple runs, which wasn't worth it to me because the brute only got more survivable when Meltdown was clicked, and lacks Shadow Meld for defense debuffs.

 

I tried /Fire because it also fills in some AoE, but even softcapped to s/l it's just way squishier than Rad (no surprise).

 

Lastly the /Bio was just to see the difference there. I wouldn't play that one because it doesn't give enough AoE help for my taste, and, again, even softcapped to s/l it's just not as robust as the Rad for what I like to do.

 

 

 

Color me impressed. You've proc bombed Radiation Therapy then?

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9 hours ago, Microcosm said:

Been doing a little of EM testing, catching up on the changes. All of these are with Musc Core, Degen Core, Ageless (some core some radial), Pyronic Core, Assault Core (Off):

 

Scrap EM/Rad

1:35
1:42

1:40
1:39
1:25 with meltdown at start
1:36 with meltdown at start

 

Scrap EM/Fire

1:36
1:37

 

Scrap EM/Bio for giggles

1:15
1:14
1:20 (added boosters)
1:18 (blistering cold instead of procs in bone smasher to cap s/l defense)
1:20

 

I find the AoE in EM is not good still, which is why I started with Rad to get the two pseudo AoEs to help there. I ended up getting rid of Power Crash because it just isn't working for me, and it's fine with the Rad AoEs and Whirling. I also tried it on a brute and ended up getting about 2:00 for a couple runs, which wasn't worth it to me because the brute only got more survivable when Meltdown was clicked, and lacks Shadow Meld for defense debuffs.

 

I tried /Fire because it also fills in some AoE, but even softcapped to s/l it's just way squishier than Rad (no surprise).

 

Lastly the /Bio was just to see the difference there. I wouldn't play that one because it doesn't give enough AoE help for my taste, and, again, even softcapped to s/l it's just not as robust as the Rad for what I like to do.

 

 

 

I have a favor to ask: could you try another pylon run with both procs from the Scrapper ATOs not slotted? I'm just curious to how much they add.

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Side note regarding enemy resistances. After seeing Galaxy Brain's thread again, I'd been curious as to why I never really felt like slashing was being all that resisted and got to wondering if it was because of the enemies I most commonly fight.

 

BP in DA; No SL DamRes

KoV in DA: Minions and LTs - 10% SL DR, Bosses 15% SL DR

Cimerorans: No SL DR. Which surprised me. Even more, Kheldians in ITF are also showing 0 as does the Minotaur until he hits unstoppable and it goes to 70%.

 

Soooo yea. While the chart may be accurate for the entirety of the game, I have to wonder if it's accurate for 50+ enemies.

 

Edit: Tsoo in DA: Minions and LTs 10% to Smashing, no Lethal DR. Bosses 15 to S and no L.

Edited by Bill Z Bubba
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EnM/Stone Stalker: Averaged around 2:00 time on test server +/- 2 seconds. So, ((30677+(102.26*120))/120/(.8)) = 447.38 DPS I think?

 

Zero survivability issues (soft-capped+ to all types incl. Psi plus max HP due to EE). Ran with T4 Agility Radial, T4 Ageless Core, and T4 Assault Core toggled on (no  pets/amp/etc.). Not sure if it's wonky in Mids, but running Agility T4 with BU procs shows as higher dps than straight up Musc Core T4. Strange, but something to note.

 

With the extreme caveat that I know absolutely bupkis about Stalker endgame mechanics (this will be my first 50 stalk on live/HC), and just mashing buttons as they popped up with rings, I think it's pretty good for an old fart like me with bad reflexes. 😄

Edited by KaoticKarl
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16 hours ago, Sovera said:

 

Color me impressed. You've proc bombed Radiation Therapy then?

 

Yes. 4 procs, a golgi and a Dam/End/Rech boosted.

 

12 hours ago, Sovera said:

 

I have a favor to ask: could you try another pylon run with both procs from the Scrapper ATOs not slotted? I'm just curious to how much they add.

 

Sure, EM/Rad scrap without the two scrapper IOs:

1:55
1:37
1:52
2:02 (I fumbled this one)
1:39

 

Edited by Microcosm
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On 1/31/2022 at 9:23 PM, Microcosm said:

Been doing a little of EM testing, catching up on the changes. All of these are with Musc Core, Degen Core, Ageless (some core some radial), Pyronic Core, Assault Core (Off):

 

Scrap EM/Rad

1:35
1:42

1:40
1:39
1:25 with meltdown at start
1:36 with meltdown at start

 

 

 

 

 

 

This isn't surprising at all. My SM/RAD isn't proc bombed and averages in the 1:50s. Radiation Therapy is though. image.png.d7d62c8f62d9de1dd250e1734979dd27.png

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8 hours ago, SomeGuy said:

 

 

This isn't surprising at all. My SM/RAD isn't proc bombed and averages in the 1:50s. Radiation Therapy is though. image.png.d7d62c8f62d9de1dd250e1734979dd27.png

 

Ya I hadn't tried SM yet, but I just did:

 

Scrap sm rad
1:46
1:55
1:42 switch to kinetic combat +2 procs in stone fist
2:01
1:57
1:42
1:51

 

This set is hella awkward. I'm using SS > SF > MB > SF > HM > (SF if SS not recharged) and slip in Rad Therapy when up. Occasionally, as Ageless becomes less effective, I have to slip in Boxing, which makes me sad. I think I'd need to add in Stone Mallet to the build or drop some defense for more global recharge to make it seamless, so might be room for a small improvement. It also just scrapes by on Ageless Radial refilling the endurance when it's recharged, vs EM which does fine because ET doesn't use endurance. The AoE feels about equally as crappy as EM's. I'll give it to SM on the soft control though, as the knockdowns are far more useful than stuns.

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1 hour ago, Microcosm said:

 

This set is hella awkward.

 

 

It starts to feel smoother and you can start to enjoy the chonk.  I'm not getting much a time difference trying with a proc build so I may go back. The difference was a 10s average. Big whoop. Not gonna notice that outside a measured environment.

Edited by SomeGuy
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9 hours ago, SomeGuy said:

 

 

It starts to feel smoother and you can start to enjoy the chonk.  I'm not getting much a time difference trying with a proc build so I may go back. The difference was a 10s average. Big whoop. Not gonna notice that outside a measured environment.

The biggest improvement from going with procs in the ST chain ended up being on the AoE side of play.  Putting the ATO in seismic with no recharge lets you reliably open with the critical proc and go into tremor for decent AoE.  My pylon times with stone/rad were only a little lower than what you got.  In the 1:30-1:40 range, but can't remember if that was with hybrid.  I was doing SS>Heavy Mallet>Snipe>Stone Mallet as well.

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@Microcosmcould you post your favorite EM/Rad scapper builds?  I like mine but I don't think he can get those Pylon times.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Radiant Soul: Level 50 Mutation Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Energy Punch -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7)
Level 1: Alpha Barrier -- Ags-ResDam(A), Ags-ResDam/Rchg(7), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx(9), Ags-ResDam/EndRdx/Rchg(11), Ags-Psi/Status(11)
Level 2: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(15), TchofDth-Dam%(17)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19), ImpArm-ResPsi(21)
Level 6: Super Speed -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), ImpArm-ResPsi(27)
Level 12: Gamma Boost -- PrfShf-End%(A), Mrc-Rcvry+(27)
Level 14: Build Up -- GssSynFr--Build%(A)
Level 16: Radiation Therapy -- Prv-Heal(A), Prv-Heal/Rchg(29), ScrDrv-Dam%(29), TchoftheN-%Dam(31), Obl-%Dam(31), Erd-%Dam(31)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), Rct-ResDam%(33)
Level 20: Beta Decay -- AchHee-ResDeb%(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(33), ImpArm-ResPsi(34), StdPrt-ResDam/Def+(34)
Level 26: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprCrtStr-Rchg/+50% Crit(37)
Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/Rchg(37), Prv-Absorb%(37)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def(39), ShlWal-ResDam/Re TP(39)
Level 32: Energy Transfer -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(40), GldStr-%Dam(42), TchofDth-Dam%(42)
Level 35: Ground Zero -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(42), Arm-Dam%(43), TchofLadG-%Dam(43), Obl-%Dam(43), Erd-%Dam(45)
Level 38: Meltdown -- UnbGrd-EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46)
Level 41: Ring of Fire -- HO:Endo(A)
Level 44: Fire Blast -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(46), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(48), Apc-Dam%(48)
Level 47: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Dmg/Rchg(50), Bmbdmt-+FireDmg(50), Ann-ResDeb%(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Energy Focus 
Level 50: Musculature Core Paragon 
Level 50: Ageless Radial Epiphany 
Level 50: Pyronic Total Core Judgement 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Rikti Radial Superior Ally 
Level 50: Assault Core Embodiment 
Level 6: Speed Phase 
------------

 

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7 hours ago, brasilgringo said:

@Microcosmcould you post your favorite EM/Rad scapper builds?  I like mine but I don't think he can get those Pylon times.

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Radiant Soul: Level 50 Mutation Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Energy Punch -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7)
Level 1: Alpha Barrier -- Ags-ResDam(A), Ags-ResDam/Rchg(7), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx(9), Ags-ResDam/EndRdx/Rchg(11), Ags-Psi/Status(11)
Level 2: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(15), TchofDth-Dam%(17)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19), ImpArm-ResPsi(21)
Level 6: Super Speed -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), ImpArm-ResPsi(27)
Level 12: Gamma Boost -- PrfShf-End%(A), Mrc-Rcvry+(27)
Level 14: Build Up -- GssSynFr--Build%(A)
Level 16: Radiation Therapy -- Prv-Heal(A), Prv-Heal/Rchg(29), ScrDrv-Dam%(29), TchoftheN-%Dam(31), Obl-%Dam(31), Erd-%Dam(31)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), Rct-ResDam%(33)
Level 20: Beta Decay -- AchHee-ResDeb%(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(33), ImpArm-ResPsi(34), StdPrt-ResDam/Def+(34)
Level 26: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprCrtStr-Rchg/+50% Crit(37)
Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/Rchg(37), Prv-Absorb%(37)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def(39), ShlWal-ResDam/Re TP(39)
Level 32: Energy Transfer -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(40), GldStr-%Dam(42), TchofDth-Dam%(42)
Level 35: Ground Zero -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(42), Arm-Dam%(43), TchofLadG-%Dam(43), Obl-%Dam(43), Erd-%Dam(45)
Level 38: Meltdown -- UnbGrd-EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46)
Level 41: Ring of Fire -- HO:Endo(A)
Level 44: Fire Blast -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(46), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(48), Apc-Dam%(48)
Level 47: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Dmg/Rchg(50), Bmbdmt-+FireDmg(50), Ann-ResDeb%(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Energy Focus 
Level 50: Musculature Core Paragon 
Level 50: Ageless Radial Epiphany 
Level 50: Pyronic Total Core Judgement 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Rikti Radial Superior Ally 
Level 50: Assault Core Embodiment 
Level 6: Speed Phase 
------------

 

 

I can share the one I used here. It looks like our difference is a little bit of procs, Moonbeam and the -Res in Radiation Therapy. Your build is much higher resistance and recharge than mine, while I chased softcap. You don't get Shadow Meld and Meltdown doesn't do very much, but if you like higher resist consistency yours makes more sense. Here's mine

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Radiation Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Energy Punch -- SprScrStr-Acc/Dmg/Rchg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Rchg/+Crit(5), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(46)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 2: Gamma Boost -- PrfShf-EndMod(A), PrfShf-End%(45)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(17)
Level 6: Build Up -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(9), RctRtc-Pcptn(9)
Level 8: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(21)
Level 10: Fallout Shelter -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), TchofDth-Dam%(50)
Level 16: Radiation Therapy -- HO:Golgi(A), ScrDrv-Dam%(21), FuroftheG-Dam/End/Rech(37), Arm-Dam%(37), Obl-%Dam(46), FuroftheG-ResDeb%(48)
Level 18: Whirling Hands -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(46)
Level 20: Beta Decay -- AchHee-ResDeb%(A)
Level 22: Tough -- HO:Ribo(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), HO:Cyto(25), Ksm-ToHit+(45), Rct-ResDam%(45)
Level 26: Total Focus -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(29), SprCrtStr-Rchg/+50% Crit(31)
Level 28: Particle Shielding -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal/+End(33)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 32: Energy Transfer -- Hct-Dam%(A), Hct-Dmg(33), GldStr-Acc/Dmg(34), GldStr-%Dam(34), Mk'Bit-Dam%(34), TchofDth-Dam%(36)
Level 35: Ground Zero -- Obl-%Dam(A), ScrDrv-Dam%(36), Erd-%Dam(36), SprCrtStr-Dmg/EndRdx/Rchg(48), Mlt-Dmg/EndRdx/Rchg(50), SprCrtStr-Dmg/Rchg(50)
Level 38: Meltdown -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(39)
Level 41: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(42), StnoftheM-Dam%(42), StnoftheM-Dmg/ActRdx/Rchg(42), StnoftheM-Dmg/EndRdx/Rchg(43), Dcm-Build%(43)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)
Level 1: Energy Focus
Level 49: Quick Form
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Musculature Core Paragon
------------

 

 

 

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15 hours ago, Pzn said:

The biggest improvement from going with procs in the ST chain ended up being on the AoE side of play.  Putting the ATO in seismic with no recharge lets you reliably open with the critical proc and go into tremor for decent AoE.  My pylon times with stone/rad were only a little lower than what you got.  In the 1:30-1:40 range, but can't remember if that was with hybrid.  I was doing SS>Heavy Mallet>Snipe>Stone Mallet as well.

 

 

I swapped back and all I can think of is being better with the set, cause now I'm averaging 1:32 (92s) with the build.

 

Muscle, Degen, Ageless, and Support (only slotted, not activated).

 

I just went to a pylon to see how it compared after one run and when I got 1:23 (83s) I decided to do some averages.

 

Between Tremor, Ground Zero, and the way Rad Therapy is slotted (thanks btw) I have to admit I'm pretty content with the AOE on this guy.

 





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|-------------------------------------------------------------------|

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13 hours ago, Microcosm said:

 

I can share the one I used here. It looks like our difference is a little bit of procs, Moonbeam and the -Res in Radiation Therapy. Your build is much higher resistance and recharge than mine, while I chased softcap. You don't get Shadow Meld and Meltdown doesn't do very much, but if you like higher resist consistency yours makes more sense. Here's mine

  Hide contents

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Radiation Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Energy Punch -- SprScrStr-Acc/Dmg/Rchg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Rchg/+Crit(5), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(46)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 2: Gamma Boost -- PrfShf-EndMod(A), PrfShf-End%(45)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(17)
Level 6: Build Up -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(9), RctRtc-Pcptn(9)
Level 8: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(21)
Level 10: Fallout Shelter -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), TchofDth-Dam%(50)
Level 16: Radiation Therapy -- HO:Golgi(A), ScrDrv-Dam%(21), FuroftheG-Dam/End/Rech(37), Arm-Dam%(37), Obl-%Dam(46), FuroftheG-ResDeb%(48)
Level 18: Whirling Hands -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(46)
Level 20: Beta Decay -- AchHee-ResDeb%(A)
Level 22: Tough -- HO:Ribo(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), HO:Cyto(25), Ksm-ToHit+(45), Rct-ResDam%(45)
Level 26: Total Focus -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(29), SprCrtStr-Rchg/+50% Crit(31)
Level 28: Particle Shielding -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal/+End(33)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 32: Energy Transfer -- Hct-Dam%(A), Hct-Dmg(33), GldStr-Acc/Dmg(34), GldStr-%Dam(34), Mk'Bit-Dam%(34), TchofDth-Dam%(36)
Level 35: Ground Zero -- Obl-%Dam(A), ScrDrv-Dam%(36), Erd-%Dam(36), SprCrtStr-Dmg/EndRdx/Rchg(48), Mlt-Dmg/EndRdx/Rchg(50), SprCrtStr-Dmg/Rchg(50)
Level 38: Meltdown -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(39)
Level 41: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(42), StnoftheM-Dam%(42), StnoftheM-Dmg/ActRdx/Rchg(42), StnoftheM-Dmg/EndRdx/Rchg(43), Dcm-Build%(43)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)
Level 1: Energy Focus
Level 49: Quick Form
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Musculature Core Paragon
------------

 

 

 

Thanks, I will check it out.  I was using Meltdown as basically just a damage buff - it's like 43% on scrapps and I wanted it to have it up a decent amount but just mainly for the damage buff. I think I built to 1 small purple to soft-cap S/L/M def and then stuffed resistances. 

 

I wonder how much impact Moonbeam is making in the pylon rotation. I can see your ET has a few more procs than mine, 4 vs 3, whereas I 4slotted Hec for set bonus - so that may be impacting things too.  I went Fire epic because on groups, the Crit Strikes proc + Firebally damage was pretty good, getting those AOE crits.  Won't help with pylons tho.  I also wonder if your Fury -RES proc in RT is making a meaningful difference ... I always debate more damage in RT vs -RES and I supppose I can change my slotting around a bit to see if -RES makes sense.

 

What's your standard rotation for the Pylon?  I can try to replicate it with what I've got.

Edited by brasilgringo
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Ya, I figured you were doing the one small purple to softcap thing. I've been survival testing build against 4/8 itfs and vicious Aeons lately, so I have wanted to start at 45 and use shadow meld or insps to deal with defense debuffs on resist characters if I can. It actually occurred to me your build would be great on a brute, because you don't take shadow meld anyway and with meltdown you'd be hitting the brute resist cap, which is a pretty huge difference.

 

In terms of chain, it's more of a priority order depending on the recharge levels of ageless at that point in time. I prioritize rad therapy in case that -res is working, then ET, TF, MB, BS, EP.

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1 hour ago, brasilgringo said:

 I also wonder if your Fury -RES proc in RT is making a meaningful difference ... I always debate more damage in RT vs -RES and I supppose I can change my slotting around a bit to see if -RES makes sense.

 

Use the Trapdoor test to check it out. My own experience is that it does not matter. But it did matter when slotted into Irradiated Ground shaving 10 minutes off a Yin run. So obviously id does matter, except when it doesn't.

 

😄

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Very unoptimized run 3.43 on my Rad/SS/Soul rebuild tank. Had end issues - usually he relies on the Theft of Essence proc in Rad Therapy in groups of mobs to keep him topped up, sucking of the Pylon isn't enough.  Had a few pauses to reclick Meltdown and Assault Hybrid. Just button mashed as RT, KB, CP, HM, FS and DO came up - DO activates fast and has a -RES IO in it so figured it wouldn't hurt.  Open to suggestions.  I probably should switch to Degen Interface for faster times.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 1: Jab -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Rchg/+Absorb(3), SprGntFis-Acc/Dmg/EndRdx/Rchg(3), SprGntFis-Dmg/Rchg(15), SprGntFis-Acc/Dmg(15), SprGntFis-Dmg/EndRdx/Rchg(17)
Level 2: Gamma Boost -- PwrTrns-+Heal(A)
Level 4: Haymaker -- Hct-Dam%(A), TchofDth-Dam%(5), Mk'Bit-Dam%(5), FrcFdb-Rechg%(7), GldStr-%Dam(7), Mk'Bit-Acc/Dmg(34)
Level 6: Boxing -- Empty(A)
Level 8: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 12: Radiation Therapy -- ThfofEss-+End%(A), TchoftheN-%Dam(13), Erd-%Dam(13), ScrDrv-Dam%(42), PrfZng-Dam%(45), Obl-%Dam(48)
Level 14: Beta Decay -- AchHee-ResDeb%(A)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(21), Prv-Absorb%(21), Prv-Heal/Rchg/EndRdx(33)
Level 20: Taunt -- PrfZng-Taunt/Rchg(A)
Level 22: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(23), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(36)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25), LucoftheG-Def(31)
Level 26: Cross Punch -- Erd-%Dam(A), Obl-%Dam(31), ScrDrv-Dam%(34), FrcFdb-Rechg%(37), SprAvl-Acc/Dmg(37), SprAvl-Acc/Dmg/EndRdx(37)
Level 28: Rage -- GssSynFr--Build%(A), RechRdx-I(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Knockout Blow -- TchofDth-Dam%(A), UnbCns-Dam%(33), TchofDth-Acc/Dmg(33), Mk'Bit-Dam%(36), Mk'Bit-Acc/Dmg(40), FrcFdb-Rechg%(50)
Level 35: Ground Zero -- Erd-%Dam(A), ScrDrv-Acc/Dmg(43), TchofLadG-%Dam(46), ScrDrv-Dam%(48), ScrDrv-Acc/Dmg/EndRdx(48), ShlBrk-%Dam(50)
Level 38: Foot Stomp -- FuroftheG-ResDeb%(A), Arm-Dam%(39), Erd-%Dam(39), FrcFdb-Rechg%(39), SprMghoft-Acc/Dmg(40), SprMghoft-Rchg/Res%(40)
Level 41: Gloom -- SprWntBit-Acc/Dmg/EndRdx(A), SprWntBit-Acc/Dmg(42), GldJvl-Dam%(42), CldSns-%Dam(43), Apc-Dam%(43)
Level 44: Dark Obliteration -- Bmbdmt-+FireDmg(A), PstBls-Dam%(45), SprFrzBls-Acc/Dmg(45), SprFrzBls-Acc/Dmg/EndRdx(46), CldSns-%Dam(46), Ann-ResDeb%(50)
Level 47: Meltdown -- StdPrt-ResDam/Def+(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- EffAdp-EndMod(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Reactive Core Flawless Interface
Level 50: Assault Radial Embodiment
------------

 

 

 

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@MicrocosmHa, I made this combo recently and it's a favorite. Try a fully procced out bonesmasher with the ATO and a +5 damage heca.

 

I did a 1:09 test and shadowplay decided to break on me doing some variation of bs>tf>et>bs>moonbeam with rad therapy when it's up and crit strikes isn't active. I see a lot of people put the ato in Tf, but I don't think that's optimal for the set reaching max potential.

 

@DarknessEternal I would always use fotg in rad therapy for an energy/rad. You want to maintain it anyway, and scrapper energy doesn't really have a way to fit it into a rotation reliably otherwise. Even for mission bosses, since you hit so hard that the difference is equal to a damage proc at worst, and makes all your other procs hit harder in practice.

Edited by ScarySai
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14 hours ago, ScarySai said:

@MicrocosmHa, I made this combo recently and it's a favorite. Try a fully procced out bonesmasher with the ATO and a +5 damage heca.

 

I did a 1:09 test and shadowplay decided to break on me doing some variation of bs>tf>et>bs>moonbeam with rad therapy when it's up and crit strikes isn't active. I see a lot of people put the ato in Tf, but I don't think that's optimal for the set reaching max potential.

 

@DarknessEternal I would always use fotg in rad therapy for an energy/rad. You want to maintain it anyway, and scrapper energy doesn't really have a way to fit it into a rotation reliably otherwise. Even for mission bosses, since you hit so hard that the difference is equal to a damage proc at worst, and makes all your other procs hit harder in practice.

Hey Sai, I see the logic of this, trying to get bone smasher to keep critical strikes triggered as much as possible. I switched Bone Smasher to all procs (including moving heca there) and a +5 Acc/Dam from Glad Strike. (This drops my s/l defense by 5% but I'm just ignoring it for the sake of a test). I dropped a +5 Dam in ET in place of the heca proc, and another proc in TF in place of the critical strikes proc and got the below:

 

1:36
1:44
2:01
1:51
1:39
1:39

 

I then dropped a proc out of BS and moved the Heca +5 Dam there as well, replacing it with another +5 basic Dam in ET and got the below:

1:48
1:46

 

So I think I'd keep the Heca +5 in ET and the extra proc in Bonesmasher, though only two runs could be throwing that off.

Overall I'm not really seeing much of any difference with critical strikes in bone smasher. I assume this might be because TF doesn't benefit itself much from increased crits. When you say you got a 1:09, is that with a hybrid toggled on or am I doing something terribly wrong?

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