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Posted
3 hours ago, InvaderStych said:

Blessing of Tikikikikiululululu or whatever her name is might be the longest lasting temp at 5 days of in-game time in duration, but that's not a day job. 🤣


120 hours of gameplay. It's so long you could conceivably build around it (provided you don't AFK). I've kept it for months on some characters. Always a little sad when it expires!

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Posted
24 minutes ago, nihilii said:


120 hours of gameplay. It's so long you could conceivably build around it (provided you don't AFK). I've kept it for months on some characters. Always a little sad when it expires!

Can it be re-upped by rerunning the Dream Doctor arc? I’m guessing so but I never really considered it.

The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

  • 2 weeks later
Posted
On 5/12/2023 at 11:12 AM, nihilii said:

120 hours of gameplay. It's so long you could conceivably build around it (provided you don't AFK). I've kept it for months on some characters. Always a little sad when it expires!

First alpha version of Kiski way way way back DID build around it.

AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

Posted

No patron pools? No problem!

 

DB/Bio/BLAZE @ 0:49s

 

T4 Musc Core / T4 Ageless Core / T4 Degen Core / T4 Assault Core (Active)

 

The BU procs in BF and RoF are carrying a lot of this DPS. But either way, Blaze Mastery is a great option if you're too lazy to get the patron powers for both AoE and ST contributions.

 

 

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Posted (edited)
1 hour ago, Ston said:

No patron pools? No problem!

 

DB/Bio/BLAZE @ 0:49s

 

T4 Musc Core / T4 Ageless Core / T4 Degen Core / T4 Assault Core (Active)

 

The BU procs in BF and RoF are carrying a lot of this DPS. But either way, Blaze Mastery is a great option if you're too lazy to get the patron powers for both AoE and ST contributions.

 

Love it. I've long been a fan of RoF on scraps w/o a taunt (not applicable to bio of course) because it doesn't matter how great your dps is if it won't stand still.

and RoF is no damage slouch itself.

Edited by Frosticus
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Posted
1 hour ago, Ston said:

No patron pools? No problem!

 

DB/Bio/BLAZE @ 0:49s

 

T4 Musc Core / T4 Ageless Core / T4 Degen Core / T4 Assault Core (Active)

 

The BU procs in BF and RoF are carrying a lot of this DPS. But either way, Blaze Mastery is a great option if you're too lazy to get the patron powers for both AoE and ST contributions.

 

 

 

 

I think RoF has been a less talked about VERY good alternative for chasing DPS. Personally, I just really really like the snipe and combination of Shadow Meld (or Ball Lightning). Melt Armor is SEVERELY underrated also.

 

Also, I was getting 1:30 something times and going "....wtf?" then noticed I didn't have Offensive Adaptation on for some reason. Time went under a minute with Hybrid on right after that. 😛

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Posted

I love how clean that DB chain looks. All fast animations and dead simple 1-2-3-4 with no conditionals. Looks like ASMR for fingers.

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Posted
16 minutes ago, nihilii said:

I love how clean that DB chain looks. All fast animations and dead simple 1-2-3-4 with no conditionals. Looks like ASMR for fingers.

 

Same! I’m gonna try to use RoF in other sets now because I like having one chain rather than the alternating you do with most snipe chains.

 

I think this is also more fun than the “god chain”. Pushing 1>2>3>2>1 was so boring IMO. It’s nice to have a ranged attack to use against runners. And this one doesn’t require ridiculous recharge.

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Posted
6 hours ago, nihilii said:

I love how clean that DB chain looks. All fast animations and dead simple 1-2-3-4 with no conditionals. Looks like ASMR for fingers.

Looks like BF-Ablating-RoF-Sweeping?

 

Can you get enough recharge running Bio Armor to do that, or is it just that RoF kind of just slots in perfectly?

Posted (edited)
1 hour ago, StriderIV said:

Looks like BF-Ablating-RoF-Sweeping?

 

Can you get enough recharge running Bio Armor to do that, or is it just that RoF kind of just slots in perfectly?

 

Yes. I didn’t have that much recharge (80-90% before hasten i think) and didn’t slot any recharge into the attacks.

 

RoF only has a 10s recharge, so it fits really nicely into the chain and maintains a good proc rate. BF is 12s and SS is 11s, which is perfect for RoF.

 

A note on how I look at attack chains:

 

Attack A (Crit Strikes): 10-12s

Attack B (CS Window): 8-14s

Attack C1 (CS Window - Snipe): 24s

Attack C2 (CS Window - Pool): 8-12s

Attack C3 (CS Window - Primary): 6-14s

Attack D (Filler): Any

 

*Attack D can sometimes be in CS window, like Sweeping Strike is in my DB/Bio*

 

Most powersets follow this pattern where you have your crit strikes power (A) at around 10-12s recharge, a follow up attack (B) at 8-12s recharge, and then a pool power or third primary power attack (C). RoF is nice because it allows the chain to repeat so you can just do A>B>C>D.

 

But more commonly, you could use a snipe and rotate between your snipe and a pool/primary attack as your chain finisher. Which would be A>B>C1>A>B>C2/C3.

 

It all depends on your global recharge and the cd time of your optimal attacks. 

 

Examples:

Claws:

FU(A)>Focus(B)>Snipe(C1)>FU(A)>Focus(B)>Shockwave(C3)

Martial Arts:

EC(A)>CAK(B)>Snipe(C1)>EC(A)>CAK(B)>SK(C3)>CP(D)

Stone Melee:

SS(A)>HM(B)>Snipe(C1)>SM(C3)>CP(D)

Edited by Ston
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Posted
17 minutes ago, Ston said:

 

Yes. I didn’t have that much recharge (80-90% before hasten i think) and didn’t slot any recharge into the attacks.

 

RoF only has a 10s recharge, so it fits really nicely into the chain and maintains a good proc rate. BF is 12s and SS is 11s, which is perfect for RoF.

 

A note on how I look at attack chains:

 

Attack A (Crit Strikes): 10-12s

Attack B (CS Window): 8-14s

Attack C1 (CS Window - Snipe): 24s

Attack C2 (CS Window - Pool): 8-12s

Attack C3 (CS Window - Primary): 6-14s

Attack D (Filler): Any

 

*Attack D can sometimes be in CS window, like Sweeping Strike is in my DB/Bio*

 

Most powersets follow this pattern where you have your crit strikes power (A) at around 10-12s recharge, a follow up attack (B) at 8-12s recharge, and then a pool power or third primary power attack (C). RoF is nice because it allows the chain to repeat so you can just do A>B>C>D.

 

But more commonly, you could use a snipe and rotate between your snipe and a pool/primary attack as your chain finisher. Which would be A>B>C1>A>B>C2/C3.

 

It all depends on your global recharge and the cd time of your optimal attacks. 

 

Examples:

Claws:

FU(A)>Focus(B)>Snipe(C1)>FU(A)>Focus(B)>Shockwave(C3)

Martial Arts:

EC(A)>CAK(B)>Snipe(C1)>EC(A)>CAK(B)>SK(C3)>CP(D)

Stone Melee:

SS(A)>HM(B)>Snipe(C1)>SM(C3)>CP(D)

This is golden, thanks! It is just very interesting to me because it seems like it allows you to pretty much match the damage, or at least come close to it, of the Uber stacked recharge builds for DB… but you don’t have to give up other areas by trying to hit that crazy level or recharge. Cool option!

Posted (edited)

Not gonna lie, this made me totally re-evaluate my DB/ENA build. I'm averaging the same time as before, but including Melt Armor in the build makes me feel like I'm adding some real good utility to a team besides just raw personal DPS. Thanks @Ston.

 

And I'm sure you noticed how freaking frustrating miss streaks with Sweeping Strike are.

 

Build I'm going to (the one I tried on Brainstorm was getting low 1:30s for an average):

 

 

 


This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Nimble Slash
Level 1: Brawl
Level 50: Musculature Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Ion Core Final Judgement
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Assault Radial Embodiment
Level 50: Task Force Commander
------------

 
 

 

  • (A) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (48) Superior Critical Strikes - Damage/RechargeTime
  • (48) Superior Critical Strikes - Damage/Endurance/RechargeTime
Level 1: Kinetic Shield
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense/Endurance/Recharge
  • (5) Red Fortune - Defense
  • (5) Kismet - Accuracy +6%
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 2: Ablating Strike
  • (A) Hecatomb - Damage/Recharge/Accuracy
  • (9) Hecatomb - Damage/Endurance
  • (11) Hecatomb - Chance of Damage(Negative)
  • (11) Touch of Death - Chance of Damage(Negative)
  • (13) Gladiator's Strike - Chance for Smashing Damage
  • (13) Achilles' Heel - Chance for Res Debuff
Level 4: Dampening Field
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (15) Gladiator's Armor - End/Resist
  • (15) Gladiator's Armor - Resistance
  • (17) Steadfast Protection - Resistance/+Def 3%
Level 6: Typhoon's Edge
  • (A) Superior Scrapper's Strike - Damage/Recharge
  • (17) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (19) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (19) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (21) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
Level 8: Blinding Feint
  • (A) Superior Critical Strikes - Accuracy/Damage
  • (21) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (23) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (23) Touch of Death - Chance of Damage(Negative)
  • (25) Gladiator's Strike - Chance for Smashing Damage
  • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Entropic Aura
  • (A) Endurance Reduction IO
Level 12: Power Shield
  • (A) Reactive Defenses - Scaling Resist Damage
  • (27) Reactive Defenses - Defense
  • (27) Reactive Defenses - Defense/Endurance
  • (29) Reactive Defenses - Endurance/RechargeTime
  • (29) Reactive Defenses - Defense/RechargeTime
  • (31) Reactive Defenses - Defense/Endurance/RechargeTime
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 16: Energy Protection
  • (A) Aegis - Resistance
  • (31) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance/Recharge
Level 18: Hasten
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 20: Energy Cloak
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 22: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 24: Kick
  • (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (33) Superior Blistering Cold - Accuracy/Damage/Endurance
Level 26: Sweeping Strike
  • (A) Armageddon - Damage/Recharge/Accuracy
  • (33) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage
  • (34) Fury of the Gladiator - Chance for Res Debuff
  • (34) Eradication - Chance for Energy Damage
  • (36) Obliteration - Chance for Smashing Damage
Level 28: Energize
  • (A) Preventive Medicine - Chance for +Absorb
  • (36) Preventive Medicine - Heal/RechargeTime/Endurance
  • (36) Preventive Medicine - Heal
  • (37) Preventive Medicine - Heal/Endurance
  • (37) Preventive Medicine - Endurance/RechargeTime
  • (37) Preventive Medicine - Heal/RechargeTime
Level 30: Tough
  • (A) Unbreakable Guard - +Max HP
  • (39) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (40) Unbreakable Guard - RechargeTime/Resistance
  • (40) Unbreakable Guard - Endurance/RechargeTime
Level 32: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Red Fortune - Defense/Endurance/Recharge
  • (42) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense
Level 35: Energy Drain
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 38: Ring of Fire
  • (A) Apocalypse - Damage/Recharge/Accuracy
  • (42) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Chance of Damage(Negative)
  • (43) Trap of the Hunter - Chance of Damage(Lethal)
  • (43) Gladiator's Javelin - Chance of Damage(Toxic)
  • (45) Decimation - Chance of Build Up
Level 41: Melt Armor
  • D-Sync Origin:D-Sync Provocation
  • (45) Achilles' Heel - Chance for Res Debuff
Level 44: Fire Ball
  • (A) Ragnarok - Damage/Endurance
  • (46) Ragnarok - Damage
  • (46) Ragnarok - Damage/Recharge
  • (46) Ragnarok - Damage/Recharge/Accuracy
  • (50) Ragnarok - Recharge/Accuracy
Level 47: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense
Level 49: Assault
  • (A) Endurance Reduction IO
Level 1: Critical Hit
  • (A) Superior Blistering Cold - Accuracy/Damage
  • (7) Superior Blistering Cold - Damage/Endurance
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (7) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (9) Power Transfer - Chance to Heal Self
Level 18: Double Jump
Edited by SomeGuy
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Posted (edited)

MA/BIO     1:13     Degen, Ring of Fire, Melt Armor

 

Hyrbid off, this is an average of at least 5 runs (this was 7 or 8...I was honestly wondering if this was a fluke).

 

Chain: EC - CAK - SK- RoF

 

Build:

 

 


This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Storm Kick
Level 12: Hasten
Level 1: Brawl
Level 50: Musculature Core Paragon
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
------------

 
 

 

  • Hamidon Origin:Nucleolus Exposure
  • (3) Damage Increase IO
  • (3) Mako's Bite - Chance of Damage(Lethal)
  • (5) Touch of Death - Chance of Damage(Negative)
  • (5) Gladiator's Strike - Chance for Smashing Damage
Level 1: Hardened Carapace
  • (A) Unbreakable Guard - +Max HP
  • (7) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Endurance/RechargeTime
Level 2: Inexhaustible
  • (A) Numina's Convalesence - +Regeneration/+Recovery
Level 4: Environmental Modification
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Luck of the Gambler - Defense/Endurance
  • (15) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (15) Kismet - Accuracy +6%
Level 6: Focus Chi
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (17) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (17) Adjusted Targeting - To Hit Buff/Endurance
  • (19) Adjusted Targeting - To Hit Buff/Recharge
  • (19) Adjusted Targeting - Recharge
  • (21) Adjusted Targeting - Endurance/Recharge
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 10: Adaptation
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 14: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Ablative Carapace
  • (A) Preventive Medicine - Chance for +Absorb
  • (23) Preventive Medicine - Heal
  • (23) Preventive Medicine - Heal/Endurance
  • (25) Preventive Medicine - Endurance/RechargeTime
  • (25) Preventive Medicine - Heal/RechargeTime
  • (27) Preventive Medicine - Heal/RechargeTime/Endurance
Level 18: Crippling Axe Kick
  • Hamidon Origin:Nucleolus Exposure
  • (27) Hecatomb - Damage
  • (29) Hecatomb - Chance of Damage(Negative)
  • (29) Ice Mistral's Torment - Chance for Cold Damage
  • (31) Gladiator's Strike - Chance for Smashing Damage
  • (31) Achilles' Heel - Chance for Res Debuff
Level 20: Evolving Armor
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (50) Perfect Zinger - Chance for Psi Damage
Level 22: Boxing
  • (A) Absolute Amazement - Stun
  • (31) Absolute Amazement - Stun/Recharge
  • (33) Absolute Amazement - Stun/Recharge/Accuracy
  • (33) Absolute Amazement - Recharge/Accuracy
  • (33) Absolute Amazement - Stun/Endurance
Level 24: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 26: Dragon's Tail
  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Scrapper's Strike - Damage/Recharge
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (36) Superior Scrapper's Strike - Damage/Endurance/Recharge
Level 28: DNA Siphon
  • (A) Obliteration - Chance for Smashing Damage
  • (36) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 30: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Reactive Defenses - Defense/Endurance
  • (39) Reactive Defenses - Defense
  • (39) Reactive Defenses - Scaling Resist Damage
Level 32: Eagles Claw
  • Hamidon Origin:Nucleolus Exposure
  • (40) Damage Increase IO
  • (40) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (40) Gladiator's Strike - Chance for Smashing Damage
  • (42) Touch of Death - Chance of Damage(Negative)
  • (42) Mako's Bite - Chance of Damage(Lethal)
Level 35: Genetic Contamination
  • Hamidon Origin:Nucleolus Exposure
  • (42) Armageddon - Damage
  • (43) Armageddon - Chance for Fire Damage
  • (43) Fury of the Gladiator - Chance for Res Debuff
  • (43) Eradication - Chance for Energy Damage
  • (45) Obliteration - Chance for Smashing Damage
Level 38: Ring of Fire
  • Hamidon Origin:Nucleolus Exposure
  • (45) Apocalypse - Damage
  • (45) Apocalypse - Chance of Damage(Negative)
  • (46) Trap of the Hunter - Chance of Damage(Lethal)
  • (46) Gladiator's Javelin - Chance of Damage(Toxic)
  • (46) Decimation - Chance of Build Up
Level 41: Melt Armor
  • D-Sync Origin:D-Sync Provocation
  • (50) Achilles' Heel - Chance for Res Debuff
Level 44: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Red Fortune - Defense/Endurance
  • (50) Red Fortune - Defense
Level 47: Assault
  • (A) Endurance Reduction IO
Level 49: Vengeance
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 1: Critical Hit
  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (9) Superior Blistering Cold - Accuracy/Damage
  • (11) Superior Blistering Cold - Damage/Endurance
  • (11) Superior Blistering Cold - Accuracy/Damage/Endurance
Level 1: Sprint
  • (A) Jumping IO
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
Level 30: Double Jump

 

 

 

Edited by SomeGuy
Posted
50 minutes ago, SomeGuy said:

MA/BIO     1:13     Degen, Ring of Fire, Melt Armor

 

Chain: EC - CAK - SK- RoF

 

Build:

 

  Hide contents

 

 


This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Storm Kick
Level 12: Hasten
Level 1: Brawl
Level 50: Musculature Core Paragon
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
------------

 
 

 

  • Hamidon Origin:Nucleolus Exposure
  • (3) Damage Increase IO
  • (3) Mako's Bite - Chance of Damage(Lethal)
  • (5) Touch of Death - Chance of Damage(Negative)
  • (5) Gladiator's Strike - Chance for Smashing Damage
Level 1: Hardened Carapace
  • (A) Unbreakable Guard - +Max HP
  • (7) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Endurance/RechargeTime
Level 2: Inexhaustible
  • (A) Numina's Convalesence - +Regeneration/+Recovery
Level 4: Environmental Modification
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Luck of the Gambler - Defense/Endurance
  • (15) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (15) Kismet - Accuracy +6%
Level 6: Focus Chi
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (17) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (17) Adjusted Targeting - To Hit Buff/Endurance
  • (19) Adjusted Targeting - To Hit Buff/Recharge
  • (19) Adjusted Targeting - Recharge
  • (21) Adjusted Targeting - Endurance/Recharge
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 10: Adaptation
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 14: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Ablative Carapace
  • (A) Preventive Medicine - Chance for +Absorb
  • (23) Preventive Medicine - Heal
  • (23) Preventive Medicine - Heal/Endurance
  • (25) Preventive Medicine - Endurance/RechargeTime
  • (25) Preventive Medicine - Heal/RechargeTime
  • (27) Preventive Medicine - Heal/RechargeTime/Endurance
Level 18: Crippling Axe Kick
  • Hamidon Origin:Nucleolus Exposure
  • (27) Hecatomb - Damage
  • (29) Hecatomb - Chance of Damage(Negative)
  • (29) Ice Mistral's Torment - Chance for Cold Damage
  • (31) Gladiator's Strike - Chance for Smashing Damage
  • (31) Achilles' Heel - Chance for Res Debuff
Level 20: Evolving Armor
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (50) Perfect Zinger - Chance for Psi Damage
Level 22: Boxing
  • (A) Absolute Amazement - Stun
  • (31) Absolute Amazement - Stun/Recharge
  • (33) Absolute Amazement - Stun/Recharge/Accuracy
  • (33) Absolute Amazement - Recharge/Accuracy
  • (33) Absolute Amazement - Stun/Endurance
Level 24: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 26: Dragon's Tail
  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Scrapper's Strike - Damage/Recharge
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (36) Superior Scrapper's Strike - Damage/Endurance/Recharge
Level 28: DNA Siphon
  • (A) Obliteration - Chance for Smashing Damage
  • (36) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 30: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Reactive Defenses - Defense/Endurance
  • (39) Reactive Defenses - Defense
  • (39) Reactive Defenses - Scaling Resist Damage
Level 32: Eagles Claw
  • Hamidon Origin:Nucleolus Exposure
  • (40) Damage Increase IO
  • (40) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (40) Gladiator's Strike - Chance for Smashing Damage
  • (42) Touch of Death - Chance of Damage(Negative)
  • (42) Mako's Bite - Chance of Damage(Lethal)
Level 35: Genetic Contamination
  • Hamidon Origin:Nucleolus Exposure
  • (42) Armageddon - Damage
  • (43) Armageddon - Chance for Fire Damage
  • (43) Fury of the Gladiator - Chance for Res Debuff
  • (43) Eradication - Chance for Energy Damage
  • (45) Obliteration - Chance for Smashing Damage
Level 38: Ring of Fire
  • Hamidon Origin:Nucleolus Exposure
  • (45) Apocalypse - Damage
  • (45) Apocalypse - Chance of Damage(Negative)
  • (46) Trap of the Hunter - Chance of Damage(Lethal)
  • (46) Gladiator's Javelin - Chance of Damage(Toxic)
  • (46) Decimation - Chance of Build Up
Level 41: Melt Armor
  • D-Sync Origin:D-Sync Provocation
  • (50) Achilles' Heel - Chance for Res Debuff
Level 44: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Red Fortune - Defense/Endurance
  • (50) Red Fortune - Defense
Level 47: Assault
  • (A) Endurance Reduction IO
Level 49: Vengeance
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 1: Critical Hit
  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (9) Superior Blistering Cold - Accuracy/Damage
  • (11) Superior Blistering Cold - Damage/Endurance
  • (11) Superior Blistering Cold - Accuracy/Damage/Endurance
Level 1: Sprint
  • (A) Jumping IO
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
Level 30: Double Jump

 

 

 

 

MA on a Scrapper coming out and performing very well…

Posted
On 5/31/2023 at 3:09 PM, Ston said:

 

Same! I’m gonna try to use RoF in other sets now because I like having one chain rather than the alternating you do with most snipe chains.

 

I think this is also more fun than the “god chain”. Pushing 1>2>3>2>1 was so boring IMO. It’s nice to have a ranged attack to use against runners. And this one doesn’t require ridiculous recharge.

 

If you get bored can you try the same chain on a DB/Stone/Blaze scrapper? 

I have a DB/Stone/Mu and I run BF-AS-SS-AS with the proc'd out snipe subbed in after BF when it's up (BF has the crit-strikes proc).  I wasn't getting 49 second times.  So I'm wondering how much of that is really Bio on top of the DB chain.

 

 

Posted (edited)
11 hours ago, brasilgringo said:

 

If you get bored can you try the same chain on a DB/Stone/Blaze scrapper? 

I have a DB/Stone/Mu and I run BF-AS-SS-AS with the proc'd out snipe subbed in after BF when it's up (BF has the crit-strikes proc).  I wasn't getting 49 second times.  So I'm wondering how much of that is really Bio on top of the DB chain.

 

 

 

 

Honestly, DB/Stone with hybrid active can definitely get similar times. DB can be a streaky c*nt if you get to many SS misses.

 

*Yea, it does.

 

DB on a defense, or hybrid set like stone, works really well build wise (to me) with this.

 

 

 


This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Stone Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Nimble Slash
Level 1: Brawl
Level 50: Musculature Core Paragon
------------

 
 

 

  • (A) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (46) Superior Critical Strikes - Accuracy/Damage
  • (48) Superior Critical Strikes - Damage/RechargeTime
Level 1: Rock Armor
  • (A) Shield Wall - Defense/Endurance
  • (3) Shield Wall - Defense
  • (3) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 2: Ablating Strike
  • Hamidon Origin:Nucleolus Exposure
  • (5) Superior Blistering Cold - Damage/Endurance
  • (5) Touch of Lady Grey - Chance for Negative Damage
  • (7) Touch of Death - Chance of Damage(Negative)
  • (7) Gladiator's Strike - Chance for Smashing Damage
  • (9) Achilles' Heel - Chance for Res Debuff
Level 4: Earth's Embrace
  • (A) Preventive Medicine - Chance for +Absorb
  • (9) Preventive Medicine - Heal
  • (11) Preventive Medicine - Heal/RechargeTime
  • (11) Preventive Medicine - Heal/Endurance
Level 6: Typhoon's Edge
  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (13) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (13) Superior Scrapper's Strike - Damage/Recharge
  • (15) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (15) Superior Scrapper's Strike - Damage/Endurance/Recharge
Level 8: Blinding Feint
  • Hamidon Origin:Nucleolus Exposure
  • (17) Hecatomb - Damage/Endurance
  • (17) Hecatomb - Chance of Damage(Negative)
  • (19) Gladiator's Strike - Chance for Smashing Damage
  • (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (21) Superior Critical Strikes - RechargeTime/+50% Crit Proc
Level 10: Mud Pots
  • Hamidon Origin:Nucleolus Exposure
  • (21) Superior Avalanche - Damage/Endurance
  • (23) Impeded Swiftness - Chance of Damage(Smashing)
  • (23) Obliteration - Chance for Smashing Damage
  • (25) Eradication - Chance for Energy Damage
  • (25) Ice Mistral's Torment - Chance for Cold Damage
Level 12: Stone Skin
  • (A) Reactive Defenses - Scaling Resist Damage
  • (27) Reactive Defenses - Defense
  • (27) Reactive Defenses - Defense/Endurance
  • (29) Reactive Armor - Resistance
  • (29) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Kismet - Accuracy +6%
Level 16: Rooted
  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (33) Numina's Convalesence - Heal/Endurance
  • (33) Numina's Convalesence - Endurance/Recharge
  • (33) Numina's Convalesence - Heal/Recharge
  • (34) Numina's Convalesence - Heal/Endurance/Recharge
  • (34) Numina's Convalesence - Heal
Level 18: Hasten
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 20: Crystal Armor
  • (A) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense
  • (36) Red Fortune - Defense/Endurance/Recharge
Level 22: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
  • (45) Winter's Gift - Run Speed, Jump, Flight Speed, Range
Level 24: Boxing
  • (A) Absolute Amazement - Stun
  • (48) Absolute Amazement - Stun/Recharge
  • (50) Absolute Amazement - Stun/Recharge/Accuracy
  • (50) Absolute Amazement - Recharge/Accuracy
  • (50) Absolute Amazement - Stun/Endurance
Level 26: Sweeping Strike
  • Hamidon Origin:Nucleolus Exposure
  • (36) Armageddon - Damage/Endurance
  • (37) Armageddon - Chance for Fire Damage
  • (37) Obliteration - Chance for Smashing Damage
  • (37) Eradication - Chance for Energy Damage
  • (39) Fury of the Gladiator - Chance for Res Debuff
Level 28: Minerals
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 30: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (39) Unbreakable Guard - +Max HP
Level 32: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Red Fortune - Defense/Endurance
  • (40) Red Fortune - Defense
  • (40) Red Fortune - Defense/Endurance/Recharge
Level 35: Brimstone Armor
  • (A) Reactive Armor - Resistance
  • (40) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance/Endurance/Recharge
  • (42) Steadfast Protection - Resistance/+Def 3%
Level 38: Ring of Fire
  • Hamidon Origin:Nucleolus Exposure
  • (42) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Chance of Damage(Negative)
  • (43) Trap of the Hunter - Chance of Damage(Lethal)
  • (43) Gladiator's Javelin - Chance of Damage(Toxic)
  • (45) Decimation - Chance of Build Up
Level 41: Melt Armor
  • D-Sync Origin:D-Sync Provocation
  • (48) Achilles' Heel - Chance for Res Debuff
Level 44: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Red Fortune - Defense
  • (46) Red Fortune - Defense/Endurance
Level 47: Assault
  • (A) Endurance Reduction IO
Level 49: Vengeance
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 1: Critical Hit
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
Level 22: Double Jump
Edited by SomeGuy
  • Like 2
  • 3 weeks later
Posted (edited)

Took a couple passes with a not-quite-there En/En/Body Stalker (T3 Musc, T2 Reactive, no Hybrid yet) that I've done some objectively non-optimal things with (oh hi procced out Cross Punch!). 

 

High end: ~405 DPS (2 min 18 seconds)

Low end: ~383 DPS (2 min 30 seconds)

 

Pretty swingy because of Build Up/Hide proccing, EnM shenanigans, a funky attack chain, yadda yadda. 

("Chain": Slow ET > TF > Fast ET > Cross Punch > AS, and then it breaks so I just do whatever)

Edited by Panache
  • Like 2
Posted (edited)
6 hours ago, Panache said:

Are people noticing significant differences between Degen and Reactive? I’m getting very similar times with either.

 

Personally, I don't. It's only consistently noticeable when timed, and even then, I've never noticed by much. But for someone like me, it's enough to get frustrated at the difference when timed. Outside of pylon runs, especially solo, odds are you won't notice. Reactive DOES have the advantage that it will ignore total HP and you will still get it's full benefit. With Degen you can not, since it removes a set amount on very high HP targets, which ends up being a wash (thing Reichsman).

Edited by SomeGuy
  • Thumbs Up 1
Posted
1 hour ago, SomeGuy said:

 

Personally, I don't. It's only consistently noticeable when timed, and even then, I've never noticed by much. But for someone like me, it's enough to get frustrated at the difference when timed. Outside of pylon runs, especially solo, odds are you won't notice. Reactive DOES have the advantage that it will ignore total HP and you will still get it's full benefit. With Degen you can not, since it removes a set amount on very high HP targets, which ends up being a wash (thing Reichsman).

Right on, thank you. Good news for me because I like Reactive more, bad news for me for ‘wasting’ all that incarnate salvage 😅

  • Haha 1
Posted (edited)
On 5/30/2023 at 10:47 AM, Ston said:

No patron pools? No problem!

 

DB/Bio/BLAZE @ 0:49s

 

T4 Musc Core / T4 Ageless Core / T4 Degen Core / T4 Assault Core (Active)

 

The BU procs in BF and RoF are carrying a lot of this DPS. But either way, Blaze Mastery is a great option if you're too lazy to get the patron powers for both AoE and ST contributions.

 

 



Would you be willing to share this build?

Also curious how you have a double stack of Hasten for the first 1/3 of the run or so. I know it doesn't stack but was this on the beta server using the QA powers?

Edited by Koopak
Posted
19 hours ago, Koopak said:



Would you be willing to share this build?

Also curious how you have a double stack of Hasten for the first 1/3 of the run or so. I know it doesn't stack but was this on the beta server using the QA powers?

 

Yep, here it is! And yeah I was using the burnout power so it shows 2 hastens on the buff bar. I think I got 3 BU procs total that test? So a little more than average with 2 BU procs in the rotation and using them every time they're recharged.

 

image.thumb.png.b8307e10c3b253db2d7a559844ce709b.png

Posted
23 hours ago, Ston said:

Yep, here it is! And yeah I was using the burnout power so it shows 2 hastens on the buff bar. I think I got 3 BU procs total that test? So a little more than average with 2 BU procs in the rotation and using them every time they're recharged.

I don’t play on test so maybe there are special powers over there that I am not familiar with.  Which burnout power are you talking about?   You don’t have the actual burnout power in your build.  

Guardian survivor

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