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WanderingAries

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Everything posted by WanderingAries

  1. I noticed there's a Windows version of IR. Is that what it looks like (vs Tequila) or something special for say BootCamp (which...wouldn't make sense to me)?
  2. So I tried the Catalina install and I'm getting the same issue as above, even on a clean install using Either of the links. I guess I'll keep an eye on the related threads and do my testing in Mojave in the meantime. How are you installing it when in BC? Are you making sure to use a path like C:\Games\CoH ?
  3. Tried both these sites in Catalina and they both "hang" as it were when trying to launch the game. Going to try redownloading the game files next. https://telstar.eekstudio.com/ https://islandrum.eekstudio.com/ Edit: No change, it still does the thing where you click to launch the game and nothing happens.
  4. Holy Crap! This was 1M times easier than anything I've been reading on the forums before. I decided not to delete the game folder the other version downloaded and when I launched this new IR it launched in a flash! Win7 users are being gimped BIG TIME, even compared to Win10 (which is slower than on the Mac for loading). Now I get to try it on the Catalina partition before proceeding to my Win file import testing (auto-fill login, etc). Thanks Everyone!
  5. Heh, IDK what my first thing I used was, but it only had DOS :p
  6. Understandable, that's how my cellphone pics end up living for the most part. That and household projects I want to pre-pre-pre-plan. The rig up top is designed for Editing, Casual Gaming, and originally for Multi-OS booting (100% OSX compatible!). I stopped doing the last bit because I think it was messing with my system clock when swapping back to Windows. I now have a better understanding of how to isolate the OS', but haven't felt like playing with it again (considering I now have the MBP).
  7. For testing purposes as the performance isn't that great for CoX (not why I bought it): Mods since purchase: HDD upgraded to: Samsung SSD 860 EVO 512GB 2.5 Inch SATA III Internal SSD (MZ-76E250B/AM) (OS/App drive) Partition Schema: Mojave, Catalina, Bootcamp / Win10.1909 Optical Drive moved into external enclosure and replaced by: Samsung SSD 860 EVO 2TB 2.5 Inch SATA III Internal SSD (MZ-76E2T0B/AM) (Time Machine / Shared Data) Upgraded from the Seagate HDD due to fear that the HDD wasn't handling the VM solution it was intended for as I've been experiencing bad read/write times (or so it felt as I don't have testing tools on the Mac for it like on PC) *Yes, I paid WAY too much, but got what I was aiming for at the time
  8. Also, clean up those cables! :p
  9. I'll take a look a these links soon and see what happens. For testing purposes, does anyone know how to reverse the effect of the script mentioned in the original process? IDK if it'll affect my next trial, but I'd prefer a clean process from which to refer to.
  10. I'm toying around with installing the game on my 2012 MBP (Mojave/Catalina) with the hopes of helping others with things like addon installation, but ran into a bit of trouble likely due to ignorance of the process. I've tried to read through the various threads and it appears that not a one is complete or fully up to date. I had started by using the guide which gave a link to download Island Rum. That seemed to go off without a hitch until I was in the terminal as per the https://brew.sh/ instructions. The next step was to type in something related to Wine, but I read later that This process is no longer valid and explains the errors I'd gotten. Now I'm back to having the game files in the Applications folder/coh as well as the apparently useless Island Rum install. So my question then is what Are the next steps for Mojave/Catalina? Once I work through the process myself I intend on taking the snapshots and making a post relating to it and then proceeding to work on my How2's for things like addons.
  11. @The Philotic Knight, remind me later that this is the kind of thing I'd like to see added to that project as well. Maybe as a sort of expanded function.
  12. Something like this? ;)
  13. Seriously, a lock the screen arrangement would be AWESOME. Yeah, now that I see it, I remember it being there. I just haven't been diving into the settings in a while. Someone'll find it useful though I'm sure.
  14. That is Precisely what I was looking for. We'd rebuild the existing Mods and package them in a new standard format. These would then be stored alongside the app itself online. The concept is universal enough that any server could use or add to it. Give or take power mods that is.
  15. Kinda wanna see some of this as Temp Powers...
  16. Before SSDs were of reasonable price, the Hybrids were a great money saving alternative, now they're kind niche. TBH, get a good sized SSD (256Gb+) for your OS/Apps/Games and a separate HDD (just keep the Kudas to save money) for your data. Don't forget a dedicated drive for backing everything up as well as an external/removable drive for the redundant backup.
  17. Hold the "Windows" key and Press the "Break" key to display the System Info screen Create a screenshot by Pressing the "Print Screen" key Use the "Paste" command in something like the Paint program and Save the picture Crop the image accordingly Upload the picture as it'll be clearer than using your phone
  18. Hopefully this hasn't been chosen yet, but it's universal (other servers could use if they like): Repatriate: Someone who has returned home
  19. Checkout my new request thread plz!
  20. Please point out where in the Menu this is as many would likely want to know
  21. Actually, it is...the floor itself is the "thing" that it's interacting with. IDK why, but it does. :/
  22. Bear with me for this is a pain day... I've come up with a concept that would REALLY help the Mod community, but the only tool I have to help is the logic of the system to be created. The concept is to create a rather simple UI to allow the user to Add/Remove specific Mods at will. So many Want to use mods, but aren't sure how they work or how to safely go about adding them. On top of that, what do you do if you change your mind? Most of the mods don't have simple file lists and you end up having to wipe out the data folder to "reset" your mods. Mind you, I'd like to start with the Simple version of this, but a more advanced version would have features like the app knowing what mods are there and be able to remove specific ones by using what it knows about your chosen mod list. Installing the Add/Remove App: A single app is created with the purpose(s) as stated above The app is configured during its setup to point to the root of the Tequila folder, but has user adjustable options that will allow the tweaking of these settings later (IE: I decide to move my game install) During setup, if the data folder doesn't exist, then it creates one A folder is also created in the background for the storage of future Game Mods Game Mod Installation Folder Container: This is the folder where Mods will be housed for installation, a Source folder if you will for pre-installation Instead of the current format of individual mods (zipped and designed for standalone install), each mod will be in its on Folder and include a file that identifies where the contained files are to be installed to Unless chosen, the Mods located here will continue to exist even if the user removes the mods from the game itself to allow for reinstallation Game Mod New Requirements: Each existing mod will have to be reconfigured and installation files created and new mods should follow as stated below The folder structure could/should be relatively flat so that we don't run into a long file name type error (if this is an actual issue) \Mod 1 \Mod 1\Installation File \Mod 1\File 1 \Mod 1\File 2 \Mod 1\File 3 The installation file should have the relative paths for each of the contained files hard coded so that the main app can simply read from it and create the appropriate paths and copy the files without damaging/moving the existing pre-installation files Add/Removing a Mod: The user will have to download their desired Mods into the configured Mod folder for this to work From the main interface, the user chooses Add or Remove When Adding a Mod The app reads the folder contents and displays the available Mods to install User checks off the mods they wish to install The app then installs the chosen Mods When Removing a Mod The app uses the list of installed apps chosen in previous sessions (see Adding a Mod) The app then reads from a file that is in the specific Mods' installation folder to identify the files to delete The app then deletes Only those files listed Logic Checks Required: This section will be the hardest to accomplish as it requires knowledge of the existing mods Known conditions like the install order for Vidiot Maps and the supplemental Maps in the right sequence Honestly, it'd be better just to create a new set of maps so that the tiered installation is not required Known conflicts for things like tray icons that will likely share the same destination file names
  23. True, by the time I went through snapping things I was getting words tangled.
  24. Also, more people need real (and unique) avatars!
  25. Actually....It's not (according to many recent discoveries of the last 10 years). The only reason it likely has been known as 666 is because people like "fun" numbers. IE: It's more fun to say "Triple 6" or simply because it's the same number multiple times. See: 777 and why it's popular. ;)
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